My wife wants to play a Mwangi Witch Doctor. I thought using the Witch beta test class would be perfect for this. However she wanted a Tamarin monkey familiar and the monkey was not listed as an option. Because I thought it was the perfect fit, I decided to allow this and add the following rules to support it.
Feedback would be appreciated.
:)
Helaku (Tamarin Monkey Familiar)
Picture: Monkey Picture Link
Monkey Familiar:
• Witch gains a +3 bonus to Climb (monkey shows her the best climb path)
• Familiar Bonus Spells: 2nd- Identify, 4th- Touch of Idiocy, 6th- Rage, 8th- Confusion, 10th- Dream, 12th- Repulsion, 14th- Insanity, 16th- Sympathy, 18th- Refuge
Reasons for Spell Choices:
• Identify – Monkeys curiously play with items and make new uses out of them, including flinging their own poo at people…
• Touch of Idiocy – Makes people revert back to their primal instincts. You might find it surprising that monkeys are not as smart as humans if you visit your local Wal-Mart or drive in any parking lot, but it is true in most cases.
• Rage – Enraged monkeys display much more strength than it looks like they possess. Primal emotions take over with the adrenaline.
• Confusion – Monkeys sometimes act randomly and chaotic when they get excited.
• Dream – Monkeys not only dream, they twitch in their sleep!
• Repulsion – Would you come close to an enraged monkey or a monkey armed with poo?
• Insanity – When a monkey gets scared/trapped or really excited they act like they are totally insane…
• Sympathy – Monkeys show great emotion and are sympathetic to emotion
• Refuge – Monkeys have a safe refuge high in the trees.
I am currently working on my campaign which will include 5 characters:
1) Mwangi Witch Doctor (Witch beta class)
2) Chelaxian/Taldorian Rogue (working towards Assassin - Mother was Taldorian, Father Chelaxian)
3) Gnome Fighter (focussing on crossbow mastery)
4) Varisian Gypsy (Sorcerer going Harrower)
5) Half-Elf Ranger (Two Weapon Style)
Backgrounds are all elaborate and tie into the campaign.