The Wyrm Ouroboros |
Let me rephrase, then - 'this is not something that you're going to just casually do'.
... hm. I may have to get into this. Bah; okay.
If, on the other hand, you're not only out of combat you're working at leisure, picking a lock or carving a figure or disabling a trap, the time taken will generally be 'at the needs of the story', one or ten or sixty minutes per attempt, or whatever. Picking a lock with a lockpicking 'gun' might take six seconds to attempt and succeed with; attempting to pick a lock with hand-held (and often personally-made) tools should take much longer than six seconds, and unless you're in the situation in the previous paragraph, it will. Having personal experience with picking locks, a successful pick of an ordinary modern lock takes time; I've never gotten through one in less than three minutes, and that was with a lock I was very familiar with (having picked it a dozen times or more previously), and which was, well, very forgiving.
Before you (or anyone else) becomes irritated by this information, please remember that first, we're not just playing a game, we're telling a story; and second, that game mechanics almost universally are set up for combat and stressful situations, and non-combat mechanics are at best clumsy. Reality is much more variable; that's the part you hopefully will remember.
Don't be in a rush to kill yourself. ;)
Welby Dardragon III |
I am not irritated at all. ;) I am just trying to find my "stride" in this game. I wasn't 100% sure what you were looking for. As we post back and forth, I should figure it out. Please bear with me as I learn what you are looking for. Just because I roll doesn't mean you can't roleplay it out. I am not in a hurry to see a result. The story is what I am most excited about anyway.
The Wyrm Ouroboros |
And yes, you can make whatever rolls (KS and social or otherwise) if you really want, but I may well begin enforcing their results.
Speaking of which, since there's no 'acting' skill here, if you can give me a Bluff or Diplomacy roll for Nissa, Ixos, I'd appreciate it. (Let's face it, the sort of thing you have her thinking may very well be showing on her face.)
And come to think of it, GT, you can roll KS Local for Horst in order to realize the same information (re: the Lord Reeve). Hit a 15, and there you go.
The Wyrm Ouroboros |
Nissa Alami |
Bluff!!: 1d20 ⇒ 6
I wish there were an etiquette skill. Because I don't see Nissa having great abilities to persuade, but I do think her comportment skill would be on point.
Professor Brooks |
In the interest of preserving future character relationships, I humbly present the possibility that the Lord Provost, as an experienced detective and government official, would see through Nissa's unlucky Bluff roll.
The Wyrm Ouroboros |
Etiquette, per se, is covered by KS: Nobility; the self-control necessary is covered, variably, by Bluff, Negotiation, and on occasion Intimidation. Bluff would cover the majority of situations, but only about 60%.
And the Lord Reeve, who is like many of his kind a sneak and spy and thief (and maybe assassin) at heart, has plenty of experience with Nissa's sort. :)
The Wyrm Ouroboros |
Happy Thanksgiving to those of you in the US. For those of you not in the US ... sod off. :P ;) Teasing. Something of a reak today, though I hope to post by tonight. (Bold move by Hayden, there, all things considered ...)
The Wyrm Ouroboros |
Also, I regret to inform you that I am going to go back on the whole 'urumi being a changeling weapon'; I made that decision without knowing what an urumi actually was, and it in no way fits my conceptualization for Homecoming's changelings. While you can still have one, you're going to have to spend a feat on gaining the Exotic Weapon Proficiency for it. Alternately, you can go with the far-more-swordlike wave blade (which is acts as a very flexible long sword, instead of the urumi's ribbon-of-steel whip); I suggest the simply because a) you'll be far, far more likely to encounter magic wave-blades than magic urumi, and b) it leaves the 'exotic/unique' urumi squarely in Nissa's court. Let me know which way you're going to go on that.
Nissa and Brooks need to go down to the Fortress to give depositions; that shouldn't take them past 11:00. Horst, obviously, has some amount of sacred work to do, but he should be done by 10:30 at the latest, after which he too has been asked to go down to the Fortress to make his witness statement.
