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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Do you think you'll have the chronicles done soon? ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() I'm going to apply the chronicle to Marta Sanz 837-2003. Currently she is level 2 (13 xp). ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur moves into range (50') and then loads his sling again to fire a shot. Sling: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur pulls out his sling and load a bullet that he launches at the creature. Sling: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 231d6 + 1 ⇒ (2) + 1 = 3 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur was 5 feet in front of the drudge last round. Since the drudge moved 60 feet, he'd be at most 55 feet behind. Thus I should be able to move up 50 feet and be within reach. ◆ Stride
Grapple: 1d20 + 10 ⇒ (3) + 10 = 13 Hero Point: 1d20 + 10 ⇒ (1) + 10 = 11 Well we are just fated to lose. I haven't rolled a decent roll in a while now. Since no one can move 30, we can't catch up to it if it just strides 3 times every round. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() @Gobil, you can't spend a hero point to take an extra action. That was a 1e hero point thing. You can only reroll a check or spend them all to keep from dying. FYI, it looks like I do have a hero point. I finally found the post where I was give one. I don't see a post after that where I spent one. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() I think I'm out of hero points, but honestly not entirely sure. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur drops his staff and then moves to cut off the drudge before trying to take hold of it. Athletics: 1d20 + 10 ⇒ (4) + 10 = 14 vs Fort DC Sigh. If I only had a hero point. ◇ Release
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur takes advantage of the numbers to try to end the fight. Staff +sneak attack: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 152d8 + 3 + 1d6 ⇒ (4, 7) + 3 + (1) = 15
I just can't catch a break on the dice. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur vaults the river and growls at their antagonist before jabbing his staff into her. Intimidation: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
◆ Leap (w/Powerful Leap)
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() With his staff enchanted, Hulgur smashes the behemoth. Staff: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 172d8 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur conjures a protective barrier before advancing upon the behemoth. His staff smashes down upon the beast. Staff: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 ◆ Shield
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur quietly moves in, trying to use the natural formations for cover. Stealth: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur retreats into the previous room. Pull back! Let it come fight us in the open. Hulgur isn't very effective if he can't get into melee. Cast shield ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur protects himself before moving up to smash the creature with his staff. Staff: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 3 ⇒ (2) + 3 = 5 ◆ Cast shield
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Sticking to the north wall, Hulgur peers through northern opening. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur nods and keeps moving. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur gets in line. "Oh I'm fixing to try a few experiments of my own once I get my hands on her." ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur nods and starts heading towards the downstairs. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur continues to try to smash the creature attacking Merin. Staff: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 261d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Cast shield (AC 21). ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur moves up and tries to smash the creature. Staff: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 3 ⇒ (8) + 3 = 11
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Intimidation: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() "Where is Vilree," Hulgur demands. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur enters the next room. "Looks like there is a bigger pool in here. Maybe we should leave this one alone." ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur casts guidance on the three in front. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur waits until there is space for him. Delay ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() "Two possibilities. They are reckless and come to find us. We could set a trap for them if that is the case, or they are cautious and will prepare a trap for us. If we assume they are reckless and we are wrong they get the advantage. If we assume they are cautious and move right away before they have time to prepare and we are wrong, then no one has the upper hand. I say the second option is the better choice." "We should quickly move in the direction of the door the creature opened." ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Nah, we weren't sent out here to bring justice. This is a revenge mission. The only thing I plan on bringing back is whatever is valuable that we might find. The crows can have her." ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() "Well, no use standing here considering other options now. Let's explore the rest of this floor first. I don't want to get trapped in the tower." Hulgur moves to explore one of the rooms deeper in. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() "Allania, let us secure these exits while the others search the guard tower. We can raise the alarm if someone comes to investigate. If there are many we should all retreat to the tower. It is a good choke point." ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() "Thanks for the help, but I think this will be too heavy for me." Believe it or not, greatclub is a martial weapon. Hulgur isn't proficient. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Orcish: "Look at you flailing around, scared for your life. Think you'll live longer then your lackeys? I doubt it." Hulgur continues to attack Nar, ignoring the other orc. Intimidation: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
◆ Demoralize
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur attacked Nar, he wasn't adjacent to Teal. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() With no one coming his way, Hulgur moves to help Allania. He tries to hit the boss orc from behind. Staff: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 252d8 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13 ◆: Stride
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() We're outnumbered you fools! Get out of the open! Fall back if you have to!" Hulgur follows Allania but then continues past to occupy the other entrance. [ooc}Unfortunately it's 55 feet of movement to get to my current position if the stairs are not difficult terrain, 70 if they are, so...[/ooc] ◆ Stride
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() I'm not seeing any tactically good option here. If I move to engage, I get swarmed. If I move to where I won't get swarmed, I leave the casters open to getting rushed. We probably should have spent the round moving somewhere to create a bottleneck. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur moves up to the tower and uses his magic to cause a barrier of force to protect him. ◆ - Stride
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Not sure exactly where Hulgur is at the moment. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Note, an Adventurer's Pack has a rope, but not a grappling hook. Hulgur has a climber's kit which does include one. Hulgur sets up his climbing gear and ascends the palisade. Althletics: 1d20 + 10 ⇒ (3) + 10 = 13 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() How far away from town are we? ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() So I think we need to make a choice as a group. I think getting Gobil +1 handwraps is a good idea if they are available. That leaves Allania's blade and perhaps shield as well as Hulgur's staff that could be enchanted. It looks like we could afford to ehance 2 other items if we could get the handwraps but that would burn through most of our funds. So the need for magic weapon might not completely go away. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() What are our current resources? I think problem with just adding a potency rune without a striking rune is that the weapon is no longer a valid target for magic weapon. So usually I hold off on upgrading weapons until +1 striking is a possibility. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur is updated. Skill Increase: Athletics (expert)
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur worries about one thing, using his staff to squeeze the rest of the blood out of that ooze as quickly as possible. ◆: Strike
Staff: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 161d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Bleed: 1d6 ⇒ 4
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Oof indeed. I think Allania is dying 2 and bleeding. We may only have a round to deal with that before she expires and Hulgur is likely going to go down at the end of his turn too. Do we have any healing left in the party? If not, it's not looking good. ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Despite the bleeding Hulgur moves in to help his allies. Staff: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Bleed: 1d6 ⇒ 6
◆: Stride
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Hulgur steps back and closes the door, before putting his shield into place. "Let's take some time to figure out the best way to deal with that thing." ◆: Step
bleed: 1d6 ⇒ 5
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N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() [ooc]Assuming there is nothing obviously dangerous in the next room. With the door open Hulgur strides around to flank with Allania. He places both hands on the staff and swings. Staff: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d8 + 3 + 1 + 1d6 ⇒ (8) + 3 + 1 + (6) = 18 ![]()
N male human (half-orc) rogue 3 | HP 35/35 | AC 20 | F +8 R +8 W +7 | Perc +7 | Hero Points 0 | Spd 25ft. | Active Conditions: None (Sheet)
![]() Does Hulgur see anything in the room beyond? |