Yargin

Human crewmate of The Kraken's page

73 posts. Alias of Michael Johnson 66.


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The two Nazi snipers flee from the Tower of London on jet-skis, zigging and zagging through the maze of flooded streets....


The Nazi snipers finish breaking down and packing away their rifles inside their cases, and hurry down stairwells inside the towers on which they stand, until they reach the flooded level, outside of which are tied jet-skis....


The two remaining Nazi submachine gunners, horrified by the carnage so easily wrought by Excalibur and the other weapons of The Fierce Ones, and seeing the shadow on the stairwell wall of whatever otherworldly horror was making that terrible caw-roar (Kepler), quail with fear and despair....

They glance at one another briefly, a haunted look in their blue eyes, and as Kailin's flute trills with climactic urgency....they fall upon each other's swords!

Impaled, each on the other's longsword, the two Nazi submariners salute each other with the Nazi salute before collapsing into bleeding heaps on the floor!


The two remaining snipers can no longer see any viable targets, as all enemies are now in the tower housing the stairwell, so they disassemble their sniper rifles this round....


Derrik Stonesmith wrote:

Derrik steps up to the next Nazi ( Possibly flanking with Yingzen if possible ) pulling the spiritual Excalibur from the victims chest and slashing diagonally across upon another and as soon as that one strikes the spirit fades to the regular size. Dawnbringer then ERUPTS into a red hue, and its Spiritual axe-blades grow to that of a Greataxe shining.. Blood red and swings at the Nazi's head immediately after.

[dice=Twin Inspired Human Bane Excalibur]1d20+11; 1d8+12+2d6+2d6
[dice=Twin Inspired Human Bane Dawnbringer]1d20+3; 1d8+6+2d6

Full attack with TWF, Flank add +4 to the to hit, Swift Action change Bane to Dawnbringer after Excalibur strikes

Excalibur's diagonal slash ends with half the long blade sunk into the Nazi's chest and protruding out his back.... GAK!!

Dawnbringer arcs down, landing halfway through the Nazi's head! He exhales with a wet rattling wheeze as he falls off of axe and sword, a corpse before he hits the floor....

Derrik and Yingzen now face each other across a dead Nazi, and a 5-ft step from both PCs would allow them to flank the nearest of the remaining two Nazi submachine gunners....


Yingzen wrote:

yingzen attacks the nazi again on his next turn

[dice=attack]d20 + 11 [dice=dmg]1d10 + 4

The Nazi parries with his longsword....


Dr Hugo Grimm DM substitute wrote:

Grimm chucks a precise fire bomb at one of the Nazi submachine gunners, while his third arm is busy preparing his rifle with a poisoned bullet....

Precise bomb 1d20+8 damage 3d6+4 fire

A Nazi shrieks as Grimm's bomb bursts on his chest, igniting him!


Koran "The Hammer" wrote:

Koran runs at the closest nazi a fiery rage burning in his eyes and makes a powerful swing at the side of his head.

[dice=Raging Furious Focus PA]1d20+17[dice=Damage]3d6+22

The earth breaker connects with the Nazi's head, and would have caved it in had the man not rolled with the blow somewhat, leaving an ugly bruise on the side of his jaw....


The Nazi snipers continue to try to shoot down Kepler in round 3....

Sniper rifle against Kepler 1d20 + 7 ⇒ (9) + 7 = 16 1d10 ⇒ 3 deals 3 damage....

Sniper rifle against Kepler 1d20 + 7 ⇒ (20) + 7 = 27 1d10 ⇒ 9 to confirm crit 1d20 + 7 ⇒ (17) + 7 = 24 crit damage 3d10 ⇒ (5, 9, 6) = 20 deals a lethal 29 damage to Kepler!


Derrik Stonesmith wrote:

Derrik weathers the bullets as a few pierce his defenses.... and as two of the Thralls' Blade strike into the gaps in his armor he takes the opportunity to strike at the same time as they both find flesh. He grunts, The ensorceled Excalibur like a heartbeat as the blade goes for the chest of the Man in front of him, Its Spiritual Afterimage growing to increase the gash as if a Greatsword impaled him.

[dice=Powerful Human Bane Excalibur]1d20+13; 1d8+14+2d6+2d6

After their clash, the blood on their long blades from Derrik glow as the wounds inflicted seem to close up rapidly.

