GM Jhaeman's "King Xeros of Old Azlant" (Inactive)

Game Master Jhaeman

PFS1 # 0-20

Maps & Handouts


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I'll go over options in the Discussion thread.

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Once back on shore, Raynor secures the services of a high priest.

Cure Moderate Wounds, CL 16th, 320gp, Caster Level Check: 1d20 + 16 ⇒ (20) + 16 = 36
Healing received: 2d8 + 10 ⇒ (1, 5) + 10 = 16
HP 59 --> HP 75 Good enough


Although the First Harbormaster is getting impatient, Venture-Captain Hestram calms him down--better a slow, cautious approach than a hasty search that will get good agents killed! The cordon around the strange new vessel is maintained. After spending some time obtaining supplies and recuperating from their wounds, the Pathfinder team is once again ready for action.

Ok, once everyone is ready, please let me know what you'd like to do next.

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene renews his Mage Armor, and nods at the others, ready to head back into the unknown and finish this mission.

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Artemis stands beside Keene and nods in approval.
I'm ready as well. Let's hope the rest isn't as dangerous as those xill we encountered.

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"Aye Harbormaster! pull the shuttle barge alongside! we be ready as can be..."


You make it back on the strange, crystalline vessel. Everything looks exactly as it was when you left.

I assume you're returning to the room where you left off and pressing onwards? Or is there anything else you'd like to do?


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

Well, let's carry on where we left off...shall we?

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3
GM Jhaeman wrote:
I assume you're returning to the room where you left off and pressing onwards?

Sounds good.


The Pathfinders continue their exploration, pushing through the strange, semi-incorporeal tangle of plantlife where they were attacked by the xill. The next chamber looks like it was designed for crew accommodation: berths for 39 humanoids line the bulkheads of this chamber in 7’ long by 3’ high concavities, stacked three high. However, there is no trace of personal effects and no obvious way to proceed further.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius is glad to have control of his body and does a range of stretches, testing his muscles. "There must be a way forward. How did the xill get in here in the first place?" Ignatius searches the floors and walls of the chamber for anything out of place. As he searches, he asks, "Who searched the enemies? Did they have anything strange on them?"

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13


HP: 58 of 65

caster level check for wand of infernal healing: 1d20 + 1 ⇒ (2) + 1 = 3

Kyra, do you think you can do anything about this wound? It doesn't want to heal from my wand. Maybe just try a CLW to see if it will bypass the SR of the curse.

Magt looks paranoid constantly swiveling his head looking for another attack from nowhere.

Then he begins tapping on the walls and floor with the haft of his polearm, listening for a hollow spot.
perception: 1d20 + 13 ⇒ (17) + 13 = 30


Ignatius and Magt put their heads together, and realise there's a secret door at the end of the room!

When opened, it leads to a small, simple compartment. This new chamber ends where two angled walls come to a point; lines engraved into the crystal along these walls give the chamber a sense of motion toward the terminus of the bulkheads.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

sure...can't hurt to try

Kyra casts a curative spell to try to deal with Magt's wound.

caster check: 1d20 + 11 ⇒ (1) + 11 = 12

lol...a guess a 1 won't do it eh?

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

”What a strange layout on this ship....I wonder if these carved lines mean anything?”

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Artemis grabs Keene's arm and pulls him back before he leans in too close to the small chamber.
Hold on a moment, Keene. Let's try to see if this radiates any type of magic. It could be a teleportation chamber, or, it could be a disintegration device for refuse. I wouldn't want you to be reduced to a pile of ashes before my eyes.

Artemis casts detect magic on the small chamber.
Knowledge: Arcana: 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

"These lines are interesting, Keene. I wish I brought some paper with to make some rubbings."


Artemis:
It's hard to tell for sure, but your best guess is that this is indeed a short-range teleportation chamber.

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Ah-ha! I believe it is a short-range teleportation chamber. We should all go in very quickly, one after another, in case there are dangers on the other side.

So, who's first?
He steps aside and holds a welcoming hand towards the chamber.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

You believe? Or are you certain? A bit of clarity please...

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Well, it's hard to tell for sure, but my best guess is that this is indeed a short-range teleportation chamber. Does anyone else want to detect magic and try to read which arcana school it radiates?

Oh! Lets try placing a dead xill in there and see what happens.

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius nods at Artemis's suggestion and grabs one of the dead xill's many appendages helping to drag the creature over to the alleged transportation device.

"Even if its a teleportation device, it will be exceptionally dangerous to enter it. But at least we could rule out that's its some kind of magical trap."

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

Wordlessly, Magt helps fling one of the odd corpses into the room.


With a flash of light, the xill's body disappears completely!

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Well. There we go.
He says to the group.
A big grin crosses his face.
So, who's first?

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius sighs and says, "I'll go."

The tiefling walks through the portal and assuming he emerges somewhere else and isn't reduced to a pile of ashes, he immediately looks for any cover to hide behind.

