Katiyana

Hayden River's page

26 posts. Alias of Darren Ehlers.


RSS


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

You guys, my mother in law passed away a few days ago in her sleep. I have two small girls and a wife struggling with the loss. I am trying to run the house and help with the estate. I haven't signed on for a few days and feel horrible for the disappearance. I hope you will accept my apologies.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Yeah life is kicking my ass right now


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Got the google docs printed out on paper today.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Revising


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Pm sent back and I did read the information in the recruitment thread.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Whooo are you:
"Well if you are truly interested."

"I grew up as a slave, but I was born in a village somewhere on the Ravennan Continent. In my youth the slave pit was the only world I knew. I was not aware then that anything existed outside of that pit. I may have known my parents names at one point. I can no longer remember much about them - a warm feeling, a vague scent, the certain shade of my mothers hair, the sound of my fathers voice - those kinds of things really."

"I was separated from them. Perhaps they died; perhaps I was taken from them at a very young age, to be raised elsewhere, perhaps for some other purposes. Burdened by the daily struggle of my life, literally fighting other small children for scraps of food, I never thought much beyond my day to day survival after being stripped of what shelter my parents could provide. They were good to me, got me enough food to survive infancy, I often wonder if my survival was at their sacrifice, but you probably aren't interested in my inner thoughts are you?"

"I remember what sustained me was thinking of what I might experience when my masters finally let me rest for the evening. I remember I had dreams, perhaps fueled by things described to me by my parents if you are a inclined to seek rational explainations. I concede to that logic, but I am most certain at least some were sent to me as visions. I lived for those, experiences? They were my only tastes of freedom then."

"I lay on a pallet, my belly half-full of thin gruel and a bean or three. When the Liberator first entered my life. I do not know who he - or she - truly was, only that they were a changeling, someone who could be something one moment, and something else in the next. The Liberator moved through the slave pits seemingly at will, murmuring me encouragement, passing out pieces of fruit or strips of meat to bolster flagging energy."

Every once in a while, a slave would vanish, and the the slaves murmured that they must have been brought out of bondage by the Liberator."

"I knew that that wasn't true - because I spoke to the Liberator every time it came through. She, or he, seemed to have taken a special interest in me, and quietly taught me things . . . About myself, the gods . . . Life. But with that knowledge unlocked, I realized that the Liberator was more than just a person - it was an idea. And when I suggested this to him, he smiled slowly."

The Liberator always told me that, "You have to find your own way - Make your own decisions, think and act and judge for yourself. The Gods are well and good, but they decide things for souls, YOU need to decide what you will accept, and not accept, where you draw the line."

That the Liberator was an idea, an ideal, and that though it didn't have to be mine, that I knew ... helped."

"It was revealed to me, through self realization, that I was free from disease and always had been, those around me were affected by an aura of sorts and had always gravitated towards me, my mind was that of iron will and remained unbroken. My wounds healed quickly, I feared no evil, sensed it in those who held it towards me even when concealed, but most importantly---I knew and practiced kindness and compassion when I had been borne unto a place which had little of either. In the slave pits kindness and compassion are seen as weaknesses that will get you killed, I had thrived."

"Enough of self reevaluation though and on with my tale, yes?"

Through clever use of my abilities and languages known to me, one night I escaped my shackles and left the life of a slave behind. I left knowing in my heart that the lessons taught to me by the Liberator would be with me for the rest of my life. For that was my purpose . . . To carry the Liberator from that place, take the ideal with me."

"Slavery and liberation as my impetus, and with a direct calling from the Gods, ... I become an advocate for the Church. My working of several gifts granted to my by the Gods have caused me to gain the uncomfortable mantel of being known as a petty saint of sorts, I do not claim to be anything than what you see me as. I offer that explaination to you for purposes of the Church identifying me and confirming to you my testimony."

That took a while to get up and I wanted to let the Orc speak first.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Whooo are you?:
"I am not from around here and I honestly have no idea where I am from so I cannot provide you with my place of birth. Nor do I know my parents names."

"As for the why I am here, I am on business for the church. Please contact them if you have not done so already. If you need additional conformation as to my identity the church can vouch for me. You will find that, though I am not from the region and have never been here before, I will be known to some of clergy by name."


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Whooo are you:
"My last name is River, but what major crime could you be talking about? We were all in our own rooms and don't know one another. Are you trying to suggest there was a conspiracy or we all stumbled out of our lovers arms at precisely the same moment and without planning, to commit some kind of atrocity?"

She asks in disbelief, before adding, "Is this some kind of local shakedown for money or something?"

"This certainly seems ridiculous."


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Who are you?:
Hayden waits to hear the guard's reaction before offering more.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Whooo are you:
Hayden listened for a while to see if anyone else would speak up, but after a pause she goes first.

"My name is Hayden, I suppose you might be able to explain why we find ourselves locked up this morning? Ummm, it is morning right?"


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant
Ixos wrote:
I'm very grateful that you agreed to the speech being bolded. It makes it much easier to read.

+1


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Agreed.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Unless you can read my mind let the Half-Orc thing play out, you never know . . .