The 22 and 26 hit for 16 more after DR. Swift Action change to Judgement of Healing.. Fast healing 3.

The Nazi shrieks as Excalibur splits him open from abdomen to breastbone....

He collapses.


The submachine gunners, seeing that they are being attacked from the stairs by Derrik, Koran, and Radsworth, and from behind by Yingzen, throw down their Uzis and draw long blades from sheathes on their backs....

Longsword against Yingzen 1d20 + 10 ⇒ (13) + 10 = 23 1d8 + 2 ⇒ (1) + 2 = 3
Longsword against Yingzen 1d20 + 5 ⇒ (20) + 5 = 25 1d8 + 2 ⇒ (7) + 2 = 9

Longsword against Derrik 1d20 + 10 ⇒ (16) + 10 = 26 1d8 + 2 ⇒ (6) + 2 = 8
Longsword against Derrik 1d20 + 5 ⇒ (14) + 5 = 19 1d8 + 2 ⇒ (8) + 2 = 10

Longsword against Derrik 1d20 + 10 ⇒ (12) + 10 = 22 1d8 + 2 ⇒ (8) + 2 = 10
Longsword against Derrik 1d20 + 5 ⇒ (14) + 5 = 19 1d8 + 2 ⇒ (6) + 2 = 8

Longsword against Koran 1d20 + 10 ⇒ (8) + 10 = 18 1d8 + 2 ⇒ (7) + 2 = 9
Longsword against Koran 1d20 + 5 ⇒ (14) + 5 = 19 1d8 + 2 ⇒ (4) + 2 = 6


Radsworth wrote:

@ Initiative

Radsworth calls out to those still near him.

"Alright folks! I realize I've done near nothing here but I find myself unsure if it's wise to use too much power on these jokers!"

He aims Traveler at any remaining visible nazi's, and lets a round fly.

[dice=Attack -4]1d20+2
[dice=Confirm]1d20+2
[dice=Damage]1d8

Rad fires a shot that hits one of the Nazis, who roars in pain....


Yingzen wrote:

Yingzen moves with grace and swings his sword at the Nazi he hit earlier

[dice=attack]1d20 + 11 [dice=damage]1d10 + 4

The Nazi screams again as Yingzen's blade slashes him again for 11 damage!


Derrik Stonesmith wrote:

Derrik is assaulted with a barrage of bullets some striking home causing small holes in his armor, but somehow other simply deflecting off or dealing little to stop him..The Judgement has come. Derrik hold Excalibur to the side the light from him changing to a reddish glow, mixing with the flecks of blood from his wounds as runes seem to erupt from his armor and envelop the blade..suddenly the sword gains an afterimage that grows to the size of a greatsword but in one hand.

" I SHALL SHOW YOU.. YOUR WEAPONS AND LIVES ARE NOTHING TO ME..! YOU SHALL KNOW TO FEAR JUSTICE BEFORE YOU PART FROM THIS WORLD! "

Accelerating swifter than a man in his armor should, he swings diagonally upwards with a great blow that the after-image seems to grow solid and wickedly shard right before he strikes as if to rend soul. (( The one Grim hit))

[dice=Charging Powerful Human Bane Excalibur]1d20+15; 1d8+14+2d6+2d6

Swift action Bane Human on Excalibur, Charge..

Derrik charges one of the Nazi submariners, Excalibur hewing through Kevlar to slice flesh open! The man screams in pain....


Submachine gun vs Derrik's touch AC of 14 with magical wards 1d20 + 7 ⇒ (2) + 7 = 9 1d10 ⇒ 9 misses....

Submachine gun vs Derrik's touch AC of 14 with magical wards 1d20 + 7 ⇒ (2) + 7 = 9 1d10 ⇒ 10 misses....

Submachine gun vs Derrik's touch AC of 14 with magical wards 1d20 + 7 ⇒ (17) + 7 = 24 1d10 ⇒ 3 deals 2 damage after DR....

Submachine gun vs Derrik's touch AC of 14 with magical wards 1d20 + 7 ⇒ (20) + 7 = 27 1d10 ⇒ 7 threatens a crit....1d20 + 7 ⇒ (6) + 7 = 13....but fails to confirm. 6 damage after DR....


