Fungal Creature

High in the Mountains's page

106 posts. Organized Play character for Ira kroll.


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Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will Hunt Prey on the remaining pirate.

High in the Mountains will double-tap the remaining pirate: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22for: 1d8 ⇒ 71d8 ⇒ 3.

High in the Mountains will shoot the remaining pirate: 1d20 + 10 - 6 ⇒ (4) + 10 - 6 = 8for: 1d8 ⇒ 3.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will ◆ stride away from the action, ◆ make a Hunted Shot against the Captain: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14for: 1d8 ⇒ 51d8 ⇒ 8
Deadly d10 for critical damage: 1d10 ⇒ 3

High in the Mountains will ◆ Make a final shot against the Captain: 1d20 + 10 - 6 ⇒ (7) + 10 - 6 = 11for: 1d8 ⇒ 2

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains clambers aboard, then gets out their bow, and selects the Pirate Captain as their Prey to Hunt.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Climb the rope: 1d20 + 0 ⇒ (13) + 0 = 13

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Misdirection / Deception: 1d20 + 0 ⇒ (9) + 0 = 9

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Misdirection: Deception: 1d20 + 0 ⇒ (5) + 0 = 5

Shortcuts: Stealth: 1d20 + 9 ⇒ (17) + 9 = 26

Roofs: Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Sauerton Red: Ranged attack: 1d20 + 10 ⇒ (17) + 10 = 27 Can I Hunt Prey to get a bonus on this? Or Harold (the bird) harassing them?

Rally: Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Survival: 1d20 + 7 ⇒ (4) + 7 = 11

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High will direct Harold to peck and support.

Harold will peck: 1d20 + 8 ⇒ (8) + 8 = 16for: 1d6 + 2 ⇒ (6) + 2 = 8 piercing and support.

High in the Mountains will make a Hunted Shot: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 261d20 + 10 - 2 - 3 ⇒ (1) + 10 - 2 - 3 = 6. The first strike will do: 1d8 ⇒ 5 piercing damage.

Harold's support gives the southernmost foe 1d4 persistent bleed damage and they are dazzled as long as they have the bleed damage.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

I will be unavailable again Tuesday and Wednesday.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains Hunts Prey on the foe to the south.

High then directs Harold to harass that foe

Harold flies to that foe and supports

High in the Mountains does a Hunted Shot

Strikes: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 141d20 + 10 - 2 - 3 ⇒ (8) + 10 - 2 - 3 = 13 Which probably don't hit <<sad face>>

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

I will be unavailable Tuesday and Wednesday.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Hunt Prey on Goblin to the north.

Command Harold

Harold moves to Goblin to the north, and supports

Make Hunted Shot at Goblin to the north.

Shots fired: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15for: 1d8 ⇒ 11d8 ⇒ 1

If either hits, then Harold pecks at their eyes. They have 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Initiative: 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Not here. I generally only save Hero Points for obvious saves that are gonna be really bad. Like a natural '1'.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on the final foe.

◆ Stride away.

Hunted Shot: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26for: 1d8 ⇒ 71d8 ⇒ 5

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

I will be away Tuesday and Wednesday.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will Hunt Prey on G1.

High in the Mountains will send Howard to fly to G1 and support

Then, will will shoot at it.
Hunted Shot: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15for: 1d8 ⇒ 31d8 ⇒ 5

If both hit the same creature, combine their damage for the purpose of resistances and weaknesses

If either hit, the Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Init/Perc: 1d20 + 9 ⇒ (3) + 9 = 12

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Lesser Healing Potion

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains, not being particularly interested in war or sailing or crafting takes a look at a nearby ship: 1d20 + 9 ⇒ (11) + 9 = 20.

High continues wandering and looking at the pretty boats.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Thanks for the PM.

