Homecoming (Inactive)

Game Master The Wyrm Ouroboros

People who get things done.

Homecoming Information on Google Drive.
Chalion Wiki, helping to explain five of the Gods (the Holy Family) and how they work in the world; see especially The Curse of Chalion and Paladin of Souls.
Especially For Paladins: Knights of the Cross from the Dresden Files (Jim Butcher) and 'Oath of Gold', the third book in the Deed of Paksenarrion (Elizabeth Moon).


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Roll:
Disable Device w/ luck: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Please note that it is not something that you're going to just casually do and go home. I'll certainly accept that as your roll, but let's get to some interaction ... ;)


Sorry. I thought the interaction would continue as the chest was opened.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Let me rephrase, then - 'this is not something that you're going to just casually do'.

... hm. I may have to get into this. Bah; okay.

Actions and Time:
Anyhow. If you are in combat, or in a dungeon, and time is of the essence, yes, I will keep to the 'one round / 6 second' action sequence time, in that whatever takes X amount of time (picking a lock is a full-round action, as I recall, therefore only 6 seconds) will take that amount of time. If you can Take 10 or 20, then under those circumstances, sure, I don't have a problem - whether because your heart is pumping, you're focusing intensely on what you're doing, or because there are bad guys breathing down your neck, whatever.

If, on the other hand, you're not only out of combat you're working at leisure, picking a lock or carving a figure or disabling a trap, the time taken will generally be 'at the needs of the story', one or ten or sixty minutes per attempt, or whatever. Picking a lock with a lockpicking 'gun' might take six seconds to attempt and succeed with; attempting to pick a lock with hand-held (and often personally-made) tools should take much longer than six seconds, and unless you're in the situation in the previous paragraph, it will. Having personal experience with picking locks, a successful pick of an ordinary modern lock takes time; I've never gotten through one in less than three minutes, and that was with a lock I was very familiar with (having picked it a dozen times or more previously), and which was, well, very forgiving.

Before you (or anyone else) becomes irritated by this information, please remember that first, we're not just playing a game, we're telling a story; and second, that game mechanics almost universally are set up for combat and stressful situations, and non-combat mechanics are at best clumsy. Reality is much more variable; that's the part you hopefully will remember.

Skills:
Honestly, folks, you needn't automatically roll for whatever you think might be the skill applicable to what you're doing at the moment; to give two (or three) recent examples, there was no need to roll Survival for your way out of the Godswood, nor was it necessary (or in this case, might not have been wise) to right away make one roll to open a lock - because considering what was said, a) you might not like the result, and b) I might be considering that for the story to progress, you are going to be able to bypass the trap and open the lock, and all it'll take is the storytelling to get there.

Don't be in a rush to kill yourself. ;)


I am not irritated at all. ;) I am just trying to find my "stride" in this game. I wasn't 100% sure what you were looking for. As we post back and forth, I should figure it out. Please bear with me as I learn what you are looking for. Just because I roll doesn't mean you can't roleplay it out. I am not in a hurry to see a result. The story is what I am most excited about anyway.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

You might want to make a KS: Local roll for Darby, btw.


Rolls:

Knowledge Local:Darby: 1d20 + 6 ⇒ (10) + 6 = 16

Skills:
Ok. I will roleplay and wait for you to ask for a roll from now on. Can I roll knowledge checks and social skills (diplomacy, bluff) when I feel it is appropriate or will you ask for those?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

KS: Local:
The Provosts, as investigators of such wonderful things as murders and the like, are akin to detectives in our world; they report to the Lord Provost, one of the three de facto rulers of Mosval. The old man? That's the Lord Provost.

And yes, you can make whatever rolls (KS and social or otherwise) if you really want, but I may well begin enforcing their results.

Speaking of which, since there's no 'acting' skill here, if you can give me a Bluff or Diplomacy roll for Nissa, Ixos, I'd appreciate it. (Let's face it, the sort of thing you have her thinking may very well be showing on her face.)

And come to think of it, GT, you can roll KS Local for Horst in order to realize the same information (re: the Lord Reeve). Hit a 15, and there you go.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Sword of Boram:
There is not much left to be done, except for Nissa to walk through Pavel how she found the little chest, and for Nissa and the Professor to give their depositions. We can walk through that, somewhat, or gloss over it to reach the next part, matching you up with Mr. Dardragon.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Bluff!!: 1d20 ⇒ 6

I wish there were an etiquette skill. Because I don't see Nissa having great abilities to persuade, but I do think her comportment skill would be on point.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Knowledge: Local: 1d20 + 7 ⇒ (19) + 7 = 26

(Woop!)


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

In the interest of preserving future character relationships, I humbly present the possibility that the Lord Provost, as an experienced detective and government official, would see through Nissa's unlucky Bluff roll.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Definitely. He knows something is bothering her and she is struggling to control her reaction.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Etiquette, per se, is covered by KS: Nobility; the self-control necessary is covered, variably, by Bluff, Negotiation, and on occasion Intimidation. Bluff would cover the majority of situations, but only about 60%.

