Witch Monkey Familiar


Homebrew and House Rules


My wife wants to play a Mwangi Witch Doctor. I thought using the Witch beta test class would be perfect for this. However she wanted a Tamarin monkey familiar and the monkey was not listed as an option. Because I thought it was the perfect fit, I decided to allow this and add the following rules to support it.

Feedback would be appreciated.
:)

Helaku (Tamarin Monkey Familiar)
Picture: Monkey Picture Link

Monkey Familiar:
• Witch gains a +3 bonus to Climb (monkey shows her the best climb path)
• Familiar Bonus Spells: 2nd- Identify, 4th- Touch of Idiocy, 6th- Rage, 8th- Confusion, 10th- Dream, 12th- Repulsion, 14th- Insanity, 16th- Sympathy, 18th- Refuge

Reasons for Spell Choices:
• Identify – Monkeys curiously play with items and make new uses out of them, including flinging their own poo at people…
• Touch of Idiocy – Makes people revert back to their primal instincts. You might find it surprising that monkeys are not as smart as humans if you visit your local Wal-Mart or drive in any parking lot, but it is true in most cases.
• Rage – Enraged monkeys display much more strength than it looks like they possess. Primal emotions take over with the adrenaline.
• Confusion – Monkeys sometimes act randomly and chaotic when they get excited.
• Dream – Monkeys not only dream, they twitch in their sleep!
• Repulsion – Would you come close to an enraged monkey or a monkey armed with poo?
• Insanity – When a monkey gets scared/trapped or really excited they act like they are totally insane…
• Sympathy – Monkeys show great emotion and are sympathetic to emotion
• Refuge – Monkeys have a safe refuge high in the trees.

I am currently working on my campaign which will include 5 characters:
1) Mwangi Witch Doctor (Witch beta class)
2) Chelaxian/Taldorian Rogue (working towards Assassin - Mother was Taldorian, Father Chelaxian)
3) Gnome Fighter (focussing on crossbow mastery)
4) Varisian Gypsy (Sorcerer going Harrower)
5) Half-Elf Ranger (Two Weapon Style)

Backgrounds are all elaborate and tie into the campaign.


i have never understood why monkey was not on the list, i have pleaded ( and twice got my way) with dms to allow it. i once even played a wizard turned into a monkey for like 4 months.


Rhubarb wrote:
i have never understood why monkey was not on the list, i have pleaded ( and twice got my way) with dms to allow it. i once even played a wizard turned into a monkey for like 4 months.

I agree, to me a monkey is a no-brainer especially when it comes to Mwangi which is such a large area... Maybe they were thinking 'traditional' witch when they made it, or have different plans for a Witch Doctor class of its own in the future and left it out for consistency.

Either way I hope my spell choices are alright. :)


I have a witch character with a monkey familiar as well, and I'm still trying to lock down a spell list.

Looking at the spell lists for the other familiars, they seem to be a bit more disconnected/not as literal as your take on the monkey. For example - the pig has physical prowess as its schtick, while the raven is the trickster, and the owl a master of protection. So, going more with a theme then animal derived spells...

I'm considering the 'bad monkey' - flinging, pounding, destructive, crazed...

magic stone, hideous laughter, rage, confusion, mislead, forceful hand, giant form, irresistable dance, crushing hand

Or perhaps the theme could be tool user, madness (madness domain), or social animal (use the charm domain spells?)

The version I have in progress uses the spell compendium, so I assume listing a non-paizo source is kind of pointless.

Just some thoughts. Like I said, I haven't found a list I like yet. Of note, they may be holding off on the monkey familiar to allow them to utilize spells found in the APG. Well, I can hope.

Hmph


beholderbob wrote:

I have a witch character with a monkey familiar as well, and I'm still trying to lock down a spell list.

Looking at the spell lists for the other familiars, they seem to be a bit more disconnected/not as literal as your take on the monkey. For example - the pig has physical prowess as its schtick, while the raven is the trickster, and the owl a master of protection. So, going more with a theme then animal derived spells...