Perception/Initiative = +9

Exploration Activity: Scout

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

A small plant-like creature arrives late, and says, "I'm High in the Mountains, and this is Harold" a bird peeks out of the vines making up the torso of High in the Mountain.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Thanks for running.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Sorry for the delay. I don't know why I hadn't filled it out already.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Natural Medicine on Koi: 1d20 + 6 ⇒ (17) + 6 = 23

High in the Mountains puts a poultice on Koi, healing Koi for: 2d8 ⇒ (4, 2) = 6

If the GM will allow High in the Mountains to use stuff in nature, that would make this into a critical success for an additional 2d8

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

* Command Harold
> Harold flies into Blue's space
> Harold supports

* Hunt Prey on Blue

* Hunted Shot on blue
- Strike w/volley: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21for: 1d8 ⇒ 7
- Strike w/volley: 1d20 + 9 - 2 - 3 ⇒ (16) + 9 - 2 - 3 = 20for: 1d8 ⇒ 7

Damage is combined before weakness/resistance
Support: 1d4 persistent bleed and Dazzled

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

* Command Howard

> Howard will attack Yellow
Jaws attack: 1d20 + 7 ⇒ (3) + 7 = 10
> Howard will attack Yellow
Talon attack: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11

* Hunted Shot: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9for: 1d8 ⇒ 51d8 ⇒ 8

If the first strike was a critical:

Add a deadly d10: 1d10 ⇒ 2 in addition to doubling the damage.

* Strike: 1d20 + 9 - 6 ⇒ (7) + 9 - 6 = 10for: 1d8 ⇒ 6

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Yellow

◆ Command Howard

◆ Howard Flies into Yellow's space and ◆ supports High in the Mountains.

◆ High in the Mountains makes a Hunted Shot.
Hunted Shots: 1d20 + 9 ⇒ (17) + 9 = 261d20 + 9 - 3 ⇒ (13) + 9 - 3 = 19for: 1d8 ⇒ 41d8 ⇒ 3

Damage is combined for weakness and resistance

Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Red Destroyer

◆ Command Howard

◆ Prepare Bow.

==============
Howard's two actions

◆ Howard will fly into Red's space

Peck at Red: 1d20 + 7 ⇒ (12) + 7 = 19for: 1d6 + 2 ⇒ (5) + 2 = 7 piercing damage.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains gathers some herbs, and makes a poultice to treat Cur.
Natural Medicine: 1d20 + 6 ⇒ (11) + 6 = 17for: 2d8 ⇒ (2, 1) = 3 healing.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey against the Pack.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Orange Sneaky.

Hunted Shot w/volley: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 241d20 + 9 - 2 - 3 ⇒ (2) + 9 - 2 - 3 = 6for: 1d8 ⇒ 71d8 ⇒ 3

Strike w/volley: 1d20 + 9 - 2 - 6 ⇒ (15) + 9 - 2 - 6 = 16for: 1d8 ⇒ 7

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains would have Treated Wounds on Cur.

Nature: 1d20 + 6 ⇒ (10) + 6 = 16for: 2d8 ⇒ (8, 4) = 12

Then on Giles

Nature: 1d20 + 6 ⇒ (10) + 6 = 16for: 2d8 ⇒ (3, 4) = 7

Then on itself

Nature: 1d20 + 6 ⇒ (4) + 6 = 10for: 2d8 ⇒ (1, 5) = 6

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will motion everyone back as it gets very cold.

Survival to remove the mold again: 1d20 + 6 ⇒ (7) + 6 = 13

Hero Point Survival to remove the mold again: 1d20 + 6 ⇒ (15) + 6 = 21

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Survival to remove the mold: 1d20 + 6 ⇒ (2) + 6 = 8

High in the Mountains begins scraping the mold off the walls, but, bungles the job.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

I will be completely offline this Friday through Monday.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunted Shot

Two strikes w/volley penalty: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 271d20 + 9 - 2 - 3 ⇒ (15) + 9 - 2 - 3 = 19
Piercing damage (combined if both hit): 1d8 ⇒ 41d8 ⇒ 2

Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (7) + 9 - 2 - 6 = 8
Piercing damage: 1d8 ⇒ 3

Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (2) + 9 - 2 - 6 = 3
Piercing damage: 1d8 ⇒ 4

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Recall Knowledge about the Black Goo. Nature is +6