Vash, The stalker wrote:

just realized these guys are human and not vampire, so I get my favored Enemy

Vash takes deadly aim at one of the snipers as he makes his way over to the u-boat

[dice=deadly aim] 1d20+11; 1d8+13

Seeing Radsworth's burning bullet blaze to life, Vash targets the same sniper, dealing 17 piercing with his longbow! The Nazi screams as the arrow pierces his Kevlar vest and sinks into his flesh!


Prof. Naomi Levinson wrote:

On my next turn.

"Hang tight, Kate. I am going to need you in a second, but I have a plan first..."

Levinson holds her action until after Kepler's turn.
If Kepler takes enough damage to banish him during this time as an immediate action Levinson sacrifices hit points to prevent an equal amount of damage from affecting Kepler Life Link

On the eidolon's turn he swings full bore on the Nazi sniper with a series of power attacks:
[dice=Magic Claw Attack]1d20+10 for [dice=Damage]2d6+11+1d6
[dice=Magic Claw Attack]1d20+10 for [dice=Damage]2d6+11+1d6
[dice=Magic Claw Attack]1d20+10 for [dice=Damage]2d6+11+1d6
[dice=Magic Claw Attack]1d20+10 for [dice=Damage]2d6+11+1d6

Levinson then begins to manipulate the fabric of reality itself opening an inter dimensional door to pull Kepler immediately to her, so the cleric can heal him. Maker's Call: standard action acts as dimension door to cause the eidolon to appear by the summoner

"Do what you do best Kate, then let's head below to save the others."

Badly wounded and enraged, Kepler shreds the Nazi submariner, tearing off his left arm, then his right, then his left leg, then his right, and finally ripping the torso asunder with an explosion of viscera!

(That Nazi's dead, in case anyone wasn't certain....)

Crowing to the heavens, Kepler is suddenly yanked through an extradimensional wormhole to his mistress' side....


The three snipers on the rooftops of the towers continue to fire on Kepler, the man harried by the eidolon taking a 5-ft-step back, but still provoking an AoO from the fierce avian outsider with its extraordinary reach....

Sniper rifle 1d20 + 7 ⇒ (3) + 7 = 10 1d10 ⇒ 9 misses....

Sniper rifle 1d20 + 7 ⇒ (14) + 7 = 21 1d10 ⇒ 2 clips Kepler for 2 damage....

Sniper rifle 1d20 + 7 ⇒ (13) + 7 = 20 1d10 ⇒ 9 punches into the eidolon for 9 damage....


Yingzen wrote:

yingzen slowly moves towards the Nazis moving fluidly

[dice=stealth]1d20 + 21

After the Nazi submariners (and several of The FOs before them):

Yingzen strikes without warning from the shadows, dealing 19 slashing damage to the nearest Nazi submachine gunner!

AAAAAACH! Ein schwartzenvogel-teufel hast mir!!


Kailin Kros wrote:

Kailin begins playing a haunting tune on his flute and attempts to paralyze the guard on top of the tower the tengu just entered.

Hold person on the guard, DC 17 will or be paralyzed for 6 rounds.

Will save 1d20 + 5 ⇒ (16) + 5 = 21 succeeds! The willful Nazi sniper resists Kailin's paralyzing pavan!


Radsworth wrote:

(After Kailin)

Radsworth moves up, behind the now prone Kate and kneels beside her. He chants in the loud, commanding language of evocation, enchanting Travelers chambered round.

He takes aim and lets fire across the gap at the group of snipers, his bullet shattering before impact and engulfing at least a few of them in a fan of flames.

There is just one sniper on each of three towers, so only one sniper can be targeted....

Reflex save 1d20 + 1 ⇒ (1) + 1 = 2 fails! The sniper screams as the flames sear him for 8 fire damage....


Perception to hear Yingzen sneaking up....1d20 + 8 ⇒ (12) + 8 = 20

Perception to hear Yingzen sneaking up....1d20 + 8 ⇒ (10) + 8 = 18

Perception to hear Yingzen sneaking up....1d20 + 8 ⇒ (14) + 8 = 22

Perception to hear Yingzen sneaking up....1d20 + 8 ⇒ (20) + 8 = 28

The Nazis have no chance of hearing the preternaturally stealthy Tengu approach....


Dr. Hugo Grimm wrote:

Grimm lobs a bomb at the machine gunners and readies his rifle for the next round with his rifle and drow-poisoned bullets.