And the Lord Reeve, who is like many of his kind a sneak and spy and thief (and maybe assassin) at heart, has plenty of experience with Nissa's sort. :)


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Happy Thanksgiving to those of you in the US. For those of you not in the US ... sod off. :P ;) Teasing. Something of a reak today, though I hope to post by tonight. (Bold move by Hayden, there, all things considered ...)


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Hayden:
Darren, would you like to do some work on Hayden's background besides the vaguely-distant 15-to-20-years-ago ex-slave start-to-a-background I suggested? I think it'd be a very, very good idea, since unless you come up with a good, plausable reason that I can approve, the church members won't know you from Leetha'ha'neshann'a the Last Kolshi'ichanth Queen. Please?

Also, I regret to inform you that I am going to go back on the whole 'urumi being a changeling weapon'; I made that decision without knowing what an urumi actually was, and it in no way fits my conceptualization for Homecoming's changelings. While you can still have one, you're going to have to spend a feat on gaining the Exotic Weapon Proficiency for it. Alternately, you can go with the far-more-swordlike wave blade (which is acts as a very flexible long sword, instead of the urumi's ribbon-of-steel whip); I suggest the simply because a) you'll be far, far more likely to encounter magic wave-blades than magic urumi, and b) it leaves the 'exotic/unique' urumi squarely in Nissa's court. Let me know which way you're going to go on that.

The Sword of Boram and Crowsfoot Groups:
Okay, so as I said, that's basically a wrap for the Sword, and it's been a wrap for the Crowsfoot Godswood. Brand and Baltor are actually making camp 'last night', and the murder will take place in their overnight; they'll be on their way in the morning, for a roughly 5 or so hour journey into Mosval. The Investigation Team (Brooks and Alami) got to the Sword right around 8 AM, with it still foggy. It is now about 9:30, with the fog turned to haze that'll probably burn off in the next half-hour or so.

Nissa and Brooks need to go down to the Fortress to give depositions; that shouldn't take them past 11:00. Horst, obviously, has some amount of sacred work to do, but he should be done by 10:30 at the latest, after which he too has been asked to go down to the Fortress to make his witness statement.

So the three at the Sword will all be at the Fortress around 11:00 or thereabouts; my OOC question for you guys is whether or not you want me to let you go mucking about on your own, or whether you'd like me to keep you together. I can do the latter - and, in fact, I can then bring in Brand and Baltor as they 'make excellent time' (due to getting up early that morning or whatever) and arrive in the city, with Baltor looking for Horst at home first before heading down to the Fortress. And with Welby already there, I can hook him in as well - or rather, you can get hooked into the whole chest thing, just by offering you lot lunch, and then from there.

Or I can let you go your seperate ways for now - which you'll need to do if only to get some sleep at the end of the day, and do a few other things that will come up in the course of the adventure. Which one you guys want to do is up to you, and I can certainly vary it (some stay, some go), but I would indeed like you guys to individually indicate your preferences. 'Cause I'm flexible, and like to give my players options. ;)


I kind of enjoy the wandering idea rather than the narrated together idea, but either way works. The narration definitely advances the plot more quickly.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

I rather think that putting us together would be both more practical and more fun, but that us splitting up would likely be more realistic.

Dark Archive

Male

I vote for putting us together. It indeed speeds things up. Also it is kind of inevitable, since Baltor will look for Horst as soon as he arrives in Mosval.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

I vote for together as well. Horst would report to the Fortress promptly.


Hey, I'm alive. My holiday travels unexpectedly took me beyond cell and internet service. I'll need a few hours to feel like a person again, but I will post tonight.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Since we will likely be joining together soon, I should ask- how important is it that we read our comrades' portions? I've been following an odd mixture of my normal policy (not reading anything which doesn't directly apply to my character, so as to prevent metagaming) and indulging my idle curiosity and occasional boredom, with the result that I'm relatively familiar with Welby's role so far, but only vaguely aware of what's going on in the prison or the Godswood. If I wasn't supposed to read the others' sections at all, I apologize. I really should have asked sooner.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

All right, dragging everyone together it is. Please note that you will likely go your seperate ways, at least when you're in Mosval (and yes, Burhul will, soon enough, have reason to be based in Mosval); when you're outside of the city, well, that's Adventure Time(TM), right? ;)

In regards to reading each other's stuff, I do not mind; this enables the -1/2 level spell 'Power Word: Blah' that every PC possesses, wherein they tell the other PC everything that the other PC's player just witnessed. If the telling PC actually goes ahead and explains, of course, one should make sure your character goes off what they explain, because errors may be intentional ... or just hilarious. ;)

Shadow Lodge

Sorry about delays in posting. Finals are coming up soon and I don't want to be caught with my pants down. I should have something up later tonight.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

No prob. Holidays tend (in my experience) to be something of a slowdown time.