Stealth: 1d20 + 20 ⇒ (14) + 20 = 34
Perception: 1d20 + 14 ⇒ (1) + 14 = 15


Ignatius:
You've been disintegrated. Nah, just kidding! You emerge in another small chamber that features a staircase heading upwards. The same style of angled bulkhead lies behind you, and on the ground is the dead body of a xill.

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene moves into the transporter as well.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

This looks fun! Magt follows Keene.


Following in brave Ignatius' footsteps, the remaining Pathfinders pass through the teleportation chamber to emerge in another small chamber that features a staircase heading upwards. The same style of angled bulkhead lies behind, and on the ground is the dead body of a xill.


Moving cautiously up the stairs, the Pathfinders reach what feels like the heart of the strange ship: the pulse of its energy is almost palpable.

The cabin is dominated by a cube composed entirely of brass that balances on one point atop a 3-foot crystal plinth, where it rotates slowly counterclockwise.

Every inch of this cubiform monolith is covered in cramped script, symbols, schematic designs, and glyphs.

Blue tracers of power flash across its surface every few seconds and are absorbed into these etched characters; a cursory look reveals various parts could be slid around to create new configurations of the characters on its side. It seems that this monolith is some sort of puzzle!

Doors lie to the east.

Attempting to solve the puzzle requires a successful Knowledge (arcana) or Intelligence check. You cannot take 10 or 20 on this check.

DC 25 Perception check:
You notice a single line of script hidden within the jumble that appears to impossibly incorporate writing in Ancient Osiriani hieroglyphs!

Separate DC 20 Perception check:
Barely visible within the crystal plinth is a corpse-thin, fanged crone wearing rags—the figure appears to be immobile, like a bug trapped in amber.

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Keene cracks his knuckles and takes a try at the puzzle.

Know. Arcana 1d20 + 14 ⇒ (7) + 14 = 21


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

perc: 1d20 + 4 ⇒ (2) + 4 = 6
int: 1d20 ⇒ 1

lol...Kyra isn't very ovservant or smart, apparently...

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

See? Just a teleportation pad.
Upon entering the new chamber, Artemis stares in awe at the strange puzzle device. He glances around the chamber and device.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17

Fascinating. A complex puzzle.
He walks slowly towards it and studies the strange inscriptions.
Perception: 1d20 + 12 ⇒ (2) + 12 = 14

But doesn't notice anything odd other than the strange device.

Should I take a crack at trying to solve it?

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Knowing enough to not mess with forces he doesn't understand, Ignatius keeps back from the strange cube and swirling energies. Instead he scans the area for anything unusual.

Perception: 1d20 + 14 ⇒ (14) + 14 = 28

Perception: 1d20 + 14 ⇒ (5) + 14 = 19

Ignatius points out the strange line of text on the brass surface of the cube.

"Does anyone know how to read Ancient Osiriani? That's what that line of text looks like to me, but I don't know the language well enough to read it."

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Perception 1: 1d20 + 1 ⇒ (13) + 1 = 14
Perception 2: 1d20 + 1 ⇒ (17) + 1 = 18
Intelligence Check: 1d20 + 2 ⇒ (19) + 2 = 21

Raynor observes the symbols and patterns and notes where matches could be made in logical order...

"Hey, I think those symbols over there would fit over here, here, and over there... what do you all think?"

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Good find, Ignatius. Luckily, I speak and read Osiriani. Now, let's see what it says...

Oh! Ancient Osiriani. Lemme take a look.
Linguistics*: 1d20 + 9 ⇒ (2) + 9 = 11

Why the hell am I rolling 1s & 2s in all my games recently!?!


When Keene carefully slides the patterns on the surface of the cube to form some sort of complete pictogram, two things happen simultaneously. First, a secret door in the western wall slides open to reveal a staircase heading downwards. Second, a corpse-thin ancient-looking woman seems to almost slide out of the monolith, her body shifting from ghostlike to corporeal as it does so. The woman looks exhausted, confused, and frail. "Who . . . what . . . "

Identify Woman (DC 17 Knowledge (planes):
Night hags are terrifying murderesses and greedy soul breakers who prey upon mortals while they’re most vulnerable by haunting their dreams night after night. If you make the DC by 5 or more and want additional pieces of information, please ask.

Grand Lodge

Human Ranger (Guide) 1/ Wizard (Wood) 7 | AC (17)/13/11| CMD 18 | HP 69/69 | F+9, R+8, ,W+8 | Init+6,Perc +12 | Ranger Focus 1/day |

Know. Planes 1d20 + 11 ⇒ (6) + 11 = 17

”Thats a night hag! They murder, they’re greedy, and they can haunt your dreams. I’m not sure what’s going on!”