I'm considering the 'bad monkey' - flinging, pounding, destructive, crazed...

magic stone, hideous laughter, rage, confusion, mislead, forceful hand, giant form, irresistable dance, crushing hand

Or perhaps the theme could be tool user, madness (madness domain), or social animal (use the charm domain spells?)

The version I have in progress uses the spell compendium, so I assume listing a non-paizo source is kind of pointless.

Just some thoughts. Like I said, I haven't found a list I like yet. Of note, they may be holding off on the monkey familiar to allow them to utilize spells found in the APG. Well, I can hope.

Hmph

Make sure you post your final monkey build, I am interested to see it.

:)


HowwwwL wrote:

Make sure you post your final monkey build, I am interested to see it.

:)

There's gotta be a joke in there somewhere, but I'm not seeing it.

---

On topic: I was puzzled at the lack of monkeys, too. I don't think they're withholding any familiars because of spells on their list being only in the APG because there's some Oracle Mystery spells that have basically no connection at all to their Mystery (Heavens Oracles get chain lightning, for example); I'm pretty sure those spells are placeholders for APG spells. I'd think they'd do the same thing with Witch familiars.


Heh heh. Well my wife asked me to draw her Mwangi Witch Doctor and monkey. Wayne Reynolds I am not. I am not great at outfit design or drawing monkeys, but I gave it a stab. I will probably color it in photoshop too or will face death by nagging...

Mwangi Witch Doctor


HowwwwL wrote:

Heh heh. Well my wife asked me to draw her Mwangi Witch Doctor and monkey. Wayne Reynolds I am not. I am not great at outfit design or drawing monkeys, but I gave it a stab. I will probably color it in photoshop too or will face death by nagging...

Mwangi Witch Doctor

Nice drawring dude.


The witch familiars each seem to have a unifying theme. For a monkey you might look to mythology for the most common association with the monkey, which tends to be "trickster". That theme is also the one given to the raven, but the raven in mythology has been more of a misleading trickster than a physical waylaying trickster, so maybe:

2nd - Grease
4th - Hideous Laughter
6th - Slow
8th - Black Tentacles
10th - Telekinesis
12th - Move Earth
14th - Grasping Hand
16th - Maze
18th - Imprisonment

Since the Lizard familiar already gives +3 on climb checks, maybe +3 on acrobatics checks for the monkey?


you know that the monkey could be the witch doctor and the human the familiar, that way the monkey could communicate with the players via the human, but nobody knows this until many levels later. just a thought. drawing looks really good, when you said you were not that good of an artist i expected a half-ass stick figure, you don't give yourself enough credit as an artist.

Scarab Sages

Your monkey link isn't working.

Nevertheless, I echo what others have said re the drawing. That's far, far better than any players of mine have ever come up with.

(I initially had a mental image of Nicole Kidman from The Golden Compass)


Snorter: I checked the monkey link, and it is working, your browser must be blocking it.

I appreciate the kind words about the picture everyone. I've been drawing my D&D characters since I was 9 years old. That is what got me into drawing. I turn 40 this year. Been playing a long time. I've never published anything, or have submitted anything to a publisher, so I consider myself just a 'hack'.

I do like to see the different takes on the monkey familiar. I initially actually went with +3 on Acrobatics, and changed back to Climb. I always thought the lizard should have been +3 on Disguise, not climb. Think of the chameleon, or a green tree lizard blending into its environment... I think they got it wrong on the lizard personally. Though definitely the Monkey could be either Acrobatics or Climb as they are known for both.


I too have problems with the monkey link (403 forbidden) and I too echo others comments on your artistry. That is very good!!!


Thanks for the comments on my drawing, I hope the color version is up to expectations...

Colored Witch Doctor


Like the image. Good Job.

Scarab Sages

HowwwwL wrote:

Thanks for the comments on my drawing, I hope the color version is up to expectations...

Colored Witch Doctor

Go on, man, get yourself in the line for Wayfinder 4.