Yeah, I'm also sorry for the delays as well. Immediately after returning from Thanksgiving I heard back about an interview for a new job, so I have been crazy busy.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

It is worthy of note, Brooks and Nissa, that the friendliness and talkativeness that Horst is displaying upon meeting his friend is far afield of the comparatively taciturn demeanor you have observed up until that point.


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Male middle-aged LN dwarf cleric (forgemaster) of Torag 5/Evangelist 5 | HP: 110/110 | AC: 31 (14 Tch, 29 Fl) [+4 vs. giants, +4 vs. crits] | CMB: +10, CMD: 24* | F: +12*, R: +8*, W: +13* | Init: +5 | Perc: +17, SM +17 | Speed 20ft | Spells: 5th: 2/2, 4th: 4/4, 3rd: 5/5,2nd: 6/6, 1st: 6/6 | Active conditions: freedom of movement

Horst, I'll wait for Brand, Brooks and Lissa to post, if not we'll rush forward too fast, leaving interesting RP behind.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I have put a request in to Darren in regards to his last post; please disregard said post for the moment.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Pm sent back and I did read the information in the recruitment thread.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

That doesn't mean the rest of you can't forge ahead...


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

I apologize for my inaction lately. I have been faced with a wide variety of real life crises of varying severity. Fortunately, they look to be dying down. I should be back in the game by the end of the week, if not sooner.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Revising


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Got the google docs printed out on paper today.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Alright! I'm back! My life has calmed down significantly for the forseeable future, so I am back to being able to post regularly.

Nissa and Horst- should we endulge in lunch-time conversation, or just assume that we did so and move on with the plot, or did our characters eat lunch in a stony silence after giving their statements?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Play from where you are, please - when Baltor and Brand arrive. It can be assumed that you spoke of something - whether the matter at hand or something more mundane, like Nissa talking to Horst about weapons, or Brooks and Horst about alchemical items needed for the best forging, or Brooks and Nissa about dealing with high-society children. :)


Sorry for my absence. My life has been swallowed up by a rather grueling interview process for an exciting new job. The entire process has kept me mentally drained for the past week. This is the first time I've checked the boards.

Shadow Lodge

I feel a little lost. I'm not sure what I should say at this point if anything.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Yeah life is kicking my ass right now


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Is this campaign dead?

If not, would it be reasonable to assume that Brooks had been to Ice Bay on previous jobs? From what I understand, Ice Bay sounds like exactly the kind of place the Professor would go to find jobs to indulge Ham's violent impulses.


Male middle-aged LN dwarf cleric (forgemaster) of Torag 5/Evangelist 5 | HP: 110/110 | AC: 31 (14 Tch, 29 Fl) [+4 vs. giants, +4 vs. crits] | CMB: +10, CMD: 24* | F: +12*, R: +8*, W: +13* | Init: +5 | Perc: +17, SM +17 | Speed 20ft | Spells: 5th: 2/2, 4th: 4/4, 3rd: 5/5,2nd: 6/6, 1st: 6/6 | Active conditions: freedom of movement

Well, I thought we were waiting for Nissa and Brooks to post to move our scene.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Hence the second question. I'm trying to find out if Brooks would be an acceptable guide. That would be important in determining how he would respond, after all.

The first one, I realize, was out of line, since you've all been waiting on me or Nissa, and Nissa has confessed to being lost. I apologize, for both the question and my delaying the game.

Shadow Lodge

Ixos is Nissa, and he said he's been really busy with his new job.

I'm Burhul and I'm not sure if I should say anything. Shouldn't matter to anyone except the GM though, because I'm not in the same scene.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

What Kubular said. And I'm going to go ahead with Burhul's scene here in a bit.

In regards to going up to Ice Bay, understand that Brooks is an exception to what is a low-mobility society. Brooks, I was under the impression, moves when he has to, but otherwise keeps more to the social structure of the society he's in, which (rightfully) sees Ice Bay like Mos Eisley - a wretched hive of scum and villainy. While he might return to a haunt to the south, it isn't likely that he'd head north. It'd be more likely for him to take a walk in the woods for a day or two, and run down a deer or moose or something. And if he happens to encounter a handful of greenskin questors ... well, that's okay too, right? ;)


I guess I am confused. How do I hook up with the others?


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

You guys, my mother in law passed away a few days ago in her sleep. I have two small girls and a wife struggling with the loss. I am trying to run the house and help with the estate. I haven't signed on for a few days and feel horrible for the disappearance. I hope you will accept my apologies.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Your resignation is accepted. Go take care of the family.

Shadow Lodge

That sounds awful man. Please take care.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

I'm sorry to hear about your loss. God bless.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Sorry for the delay and the short posts. Back in the swing, I hope.

I'm pausing for Burhul so that a) you can give me a PER check if you wish, and b) you can say whether or not you decide to attempt something.

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