NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire Sanja hops up on the table, lifting the side of their shirt to show one of their still-bloody wounds. "This was from me fighting a bunch of demons and a cultist, and some weird other homoculus creature, that were conducting the ritual. You think I go around doing this to myself for fun? The training from the Pathfinders is specifically for us to stop things like this ... and that is why you see us constantly involved when they happened! There are dark forces in this world, and we are one of the bulwarks that stand to stop those forces. You claim you want to build peace, but what sort of peace would it be where you make apologies for evil and denounce those who stand against it!" I'm hoping my wounds count as an "objective piece of evidence." Pathfinder Lore w/ evidence: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire realizes they're hurt. Severely. "Hey, Maneki, any chance of a healing?"
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Religion: 1d20 + 7 ⇒ (3) + 7 = 10 GM Blake wrote: "Events with Pathfinder Society agents in attendance end in tragedy." Well, they're not wrong, Highwire thinks. They are shocked by Perian's reveal. "Good job figuring that out!" Perception: 1d20 + 7 ⇒ (17) + 7 = 24 They direct everyone else toward Embersplitter's pleased expression. "What do you think that's about?"
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire joins in the work to eradicate the ritual circle, presumably with others. Religion: 1d20 + 7 ⇒ (4) + 7 = 11
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Same here, if there is no chance of the other guys completing the ritual.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Fortitude: 1d20 + 9 ⇒ (18) + 9 = 27
Highwire withstands (mostly?) the torments that attempt to ravage their body. "Medic?" they ask, somewhat haphazardly. They then go to grab at the cultist again hoping that his Fortitude DC is lower than his Reflex DC. ◆ Grapple cultist
◆ Flurry of Blows
Fist attack 2 w/ bless, MAP vs grappled(?) (off-guard?) cultist: 1d20 + 10 + 1 - 8 ⇒ (20) + 10 + 1 - 8 = 23
Hopefully 30 points, plus ...
While holding the cultist in a grapple, Highwire flicks their other hand and a shimmering cloud of purple glittering particles spin around themself, protecting the gnome from harm. ◆ Cast a Spell: shield
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
I assume that the cultist has Fort DC > 16 so he also avoided my grapple. Just wanted to be sure it wasn't overlooked, since I saw only the two strikes responded to in the reaction description.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Fortitude save DC 15: 1d20 + 9 ⇒ (10) + 9 = 19
Highwire resolutely withstands most of the fiendish poison. Do I take half-damage on the successful save, or avoid damage entirely? ◆ Cast a Spell: inner upheaval They then get into a combat position, hands glowing to channel their inner power, and let loose with a pair of strikes at the cultist. ◆ Flurry of Blows
Unarmed strike 1 vs cultist (off-guard?) w/ bless: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
After striking at the cultist (and hopefully hitting), they then jump up to grab the cultist's arm. ◆ Grapple: Assurance (Athletics) of 16 vs Fortitude DC
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Fortitude: 1d20 + 9 ⇒ (16) + 9 = 25 Highwire's life essence is able to withstand much, but not all, of the cultist's necromantic assault.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire calls out, "Don't let him kill the demon!" ... and then clarifies, "And that does not mean kill the demon yourself! The demon needs to stay alive!"
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
◆ secret Recall Knowledge (Religion):
Recall Knowledge (Religion): 1d20 + 7 ⇒ (11) + 7 = 18 Trying to figure out what they can about the ritual, Highwire is still a gnome of action and darts quickly into the room, zig-zagging around the enemies to get to the far side of the room.
