Barbarian / Ranger / Horizon Walker


Advice


Is it possible to make a solid Two Handed Weapon Barbarian/Ranger/Horizon Walker that can dish out very respectable damage in comparison to other melee fighters of the same level?

I like the concept of the Ranger Guide leading into the Horizon Walker, but love the concept of the guide being from a Barbarian tribe and utilizing rage and rage abilities.

Has anyone tried this or thought of this concept? What kind of level mix, and feats would you suggest to maximize damage per round ability using this concept? Or do you think this would be too watered down to be worth doing?


There's an archetype in UC that gives rangers Rage. And some rage powers. May I suggest that?


Cheapy wrote:
There's an archetype in UC that gives rangers Rage. And some rage powers. May I suggest that?

O M G !

I have a subscription and have not yet been provided access to this book yet. I had no idea!

But in doing so I would not be a Guide any more, I would be another archetype, so I would lose the benefits gained from the Guide. Are the benefits from this new Archetype better?


I don't have it on hand, but I think it's incompatible with Guide. I think hunter's bond is replaced by both. What were you looking for in Guide?


Cheapy wrote:
I don't have it on hand, but I think it's incompatible with Guide. I think hunter's bond is replaced by both. What were you looking for in Guide?

Ranger's Focus and Terrain Bond were the key ones. The Terrain Bond really makes sense with the Horizon Walker. However, I guess it isn't a game breaker.

Is there any Archetypes for the Barbarian that makes it more suitable to meld with the Horizon Walker?

Basically, I like the premise of a Barbarian type character who can track, and is like a guide and is very adept in varying terrain. Is more of a melee fighter. Not interested in this character having spells really.


I don`t think your character will fail to act as a `guide` and do those other things if they don`t have that archetype.
Same for if they don`t have Barbarian class levels, they can still be from a Barbarian tribe.
So it really depends on if Rage mechanics or the Guide mechanics are closest to your concept.
Whichever one you pick, you can continue to role-play the other side, as there aren`t any INTEFERING mechanics, it`s just not being especially emphasized by the mechanics.

Shadow Lodge

A ranger can take both the Guide and Skirmisher archetypes simultaneously, so they'll lose spells for more combat. Layer in Horizon Walker to that for that special sauce.

Lantern Lodge

Cheapy wrote:
There's an archetype in UC that gives rangers Rage. And some rage powers. May I suggest that?

A Drizzt in "hunter" mode, archtype?


Skrimisher and Wild Stalker. Rage, no spells. Two levels of rogue can get you a nonscaling favored terrain.


Cheapy wrote:
Skrimisher and Wild Stalker. Rage, no spells. Two levels of rogue can get you a nonscaling favored terrain.

I can't wait to see these new archetypes. It definitely has the potential to flesh out the character I am thinking of playing.


HowwwwL wrote:
Cheapy wrote:
Skrimisher and Wild Stalker. Rage, no spells. Two levels of rogue can get you a nonscaling favored terrain.
I can't wait to see these new archetypes. It definitely has the potential to flesh out the character I am thinking of playing.

They actually get more rage powers than I thought, up to 8. They also get some bonuses to perception / low-light vision, and uncanny dodge.

Forget what I said about rogues, you'll still get favored terrains, just not great ones...until you hit Horizon Walker.


Wild Stalker is neat but no bonus feats :(

I suppose a half orc (toothy) with the beast totem feats could be interesting

Sczarni

Guide Ranger 6 built as a switch hitter is a good entry build for Horizon Walker. You get Ranger's Focus which stacks with the bonus granted by Terrain Dominance (favoured enemy doesn't).

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