Valeros

Helgash's page

1,627 posts. Alias of Edeldhur.


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I came here to apologize for my sudden absence a few months back, and say a few words about how life sometimes throws us nasty curve balls... Only to realize how it all is irrelevant compared to these sad news.

I am really sorry to hear about Trevor - please extend my condolences to his family and friends.


"Nivian, stay close!" - Helgash urges his companion, moving forward and attacking the officer.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage if it hits: 1d6 + 7 ⇒ (4) + 7 = 11

-- Status --
AC: 23
HP: 18/22
Effects: Shield, Inspire Courage
Spent Panache: 1/4


Oh dear...


Helgash attempts to parry and riposte the attack!

Parry: 1d20 + 6 ⇒ (19) + 6 = 25
Riposte: 1d20 + 6 ⇒ (18) + 6 = 24
Damage if it hits: 1d6 + 7 ⇒ (4) + 7 = 11

Is the Riposte a crit?: 1d20 + 6 ⇒ (2) + 6 = 8
Additional damage if it is: 1d6 + 7 ⇒ (3) + 7 = 10

Then he returns the attack with a scowl.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage if it hits: 1d6 + 7 ⇒ (2) + 7 = 9

-- Status --
AC: 23
HP: 18/22
Effects: Shield, Inspire Courage
Spent Panache: 1/4


Big congrats Nivian!


"Are you sure you do not want to surrender?" - Helgash grunted at the remaining sailor facing him - "There may be a slim chance you will survive if you do"

Delaying to give him a chance. Readied action to attack in case he tries anything else apart from surrendering.

Readied Rapier attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage if it hits: 1d6 + 7 ⇒ (4) + 7 = 11

-- Status --
AC: 23
HP: 18/22
Effects: Shield, Inspire Courage


Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Helgash again swings at the one next to him, and threatening Sebastion.

Rapier: 1d20 + 6 ⇒ (20) + 6 = 26
Damage if it hits: 1d6 + 7 ⇒ (1) + 7 = 8

Maybe a CRIT?!: 1d20 + 6 ⇒ (14) + 6 = 20
Additional damage if it crits: 1d6 + 7 ⇒ (6) + 7 = 13

-- Status --
AC: 23
HP: 18/22
Effects: Shield, Inspire Courage


Best wishes Nivian!


There is no spoon.


So......


With a snarl and inspired by Ioney's words, Helgash turned on the foe to his right, stabbing forward in an effort to assist Sebastion.

Rapier: 1d20 + 6 ⇒ (3) + 6 = 9
Damage if it hits: 1d6 + 7 ⇒ (1) + 7 = 8

-- Status --
AC: 23
HP: 18/22
Effects: Shield, Inspire Courage


Happy New Year!


Merry Christmas!

Yar Aval wrote:
Helgash wrote:
Maybe Helgash had been jumped the day before, and was taking a beating until Yar somehow distracted his assailants, allowing him to escape?

This sounds like a great story. Let’s roll with that!!!

Solid ;)


Helgash is not quick making friends based on a ‘good time’, but he will offer respect to others for their actions, if they resonate with him. Maybe Helgash had been jumped the day before, and was taking a beating until Yar somehow distracted his assailants, allowing him to escape? Or found a way to attract the attention of the guard? Something along those lines?


I haven’t checked those because they are not free - but I stand corrected!


Grabbing hold of a rope in one hand, Helgash flies through the air to land behind the pirates next to the helm - ”Over here, fools!” - he growls, downing some sort of extract he has produced from his bandoleer as he went.

Think I may have moved further than 20’. Just being innovative! Put me closer if that is not ok GM Trevor ;) Planned actions: move with rope, draw extract as part of move, drink Shield extract.

Acrobatics?: 1d20 + 6 ⇒ (15) + 6 = 21

Status:
AC: 23 (+4 vs. AoO due to modified Dodge from EitR = Mobility)
HP: 22/22
Effects: Shield


Sebastion 0430 wrote:
Leveling done and profile updated.