◆ Stride When getting across the room, Highwire goes to sweep the legs of the cultist out from underneath him.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire would have rested and Refocused during the 10 minutes of investigation and medical treatment.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
The purple squirrel Zagnut scampers down the wall from the arrow slit, pointing at it and making hand and face gestures that make it clear he does not approve of whatever is happening on the other side of the arrow slit. Highwire glances up at the arrow slit, contemplating if an agile gnome could squeeze through them ... but likely not.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Thanks, but I was only down 7, so healing 6 is an an almost-perfect amount. I don't want to waste a lesser healing potion for that little healing.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire sticks to the shadows as they make their way up to join Zagnut at the window the smoke went through. Exploration Activity: Avoid Notice (Stealth +11)
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Not having time for medical attention, Highwire calls upon a lesson learned from a champion they worked with and is able to cast a lay on hands spell on themself. Heal 6 points, so I'm still down one. That is one of two uses I have of a boon.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Religion: 1d20 + 7 ⇒ (7) + 7 = 14 Highwire doesn't know what is going on ... but once Bramblespine shares what they have discovered, "Where is the ritual coming from?" They look around for a way to stop the ritual while Maneki is providing medical aid.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
I can Treat Wounds, but it looks like Maneki has Field Medic so might have a better healing option that won't take 10 minutes. "We should go check on Gnethe." Highwire offers. "Zagnut, go by that window so we can find it later." The purple squirrel leaps out of Highwire's hair, salutes, and then begins scamperinf up the wall to stand sentry at the appropriate spot.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
I believe that Blue dash stood up on its turn before trying to Slow me, so isn't prone at the moment. With focus regained, Highwire continues waving hands around and causing them to glow ... this time exclusively with the energy that had good damage, punching at one demon and kicking at the other. ◆ Cast a Spell: inner upheaval - flurry of blows (-1 Focus Point)
Unarmed strike vs dashed blue demon: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
They then trip both demons.
OR if dashed was already prone and still undefeated, I'll try another strike on it instead: Unarmed strike vs dashed blue demon: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4 Unarmed strike damage (bludgeoning, lethal): 2d6 + 2 ⇒ (2, 6) + 2 = 10
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Fortitude save: 1d20 + 9 ⇒ (16) + 9 = 25 Rejuvenated by Zagnut's temple massage, Highwire is able to withstand the desire to yawn.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire waves their hands in front of them, glowing with spiritual energy of inner peace as releasing attacks upon the uninjured blue demon. Between the first and second punch, the color of the qi energy they're strike with changes. ◆ Inner Upheaval: Flurry of Blows (-1 Focus Point)
Unarmed mystic strike 2 vs. blue dash w/ agile multiattack: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
They make a fluid kick in an effort to knock the pudgy demon over.
"Zagnut, soothe me!" they yell. Small furry squirrel paws stick out of their hair, rubbing Highwire's temples in a relaxing fashion. ◆ Command Familiar: Familiar Focus (+1 Focus Point)
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Religion: 1d20 + 7 ⇒ (8) + 7 = 15 "It's an imp!" Highwire yells. I assume since this is sort of a mad dash situation, doing Avoid Notice wouldn't make sense, but I realized my default exploration was missing from my status line so I added it.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Highwire glances at Perian curiously, looking out a window at the sky. "Really? I thought it was a rather pleasant evening tonight ..." They shrug. Though not understanding why, they do their best at "blending" ... which you would think would be really hard for someone with their fashion sense, but they are surprisingly good at it. Being short helps. secret Stealth check: Secret Stealth check: 1d20 + 11 ⇒ (14) + 11 = 25
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire listens intrigued to the dwarf, but has nothing to offer in this conversation. They and Zagnut both munch on their hors d'eovres.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire heads over to the dwarf. "Hey there. Enjoying yourself? I'm Highwire. Here with the Pathfinder Society. What brings you here?"
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire frowns. "I think you have to do more than just poke it with your thumb." They glance around to see if anyone else can do anything, since this is not within their skillset.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
What was the previous bid before Gnethe's? The easiest thing would be to turn the 75 into a 45 and then place a bid of 50, but that wouldn't work if the previous bid was 60.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
I assume you said that out loud as a suggestion. Highwire shakes their head. "I do not think that is a good idea. They will just put a new tablet, and this Gnethe will be able to re-bid. We either need to outbid them ... or make it seem as if we did."
