Definitely interested here is my aplication Lawful Nuetral goddess of Wealth, cities, knowledge, Motherhood, and conquesty, Domains: Law, evil, destruction, nobility Her name is Vilkrye, and she is the patron of expansion, mothers and conquest. Those she favors tend to win wars, or are inspired to go to war. She encourages her worshipers to expand, and conquer. While she does not care if her worshipers are good or evil, she does have a a rule that if one kills a child in their conquest or expansion, they fall out of her favor and she will aid their enemies. This is because she loves children and see's them as the next generation to expand. She seeks to make the world full of cities, and children taken care of no matter what.
Male hungerseed barbarian 1
Sorry have been busy. Going Foible focus. Well As the High elf Jade mage...
Decent stats anyway. when adding in racial that puts me at 19 dex and 19 int. the 9 con may be a problem, but with the druid list in addition to the spell list... This could be really good
Hello. So I am joining an anti-hero game from which I will be playing a LE Cleric of Adabar who, as agreed with the DM, will end up becoming a Hellknight Signifer. Basic Idea is to go lvl 8 cleric before going signifer. using Nobility Domain, and Starting a cult by the Leadership feat. Have built the cult based on DM's preferences. Two questions- 1) How would I be able to do this and still play the cleric of Adabar without losing any of my powers? 2) What is the best choice for a second Domain?
The character I put up was an idea for a chief of security role. He can sneak around easily and learn about things while they are planed, had good intimidate and other useful skills. He will also be the ship's occasional "brewer". He will act as if his extracts are brews, some strong enough to heal (the cure extracts). He will pass the healing ones around if needed, though he only has so many.
Coldaro Hale:
LN Altarian Investigator 7 Init +7; Perception +10 -------------------- DEFENSE:
-------------------- AC 15 1, touch 13 1, flat-footed 12 1 (+3 dex, +2 armor) HP (7d8+28) Fort +4, Ref +8, Will +5 -------------------- OFFENSE:
-------------------- Speed 30 ft. Melee Laser torch +6 (1d10+1) Ranged Shotgun +8 (1d8) Space 5 ft., Reach 5 ft. Extracts 1st- Stone Fist, Keen Senses(*2), Adhesive spittle, Cure light wounds 2nd-Vomit swarm, Invisibility, Cure moderate wounds (*2) 3rd- Cure Serious wounds, Fly -------------------- STATISTICS:
]
-------------------- Str: 12 , Dex: 16 , Con:14 , Int:16 , Wis:10 , Cha: 14 Base Atk +5; CMB +6 ; CMD 19 Feats: Improved Initiative Toughness Extra Inspiration Extra Investigator Talent Skills Stealth: +13 (+23 with Chameleon suit) Perception: +10 Sense Motive: +10 Sleight of Hand: +13 Spellcraft: + 13 Craft (alchemy): +12 Disable Device: +13 Intimidate: +12 Favored Class: Investigator [b] SQ[b] Alchemy, Inspiration 10/day, Trapfinding, poison lore, poison resistance +4, keen recollection, studied combat, swift alchemy, studied combat, swift alchemy, studied strike +2d6 -------------------- GEAR/POSSESSIONS: -------------------- Chameleon Suit, Shotgun, Metal cartridge (40), laser torch, 1900 gp
Male hungerseed barbarian 1
Name: Rex Tolkis , Race: Half-Elf , Class:Sorcerer (wild mage)
Combat Stats:
HP: 8/8 Init: +3, Perception + 2
Speed: 30 ft ( 6 sqs), Passive Wis: +0 (passive perception 12) Inspiration: +, Proficiency Bonus: + 2 Abilities:
Str:12 Dex: 16 Con:14 Int:8 Wis:10 Cha:16 Offense:
1.) dagger +3, 1d4+1 2.) spell +5, <see spell> AC: 13:
Armor: Shield: Dex:+3 Other: Saves :
+2 = Proficiency Str:+1 Dex:+3 Con:+4 Int:-1 Wis:+0 Cha:+5 Skills:
+2 = Proficiency Acrobatics (Dex) +3 Animal Handling (Wis) + 0 Arcana (Int) + 1 Athletics (Str) +1 Deception (Cha) + 5 History (Int) -1 Insight (Wis) +0 Intimidation (Cha) + 3 Investigation (Int) -1 Medicine (Wis) + 0 Nature (Int) -1 Perception (Wis) + 2 Performance (Cha) +3 Persuasion (Cha) + 5 Religion (Int) -1 Sleight of Hand (Dex) + Stealth (Dex) +3 Survival (Wis) +0 Languages: Talder, Elven, Draconic Gear:
3 daggers, component pouch, explorers pack Personality Traits:
I ask a lot of questions. Also, I bluntly say what other people are hiding or hinting at. Ideals:
Respect. All people, rich or poor, deserve respect. Bonds:
