Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Wait, I'm confused. Can you play them all with level 1's, or no? Also I just remembered I've played part 2 also, at level 2, so Hush can't anyway.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Darn. Guess I couldn’t finish the series with Hush even if I wanted to— he’s level 3 now, and if part 2 is good for the same XP it would make him level 4. So I guess if you want to do the whole series on the same character, you have to start at 1. I have a 1.1 who needs a rebuild but no 2’s, so I guess I’ll bow out.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) I’d be happy to continue, but I’ll be bringing another character for it (have to see what the level range is).
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Heal: 1d20 + 3 ⇒ (18) + 3 = 21
Hush points at the bile, then gestures down Gellion's throat. The bile has gotten inside him. Upon hearing Dusty's shout, Hush quickly moves to the other figures and sheaths his swords, drawing out a thin wand. A quick look tells him Dusty's right, and he nods to tell the man as much. Touching each, he mutters the wand's command word in a voice raspy from disuse. How many are there? I can expend a charge on each.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Calling on the power of his goddess, Hush's hands glow as he rushes toward the child. He turns his cold iron blade flat. Casting divine favor as a swift action by spending a use of Fervor. Cold iron shortsword, nonlethal: 1d20 + 7 + 2 - 4 ⇒ (11) + 7 + 2 - 4 = 16
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Sure! Shortsword + flank: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hearing the sounds of battle, Hush draws his swords (one of which is cold iron) and moves in. He takes up position with Miri against the remaining centipede. Draw weapons, double move to get close enough.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush nods. It sounds like the boy has ugliness on all sides, but children are always beautiful. We need to redeem him if we can.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Someone needs to cut those things-- people?-- out. Hush calls on the power of his goddess as he moves into the room. A wave of pure beauty rushes into him, repelling ugliness. And there is a lot of ugliness. Using my Frightening presence blessing. DC 14 Will save needed to attack me, as per the spell sanctuary .
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Don't ever be an adventurer if you like nice-smelling rooms; you won't come across them very often. Hush gags and tries not to vomit as they make their way up the stairs. Will try to open the door to the left of the stairs.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Unfortunately not... I really should start preparing that. Hush draws his "healing stick" and touches it to Bash's injured knee, speaking the command word twice to mend the wound. Be healed, he prays, and let beauty return. Then he returns it to his pack. Keeping both swords drawn.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush moves in and slashes with his new weapon. Cold iron shortsword: 1d20 + 7 ⇒ (2) + 7 = 9
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Hush hears the soft click of the door, and the sound of rushing liquid. A heartbeat lasts an hour as he pushes himself out of the way-- a split-second too late. Boiling blood covers him, and he cries out in pain. When the heat subsides, he discovers that despite the pain, his skin sustained only minor burns. I'll deal with that later, he thinks with gritted teeth. Let's move.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Perception: 1d20 + 4 ⇒ (7) + 4 = 11 Hush doesn't notice the bile until Miri points it out, but once she does, he draws his cold iron sword and one of his trusty old ones. Can't be good at all. Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Well said Miri. Definitely our next move should be trying to find Gellion, or at least his boots. It's also possible that the raven was repeating words that he had heard someone else say, which really just leads us back to your theory that someone is trying to pick them off separately.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush bows. Thank you for your help. He turns to the others. We all need to talk. Outside the cobbler's, he stops at a knick-knacks shop. For this conversation, I'm going to need supplies. (Will purchase two pieces of parchment, ink, an inkpen, and a blanket because I like round numbers. 9 gp.)
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) GM Chie wrote: Looking at Hush, he strains his face before looking back at Bash. "What's his deal? Can't talk? Makes it pretty tough to do business, yeh?" Hush chuckles. It does sometimes, he has to admit. With luck, the 'lights and sounds' have stopped now and we won't need to go back. Knowledge (local): 1d20 ⇒ 15 Don't need this anymore, Hush thinks as he removed the floppy hat he had purchased earlier. A pair of these might serve well, though, and not just to get in Drummady's good graces. We'll see how the others fare.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) I can help with your finger, Hush indicates. He takes Alcie's hand and puts his other hand over it. A warm glow spreads into the cut and mends it. Will spend one use of Fervor on Alcie.
Intimidate: 1d20 - 2 ⇒ (4) - 2 = 2 Hush then turns and punches the nearest table, straight down, in an effort to get the unruly patrons' attention. Unfortunately, one of them hits the same table at the same moment; not only does Hush not get the effect he wanted, they don't even seem to notice.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Probability is fun!:
It depends on which probability you're looking at. Odds of rolling the same thing two more times after you roll the first one are 1:400 like you said. Odds of rolling three 18's like that are 1:8000. Nice rolling! Wand of bless? I believe I can use that-- and I may be the only one with the devotion needed. Hush indicates as much to Fizzlebottom. I can use that.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Intelligence: 1d20 ⇒ 14 Yellow Feets? Is there anyone around here with yellow feet?
