Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains will ◆ stride away from the action, ◆ make a Hunted Shot against the Captain: 1d20 + 10 ⇒ (20) + 10 = 301d20 + 10 - 3 ⇒ (7) + 10 - 3 = 14for: 1d8 ⇒ 51d8 ⇒ 8
High in the Mountains will ◆ Make a final shot against the Captain: 1d20 + 10 - 6 ⇒ (7) + 10 - 6 = 11for: 1d8 ⇒ 2
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
Misdirection: Deception: 1d20 + 0 ⇒ (5) + 0 = 5 Shortcuts: Stealth: 1d20 + 9 ⇒ (17) + 9 = 26 Roofs: Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18 Sauerton Red: Ranged attack: 1d20 + 10 ⇒ (17) + 10 = 27 Can I Hunt Prey to get a bonus on this? Or Harold (the bird) harassing them? Rally: Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High will direct Harold to peck and support. Harold will peck: 1d20 + 8 ⇒ (8) + 8 = 16for: 1d6 + 2 ⇒ (6) + 2 = 8 piercing and support. High in the Mountains will make a Hunted Shot: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 261d20 + 10 - 2 - 3 ⇒ (1) + 10 - 2 - 3 = 6. The first strike will do: 1d8 ⇒ 5 piercing damage. Harold's support gives the southernmost foe 1d4 persistent bleed damage and they are dazzled as long as they have the bleed damage.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains Hunts Prey on the foe to the south. High then directs Harold to harass that foe Harold flies to that foe and supports High in the Mountains does a Hunted Shot Strikes: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 141d20 + 10 - 2 - 3 ⇒ (8) + 10 - 2 - 3 = 13 Which probably don't hit <<sad face>>
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
Hunt Prey on Goblin to the north. Command Harold Harold moves to Goblin to the north, and supports Make Hunted Shot at Goblin to the north. Shots fired: 1d20 + 10 ⇒ (12) + 10 = 221d20 + 10 - 3 ⇒ (8) + 10 - 3 = 15for: 1d8 ⇒ 11d8 ⇒ 1 If either hits, then Harold pecks at their eyes. They have 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on the final foe. ◆ Stride away. ◆ Hunted Shot: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26for: 1d8 ⇒ 71d8 ⇒ 5
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains will Hunt Prey on G1. High in the Mountains will send Howard to fly to G1 and support Then, will will shoot at it.
If both hit the same creature, combine their damage for the purpose of resistances and weaknesses If either hit, the Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains, not being particularly interested in war or sailing or crafting takes a look at a nearby ship: 1d20 + 9 ⇒ (11) + 9 = 20. High continues wandering and looking at the pretty boats. Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
A small plant-like creature arrives late, and says, "I'm High in the Mountains, and this is Harold" a bird peeks out of the vines making up the torso of High in the Mountain.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
Natural Medicine on Koi: 1d20 + 6 ⇒ (17) + 6 = 23 High in the Mountains puts a poultice on Koi, healing Koi for: 2d8 ⇒ (4, 2) = 6 If the GM will allow High in the Mountains to use stuff in nature, that would make this into a critical success for an additional 2d8
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
* Command Harold
* Hunt Prey on Blue * Hunted Shot on blue
Damage is combined before weakness/resistance
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
* Command Howard > Howard will attack Yellow
* Hunted Shot: 1d20 + 9 ⇒ (18) + 9 = 271d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9for: 1d8 ⇒ 51d8 ⇒ 8
If the first strike was a critical:
Add a deadly d10: 1d10 ⇒ 2 in addition to doubling the damage. * Strike: 1d20 + 9 - 6 ⇒ (7) + 9 - 6 = 10for: 1d8 ⇒ 6
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Yellow ◆ Command Howard ◆ Howard Flies into Yellow's space and ◆ supports High in the Mountains. ◆ High in the Mountains makes a Hunted Shot.
