Arcane Experimenter

Highwire Sanja's page

285 posts. Organized Play character for azjauthor.


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Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire then points toward Perian. "Perian, show them the dagger!"

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire Sanja hops up on the table, lifting the side of their shirt to show one of their still-bloody wounds. "This was from me fighting a bunch of demons and a cultist, and some weird other homoculus creature, that were conducting the ritual. You think I go around doing this to myself for fun? The training from the Pathfinders is specifically for us to stop things like this ... and that is why you see us constantly involved when they happened! There are dark forces in this world, and we are one of the bulwarks that stand to stop those forces. You claim you want to build peace, but what sort of peace would it be where you make apologies for evil and denounce those who stand against it!"

I'm hoping my wounds count as an "objective piece of evidence."

Pathfinder Lore w/ evidence: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire realizes they're hurt. Severely. "Hey, Maneki, any chance of a healing?"

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Religion: 1d20 + 7 ⇒ (3) + 7 = 10

GM Blake wrote:
"Events with Pathfinder Society agents in attendance end in tragedy."

Well, they're not wrong, Highwire thinks.

They are shocked by Perian's reveal. "Good job figuring that out!"

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

They direct everyone else toward Embersplitter's pleased expression. "What do you think that's about?"

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire joins in the work to eradicate the ritual circle, presumably with others.

Religion: 1d20 + 7 ⇒ (4) + 7 = 11

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Same here, if there is no chance of the other guys completing the ritual.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27
Fortitude: 1d20 + 9 ⇒ (7) + 9 = 16
Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25

Highwire withstands (mostly?) the torments that attempt to ravage their body. "Medic?" they ask, somewhat haphazardly. They then go to grab at the cultist again hoping that his Fortitude DC is lower than his Reflex DC.

◆ Grapple cultist
Athletics w/ bless: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Athletics w/ bless, Hero Point: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22

◆ Flurry of Blows
Fist attack 1 w/ bless, MAP vs grappled(?) (off-guard?) cultist: 1d20 + 10 + 1 - 4 ⇒ (10) + 10 + 1 - 4 = 17
Fist attack 1 damage (bludgeoning, magic): 2d6 + 2 ⇒ (6, 4) + 2 = 12

Fist attack 2 w/ bless, MAP vs grappled(?) (off-guard?) cultist: 1d20 + 10 + 1 - 8 ⇒ (20) + 10 + 1 - 8 = 23
Fist attack 2 damage (bludgeoning, magic): 2d6 + 2 ⇒ (5, 2) + 2 = 9

Hopefully 30 points, plus ...
◇ Concentrate: Activate predator's claw for brawling critical specialization: The target must succeed at a Fortitude save against your class DC (DC 19) or be slowed 1 until the end of your next turn.

While holding the cultist in a grapple, Highwire flicks their other hand and a shimmering cloud of purple glittering particles spin around themself, protecting the gnome from harm.

◆ Cast a Spell: shield

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I assume that the cultist has Fort DC > 16 so he also avoided my grapple. Just wanted to be sure it wasn't overlooked, since I saw only the two strikes responded to in the reaction description.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Fortitude save DC 15: 1d20 + 9 ⇒ (10) + 9 = 19
Fortitude save DC 15: 1d20 + 9 ⇒ (20) + 9 = 29

Highwire resolutely withstands most of the fiendish poison. Do I take half-damage on the successful save, or avoid damage entirely?

◆ Cast a Spell: inner upheaval

They then get into a combat position, hands glowing to channel their inner power, and let loose with a pair of strikes at the cultist.

◆ Flurry of Blows
I believe inner upheaval & bless both give status bonuses, so I don't get both, right?

Unarmed strike 1 vs cultist (off-guard?) w/ bless: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Unarmed strike 1 damage (bludgeoning): 2d6 + 2 ⇒ (6, 5) + 2 = 13 + force damage: 1d6 ⇒ 1
Unarmed strike 2 vs cultist (off-guard?) w/ bless & MAP: 1d20 + 10 + 1 - 4 ⇒ (9) + 10 + 1 - 4 = 16
Unarmed strike 2 damage (bludgeoning): 2d6 + 2 ⇒ (5, 1) + 2 = 8 + force damage: 1d6 ⇒ 2

After striking at the cultist (and hopefully hitting), they then jump up to grab the cultist's arm.

