M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
I was waiting for map. Looks like Hezrog is adjacent to one enemy and can 5 foot to be adjacent to another if necessary? Full attack starting on the adjacent enemy (Nasferatu I believe?) per Serelina's instruction firstMH: 1d20 + 16 ⇒ (7) + 16 = 232d6 + 11 ⇒ (2, 5) + 11 = 18
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
I've lost my bearing of where things are on this map, but Hezrog would want to full attack if possible, preferring a flanked target so he can sneak attack
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Not sure if you already moved me or not GM, but since i'm not nauseated I should have enough for this. If not, something like this for next turn. Seeing the arrows lodged into Ian's chest, Hezrog moves ahead into the middle of the archers (L-194) Looks like a great square and tries to get their attention with a shield bash. (into the flank, with a studied target and power attack)
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
init: 1d20 + 1 ⇒ (9) + 1 = 10 Hezrog chuckles at Ian before joining in on the rat-smashing. Best he can do is move and make a single attack
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Full Attack, power attack, studied target mainhand1: 1d20 + 14 - 2 + 2 ⇒ (5) + 14 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (2, 2) + 7 + 2 + 4 = 17
I dont think Hezrog can get flanking just yet, but he will take a step in that direction.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Sorry about my absence, I was watching the wrong thread.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog tries to finish off the wraith, this time flanking with Cormick.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog studies and slams at the wraith that attacked him. If he can easily step to flank with Cormick, he does so. 1d20 + 16 ⇒ (15) + 16 = 312d6 + 9 ⇒ (3, 3) + 9 = 15
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Is there enough room for Hezrog to step into K-3?
Full Attack (flank, studied target, power attack)
Subtract 2 attack and 2d6 damage from each if no flank
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
If there is an open place to stand, Hezrog will join Ian in the fray. Otherwise maybe he can stand on the coffin to make room? If so, he bashes at the monk with his shield. (power attack, studied target)
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Same thing as before Mainhand1: 1d20 + 16 ⇒ (4) + 16 = 202d6 + 9 ⇒ (4, 4) + 9 = 17
Hezrog seems to be becoming frustrated with his apparent incompetence against these creatures.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog notes the creatures agility and swings more accurately, but with less force (no power attack) Mainhand1: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 282d6 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13 Offhand: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 172d7 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12 Mainhand2: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 252d6 + 7 + 2 ⇒ (2, 2) + 7 + 2 = 13 Best Combat Maneuver roll is a 28.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog unleashes 3 shield bashes on the black monk adjacent to him. mainhand1: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 262d6 + 7 + 2 + 4 ⇒ (2, 6) + 7 + 2 + 4 = 21 offhand: 1d20 + 14 - 2 + 2 ⇒ (1) + 14 - 2 + 2 = 152d6 + 4 + 2 + 4 ⇒ (6, 6) + 4 + 2 + 4 = 22 mainhand2: 1d20 + 9 - 2 + 2 ⇒ (10) + 9 - 2 + 2 = 192d6 + 7 + 2 + 4 ⇒ (4, 4) + 7 + 2 + 4 = 21 Best Bullrush is only a 26
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog moves to G-7 and attacks the creature on F-6, attempting to bash it into the wall and prone. (Studied Target, Power Attack) Shield Bash: 1d20 + 14 + 2 - 2 ⇒ (15) + 14 + 2 - 2 = 292d6 + 7 + 2 + 4 ⇒ (1, 1) + 7 + 2 + 4 = 15 Shield slam adds a bull rush vs CMD at a 29 as well.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog Approaches to attack from I-8, but is too slow in his heavy armor to attack this turn. will vs fear: 1d20 + 6 ⇒ (15) + 6 = 21 (studied target) Anything special I need to do to hurt this thing Issa? AC drops back down to 28 since Hezrog is no longer defensive.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
If anyone has some sort of spear, I think that would be a good choice for handling the monk. I'll watch this direction while you guys go forward.
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog unleashes a series of shield bashes, hoping to destroy this creature so the group can refocus their attention to the incoming threat. Full Attack(power attack, flank, studied target)
M Half Orc Slayer 7 Hp 88/91; AC 28/27/14; (+11 Perc(*urban+2); +1 Init(*urban+2); Fort +10, Ref +9, Will +6)
Hezrog moves in to flank as well (if he can get in front of Aerin's reach weapon and flank with Cormick)
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