Follower of Szuriel

Hezrog Occorum's page

154 posts. Alias of Harrison Wise.


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M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Yep.

climb: 1d20 + 4 ⇒ (5) + 4 = 9

... or maybe not


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

I will go with you as well, Hast


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog doesn't have ranged attacks, and is delaying until he can either attack something from the ground, or assist an ally in some way.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Is it possible to double move into a flanking position? The terrain looks difficult but manageable.

If so Hezrog moves up to join Ian in the fray


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog double moves to H-218, weapons drawn. (Will use the fortune hex on a saving throw this round if able.)


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Fort vs distraction

fortitude: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

I was waiting for map. Looks like Hezrog is adjacent to one enemy and can 5 foot to be adjacent to another if necessary?

Full attack starting on the adjacent enemy (Nasferatu I believe?) per Serelina's instruction

firstMH: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 11 ⇒ (2, 5) + 11 = 18
Offhand: 1d20 + 16 ⇒ (1) + 16 = 172d6 + 6 ⇒ (6, 3) + 6 = 15
secondMH: 1d20 + 11 ⇒ (19) + 11 = 302d6 + 11 ⇒ (5, 1) + 11 = 17


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

I've lost my bearing of where things are on this map, but Hezrog would want to full attack if possible, preferring a flanked target so he can sneak attack

Assuming Cindy is right about my positioning

Hezrog starts swinging flanking bonus is not included to attack roll
bash: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 11 ⇒ (1, 3) + 11 = 15
bash: 1d20 + 16 ⇒ (9) + 16 = 252d6 + 6 ⇒ (6, 1) + 6 = 13
bash: 1d20 + 11 ⇒ (12) + 11 = 232d6 + 11 ⇒ (6, 6) + 11 = 23
sneak attack if applicable:
SA1: 2d6 ⇒ (1, 5) = 6
SA1: 2d6 ⇒ (2, 6) = 8
SA1: 2d6 ⇒ (3, 4) = 7


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Yeah I almost went into teamkill mode on somebody =)

Hezrog feels like a HERO NOW araaaaaggagh


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Will vs Dominate

Will: 1d20 + 6 ⇒ (12) + 6 = 18


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Yes as in moving past them to get to the archers.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Is that something we are worried about now?


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Yes. Hezrog not scared of puny melee weapons. He wants to draw the attacks since his ally is wounded.

Regrettable last words?


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Not sure if you already moved me or not GM, but since i'm not nauseated I should have enough for this. If not, something like this for next turn.

Seeing the arrows lodged into Ian's chest, Hezrog moves ahead into the middle of the archers (L-194) Looks like a great square and tries to get their attention with a shield bash.

(into the flank, with a studied target and power attack)
attack: 1d20 + 16 ⇒ (12) + 16 = 284d6 + 11 ⇒ (2, 2, 2, 1) + 11 = 18


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

nauseated save: 1d20 + 10 ⇒ (19) + 10 = 29
diseased save: 1d20 + 10 ⇒ (5) + 10 = 15


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

init: 1d20 + 1 ⇒ (9) + 1 = 10

Hezrog chuckles at Ian before joining in on the rat-smashing.

Best he can do is move and make a single attack
bash: 1d20 + 16 ⇒ (5) + 16 = 212d6 + 13 ⇒ (3, 1) + 13 = 17


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Best tank ever. Time travel damage absorb =)


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog moves up into the flank (G185) and makes an attack.
(study, power attack, flank)
melee: 1d20 + 14 - 2 + 2 + 2 ⇒ (2) + 14 - 2 + 2 + 2 = 182d6 + 7 + 4 + 2 ⇒ (4, 6) + 7 + 4 + 2 = 23


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Full Attack, power attack, studied target

mainhand1: 1d20 + 14 - 2 + 2 ⇒ (5) + 14 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (2, 2) + 7 + 2 + 4 = 17
offhand: 1d20 + 14 - 2 + 2 ⇒ (17) + 14 - 2 + 2 = 312d6 + 4 + 2 + 2 ⇒ (1, 4) + 4 + 2 + 2 = 13
mainhand2: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 182d6 + 7 + 2 + 4 ⇒ (3, 2) + 7 + 2 + 4 = 18

I dont think Hezrog can get flanking just yet, but he will take a step in that direction.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Sorry about my absence, I was watching the wrong thread.
The next round Hezrog uses his studied target and power attack to try to overcome the damage reduction, if possible taking advantage of flanking.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Those of you who I was able to meet, it was good to see you at Gen Con. I hope everyone has been able to re-acclimate post-con =)


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog tries to finish off the wraith, this time flanking with Cormick.
(power attack, bless)
attack1: 1d20 + 17 ⇒ (1) + 17 = 182d6 + 13 ⇒ (4, 5) + 13 = 22
attack1: 1d20 + 17 ⇒ (4) + 17 = 212d6 + 8 ⇒ (5, 5) + 8 = 18
attack1: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 13 ⇒ (6, 3) + 13 = 22


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog studies and slams at the wraith that attacked him. If he can easily step to flank with Cormick, he does so.

1d20 + 16 ⇒ (15) + 16 = 312d6 + 9 ⇒ (3, 3) + 9 = 15
1d20 + 16 ⇒ (18) + 16 = 342d6 + 6 ⇒ (5, 5) + 6 = 16
1d20 + 11 ⇒ (16) + 11 = 272d6 + 9 ⇒ (1, 3) + 9 = 13


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

If whatever that was left actual tracks, Hezrog is happy to help examine and follow them.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog will take point into the room, avoiding the pressure plate while Ian finishes with the door.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog will take second behind Ian.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Don't fix him I like him this way!