Hey Sebastion, was looking over your character profile, and I don’t think you can be an Unchained Monk and Master of Many Styles? :/

Yar Aval wrote:
Exactly! ;-) GM Trevor0828 suggested the same route. Thanks for the recommendation. I just thought that some additional flavor of recognition could help the bonding process but totally works like this. ;-D

Yar, I am perfectly ok with us having met each other before - any ideas on how? Helgash is kind of a ‘man on the run’ after having skewered someone he shouldn’t have :P


Thank you for the explanation Yar!

On a side note, wanted to let everyone know I will be traveling from the 19th December through the 3rd January, visiting family and so forth. I expect to have some time for posting but... It is completely unpredictable :D

Feel free to bot me as needed!


Welcome aboard Yar!

What is an Halfling Aasimar? :)


Likewise!


Solid.


Wohoooo!

Question to Trevor0828: Did we have time to grab our gear before being summoned by Krine?


Helgash took his lashings with a grim face, handling as much as he could without giving them any satisfaction.

Not sure if any of us can remain conscious with 6 lashes :P

Whenever he could, he took turns with Nivian to bring water to Onnello. And an apology - "Sorry brother, you were right. We should have taken him out there and then"

Helgash wrote:
Influence (Shivikah: 18 = 18

Was this successful? Or…?

Influence Owlbear: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25

If Owlbear is no longer 'influenceable' for some reason, Helgash will target Badger.


So… Onnello’s character is still around as an NPC? Is that it?


Nivian Mazu wrote:

So just focusing on our situation:

For what it's worth, at level 4 Nivian picks up the healing hex, and probably at Level 9 Healers Hands - so in the long run, she will be a decent enough healer.

Nivian, I have never played a Witch, so apologies for my ignorance on the subject - do you also get access to restoration and status removal stuff?


I am sad to see you go Onnello, but I understand and accept your reasons for doing so. Will see you around the boards!

---

Regarding moving forward, I think mechanically we are missing more a divine caster of some kind, with some healing and buffing capabilities, than we are missing someone with Disable Device. Perhaps a divine caster/frontliner, or a divine caster/ranged combatant, since these seem to be departments we might be lacking in.

Since I am going Investigator, from level 2 (and more at level 3) if we find it necessary, Helgash can invest in Disable Device and other roguish skills, and become pretty decent at it.


I am confused, I though my actions happened first? Which means Onnello can opt not to attack Scourge, right? Or wrong? :P

Trevor0828 wrote:
Scourge, seeing Onnello spring to attack, preempts him (unless any of the others restrain Onnello? I'll roll everyone elses initiative just in case).

This. Did my actions not stop Onnello? Not restrain I know, but distract perhaps?

Also I thought Scourge meant to attack Onnello only if he attacked him - or did I misunderstand? Not 100% sure what preempting means in this specific situation.


Onnello Ustradi wrote:
Huh, you have scourge using a cutlass?
Trevor0828 wrote:
Helgash can intervene before anything happens if he wants.
Don't you do it Helgash, don't you do it...

Done!


Helgash tries to stop Onnello when he notices he is going for Scourge - he spins around and punches him squarely in the face!

Punching Onnello: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage if it hits: 1d3 + 1 ⇒ (1) + 1 = 2

"Not today..." - he growls at him.


Helgash follows right after Sebastian and Ioney, ganging up on Maheem.

Punch: 1d20 + 3 + 1 - 1 - 1 ⇒ (18) + 3 + 1 - 1 - 1 = 20
Damage if it hits: 1d3 + 3 ⇒ (3) + 3 = 6

------
Status:
HP: 12/12
AC: 15
Effects: Using Power Attack, Using combat Expertise, will use Opportune Parry and Riposte if hit.


And what about Owlbear's attitude? Has it also shifted?


"Why would he just follow her without letting us know?" - Helgash grumbled, then grabbed his dagger and followed after Sebastian.