My companions are my only friends. Flaws:
i have a need to be accepted, and will go out of my way to be accepted by my group of friends Class Features and Racial Traits:
Fey ancestry, SKill versatility (perception and deception) darkvision Spells: Spellcasting Ability: cha Special: Cantrips: light, shocking grasp, ray of frost, Fire bolt 1st: shield, Magic missile
Relik Toli:
Male hungerseed barbarian 1
I wouldnt be giving money constantly, i might to one person in a large city, then not do it because i kow that the street holds horrors to thoes with money. so to one person very rarely i would give them money. I wouldnt do much.
str 10-11
i ned the ac and the charisma, and well dont want to be un prepared
Male hungerseed barbarian 1
Helix Moltaran wrote: My concept would be a CN sorccerer who thinks that in battle might makes right but in cities respect is everything. Also do anything to insult him and he will attempt to destroy you, ruin your name, and salt your friends. He is a bit crazy (will make him a wild mage) and is half elf. And will bounce in fits of rage, happyness and try to be hilarious (i want him to fail) so he will say stupid things. He won't be good in melee but he will be great with spelld, unless of a wild surge. He was born into poverty, and was an urchin, though he left the city he was born in at the age of 12 and well has survived for the last 4 years. (yes he will be very young). So please people treat him like a kid. The character at least. He might also grow to see one party memer as a mother or father figure so, ehh will see where that goes. maybe itll be to a poor goblin. But yeah im for the gothic theme. He will be comic relief, but he will be a serious caster and quick to anger. while he will be prone to fit of emotion, when he calms down he will be brillant and cunning and show people something compleately diffrent. While he is chaotic nuetral, he hates evil. Going along with what you were saying i do understand the entire crazy thing so i will move from gn to cg, which i think will help more with the hate of evil. Yes i was planning on him to be very attached and loyal to the group, because he feels like he needs some one he can depends on. He does need to be accepted, and to be honest he feels left out because he is just a kid. He is sometimes scared to use his power becuse he knows it can blow up in peoples faces. His anger comes from the fact he doesnt know who he is exactly and ill hapily tune it down. i think that he will have some internal issues that he may act on, but i do not want it out of control, so i will just have him make snap sometimes irrational dessisions that a kid might make, like hey this person is living the life i did, let me try and help him, and give the poor person advice and some money. I do think it would be interesting to roll play this character because he could be increadably powerful for a low level character but he will be afraid of his own ability. He may develop a view that his power is against him at times, but he will care for the group alot as he thinks they are family. He may have an imaginary friend, like many kids, who he thinks has helped him survive the last 4 years. He will be a kid and will both like, and need advie on what to do when at an inn, a persons home, and even in the market. he wont be needy but he would ask for advice, be cause he is "scared his magic might go off, or a monster could be around and I doesnt want people to be hurt". Yeah.... he isnt gonna be that good with grammer.... but he didnt have much of an education either What i am looing for is something like ravenloft, though we will work in Ustalav, i think maybe a ravenloft feel would make it seem more gothic. High fantasy would work as would gritty. i played ravenloft and i like the feeling you get when suddenly the bravest person in the room is scared and the dealiest dragon seems easy when up against even the weakest foe, if that foe is smart and cunning. I do like the unexpected and that is what i think of when thinking gothic. SO yes the unexpected i think is important, and any kind of fanatsy would work for me but griity would probably work best in my opinion.
looking at bloodrager
STR 18
Celestial or Abyssal bloodline depending on party.