I like the concept(s) and the art

I wonder if PF shyed away from the monkey due to they can engage in ranged combat (ie who flung poo) and they can be trained to pick pockets and other devious things.......

I also think the witch is easily changable into a gypsy class, sometimes it is just symantics......

I second the motion to submit something into wayfinder, by fans for fans, then you can say you are a "published hack"


I've never played an arcane caster, so I haven't much to add to the discussion of the familiar build, except to say it SEEMS to make sense, and you definitely have got the idea of an overarching theme for the monkey down pat. As for your art, I'm in agreement: both drawings are excellent (Though I personally prefer the sepia drawing to the color one).


Thanks guys. I doubt my artwork is good enough for Wayfinder as I generally just draw for fun, but it is nice to see your support! Thanks everyone. :)

RPG Superstar 2015 Top 8

Helaku (Tamarin Monkey Familiar)

Monkey Familiar:
• Witch gains a +3 bonus to climb
• Familiar Bonus Spells: 2nd- Identify, 4th- Touch of Idiocy, 6th- Rage, 8th- Confusion, 10th- Telekinesis, 12th- Repulsion, 14th- Insanity, 16th- Polymorph Any Object, 18th- Wail of the Banshee

Reasons for Spell Choices:
• Identify – Monkeys curiously play with items and make new uses out of them, including flinging their own poo at people…
• Touch of Idiocy – Makes people revert back to their primal instincts. You might find it surprising that monkeys are not as smart as humans if you visit your local Wal-Mart or drive in any parking lot, but it is true in most cases.
• Rage – Enraged monkeys display much more strength than it looks like they possess. Primal emotions take over with the adrenaline.
• Confusion – Monkeys sometimes act randomly and chaotic when they get excited.
• Telekinesis – Monkeys are adept at getting into things and hurling stuff
• Repulsion – Would you come close to an enraged monkey or a monkey armed with poo?
• Insanity – When a monkey gets scared/trapped or really excited they act like they are totally insane…
• Polymorph Any Object: as per Identify
• Wail of the Banshee: howling monkeys!


HowwwwL wrote:
Thanks guys. I doubt my artwork is good enough for Wayfinder as I generally just draw for fun

Your art is definitely good enough for Wayfinder. Go and download the first two editions; they're free and available here at Paizo. I know some of the guys who had art in WF2 (Glenn Zimmerman and Matt Stinson) and they mostly just draw for fun too (although they also sell some of it, it's not really their job so to speak, just a way to get paid for having fun).


moon glum wrote:


Helaku (Tamarin Monkey Familiar)

Monkey Familiar:
• Witch gains a +3 bonus to climb
• Familiar Bonus Spells: 2nd- Identify, 4th- Touch of Idiocy, 6th- Rage, 8th- Confusion, 10th- Telekinesis, 12th- Repulsion, 14th- Insanity, 16th- Polymorph Any Object, 18th- Wail of the Banshee

Reasons for Spell Choices:
• Identify – Monkeys curiously play with items and make new uses out of them, including flinging their own poo at people…
• Touch of Idiocy – Makes people revert back to their primal instincts. You might find it surprising that monkeys are not as smart as humans if you visit your local Wal-Mart or drive in any parking lot, but it is true in most cases.
• Rage – Enraged monkeys display much more strength than it looks like they possess. Primal emotions take over with the adrenaline.
• Confusion – Monkeys sometimes act randomly and chaotic when they get excited.
• Telekinesis – Monkeys are adept at getting into things and hurling stuff
• Repulsion – Would you come close to an enraged monkey or a monkey armed with poo?
• Insanity – When a monkey gets scared/trapped or really excited they act like they are totally insane…
• Polymorph Any Object: as per Identify
• Wail of the Banshee: howling monkeys!

That is a good list moon glum! I think I like your last two better than my choices!

Thank you as well Zurai, I will try and find the Wayfinder books here and have a look at them. I've done some commissions in the past as well, but I never thought of it as a serious business or anything.

This got me thinking of a drawing I did a while back (see link), it is sort of mayan and jungly...
Jungle Princess Picture

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