Yes Ioney, I have done the same - if you look at my Influence posts, you will see initially I would roleplay every single one of them (as well as the daily tasks, and everything else), however most of the time there would be no reply or acknowledgment from the NPCs. So I stopped doing it.

Also, for me it feels strange to ‘reset’ NPC attitudes toward us just ‘because’ - there could have been a roleplay event, something to push our rep down, heck I would gladly take a lashing from Scourge to show the crew we are not good people to ‘associate’ with.

This way it feels like I keep needing to reinvent myself, and the ways I address the same NPCs over and over again. I know you can look at it in many different ways, I am just sharing mine.

Anyway, I’ve said my piece, no point in dragging the debate further I guess. Game on!


It just feels weird to influence the same person again, after you (and several others) have rolled for it more than once.

To be bluntly honest, it is starting to grind a bit on me now - we have just finished a massive (very non-immersive since there was almost no roleplay) batch of rolls for influencing NPCs. And now... We are going to do it again :P


Influence (Shivikah: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18


Question: since we can never be benefited, and only penalized, this means adjusted attitudes will either decrease, or stay the same. Is that it?

I am thinking perhaps there should be also some sort of reverse mechanism, say for example if a crew member is helpful to two of the PCs, and not hostile to any of the others, then he goes from Indifferent to Friendly overall?

Otherwise the new scale kinda looks like a flat decrease (or no change in the best case scenario) to attitudes.


Thx for checking Trevor, would I have failed by 5 or more even with the +2? If yes, then I will drop the attempts. And yeah, I realized I had missed it, but couldn't edit the post anymore by then :/


Rolling:

Day 13
Sense Motive DC15: 1d20 + 5 ⇒ (15) + 5 = 20
Influence Giffer w/Intimidate DC15: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Night 13
Sense Motive DC15: 1d20 + 5 ⇒ (11) + 5 = 16
Influence Giffer w/Intimidate DC15: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Day 14
Sense Motive DC15: 1d20 + 5 ⇒ (6) + 5 = 11
Influence Giffer w/Intimidate DC15: 1d20 + 5 ⇒ (9) + 5 = 14

Night 14
Sense Motive DC15: 1d20 + 5 ⇒ (5) + 5 = 10
Influence Giffer w/Intimidate DC15: 1d20 + 5 ⇒ (12) + 5 = 17
Giffer Friendly

Day 15
Sense Motive DC15: 1d20 + 5 ⇒ (17) + 5 = 22
Influence Giffer w/Intimidate DC10: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Giffer Helpful

Night 15
Sense Motive DC15: 1d20 + 5 ⇒ (5) + 5 = 10
Influence Jack Scrimshaw w/Intimidate DC15: 1d20 + 5 ⇒ (10) + 5 = 15
Jack Scrimshaw Friendly

Day 16
Sense Motive DC15: 1d20 + 5 ⇒ (18) + 5 = 23
Influence Jack Scrimshaw w/Intimidate DC15: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Jack Scrimshaw Helpful

Night 16
Sense Motive DC15: 1d20 + 5 ⇒ (18) + 5 = 23
Influence Ratline w/Intimidate DC15: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Ratline Friendly

End result: Giffer Helpful, Jack Scrimshaw Helpful, Ratline Friendly


Another question - I may be seeing it wrong, but it seems all of the crew apart from the hostile ones has been made helpful to at least one of us?

So now there are only the 'hostile' ones to try and Influence?


So we are doing this then, rolling Influence rolls for the next 5 days?


I don't know the DCs :P


I would like this game not to fizzle out.

As for leveling up, and even though we are not ‘using’ it, I think I will put a point in Cooking.


Sanadara Quinn wrote:
"I could tell you that you shouldn't look a gift horse in the mouth..."

"You would probably be right" - Helgash chuckled.

Sanadara Quinn wrote:

Then she laughs.