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) So ugly. Ignoring the bird, which seems to be no threat, Hush draws his new cold iron sword and one of his usual ones and moves to the ant's other side. Cold iron shortsword: 1d20 + 6 ⇒ (10) + 6 = 16
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Survival (untrained): 1d20 + 3 ⇒ (7) + 3 = 10
Looks like your average graveyard, Hush thinks as he looks around. Not the most visited one though. Or occupied.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush nods emphatically. Yes, she's on our list. Then he located a cold iron shortsword and digs through his pouch for gold. Can I buy this? Will purchase a cold iron shortsword for the discounted rate of 10 gp.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Disappearances. Hush looks around approvingly at the temple and its servant greeting them. Though Erastil has little appreciation for Love and Beauty, Hush respects his followers for the good works they do.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) 'Late for work again,' or 'hasn't shown up again'? We're trying to help, I should think she would want to tell us everything she knows. Hush gestures at Majara. Can you talk to us please? Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Yes, Frightening Presence is from the Charm blessing. Before Hush can bring his swords to bear, his allies pick off the beetles one after another. His divine protection stays in place, but subsides a minute later. He sheaths his swords. Good work.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Such ugliness. Hush speaks aloud for the first time this mission. "My ally is Love.
His brightly-colored holy symbol flashes. Swords at the ready, he strides confidently forward. Using my Frightening Presence blessing. Opponents need to make a DC 14 Will save to attack me; success means they are unaffected, failure means the attack is wasted and can't attack me for 1 minute.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Perception: 1d20 + 4 ⇒ (16) + 4 = 20 Hush, too, notices that one tree seems distinctly out of place. He draws his twin shortswords and watches it warily.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Not just dwarves. Hush had sworn off ornamentations when he took up Shelyn's cause-- all except Her own symbol. Some of us recognize that the only beauty to be had is in the goddess of beauty Herself. He can't sign all that though, of course, so he simply indicates, Agreed.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Appraise (untrained): 1d20 + 3 ⇒ (1) + 3 = 4 She's run off with an apothecary boy? Perhaps this man would rather not know what we find them doing-- but he deserves to. Sinners will sin, and must atone. To prove he means only to help, Hush chooses a plain-colored and rather shapeless hat and puts it on. Wordlessly he hands the hatter the coins to pay for it (however much that might be).
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Shelyn's mercy. Hush looks at the list sadly, thinking about the parents now missing children-- if any of them indeed had parents. He signs to the others. I agree with Bash. Whichever is closest to us.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush chuckles at the woman's rebuke of Kiddir, his voice raspy with disuse. Seems she doesn't like the idea of being an informant. At the mayor's office he takes mental note of their tasks, ticking them off on his fingers. So, find and rescue the missing acolytes. And investigate the vermin problem. He gestures a question to the mayor. What do the insects look like?
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush signs to the innkeep, ordering exactly one mug of ale. I may drink, went his vow, but I may not be drunk. Shelyn's beauty is reflected in my wits, so I must keep them. He listens to what the barkeep might have to say, hoping that her response to his companions might shed some light on why they've been brought here.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Hush does the same, for a 10 Knowledge (local). Hush remains silent during the journey, acknowledging others with a bow or a smile. When they reach the destination and see the gallows, Hush nods his head in agreement with Miri. Such an unsettling place for a gallows. Likely they're intending it to make a statement.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) With the others is a short young monk, clean-shaven and bald. He wears plain brown robes, and carries twin shortswords and a longbow. The swords are of superior craftsmanship, but bear no ornamentations or flair. Visible beneath his robe is a chainmail shirt, similarly crafted for use and not show. Overall his garb appears intentionally mundane-- except for his holy symbol. Made of platinum and exquisitely painted, Hush's medallion depicts the multicolored songbird of Shelyn. He looks around but says nothing.
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) 1: Player / Forum Name: SodiumTelluride
Might as well use this now
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Bethany Savorsting wrote:
Moving my answer to Bethany's question here, since it's probably a better fit for the Discussion thread. I've always thought that only a few classes would "know" their own class names-- paladins, wizards, clerics (who might also call themselves "priests"). Most others would have other names for themselves-- rangers might call themselves hunters, cavaliers might call themselves knights, druids might call themselves shamans. Rogues might call themselves just about anything except "rogues" to avoid mistrust. And so on. -Posted with Wayfinder
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) Shifty wrote: I think they need to hear the good word about Pathfinder :p "Hello sir, I would like to talk to you about our Lord and Savior. I have a book here that will change your life." ::holds up CRB:: -Posted with Wayfinder
Male Human Warpriest 2 | AC: 18/14/14 | HP: 17/17 | Fort +4, Ref +4, Will +6 | CMB +2, CMD 16 | Init +4 | Perc +4 | Blessings 4/4 | Fervor 1d6 2/4 |
Attacks:
shortsword +7 or +5/+5, 1d6+1 (19-20, x2+2) (+2/+2 divine favor) EndlessForms wrote: Try playing an entire AP. I have a Shattered Star game that is just finishing up this summer after three years. My Rise of the Runelords game will probably be a little over three years when it finishes later this year. Sheesh. I tried playing Shattered Star in PbP once, it took us ten months to get through book 1 and by then I needed a change of pace. -Posted with Wayfinder
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