Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Sense motive 1d20 + 6 ⇒ (13) + 6 = 19 Standing at his mistress' side, Hoi Polloi seems to be paying rather better attention to Tavers' monologue than the young Kellid girl. When the mercenary captain mentions Pitax, Hoi Polloi raises his head slightly, turns to catch Bydar's eye (or so you presume, since the hooded guardian's own face remains in shadow) and shakes his head briefly but sharply.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
"Issss sssubdued," Hoi Polloi repeats. "Issss afraaaiiid." The hooded guardian makes a strange, hacking sound which might be a laugh or a cough. "Issss verbally stuuuupiiid. Issss ar-ro-gaaaant."
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Sense motive 1d20 + 6 ⇒ (13) + 6 = 19 "Ceasssse," Hoi Polloi hisses, lightly touching Bridgette's shoulder. "Issss ssssubdued, yessss?" To the neogi, the hooded guardian says: "Priiiiice of sssssaaaale; youuuuur liiiiife. Agreeeee?"
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Hoi Polloi bends down lower towards the neogi and turns the blade of his sword over and over in front of its eyes. "Ssspeaaaakkk," the hooded guardian hisses. "You don't neeeed both eeeeeyeeeessss..." Intimidate 1d20 ⇒ 13
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Perception 1d20 ⇒ 12, Sense motive 1d20 + 6 ⇒ (6) + 6 = 12 Hoi Polloi glances at the ex-slaves with limited interest, then returns to watching the neogi - and pressing the tip of his blade against the creature's throat, reinforcing Bridgette's control. "Roooope," the guardian wheezes at Bydar, holding out a 50-ft. coil of tightly wound silk from his backpack. "Trusssss."
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Hoi Polloi shoots a glance at Belka, then takes a leap -- and cuts off the neogi, threatening it with his sword. "Sssstaaaaay," the hooded guardian growls. "Heeeeeelll. Obeeeeey! Or dieeeee..." Intimidate 1d20 ⇒ 3.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
"KEEEEEEEEEE~!!!" Hoi Polloi charges the droog that just struck Belka, his sword swinging around in a huge, terrible arc. The noise the hooded guardian makes is utterly inhuman and nearly deranged with fury. "KEEEEEEEEEE~!!!" Attack roll 1d20 + 9 ⇒ (12) + 9 = 21 for 2d6 + 6 ⇒ (5, 5) + 6 = 16 damage. (Magic weapon.)
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
"Kill! Kill!" Hoi Polloi rasps as he turns, catching the droog already injured by Raxus between himself and the Half-Ogre, and hacks at it as if it were a side of beef. Flanking attack 1d20 + 11 ⇒ (8) + 11 = 19 for 2d6 + 4 ⇒ (1, 1) + 4 = 6 damage.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Initiative 1d20 + 1 ⇒ (1) + 1 = 2 A low hiss erupts from Hoi Polloi's hood, and builds into a growl. "KiiiIIIIILLLL~!" When Raxus charges, the hooded guardian is right at his side, greatsword sweeping in an upwards angle at whichever enemy stands adjacent to Raxus' target, to prevent it from flanking the Half-Ogre together with the droog.
Attack roll 1d20 + 7 ⇒ (1) + 7 = 8 for 2d6 + 4 ⇒ (5, 1) + 4 = 10 damage. Magic weapon.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Sense motive 1d20 + 6 ⇒ (10) + 6 = 16. "Stand asiiide?" Hoi Polloi hisses. "Attaaack? Fleee? Whiiich?" The hooded guardian's fingers twitch slightly as he tenses his bowstring a little, ready to pull it all the way back and let it fly. He also takes a gliding step forward, ending between Belka and the oncoming creature.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Sense motive 1d20 + 6 ⇒ (16) + 6 = 22. "Sincere," Hoi Polloi hisses, "him." Other than that, the hooded warrior continues to stand at Belka's shoulder, waiting for the next thing to happen.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Sense motive 1d20 + 6 ⇒ (9) + 6 = 15 Hoi Polloi has stood a silent vigil behind Belka the whole time, saying nothing, eating nothing, and making no move to accept a chair of his own. If anyone strays too close to him, he just turns his hood towards them until they go away. He returns his attention to Belka and to Reis as soon as the talking begins. Hoi Polloi draws in a hissing breath, then speaks, his voice hoarse: "Lizards. Good fighters? Spears? Swords? Bows?"
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
Hoi Polloi stands silent, a pillar of shrouded armour and focused attention. Belka's guardian seems to be leaning casually on his bow, but closer scrutiny will show that the weapon's end is not actually resting on the ground; the weapon can be snatched up any minute. Perception 1d20 ⇒ 8. Not making hostile moves, but ready in case of attack.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
"Scout... around?" Hoi Polloi suggests, making a circling motion with one gloved hand. "Look for holes... in defences?" Belka's silent guardian has already drawn his weapon of choice - an impressive greatsword.
Neutral Eidolon: Init +1; Perception +0; AC 14 (+1 Dex., +2 natural, +1 armour); hp 27; Fort +4; Ref +4; Will +3 4
The large man -- it seems he must be a man, judging by his deep and, admittedly, hollow voice -- stirs himself slightly and speaks: "He will answer." And that seems to be that, for now... |