◆ Grapple: Assurance (Athletics) of 16 vs Fortitude DC

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I rolled 25 on my Fort save

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25

Highwire's life essence is able to withstand much, but not all, of the cultist's necromantic assault.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire calls out, "Don't let him kill the demon!" ... and then clarifies, "And that does not mean kill the demon yourself! The demon needs to stay alive!"

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

◆ secret Recall Knowledge (Religion):
Recall Knowledge (Religion): 1d20 + 7 ⇒ (11) + 7 = 18

Trying to figure out what they can about the ritual, Highwire is still a gnome of action and darts quickly into the room, zig-zagging around the enemies to get to the far side of the room.
I have 40 feet of movement so can make it. If anyone but the cultist has reactions to moving through threatened squares I'd be triggering them.

◆ Stride

When getting across the room, Highwire goes to sweep the legs of the cultist out from underneath him.
◆ Trip
Athletics vs cultist's Reflex DC: 1d20 + 8 ⇒ (11) + 8 = 19

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire would have rested and Refocused during the 10 minutes of investigation and medical treatment.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

The purple squirrel Zagnut scampers down the wall from the arrow slit, pointing at it and making hand and face gestures that make it clear he does not approve of whatever is happening on the other side of the arrow slit.

Highwire glances up at the arrow slit, contemplating if an agile gnome could squeeze through them ... but likely not.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Thanks, but I was only down 7, so healing 6 is an an almost-perfect amount. I don't want to waste a lesser healing potion for that little healing.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire sticks to the shadows as they make their way up to join Zagnut at the window the smoke went through.

Exploration Activity: Avoid Notice (Stealth +11)

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Not having time for medical attention, Highwire calls upon a lesson learned from a champion they worked with and is able to cast a lay on hands spell on themself.

Heal 6 points, so I'm still down one. That is one of two uses I have of a boon.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Religion: 1d20 + 7 ⇒ (7) + 7 = 14

Highwire doesn't know what is going on ... but once Bramblespine shares what they have discovered, "Where is the ritual coming from?" They look around for a way to stop the ritual while Maneki is providing medical aid.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire races down to the courtyard, not waiting for any healing.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I can Treat Wounds, but it looks like Maneki has Field Medic so might have a better healing option that won't take 10 minutes.

"We should go check on Gnethe." Highwire offers. "Zagnut, go by that window so we can find it later."

The purple squirrel leaps out of Highwire's hair, salutes, and then begins scamperinf up the wall to stand sentry at the appropriate spot.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I believe that Blue dash stood up on its turn before trying to Slow me, so isn't prone at the moment.

With focus regained, Highwire continues waving hands around and causing them to glow ... this time exclusively with the energy that had good damage, punching at one demon and kicking at the other.

◆ Cast a Spell: inner upheaval - flurry of blows (-1 Focus Point)
Unarmed strike vs solid blue demon: 1d20 + 11 ⇒ (14) + 11 = 25
Unarmed strike damage (bludgeoning, lethal): 2d6 + 2 ⇒ (4, 4) + 2 = 10 + Inner Upheaval (spirit) damage: 1d6 ⇒ 3

Unarmed strike vs dashed blue demon: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
Unarmed strike damage (bludgeoning, lethal): 2d6 + 2 ⇒ (2, 1) + 2 = 5 + Inner Upheaval (spirit) damage: 1d6 ⇒ 6

They then trip both demons.
◆ Trip solid blue demon - Athletics Assurance 16 vs Reflex DC
◆ Trip dashed blue demon - Athletics Assurance 16 vs Reflex DC

OR if dashed was already prone and still undefeated, I'll try another strike on it instead:

Unarmed strike vs dashed blue demon: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Unarmed strike damage (bludgeoning, lethal): 2d6 + 2 ⇒ (2, 6) + 2 = 10

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Fortitude save: 1d20 + 9 ⇒ (16) + 9 = 25

Rejuvenated by Zagnut's temple massage, Highwire is able to withstand the desire to yawn.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire waves their hands in front of them, glowing with spiritual energy of inner peace as releasing attacks upon the uninjured blue demon. Between the first and second punch, the color of the qi energy they're strike with changes.