Grimm's bomb smashes on and ignites one of the submachine gunners at the bottom of the stairs, and splashes an adjacent gunner with flaming liquid.... He shrieks as he's burnt for 14 fire damage!

Reflex save against DC 18 splash damage 1d20 + 1 ⇒ (9) + 1 = 10 fails.... The adjacent gunner screams as he's burnt for 8 fire damage!


To confirm: Readied submachine gun attack 1d20 + 7 ⇒ (4) + 7 = 11 does not confirm....


Derrik Stonesmith wrote:

Derrik rushes down the steps the sound from the Kraken.. intriguing, his Armor glowing once more and he moves down

Start to run down.. cast Shield of Faith , +3 Deflection to AC... activate Judgement to give DR 1/Magic

Derrik gets to the corner tower housing the spiral stair, and about a quarter-turn down the steps, just far enough to see down into the chamber below....and to be seen by four Nazi submariners standing at the bottom of the stairs, aiming submachine guns at the top of the stairs with readied actions to fire on intruders! A hail of automatic gunfire greets Derrik as he appears at the top of the stairs!

Readied submachine gun attack 1d20 + 7 ⇒ (10) + 7 = 17 1d10 ⇒ 4 hits for 3 damage after DR....

Readied submachine gun attack 1d20 + 7 ⇒ (2) + 7 = 9 1d10 ⇒ 4 misses....

Readied submachine gun attack 1d20 + 7 ⇒ (4) + 7 = 11 1d10 ⇒ 6 misses....

Readied submachine gun attack 1d20 + 7 ⇒ (20) + 7 = 27 1d10 ⇒ 9 hits for 8 damage after DR....

(Double-check those attacks against Derrik's touch AC with the +3 deflection bonus....an assuming they hit, but that first one might not....)


Prof. Naomi Levinson wrote:

With a mighty beat of his wings, the roar-cawing eidolon shoots into the air after the closest of the marksmen. The empathic link to Levinson plus the wounds recently accrued have lead the beast to charge the Nazi with unbridled hatred and blantant disregard for his personal safety.

Charge using flight speed. Current AC: 19 (18 Base +4 Mage Armor -1 Enlarged Dex -2 Charge). Current HP: 16 (42-26 if I read it all correctly, and I could really use Kate's help...)

[dice=Magic Claw Attack]1d20+12+2
[dice=Damage (plus 1d6 Cold)]2d6+7+1d6

The Nazi submariner screams first in fear as the furious eidolon bears down on him with the beating of mighty wings and razor-sharp talons outstretched, then in pain as one of those deadly talons rakes a triple slash-wound in the man's face!


Secondary shots at Kepler....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 2 ⇒ (11) + 2 = 13 1d10 ⇒ 3 misses....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 2 ⇒ (14) + 2 = 16 1d10 ⇒ 4 hits for 4 damage....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 2 ⇒ (18) + 2 = 20 1d10 ⇒ 3 hits for 3 more damage....

Kepler is getting shot up, and screech-roars his disapproval!


After Grimm:

The Nazi crewmates begin firing on the suddenly enlarged avian monstrosity they see through their scopes on the roof of the White Tower....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 7 ⇒ (14) + 7 = 21 1d10 ⇒ 6 hits for 6 damage....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 7 ⇒ (19) + 7 = 26 1d10 ⇒ 1 grazes the eidolon for 1 damage....

Against Kepler's flat-footed AC with sniper rifle 1d20 + 7 ⇒ (5) + 7 = 12 1d10 ⇒ 9 misses....


Koran "The Hammer" wrote:

Koran takes two of the large hubcap like chakram at his waist and hurls them at on of the guards in quick succesion

[dice=attack 1]1d20+10[dice=damage]2d6+6
[dice=attack 2]1d20+5[dice=damage]2d6+6

The first chakram comes close to striking the lookout, but distance and cover save him; the second chakram strikes the merlon the lookout is taking cover behind....


Vash, The stalker wrote:

Vash rapid shots The nazis

[dice=shot 1]1d20 + 7; 1d8 + 5

[dice=shot 2]1d20 + 7; 1d8 + 5

[dice=shot 3]1d20 + 2; 1d8 + 5

All three arrows bounce off merlons the Nazis are hiding behind....


Go ahead and roll initiative--the tower lookouts have relayed your arrival to others, presumably, and are now raising rifles to start taking shots at you!