◆ Hunt Prey on Black Goo

◆ Hunted Shot on Black Goo.
Two strikes w/volley penalty: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 191d20 + 9 - 2 - 3 ⇒ (9) + 9 - 2 - 3 = 13
Piercing damage (combined if both hit): 1d8 ⇒ 11d8 ⇒ 4

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Let's go with the Caravan

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains Will save w/Leshy Superstition: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Howard will save: 1d20 + 6 ⇒ (15) + 6 = 21

◆ Hunt Prey on the Red Ghost

Hunted Shot, Frightened 1, Volley: 1d20 + 9 - 1 - 2 ⇒ (3) + 9 - 1 - 2 = 9 and Hunted Shot, Frightened 1: 1d20 + 9 - 1 - 3 ⇒ (8) + 9 - 1 - 3 = 13

Final shot, Frightened 1, Volley: 1d20 + 9 - 1 - 2 - 6 ⇒ (18) + 9 - 1 - 2 - 6 = 18for: 1d8 ⇒ 2 magical piercing.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ High in the Mountains will direct Howard to fly into the space of the black broom and Support.

◆ High in the Mountains will Hunt Prey on the black broom.

◆ HitM will then do a Hunted Shot.
Arrow 1: 1d20 + 9 ⇒ (14) + 9 = 23for: 1d8 ⇒ 7
Arrow 2: 1d20 + 9 - 3 ⇒ (20) + 9 - 3 = 26for: 1d8 ⇒ 5 and critical dice: 1d8 ⇒ 8
Damage is combined before applying resistance/weakness

Normally, Howard would cause Persistent Bleed. But, HitM did not know that it would not work. HitM now knows that. Howard will probably just attack from now on.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

High in the Mountains will touch the icons.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Thievery: 1d20 + 8 ⇒ (15) + 8 = 23

Once someone points out the tripwire, High in the Mountains gets out their tools and disables the trap.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Yellow

◆ Send Howard to harass Yellow
- Howard will fly near Yellow
- Howard will Support

◆ Fire twice at Yellow
First: 1d20 + 9 ⇒ (9) + 9 = 18for: 1d8 ⇒ 1 piercing damage and 1d4 persistent bleed and dazzled from Howard
Second: 1d20 + 9 - 3 ⇒ (15) + 9 - 3 = 21for: 1d8 ⇒ 1 piercing damage and 1d4 persistent bleed and dazzled from Howard

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on the Blue Claw

◆ Hunted shot on the Blue Claw
Shot one w/volley: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25for: 1d8 ⇒ 2
Shot two w/volley: 1d20 + 9 - 2 - 3 ⇒ (17) + 9 - 2 - 3 = 21for: 1d8 ⇒ 3

Final shot w/volley: 1d20 + 9 - 2 - 6 ⇒ (11) + 9 - 2 - 6 = 12for: 1d8 ⇒ 8

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Yellow.

◆ Hunted Shot on Yellow.
First shot, w/volley: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10for: 1d8 ⇒ 6 piercing.
Second shot, w/volley: 1d20 + 9 - 2 - 3 ⇒ (11) + 9 - 2 - 3 = 15for: 1d8 ⇒ 4 piercing.

Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (1) + 9 - 2 - 6 = 2for: 1d8 ⇒ 6 piercing.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

◆ Hunt Prey on Red.

◆ Hunted Shot on Red.
First shot, w/volley: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20for: 1d8 ⇒ 4 piercing.
Second shot, w/volley: 1d20 + 9 - 2 - 3 ⇒ (12) + 9 - 2 - 3 = 16for: 1d8 ⇒ 4 piercing.

Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (12) + 9 - 2 - 6 = 13for: 1d8 ⇒ 4 piercing.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

Athletics to swim: 1d20 + 1 ⇒ (12) + 1 = 13

◆ Get out the bow.

◆ Shoot once at the white fish.
Arrow, volley: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13for: 1d8 ⇒ 4 piercing damage.

Verdant Wheel

Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆

A seeming bundle of vines walks in, with a bow on it's back and a healer's toolkit at its waist. You notice a bird nesting inside of it. "Hi. I'm High. Meet Howard, my bird friend."