Wait for got to count in racial bonuses. Lets see human that gives me +2 to something. This will be fun. probably dex for the ac or str for dammage..... again depends on the party. Two builds
Or more of a moble build going with Celestial and the +2 to dex
I will take care o the big BaB creatures as long as i can. Ifi start losing hit points well i got a lot so the beasties will have to try harder. Effectively the big ones i will see about cornering, drawing their attention and holding them off while you guys kill the little ones. my character would make that clear with some insults thrown to thoes who don't understand his philosophy. Besides its great for RP cause if he can hold off an ogre or even a group of people and not get hit for 3-4 rounds (built something similar and was almost never hit, sent up againts the giants and the huge groups of baddies to hold them off), then his father, the pit fiend, will have some pride in the son he raised.
Quick question will it be possible to join the silver stars? And second while i do like the shot gun there doesnt seem to be much for it, which is why i chaned guns and all, shot guns happen to seem ike a waste, or seem more like.... something for a wizard or some one with less attacks. the shotgun with a 6 round chamber is missing alot of detail so what does the site mean by its prone to missfire, is there a penatly? Or is it just hard to load, which is explained in the description. I ask because of all the weapons that seems like what would be best for my characterin a way but i don't know exactly what is up with it. Justfigured i'd mention it. [qoute=Guns, Magic and the wild wild west site] 6 Load Shotgun: This is a relatively new prototype of shotgun that adapts a large mechanism similar to a revolver allowing the gun to hold 6 cartridges. The trade-off is the weapon is prone to misfire and hard to reload, requiring a full round action to reload (reduced to a standard action for characters with the rapid reload feat)[/qoute] As stated before im confused on the misfire part
My concept would be a CN sorccerer who thinks that in battle might makes right but in cities respect is everything. Also do anything to insult him and he will attempt to destroy you, ruin your name, and salt your friends. He is a bit crazy (will make him a wild mage) and is half elf. And will bounce in fits of rage, happyness and try to be hilarious (i want him to fail) so he will say stupid things. He won't be good in melee but he will be great with spelld, unless of a wild surge. He was born into poverty, and was an urchin, though he left the city he was born in at the age of 12 and well has survived for the last 4 years. (yes he will be very young). So please people treat him like a kid. The character at least. He might also grow to see one party memer as a mother or father figure so, ehh will see where that goes. maybe itll be to a poor goblin. But yeah im for the gothic theme. He will be comic relief, but he will be a serious caster and quick to anger. while he will be prone to fit of emotion, when he calms down he will be brillant and cunning and show people something compleately diffrent. While he is chaotic nuetral, he hates evil. I just came up with this. literally i came back to this thread and came up with it...... Well yeah. that is what i would rol play off the top of my head......