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Nice. We don't get nearly enough opportunities for a good Forgery check.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23 Highwire ducks around, beneath, and even over some people to get to the table, looking at the notes. Tehy scurry back and say, "Does anybody know who Gnethe Eraseen is? They're bidding hardcore on this thing." He glances around. "Where is that Avenstar guy? We're going to need more money to bid on this ..." There's a Recall Knowledge thing in the "If you make it to the table" spoiler: Recall Knowledge: Gnethe Eraseen: Society DC 20 or Genealogy Lore or Lastwall Lore or Shining Crusade Lore DC 18
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire takes a gold coin from their coin pouch and inserts it into the slot. "Help where we can, I suppose." They speak somewhat loudly, clearly trying to make it evident to other attendees that donating is a thing to be done. A little peer pressure never hurts in philanthropy.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Warfare Lore: 1d20 + 7 ⇒ (5) + 7 = 12 Highwire shrugs, not aware of who most of the individuals and groups mentioned in the letter are, but they aren't one to miss a good party. They get their hair properly prepared, and find their best and most colorful set of tights to wear. When they meet up with the other Pathfinder guests, they are pleased to learn about all of the intrigue of which they were unaware. "Ah, I have been to the remains of Lastwall. Those Gravelands are quite a terrifying place. I hope they get things worked out and are able to make progress in fighting back the undead that have taken root there." They bow elegantly. "But my manners. Let me introduce myself, Highwire Sanja, acrobat and disciple of the Unfolding Wind." As they bow, a purple squirrel pokes its head out of their hair and waves, then turns around, tail up in the air and blending in with the camouflage of the extravagant hair. "That," Highwire says, "is my little friend, Zagnut. He's my plus one this evening."
This simple Level 4 gnomish circus acrobat and monk for your consideration. I see we have another level 4 monk in the mix, but they're an archer so probably different enough it wouldn't be an issue. Still, I do have a variety of new level 1 builds that haven't yet got to explore Golarion, if you'd want me to go with a different option.
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire continues attacking the spider, then again casts their innate defensive magic to protect themself. ◆ Flurry of Blows
Fist attack 2 w/ Bless & agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (6) + 9 + 1 - 4 = 12
◆ Strike
◆ Cast a spell: shield
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire calls out, "Calm me, Zagnut!" Small squirrel hands stick out of his hair, rubbing his temples soothingly. ◆ Command Animal: Restore Focus Dodging two strikes from the red spider, Highwire uses the renewed focus to channel a powerful series of strikes toward it. ◆ Cast a Spell: ki strike - Flurry of Blows
Fist attack 2 w/ ki strike, agile multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
◆ Strike
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
DC 15 Warfare Lore (Expert) to Earn Income for Downtime: 1d20 + 8 ⇒ (20) + 8 = 28
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire goes to punch the lurker again ... but then realizes that it's been dispatched. They glance over at the spiders ... right as the fireball explodes above them. As the blast clears, they step up to the red spider and perform a series of blows, before moving back into a defensive stance, surrounded by purple swirls of light. ◆ Step
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Is Zagnut showing 0 HP for a reason? Do I have to do some squirrel CPR? Highwire begins drawing together his ki energy for a powerful strike against black lurking. ◆ Cast a Spell: ki strike, Flurry of blows
If the creature is still alive, I'll then trip it
◆ Cast a Spell: shield
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire advances around Elixia, taking care jot to obstruct ranged attacks from the others, and then unleashes a series of punches. ◆ Stride
Fist attack 2 w/ Bless, multiattack: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26
They then twirl their hands defensively, a swirl of purple sparkles forming a defensive shield around them. ◆ Cast a spell: shield
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire calls out battle tactics, "Use bludgeoning weapons, and aim for the joints. Easier to dislocate limbs when they aren't held together by muscle and tendons!" Warfare Lore: 1d20 + 8 ⇒ (11) + 8 = 19
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire glances around. "Do any of our human companions need some additional light? I have a wayfinder I could illuminate." For the moment, they look around for any possible traps, to identify them for the hobgoblins. Perception w/ low-light vision: 1d20 + 6 ⇒ (7) + 6 = 13
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire moves through the obstacles parkour-like, leaping around as best they can, while happy to have Znobe assist with demonstrations of how to disable to the traps. Activity 1: Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 Successes to balance are critical successes For the second activity, they assist Elixia in demonstrating hand-to-hand combat techniques. Activity 2: Strike (Aid): 1d20 + 9 ⇒ (1) + 9 = 10
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire's options: Activity 1: Acrobatics +10
I can take lead on Activity 1 and then Aid on Activity 2. On activity 2, can I use my ki strike to get an additional +1 on the strike roll?
NG (they/them) wellspring gnome monk 4 | HP 37/52| AC 21 | Fort +9, Ref +11, Will +9 | Perc: +7, Low-light vision | Exploration: Avoid Notice (Stealth +11) | Speed 35 ft | Hero Points 2 | Focus Points: 0/1 | Active conditions: None
Highwire expresses appreciation for the healing and then curls up for sleep with Zagnut, hoping the next day is less harrowing for them.
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