◆ Inner Upheaval: Flurry of Blows (-1 Focus Point)
Unarmed mystic strike 1 vs. blue dash: 1d20 + 11 ⇒ (7) + 11 = 18
Unarmed mystic strike damage (bludgeoning): 2d6 + 2 ⇒ (1, 2) + 2 = 5 + Inner Upheaval (spirit) damage: 1d6 ⇒ 3

Unarmed mystic strike 2 vs. blue dash w/ agile multiattack: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Unarmed mystic strike damage (bludgeoning): 2d6 + 2 ⇒ (1, 4) + 2 = 7 + Inner Upheaval (vitality) damage: 1d6 ⇒ 3

They make a fluid kick in an effort to knock the pudgy demon over.
◆ Trip: Athletics Assurance 16 vs blue dash's Reflex DC

"Zagnut, soothe me!" they yell. Small furry squirrel paws stick out of their hair, rubbing Highwire's temples in a relaxing fashion.

◆ Command Familiar: Familiar Focus (+1 Focus Point)

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Religion: 1d20 + 7 ⇒ (8) + 7 = 15

"It's an imp!" Highwire yells.

I assume since this is sort of a mad dash situation, doing Avoid Notice wouldn't make sense, but I realized my default exploration was missing from my status line so I added it.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Highwire glances at Perian curiously, looking out a window at the sky. "Really? I thought it was a rather pleasant evening tonight ..." They shrug. Though not understanding why, they do their best at "blending" ... which you would think would be really hard for someone with their fashion sense, but they are surprisingly good at it. Being short helps.

secret Stealth check:
Secret Stealth check: 1d20 + 11 ⇒ (14) + 11 = 25

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire listens intrigued to the dwarf, but has nothing to offer in this conversation. They and Zagnut both munch on their hors d'eovres.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire heads over to the dwarf. "Hey there. Enjoying yourself? I'm Highwire. Here with the Pathfinder Society. What brings you here?"

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Bramblespine looks like they should take the lead on it

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire frowns. "I think you have to do more than just poke it with your thumb." They glance around to see if anyone else can do anything, since this is not within their skillset.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

What was the previous bid before Gnethe's? The easiest thing would be to turn the 75 into a 45 and then place a bid of 50, but that wouldn't work if the previous bid was 60.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I assume you said that out loud as a suggestion.

Highwire shakes their head. "I do not think that is a good idea. They will just put a new tablet, and this Gnethe will be able to re-bid. We either need to outbid them ... or make it seem as if we did."

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Nice. We don't get nearly enough opportunities for a good Forgery check.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23

Highwire ducks around, beneath, and even over some people to get to the table, looking at the notes. Tehy scurry back and say, "Does anybody know who Gnethe Eraseen is? They're bidding hardcore on this thing." He glances around. "Where is that Avenstar guy? We're going to need more money to bid on this ..."

There's a Recall Knowledge thing in the "If you make it to the table" spoiler: Recall Knowledge: Gnethe Eraseen: Society DC 20 or Genealogy Lore or Lastwall Lore or Shining Crusade Lore DC 18

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire takes a gold coin from their coin pouch and inserts it into the slot. "Help where we can, I suppose." They speak somewhat loudly, clearly trying to make it evident to other attendees that donating is a thing to be done. A little peer pressure never hurts in philanthropy.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Warfare Lore: 1d20 + 7 ⇒ (5) + 7 = 12

Highwire shrugs, not aware of who most of the individuals and groups mentioned in the letter are, but they aren't one to miss a good party. They get their hair properly prepared, and find their best and most colorful set of tights to wear.

Highwire image

When they meet up with the other Pathfinder guests, they are pleased to learn about all of the intrigue of which they were unaware. "Ah, I have been to the remains of Lastwall. Those Gravelands are quite a terrifying place. I hope they get things worked out and are able to make progress in fighting back the undead that have taken root there."

They bow elegantly. "But my manners. Let me introduce myself, Highwire Sanja, acrobat and disciple of the Unfolding Wind." As they bow, a purple squirrel pokes its head out of their hair and waves, then turns around, tail up in the air and blending in with the camouflage of the extravagant hair. "That," Highwire says, "is my little friend, Zagnut. He's my plus one this evening."

Zagnut's image

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I have only Protective Mentor, which appears to be covered.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

I have 1 glyph.

Radiant Oath

This simple Level 4 gnomish circus acrobat and monk for your consideration.

I see we have another level 4 monk in the mix, but they're an archer so probably different enough it wouldn't be an issue. Still, I do have a variety of new level 1 builds that haven't yet got to explore Golarion, if you'd want me to go with a different option.

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire continues attacking the spider, then again casts their innate defensive magic to protect themself.

◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Fist damage (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7

Fist attack 2 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
Fist damage (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7

◆ Strike
Fist attack 3 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 8 ⇒ (7) + 9 + 1 - 8 = 9
Fist damage (bludgeoning): 1d6 + 2 ⇒ (1) + 2 = 3

◆ Cast a spell: shield

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire calls out, "Calm me, Zagnut!" Small squirrel hands stick out of his hair, rubbing his temples soothingly.

◆ Command Animal: Restore Focus

Dodging two strikes from the red spider, Highwire uses the renewed focus to channel a powerful series of strikes toward it.

◆ Cast a Spell: ki strike - Flurry of Blows
Fist attack 1 w/ ki strike: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (2) + 2 = 4 + ki strike force damage: 1d6 ⇒ 2

Fist attack 2 w/ ki strike, agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Frist attack bludgeoning damage: 1d6 + 2 ⇒ (4) + 2 = 6 + ki strike force damage: 1d6 ⇒ 2
So 28 damage.

◆ Strike
Fist attack 3 w/ agile multiattack: 1d20 + 9 + 1 - 8 ⇒ (3) + 9 + 1 - 8 = 5
Frist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

DC 15 Warfare Lore (Expert) to Earn Income for Downtime: 1d20 + 8 ⇒ (20) + 8 = 28
Crit takes that to 2.4 gp

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire goes to punch the lurker again ... but then realizes that it's been dispatched. They glance over at the spiders ... right as the fireball explodes above them.

As the blast clears, they step up to the red spider and perform a series of blows, before moving back into a defensive stance, surrounded by purple swirls of light.

◆ Step
◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
Fist attack 2 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Fist attack bludgeoning damage: 1d6 + 2 ⇒ (3) + 2 = 5
◆ Cast a spell: shield

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Is Zagnut showing 0 HP for a reason? Do I have to do some squirrel CPR?

Highwire begins drawing together his ki energy for a powerful strike against black lurking.

◆ Cast a Spell: ki strike, Flurry of blows
Fist attack 1 w/ ki strike: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Fist damage 1 (bludgeoning): 1d6 + 2 ⇒ (5) + 2 = 7 + ki strike force damage: 1d6 ⇒ 3
Fist attack 2 w/ ki strike, agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
Fist damage 1 (bludgeoning): 1d6 + 2 ⇒ (2) + 2 = 4 + ki strike force damage: 1d6 ⇒ 3

If the creature is still alive, I'll then trip it
◆ Trip - Athletics Assurance 17

◆ Cast a Spell: shield

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire advances around Elixia, taking care jot to obstruct ranged attacks from the others, and then unleashes a series of punches.

◆ Stride
◆ Flurry of Blows
Fist attack 1 w/ Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Fist damage: 2d6 + 2 ⇒ (6, 3) + 2 = 11

Fist attack 2 w/ Bless, multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
Fist damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
CRIT!

They then twirl their hands defensively, a swirl of purple sparkles forming a defensive shield around them.

◆ Cast a spell: shield

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire calls out battle tactics, "Use bludgeoning weapons, and aim for the joints. Easier to dislocate limbs when they aren't held together by muscle and tendons!"

Warfare Lore: 1d20 + 8 ⇒ (11) + 8 = 19

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire glances around. "Do any of our human companions need some additional light? I have a wayfinder I could illuminate." For the moment, they look around for any possible traps, to identify them for the hobgoblins.

Perception w/ low-light vision: 1d20 + 6 ⇒ (7) + 6 = 13

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire moves through the obstacles parkour-like, leaping around as best they can, while happy to have Znobe assist with demonstrations of how to disable to the traps.

Activity 1: Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 Successes to balance are critical successes

For the second activity, they assist Elixia in demonstrating hand-to-hand combat techniques.

Activity 2: Strike (Aid): 1d20 + 9 ⇒ (1) + 9 = 10
Ack! Okay, I will hero point that, so that drops me down to 0.
Activity 2: Strike (Aid) re-roll: 1d20 + 9 ⇒ (3) + 9 = 12
Well, at least now it's not a critical failure

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire's options:

Activity 1: Acrobatics +10
Activity 2: Strike +9

I can take lead on Activity 1 and then Aid on Activity 2. On activity 2, can I use my ki strike to get an additional +1 on the strike roll?

Radiant Oath

NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None

Highwire expresses appreciation for the healing and then curls up for sleep with Zagnut, hoping the next day is less harrowing for them.

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