"I made an enemy of Mr. Scourger right at the outset when I slapped that repulsive pig in front of others. Your group seems to be on Plugg's s@@+ list, which means Scourge is your enemy as well. On a ship like this, you need to have allies. I figured I'd tie my fate to yours. If so, then I will help where and when I can. It was definitely in my best interests to not have you eaten by the Reefclaws."

"That makes sense to me" - he nodded in agreement - "Not sure exactly what we did to be on Scourge's shit list, but it feels like that would happen no matter what..." - he grumbled - "In any case, thanks again for not letting me become Reefclaw bait" - he raised his mug at her - "Allies it is"

----------

--- Day 12 ---

During the day, Helgash keeps an eye on Shivikah, checking to see if there is any backlash from the fact she seems to be more 'on their side'.

Influence Shivikah again: 1d20 + 2 + 3 ⇒ (8) + 2 + 3 = 13

At night he again finds a way to stick close to Sandara.

So no 'mechanical' action.


Ok then, night action - maybe it does not contribute for the game mechanics of Influence et al. at the moment, but Helgash will again try to approach Sandara:

"Evening" - he sat down next to the woman when he managed to find her alone on deck - "I have been meaning to ask you - why would you come to my help like that when we were fighting the Reefclaws? Why are you so friendly to us scrubs?"


--- Day 11 ---

Once again Helgash is drawn to Shivikah - the woman's grim stance makes him curious.

Are we still using Sense Motive DC15?: 1d20 + 5 ⇒ (7) + 5 = 12
Diplomacy to Influence Shivikah: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15


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Trevor0828 wrote:
Helgash wrote:

Trevor, we are supposed to roll seven Influence or Search rolls, stating which targets we are rolling for? I am thinking that might cause a lot of overlapping... Or we may actually make someone Helpful without knowing, and keep rolling for the same person.

No, not yet. What I'll probably do is have everyone do one evening at a time, and add if they were doing a late night action.

Got it!

-----

Man Ioney, that was hilarious :D

Grappling Hook vs AC11 (with penalty included): 1d20 + 4 ⇒ (10) + 4 = 14
Climb DC15: 1d20 + 5 ⇒ (16) + 5 = 21
Climb DC15: 1d20 + 5 ⇒ (13) + 5 = 18
15+15 = 30 feet!

Climb DC15: 1d20 + 5 ⇒ (16) + 5 = 21
Reflex DC 10: 1d20 + 8 ⇒ (8) + 8 = 16
30+15 = 45 feet and done! Woot!


Trevor, we are supposed to roll seven Influence or Search rolls, stating which targets we are rolling for? I am thinking that might cause a lot of overlapping... Or we may actually make someone Helpful without knowing, and keep rolling for the same person.


Nope. No Combat Reflexes for now.


Trevor0828 wrote:
Helgash, did you miss that Sandara healed you for 5 hp? You should only be down 4hp.

Got it! Thx Trevor0828.

Trevor0828 wrote:
Helgash you only need to make two more Fort saves, DC13.
Nivian Mazu wrote:
With the immediate combat over, Nivian rushes to those attacked by the Reefclaws. Without long discussion, she uses the side of her blade scraping across the skin, attempting to push the injected venom back out of the wound before it takes hold.

Helgash grits his teeth, and lets Nivian do her job - "Thank you" - he nods at her, then to all the others - "You boys and girls were fast on the trigger - thanks for coming to my aid" - he adds - "I get a feeling these crab things would have made shish-kebab out of me"

Fort: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Fort: 1d20 + 5 + 4 ⇒ (19) + 5 + 4 = 28

Trevor0828 wrote:
Sandara channels enough to fully heal everyone.
Nivian Mazu wrote:
"Thanks for keeping us healed. And it's only fair. They tried to eat us, we get to eat them. The way of nature. Lets pool the other crabs we have so far and empty a pot for them."

"Not sure if I am up for eating those things, but I will make Nivian's words my own - thank you Sandara" - the half-orc commented, then purposefully moved away to retrieve his pot, not used to having to say so many 'thank yous' in quick succession.

--- Status ---
STR -3