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"Evildoer from 'nother dimension? should I smite?!" asks Raynor, detecting evil in the newly appeared creature. Move action to do so, as if I had concentrated 3 rounds with the detect evil spell

Sense Motive to see if she's faking this exhaustion: 1d20 + 5 ⇒ (17) + 5 = 22

Raynor then proceeds to utter a quick prayer to the Harborwing under his breath!

Standard action: Divine Favor


Raynor:
You do indeed detect evil. You don't believe she is faking the frailty and exhaustion.

Silver Crusade

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Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

Evil is one thing, but Raynor had long-learned that while he should be on his guards, that there could be something worthwhile in leaving this creature breathe for the moment being. To decimate her on the spot could for instance doom Absalom to a fiery death from whatever dimension this strange ship had appeared from, and for the moment being, perhaps information gathering and offers of help would be in everyone's best interests...

"Pathfinders, this is indeed a creature of evil, as confirmed by the powers that have been bestowed upon me. However let us find her purpose here, if we can..."

Raynor addresses the hag, "Madame, I am Captain Raynor Cordite, hailing from Absalom, and we have noticed that your ship may be in need of assistance. However some of our sailors were attacked by magical guardians on the upper deck. We have entered your ship to find if some living creatures call it their home. So far we were attacked by xills, but with great effort we have lived through this unfortunate experience. You are the only other intelligent creature we have met onboard. What is thy name and please let us know if we could help or assist. You will find the citizens of Absalom to be reasonable and well-intentioned."

Diplomacy: 1d20 + 16 ⇒ (17) + 16 = 33


The hag looks surprised and pleased to be spoken to with such respect. "I am Skarja. I have been trapped in suspended animation within the crystal hull of this vessel for untold years! Many creatures are so held, and the ship uses them as fuel sources to power its ability to drift through dimensions. Recently, it was my turn to be moved into the plinth, immobile, as I felt my life being slowly leeched away. The hated xill now control the ship through a rare plant found on the Ethereal Plane that allows them to tap into the helm and control its movements."

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"Well met Skarja. It appears we have a common enemy. Could you tell us the name of that plant, and tell us what it looks like? in the spirit of cooperation, can you tell us the story behind your conflict with the xill, and where this crystal ship originated from?"

Grand Lodge

CG m human bard (archaeologist) 6/PF agent 2 | HP 62/62 | AC 23, t16, ff18 Uncanny Dodge| F +4, R +9, W +7 (+1 vs. ench.) | Perc +14 (+2 traps) | Stealth +13 | Init +5 | speed 30' | CMB +5, CMD 18 | cold-iron arrows x20 | Arch. Luck +2 (8 rnds/day)

Artemis quickly pulls out his charcoal stick and drawing pad, and with tongue sticking out in concentration, begins sketching the night hag and the puzzle plinth. He makes notes around the edges of the drawing of the hag's and Raynor's discussion.
"Fascinating. This information will surely get me published in a Pathfinder Chronicle."

Grand Lodge

Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30

Ignatius stands at the ready, and nods appreciatively when Raynor decides not to run the night hag through.

I'm glad to see that he's not the kind of paladin who needs to attack every evil creature that he sees.

Dark Archive

Bloodrager 7, HP:67/67, AC:21, Touch:12, Flat Footed:19 F:+11, R:+8, W:+6, Init:+2, Perc:+13

None should be enslaved and consumed either by the ship or the Xill. I can agree with helping you out of that level of your predicament. Know that we are quite aware of the reputation of you people. Hostility toward us will not go well.
How were you captured that we may avoid the same? how many Xill are present (if that is the correct word)? I have a score to settle with them. Anything else you can tell us about this vessel and those within it can only help your situation.

I must keep an eye on this one. Betrayal is nearly a certainty.


female human cleric 7, HP 59/59, AC 21, T 11, FF 19, F +7, R +4, W +10, Init+0 Perc. +4

That is a horrible existence...I cannot fathom that...


Skarja replies to Raynor: "My taking was so long ago, I barely remember. It was before the xill occupied the vessel, that much I recall. As for where this ship hails? I know not. The plant I recognise as a xenophage creeper--a semi-sentient, semi-corporeal plant that the xill can control!" She shrugs at further questions from Magt. "I know only flashes from my transfer from stasis in the hold to the helm plinth. But I wish no conflict on this day. I offer you these gems in gratitude for freeing me." The hag holds out a handful of valuable gems.

Silver Crusade

Male LG Human (Taldan) Paladin (Shining Knight) 11 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 103/103, F+13 R+7 W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS: feather step (gecko), divine favor, Protection vs. Evil, Sanctified Shield, antitoxin, antiplague; CMB +3, CMD +3

"Are those simple gems or are they vessels for something else? some of us are well-versed in magic and the occult: please explain their functions, if beyond monetary. Thank you. Oh, and do you require food or drink?" ask Raynor, paying attention to the hag's answer in regards to the gems, as he seems to recall some distant chatter between sailors at sea in regards to hags and their commerce of souls, which they store in gems he recalls faintly...

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

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