Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"Most unfortunate. In the dojo the rocks don't typically fight back..." While laying down he tries to strike a rock with his elbow, then effortlessly turns it into a hammer fist by extending his arm. Flurry: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 for DMG if hit: 1d8 + 3 ⇒ (2) + 3 = 5
but his prone fighting technique is poor. He then throws a wild haymaker ATK: 1d20 - 4 - 2 ⇒ (5) - 4 - 2 = -1
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"Breaking rocks with my fists! Ha!" Hiro drops into the large and powerful stance of the dragon. He rushes forth and with a mighty kiai drops a hammer strike on the biggest rock of the bunch. ATK: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 ehhhhh.... using it Hero Point: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 for DMG: 1d10 + 3 + 1d6 ⇒ (6) + 3 + (5) = 14
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
I'm beginning to think that my skills shall not be tested. ....Wait.... that IS a test! I must quiet my mind. Curses! I am so undisciplined!" "An act of defience for a greater good is good waza!"
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro finishes his stretches, mostly deep lunges and some scorpions. He stands, ready to rebuild the castle as an apol..... "Ah. Yes. Very good Aeslynn." Hiro then cracks his knuckles, "Taters."
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro nods slowly. He has taken years to master his temper. He understands the fire in the blood. This is likely to be far more complicated than advertised. "Ah." It's all that comes out.
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Ha! this brings me back to..... elementary school! Hiro looks at the others in turn, Zalmora's garb bespeaks a comfort in the wilds, likely a perfect choice. Similarly, Dr. Vex seems to be both observant and erudite. Karianamu and Aeslynn are harder to read. "Ma'am, there are quite a few people here who likely have more to offer than foraging. Are there threats of which we have not been informed?"
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"Work? Perhaps. A trial of my training? Definitely." the speaker's voice arrives a moment before his soundless steps alerts the rest to his presence. Hiro Sakano walks humbly. The man is taciturn after the single thought, though his expression is soft. Not overly tall or muscled, the man's physique is obviously impressive. After making eye contact with everyone in the room he slams his right fist into his left palm before bowing at the waist, "Greetings. I am Hiro Sakano, son of Jiro. It is a pleasure to leave the dojo in order to put my skills to the test. It is an honor to do it with all of you."
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Looks good except (maybe) earned income? I thought the DC was 14 for a level 1. Admittedly, I'm still annoyed at the complexity of the new rules for it, so I could just be mis-remembering because I didn't study :-) Regardless, thank you again for the game!
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Thank you! Great game everyone. Reposting from page 1: Player Name:Chris Marsh
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"Let's take him prisoner, but if we have to cut him loose in order to escape the undead closing in on us.... I'll sleep well at night." Hiro bows to Bellamin, "You would do the same for me."
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro immediately hustles his way forward Double stride. Headless of the air about the necromancer, he throws a spinning back kick at center mass, hoping to drop the man while he's flanked:
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Looking to end the skeleton as quickly as possible, Hiro strikes with a hook kick, roundhouse, spinning hook kick combination! Hook Kick: 1d20 + 6 ⇒ (10) + 6 = 16 hit? DMG: 1d10 + 3 ⇒ (7) + 3 = 10
Stupid me, I've been forgetting my dragon style damage...
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Indeed, Hiro slides his feet forward, never looking away from the foe. He moves to flank. He throws a beginner's combination, but one he's thrown 10,000 times: front ball kick, reverse punch: KICK: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d6 + 3 ⇒ (1) + 3 = 4
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Sorry, holidays keep me from posting :-( Hiro keeps up the pressure, opting for a combination of blows: axe kick, downward elbow, and following through with a downward hammer fist: ATK: 1d20 + 6 ⇒ (10) + 6 = 16 for DMG if hit: 1d6 + 3 ⇒ (2) + 3 = 5
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro bounds down the stairs and stops in front of the man, just a bit higher up. He opens with a forward heel thrust kick: Dragon style: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 for DMG: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12 He follows through by landing in with a pivot and throwing a spinning wheel kick: Dragon style: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7 for DMG: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5 Ugh, after that follow up, I'm hoping the opener was a crit. If it drops him, the kick has the nonlethal trait.
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"We should make sure to bring back the census data and sign considering that we have the wagon."
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro doesn't carry much, so he's happy to take it up. Let's grab everything we can Hiro has about 5 bulk left in him. In a meeting now, so we should search the thread and list what's useful, then get out of here before it's too late.
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Apologies. Unexpectedly hectic day yesterday. Hiro takes a guarded juke step to the side to flank with Tresten. He then throws a wicked axe kick! ATK: 1d20 + 6 ⇒ (10) + 6 = 16 for DMG: 1d8 + 3 ⇒ (7) + 3 = 10 And he follows with a a downward punch! ATK: 1d20 + 2 ⇒ (6) + 2 = 8 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro draws back into a ready stance. He quickly lashes out with a side blade kick, then comes back to a chambered position before lashing out with a hook kick v blue ATK 1: 1d20 + 6 ⇒ (6) + 6 = 12 for DMG if hit: 1d6 + 3 ⇒ (2) + 3 = 5
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
As the debris rains down, Hiro tries to dodge it as best he can REF: 1d20 + 7 ⇒ (5) + 7 = 12. He does well until he twists directly into a beam! HP: 7/19
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Due to American Thanksgiving, my posting will be spotty from Wednesday Morning until Sunday morning. I'll do my best! If I'm a player, bot me! If I'm the GM, DO NOT BOT ME.
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
"Let us be thorough, but not lag. Festina lente I believe is the old Taldane for it." Will continue to hang back and take action after the party decides.
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Good for opening doors. Hiro moves in to address the man, "Stay safe. You're important and what you know is important. We're going to check this place out."
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Satisfied with the packing of relics and information, Hiro focuses on the college now. Society: 1d20 + 0 ⇒ (16) + 0 = 16 "The architecture is the pre-Cheliax style that was popular in Vellumis. I'm surprised I know that. The only reason I do was because there was an article on it in an issue of the Pathfinder Chronicles I had on best practices in Scouting." He then turns his attention to the body: Perception +4, Religion +1
Male, NG, Human Initiate | HP 64/64 AC: 18 | F: +11 R: +10, W: +9 | Perc: +7 (T) | Speed: 35'
Class Abilities: Default Exploration: Scout
Hiro nods as he looks around the town square. "I'd like to collect a few things before we go on, records and some such. Otherwise, I'm ready. Let's get to the college posthaste."
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