Initiative 1d20 + 5 ⇒ (8) + 5 = 13


AAAAAAAAARRG!!! Mein fleisch!! Es hertzen mein fleisch!!

Retreat! Retreat!

Ich kuchen!! Mein wiener ist geflammen!!

The three Nazi submariners withdraw as best they can, given the grease.... Two crawl across the slippery floor, while the other attempts to run....

Reflex save vs DC 17 1d20 + 1 ⇒ (8) + 1 = 9 fails! The Nazi still standing slips and falls to the floor!


Reflex save vs DC 20 1d20 + 1 ⇒ (6) + 1 = 7
This Nazi takes 24 fire damage and howls as his skin is burnt off....
Reflex save vs DC 20 1d20 + 1 ⇒ (19) + 1 = 20
This Nazi takes 12 fire damage, screaming as flames singe him....

Reflex save vs DC 20 1d20 + 1 ⇒ (11) + 1 = 12
This Nazi takes 24 fire damage, and shrieks as his hair and eyebrows evaporate in the blast!


Derrik Stonesmith wrote:

Derrik hears the Warning and steps up To wound the Nazis gravely before whatever happens goes off. Swinging sword down upon the fallen soldiers with merciless precision.

"Kate.. Dismiss your spell NOW! I don't believe you want to endure this!"

[dice=Powerful Excalibur Slash]1d20+10;1d8+12+2d6

Excalibur carves a deep gash in the thigh of one of the fallen Nazis, causing him to scream out in pain!


Krar the Panther wrote:

Krar slashes at the standing nazi.

[dice=attack]1d20+8[dice=damage]1d8+5

Krar skirts the edge of the greased floor, and hacks into the standing Nazi, who grunts in pain!


Koran "The Hammer" wrote:

koran steps 5ft forward and swings once more at the nazis.

[dice=wild fighting 1]1d20+8[dice=damage]3d6+9
[dice=wild fighting 2]1d20+8[dice=damage]3d6+9

Stepping to the edge of Mephos' grease slick, Koran swings wildly, but both his targets slip and fall right as the earth breaker passes, narrowly missing them both!


Mephos - Subject 210 wrote:

Mephos casts grease under the nazis' feet.

DC 17 reflex

Reflex save DC 17 vs grease 1d20 + 1 ⇒ (20) + 1 = 21

Reflex save DC 17 vs grease 1d20 + 1 ⇒ (3) + 1 = 4
Reflex save DC 17 vs grease 1d20 + 1 ⇒ (8) + 1 = 9

One of the three Nazis remains on his feet, but the other two slam to the floor after a brief instant of slipping, sliding, and flailing!


The Nazis must reload this round.... They step back 5 ft, closer to the doorway they came through (the doorway to the room where Grimm has just lit a strip of oiled cloth....), pull out fresh clips, and load them into their submachine guns....


Derrik Stonesmith wrote:

The feeble Nazi gunfire slams into Derrik's armor but simply fail to prevent his advance, the last assault relieving him of Radsworth's necromantic protections and a shining light issuing forth from Dawnbringer, Excalibur and Armor alike as if relieved the shroud was gone; he gives them no time to breath nor figure what this effect may be as He seeks to behead another Fel-Soldier with a powerful back-swing from Dawnbringer and then a cleaving strike from Excalibur.

[dice=Twin Powerful Dawnbringer]1d20;1d8+8
[dice=Twin Powerful Excalibur]1d20;1d8+8+2d6
[dice=Crit Confirm Twin Powerful Excalibur]1d20;1d8+8+2d6

Can't wait to get TWF as a feat..

The Nazi ducks back out of Dawnbringer's path, but cannot evade Excalibur's follow-up slash, and his shoulder is laid open to the red, glistening deeper muscle, a spray of blood and a scream accompanying the blow!


Koran "The Hammer" wrote:

if koran doesn't have to run yet he uses wild fighting instead.

assuming a 26 still hits just subtract 6 from korans first attack and he swings at another one as well.
[dice=wild fighting 2]1d20+8[dice=damage]3d6+9

A second crewmate feels the sting of Koran's earth breaker....


The remaining three crewmates fire at The FOs....

Submachine gun 1d20 + 7 ⇒ (19) + 7 = 26 1d10 ⇒ 4 deals 4 damage: 2 to Kate, 2 to Derrik....