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Is there enough room for Hezrog to step into K-3?
If so Hezrog first steps there.

Full Attack (flank, studied target, power attack)
main1: 1d20 + 14 + 2 + 2 - 2 ⇒ (12) + 14 + 2 + 2 - 2 = 282d6 + 2d6 + 7 + 2 + 4 ⇒ (2, 1) + (5, 4) + 7 + 2 + 4 = 25
off: 1d20 + 16 ⇒ (14) + 16 = 304d6 + 8 ⇒ (6, 4, 2, 5) + 8 = 25
main2: 1d20 + 11 ⇒ (2) + 11 = 134d6 + 13 ⇒ (4, 4, 3, 4) + 13 = 28

Subtract 2 attack and 2d6 damage from each if no flank


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

If there is an open place to stand, Hezrog will join Ian in the fray. Otherwise maybe he can stand on the coffin to make room? If so, he bashes at the monk with his shield.

(power attack, studied target)
shield bash: 1d20 + 14 + 2 - 2 ⇒ (9) + 14 + 2 - 2 = 232d6 + 7 + 4 + 2 ⇒ (5, 2) + 7 + 4 + 2 = 20


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Awesome thanks GM


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

GM - Hezrog is affected by yesterday's changes to ultimate equipment. How would you like to handle that?


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Same thing as before

Mainhand1: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 9 ⇒ (4, 4) + 9 = 17
Offhand: 1d20 + 16 ⇒ (3) + 16 = 192d6 + 6 ⇒ (1, 2) + 6 = 9
Mainhand2: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 9 ⇒ (1, 4) + 9 = 14

Hezrog seems to be becoming frustrated with his apparent incompetence against these creatures.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog notes the creatures agility and swings more accurately, but with less force (no power attack)

Mainhand1: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 282d6 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13

Offhand: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 172d7 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12

Mainhand2: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 252d6 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13

Best Combat Maneuver roll is a 28.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog unleashes 3 shield bashes on the black monk adjacent to him.

mainhand1: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 262d6 + 7 + 2 + 4 ⇒ (2, 6) + 7 + 2 + 4 = 21

offhand: 1d20 + 14 - 2 + 2 ⇒ (1) + 14 - 2 + 2 = 152d6 + 4 + 2 + 4 ⇒ (6, 6) + 4 + 2 + 4 = 22

mainhand2: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (4, 4) + 7 + 2 + 4 = 21

Best Bullrush is only a 26


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog moves to G-7 and attacks the creature on F-6, attempting to bash it into the wall and prone.

(Studied Target, Power Attack)

Shield Bash: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 292d6 + 7 + 2 + 4 ⇒ (1, 1) + 7 + 2 + 4 = 15

Shield slam adds a bull rush vs CMD at a 29 as well.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog Approaches to attack from I-8, but is too slow in his heavy armor to attack this turn.

will vs fear: 1d20 + 6 ⇒ (15) + 6 = 21

(studied target)

Anything special I need to do to hurt this thing Issa?

AC drops back down to 28 since Hezrog is no longer defensive.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

If anyone has some sort of spear, I think that would be a good choice for handling the monk. I'll watch this direction while you guys go forward.
Hezrog says, while stepping forward (to square (O, 9)) and taking a defensive stance. (total defense, AC33, FF32)


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog grunts appreciation at Rilumin's sentiment.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

If you can't hurt it, at least spread out! Hezrog barks at the combatants, as he positions himself away from any cluster of people.

Anybody got one of those clasp things?


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

My mistake - Herzog's damage should be 5 lower on his off-hand attack.

Hezrog does not let his guard down as the apparent friends approach.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog unleashes a series of shield bashes, hoping to destroy this creature so the group can refocus their attention to the incoming threat.

Full Attack(power attack, flank, studied target)
Attack1: 1d20 + 14 - 2 + 2 + 2 ⇒ (1) + 14 - 2 + 2 + 2 = 17
attack2: 1d20 + 14 - 2 + 2 + 2 ⇒ (4) + 14 - 2 + 2 + 2 = 20
attack3: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 18
damage1: 4d6 + 7 + 4 + 2 ⇒ (3, 5, 5, 1) + 7 + 4 + 2 = 27
damage2: 4d6 + 7 + 4 + 2 ⇒ (4, 3, 4, 3) + 7 + 4 + 2 = 27
damage3: 4d6 + 7 + 4 + 2 ⇒ (1, 5, 5, 2) + 7 + 4 + 2 = 26


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog moves in to flank as well (if he can get in front of Aerin's reach weapon and flank with Cormick)
(flank, power attack, studied target)
Shield Bash: 1d20 + 14 + 2 - 2 + 2 ⇒ (5) + 14 + 2 - 2 + 2 = 21
Damage with sneak attack: 4d6 + 7 + 4 + 2 ⇒ (1, 1, 5, 2) + 7 + 4 + 2 = 22


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog will peek in and look around before attempting to open the door wide enough for entry.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog cautiously pushes forward toward the source of the sounds.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Should I proceed? Spooky voice says not to...


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

With no buffs to use, Hezrog proceeds cautiously into the room.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Sorry about the absence.

Hezrog tries to force the door.

strength: 1d20 + 5 ⇒ (13) + 5 = 18

I didn't include the guidance or the assist in my roll


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Hezrog will also examine the door, and though he is no good with traps, if the group is convinced there are none he attempts to open it.

perception: 1d20 + 11 ⇒ (16) + 11 = 27


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Which way? Toward the noise? Hezrog asks,ready to take the lead in the indicated direction.


M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)

Ow...uhh guys? Hezrog looks around for tracks or signs of recent activity as he stands and collects himself.

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