Big Wyrm is a character from the movie Friday, nerd humor, not an insult.

<<<sigh>>> shows a sound sigh shows a thought on the Paizo boards, but I can adapt to your convention.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

But uhhh there was another ribald reason she called you a half orc ;) if you want to work that in or we can gloss over depending on what you want.

I am thinking this is going to be an adult game right? Rated PG13 cool or?

I did get my profile done Big Wyrm.

I took your suggestions and I put the three extra points from the feat towards Climb, Acrobatics and survival because I think those skills would be critical to the characters backstory, maybe never an expert in those things, but skilled.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Who are yoo:
"That's a pretty good description and a trained eye. I suppose I'm willing to admit I caught an eye full of you half-Orc, but not your friend in the other cell. Which one were you? I couldn't have missed you entirely . . . Unless I was really that drunk. . . Poisoned, but not killed, captured, but for what purpose. <<<sigh>>> Where did you say this was? I just arrived in town. I don't know the area too well."


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

I am still here, my wife got really ill so I am working, playing nurse, wrestling kids, taxi service, and helping my parents. ;)

Things are fine though.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Jeepish crisp that is gnarly. It looks like a hell of a workout and hits everything in a 360 degree diameter. It looks like a reach and close combat weapon like a spiked chain.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

whooo are you?:
Hayden smooths "her" hair and grins at the tall and well muscled man.

"Don't mind me that laugh wasn't aimed at you, but ah . . . any idea why we're locked up here together? I watched you carry that young girl upstairs, but I don't recall us meeting up after that."

"Come to think of it . . . I don't really remember much of anything from last night . . . Well I do have some reminders."

"Who's Arthur? Were you pulling a three way or something? Heh heh I'm kidding."


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Okay Big Wyrm, but don't forget I need that background feat and add two languages that are the best fit.

Also I must have missed it, what thread am I supposed to read?


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

The Hangover:
Hayden rolled over. Its head was pounding and so was its nether regions. Nostrils flared scenting breath that was stale with alcoholic beverages. The changeling sat up and looked down at its body. A rather curvy half elf with well shaped hands greeted its eyes as it checked itself for injuries.

The half Elven woman smirks and chuckles to herself before looking around to see where it is she has woken up.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Rebuilding the character


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

I think the Hagsblood feats are pretty much story feats, but I will wait to see what the DM decides. At some point you have to choose your human or hag heritage.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

I can't seem to look at your Google Docs on my iPad. Would you be okay with me playing the Character as created? I guess she would not be a Changeling from your campaign world, but she is an outsider and I think we could work that angle. I chose all of her feats as features based on the hagblooded aspect of the rules.

I didn't pick a story feat, because I could not open the google docs, but she does have the correct number of feats. Those will have to change drastically if I have to change the race anyway.


Kubular wrote:
I actually don't know what the exact stats for Homecoming's changelings are but the GM also said that they are of the Alter Self-at-will variety rather than the Pathfinder standard type. His exact words were "Akin to Eberron" but I don't think he meant the mechanicals were the same. I think you just need to wait for him to clarify but II wanted to let youknow before you get too deep into her backstory.

Well poop. I'll get started deep reading the setting materials


Wyverna Anniston
Changeling paladin 3 (Pathfinder RPG Bestiary 4 29)
LG Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +7
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +1 natural, +1 shield)
hp 36 (3d10+6)
Fort +7, Ref +6, Will +8
Immune disease, fear; SR 9
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee heavy blade scabbard +5 (1d6+3) or
hatchet +5 (1d6+3/×3) or
heavy flail +5 (1d10+4/19-20) or
mwk greatsword +6 (2d6+4/19-20) or
unarmed strike +5 (1d3+3) or
2 claws +6 (1d4+4)
Ranged mwk composite longbow +6 (1d8+2/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 12, Wis 15, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Improved Unarmed Strike, Mother's Gift: Hag Claws[ARG], Mother's Gift: Uncanny Resistance[ARG], Power Attack, Quick Draw
Traits armor expert, eyes and ears of the city, wisdom in the flesh
Skills Acrobatics +4 (+0 to jump), Craft (alchemy) +5, Diplomacy +7, Heal +6, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Perform (dance) +7, Profession (herbalist) +6, Ride +4, Sense Motive +6, Spellcraft +5
Languages Aklo, Common
SQ lay on hands 4/day (1d6), mercy (sickened)
Combat Gear potion of cure light wounds (2), potion of cure light wounds, alchemist's kindness[APG] (2), antiplague[APG] (2), antitoxin (2), bloodblock[APG] (2), healer's kit, smelling salts[APG], soothe syrup[APG] (2); Other Gear mwk agile breastplate with armored skirt[APG], mwk armored bracers (bucklers), hatchet, heavy blade scabbard, heavy flail, mwk composite longbow (+2 Str), mwk greatsword, belt pouch, bottle of strong brandy (1.5 lb), masterwork backpack[APG], 89 gp
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hulking Changeling (Annis Hag) (Ex) +1 to melee damage
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.
Spell Resistance (9) You have Spell Resistance.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Here is the paladin avatar, I will have to get the crunch up when I get home tonight. It is on hero lab though.