Submachine gun 1d20 + 7 ⇒ (4) + 7 = 11 1d10 ⇒ 1 misses Krar....

Submachine gun 1d20 + 7 ⇒ (15) + 7 = 22 1d10 ⇒ 3 deals 3 damage to Koran....


Derrik Stonesmith wrote:

Derrik revels in the empowering effect his weapons give him and the swiftness that evil falls before the FO's combined effort; They had come a long way. Seeing more lackeys spring from the room, he extends Excalibur in an almost lance like thrust as he Charges another of the Thralls, Trying to bring the man down with a deft strike and overpowering blow.

[dice= Powerful Charging Excalibur] 1d20+12;1d8+12+2d6

Excalibur slides through trench coat, Kevlar vest, flesh, and bone, speeding along the death of the evil submariner targeted by Dwayne, Krar, and Koran in quick succession! The crewmate falls dead!


Krar the Panther wrote:

Krar slashes at a nazi.

[dice=Attack]1d20+8[dice=Damage]1d8+5

Krar's temple sword slices into the Nazi vampire thrall and he grunts in pain, but maintains his aggressive posture!


Dr. Hugo Grimm wrote:

Duke bites once again at one of the crewman.

[Dice=bite]1d20+1
[DICE=damage] 1d3-1 Fort save DC12 or poison.

The disgusted crewmate shakes Duke off of his leather boot, which Duke is gnawing and slobbering venom on....


Koran "The Hammer" wrote:

[dice=PA]1d20+12[dice=Damage]3d6+15

Koran brings his hammer down upon the remaining crew members head. Probably breaking his neck and killing him instantly.

Ja, vut he said....

The earth breaker breaks the crewmates cranium into its component bones (parietals, occipital, frontal, maxillary, temporal, etc) with a loud CRACK!! The corpse falls to the floor....


After Koran (who I'm assuming will destroy the wounded crewmate before he gets to act, so he won't be included in this post):

Four more men in black trench coats with the red fangs insignia, armed with submachine guns, rush into the room through a doorway in the west wall!

(Double move into the room.)


Krar the Panther wrote:

Krar slashes at the man.

[dice=attack]1d20+8[dice=damage]1d8+4
[dice=crit]1d20+8[dice=damage]1d8+4

Krar's blade cuts through trench coat, kevlar vest, and flesh, spilling a gout of blood and causing the lone crewmate to roar in pain.... He staggers, as if swooning, fighting to remain conscious and keep his submachine gun trained on Krar....


Derrik Stonesmith wrote:

Derrik doesn't seem to even feel the bullet wound as the necromantic veil Radsworth bestowed upon him earlier takes effect, he does however note Kate's plight..

" Than I shall make this quick, Lady Kate! Die you Oppressive vermin!"

Derrik swings With Dawnbringer first opening the way for Excalibur to slice into the Crewman deeper

[dice=Twin Dawnbringer Chop]1d20+2; 1d8+4

[dice=Twin Excalibur Slash]1d20+2; 1d8+6+2d6

The crewmate screams as Dawnbringer hews through his Kevlar into flesh, and his screams are forever silenced when Excalibur opens the same cut deep to the bone! The crewmate falls silent to the floor....


Round 3 actions:

The despairing crew mates only now think to start shouting for back-up (though the gunfire and screaming certainly serve the same purpose). All three remaining crewmates shout in German: Achtung!! Kommen sie hier, schnell! Schnell!

Submachine gun 1d20 + 7 ⇒ (11) + 7 = 18 1d10 ⇒ 1 grazes Koran for 1 damage....

Submachine gun 1d20 + 7 ⇒ (11) + 7 = 18 1d10 ⇒ 3 grazes Krar for 3 damage....

Submachine gun 1d20 + 7 ⇒ (9) + 7 = 16 1d10 ⇒ 10 nails Derrik on the left thigh for 10 damage (5 to Derrik, 5 to Kate)....


Mephos - Subject 210 wrote:

::round 1::

Mephos's scorpion releases a shocking grasp into a crew members ankle.

::round 2::
mehpos shoots a scorching ray at a crew member

Mephos scorpion scuttles up to a crewmate, taps his ankle with its charged stinger, causing the man to scream and jerk as electricity briefly grants an X-ray view of his skeleton....

Mephos sends a ray of fire searing into the same crewmate, and he screams, nearly finished....

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