Go magnus. I will be glad for the help. And I am the tank. not just a fighter but the super tank. Well ill be fine with the help. i will survive like i do. be there yes pleae itll help, but survive and u might find a useful ally in me. i dont plan to die. nor will it be easy. sorry was getting into character :) thanks magnus
Tolborg Hordash Nuetral Good Cleric of Pharasma
NPC 1: Father Tulok Hordash- As the son of a priest of Pharasma, his life was based around the love of his fathers description of his goddess. His father tought Tolborg his philosophy that Pharasma has a chosen few and that if you are there you were ment to be there. Everything is ment to be as is. NPC 2: Coldash Herk- a thief and former Friend of Tolborg, they became enemies when in a robery Coldash had to kill Tolborg's sister Sasha. While Tolborg believes that everything was ment to be, he hates Coldash with a passion. NPC 3: Seshi Toblio- A warroir who once traveled with Tolborg, until he died of a mysterious disease a year ago. A good friend to Tolborg, his death nearly caused Tolborg to lose his faith in Pharasma, though after the last year Tolborg's faith came back stronger than ever, when Seshi's spirt visted him and said that lak of faith was a bad thing. Moment 1-The death of Seshi. Shesi's death is what nearly broke Tolborg. He lost his faith i his goddess for a year, until Seshi's spirit returned to Tolborg in a dream saying that a loss of faith would destroy Tolborg. Moment 2- The betrayl of Coldash. When Coldash killed Sasha, he earned Tolborg's emnety as Tolborg nowhas a hard time trusting thoes who claim to be friends without proving it first. Moment 3- The Introduction of his Deity. When Tolborgs father taught Tolborg of his god, Tolbog was entranced. He believes in fate, and if he needs to make a big desision he will flip a coin, believing that his god will touch the coin and his result in the flip is what his god wants. What otivtes him is his god. He flipped a coin to determine if he would join a church of pharasma or adventure like Seshi. It came up heads having him adventure like Seshi. He is a Aasimar Cleric of Pharasma using the Repose and Healing domains. He is an adult, around the age of 130. He will flip alot of coins, then never touch them when they land thinking they are then divine instruments of Pharasma and the next person to touch it would be fated to touch it.
sorry character sheet like that. this is the Final Relik Toli so i am good with him. Gear changed a bit for weapons not much else. Decided for a better and easier gun, and some more gear over all.
Relik Toli:
Human Hallowed Gunman 2
Lg Medium humanoid (human) Init +3; Senses Perception +8 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 13 (+4 armor, +2 Dex) hp 19(2 HD; 2d10+4) Fort +7, Ref +6, Will + 5 -------------------- Offense -------------------- Speed 30 ft. , 20ft with armour Ranged Revolver +5 (1d8-1) Spell like abilities Detect Evil at will -------------------- Statistics -------------------- Str 14, Dex 16, Con 14, Int 10, Wis 10, Cha 14 Base Atk +2; CMB +2; CMD 15 Feats Gunsmithing[UC], Mounted Combat, Point-blank Shot Traits Reactionary, Frontier Native, Indomitable faith Skills Ride -1 (2,+ 3 class, -6 armour), handle animal +3, Diplomacy +3 Languages Common SQ Gunsmith, Aura of good, Divine Grace, detect evil at will Other Gear bantorian light arms Revolver (9 cartridges), Metal cartridge (90), Armoured coat, Holster, wide brimmed hat, gun cleaning kit, duster, speed loader (2), 40 gp -------------------- Charles
N Large Animal
Relik Wants to teach charles to fight but is worried that Charles will change. Since Charles has been Relik's constant companion, Relik see's Charles as a friend and will occasionally talk to him.
Revising my character going from double barel shotgun to shotgun, stillmade by cayote arms. giving him 100 gp back, putting him at 147, which is spent on a bandoleer, a gun cleaning kit, a holster and a palmer pistol, leaving him at 26 gp
Relik has been faced with many setbacks over the years. His parents died when he was only 10, and he has only survived because they left him everything. He has seen suffering and pain in many peoples faces and wishes it would all stop. He has survived, though not perfectly, and is very idealistic. His shotgun was his fathers, his pistol his mothers, and he has kept them clean and in good condtiton, though they are not perfect.
Im in. His name will be Relik
Traits:
BAB +2 Gear
He is a near 6 foot tall human with a love of shot guns, heroics, and the law. he has black hair and blue eyes. He has a scar running from his lower left eye to the right end of his jaw. He is a brae man, though his care for all herics can bring him into danger more often then not. when he hears about an outlaw he will pursue them so they may be taken into justice.
Id be interested. I am using https://www.wizards.com/dnd/dice/dice.htm
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row 3 Row 4
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12 17 11 15 8 13
This gives me stats of 18, 18, 16, 14, 14, 11
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