Damage is combined for weakness and resistance Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Red Destroyer ◆ Command Howard ◆ Prepare Bow. ==============
◆ Howard will fly into Red's space ◆ Peck at Red: 1d20 + 7 ⇒ (12) + 7 = 19for: 1d6 + 2 ⇒ (5) + 2 = 7 piercing damage.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains gathers some herbs, and makes a poultice to treat Cur.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Orange Sneaky. ◆ Hunted Shot w/volley: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 241d20 + 9 - 2 - 3 ⇒ (2) + 9 - 2 - 3 = 6for: 1d8 ⇒ 71d8 ⇒ 3 ◆ Strike w/volley: 1d20 + 9 - 2 - 6 ⇒ (15) + 9 - 2 - 6 = 16for: 1d8 ⇒ 7
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains would have Treated Wounds on Cur. Nature: 1d20 + 6 ⇒ (10) + 6 = 16for: 2d8 ⇒ (8, 4) = 12 Then on Giles Nature: 1d20 + 6 ⇒ (10) + 6 = 16for: 2d8 ⇒ (3, 4) = 7 Then on itself Nature: 1d20 + 6 ⇒ (4) + 6 = 10for: 2d8 ⇒ (1, 5) = 6
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains will motion everyone back as it gets very cold. Survival to remove the mold again: 1d20 + 6 ⇒ (7) + 6 = 13 Hero Point Survival to remove the mold again: 1d20 + 6 ⇒ (15) + 6 = 21
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunted Shot Two strikes w/volley penalty: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 271d20 + 9 - 2 - 3 ⇒ (15) + 9 - 2 - 3 = 19
◆ Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (7) + 9 - 2 - 6 = 8
◆ Strike w/volley penalty: 1d20 + 9 - 2 - 6 ⇒ (2) + 9 - 2 - 6 = 3
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Recall Knowledge about the Black Goo. Nature is +6 ◆ Hunt Prey on Black Goo ◆ Hunted Shot on Black Goo.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
High in the Mountains Will save w/Leshy Superstition: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
◆ Hunt Prey on the Red Ghost ◆ Hunted Shot, Frightened 1, Volley: 1d20 + 9 - 1 - 2 ⇒ (3) + 9 - 1 - 2 = 9 and Hunted Shot, Frightened 1: 1d20 + 9 - 1 - 3 ⇒ (8) + 9 - 1 - 3 = 13 ◆ Final shot, Frightened 1, Volley: 1d20 + 9 - 1 - 2 - 6 ⇒ (18) + 9 - 1 - 2 - 6 = 18for: 1d8 ⇒ 2 magical piercing.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ High in the Mountains will direct Howard to fly into the space of the black broom and Support. ◆ High in the Mountains will Hunt Prey on the black broom. ◆ HitM will then do a Hunted Shot.
Normally, Howard would cause Persistent Bleed. But, HitM did not know that it would not work. HitM now knows that. Howard will probably just attack from now on.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
Thievery: 1d20 + 8 ⇒ (15) + 8 = 23 Once someone points out the tripwire, High in the Mountains gets out their tools and disables the trap.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Yellow ◆ Send Howard to harass Yellow
◆ Fire twice at Yellow
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on the Blue Claw ◆ Hunted shot on the Blue Claw
◆ Final shot w/volley: 1d20 + 9 - 2 - 6 ⇒ (11) + 9 - 2 - 6 = 12for: 1d8 ⇒ 8
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Yellow. ◆ Hunted Shot on Yellow.
◆ Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (1) + 9 - 2 - 6 = 2for: 1d8 ⇒ 6 piercing.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Hunt Prey on Red. ◆ Hunted Shot on Red.
◆ Final shot, w/volley: 1d20 + 9 - 2 - 6 ⇒ (12) + 9 - 2 - 6 = 13for: 1d8 ⇒ 4 piercing.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
◆ Athletics to swim: 1d20 + 1 ⇒ (12) + 1 = 13 ◆ Get out the bow. ◆ Shoot once at the white fish.
Leshy Ranger 3 | ♥️ 47 | AC 20 (+2) | F +10, R +11, W +9 | Perc +9 | Acrobatics, Nature, Stealth, Thievery +9 | Survival +7 | Herbalism Lore. Hunting Lore +4 | ◆
A seeming bundle of vines walks in, with a bow on it's back and a healer's toolkit at its waist. You notice a bird nesting inside of it. "Hi. I'm High. Meet Howard, my bird friend." |