So the three at the Sword will all be at the Fortress around 11:00 or thereabouts; my OOC question for you guys is whether or not you want me to let you go mucking about on your own, or whether you'd like me to keep you together. I can do the latter - and, in fact, I can then bring in Brand and Baltor as they 'make excellent time' (due to getting up early that morning or whatever) and arrive in the city, with Baltor looking for Horst at home first before heading down to the Fortress. And with Welby already there, I can hook him in as well - or rather, you can get hooked into the whole chest thing, just by offering you lot lunch, and then from there.
Or I can let you go your seperate ways for now - which you'll need to do if only to get some sleep at the end of the day, and do a few other things that will come up in the course of the adventure. Which one you guys want to do is up to you, and I can certainly vary it (some stay, some go), but I would indeed like you guys to individually indicate your preferences. 'Cause I'm flexible, and like to give my players options. ;)
Professor Brooks |
Since we will likely be joining together soon, I should ask- how important is it that we read our comrades' portions? I've been following an odd mixture of my normal policy (not reading anything which doesn't directly apply to my character, so as to prevent metagaming) and indulging my idle curiosity and occasional boredom, with the result that I'm relatively familiar with Welby's role so far, but only vaguely aware of what's going on in the prison or the Godswood. If I wasn't supposed to read the others' sections at all, I apologize. I really should have asked sooner.
The Wyrm Ouroboros |
All right, dragging everyone together it is. Please note that you will likely go your seperate ways, at least when you're in Mosval (and yes, Burhul will, soon enough, have reason to be based in Mosval); when you're outside of the city, well, that's Adventure Time(TM), right? ;)
In regards to reading each other's stuff, I do not mind; this enables the -1/2 level spell 'Power Word: Blah' that every PC possesses, wherein they tell the other PC everything that the other PC's player just witnessed. If the telling PC actually goes ahead and explains, of course, one should make sure your character goes off what they explain, because errors may be intentional ... or just hilarious. ;)
Horst IronBrow |
It is worthy of note, Brooks and Nissa, that the friendliness and talkativeness that Horst is displaying upon meeting his friend is far afield of the comparatively taciturn demeanor you have observed up until that point.
Baltor Stoneheart |
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Horst, I'll wait for Brand, Brooks and Lissa to post, if not we'll rush forward too fast, leaving interesting RP behind.
Hayden River |
Pm sent back and I did read the information in the recruitment thread.
Professor Brooks |
I apologize for my inaction lately. I have been faced with a wide variety of real life crises of varying severity. Fortunately, they look to be dying down. I should be back in the game by the end of the week, if not sooner.
Professor Brooks |
Alright! I'm back! My life has calmed down significantly for the forseeable future, so I am back to being able to post regularly.
Nissa and Horst- should we endulge in lunch-time conversation, or just assume that we did so and move on with the plot, or did our characters eat lunch in a stony silence after giving their statements?
The Wyrm Ouroboros |
Play from where you are, please - when Baltor and Brand arrive. It can be assumed that you spoke of something - whether the matter at hand or something more mundane, like Nissa talking to Horst about weapons, or Brooks and Horst about alchemical items needed for the best forging, or Brooks and Nissa about dealing with high-society children. :)
Professor Brooks |
Is this campaign dead?
If not, would it be reasonable to assume that Brooks had been to Ice Bay on previous jobs? From what I understand, Ice Bay sounds like exactly the kind of place the Professor would go to find jobs to indulge Ham's violent impulses.
Baltor Stoneheart |
Well, I thought we were waiting for Nissa and Brooks to post to move our scene.
Professor Brooks |
Hence the second question. I'm trying to find out if Brooks would be an acceptable guide. That would be important in determining how he would respond, after all.
The first one, I realize, was out of line, since you've all been waiting on me or Nissa, and Nissa has confessed to being lost. I apologize, for both the question and my delaying the game.
The Wyrm Ouroboros |
What Kubular said. And I'm going to go ahead with Burhul's scene here in a bit.
In regards to going up to Ice Bay, understand that Brooks is an exception to what is a low-mobility society. Brooks, I was under the impression, moves when he has to, but otherwise keeps more to the social structure of the society he's in, which (rightfully) sees Ice Bay like Mos Eisley - a wretched hive of scum and villainy. While he might return to a haunt to the south, it isn't likely that he'd head north. It'd be more likely for him to take a walk in the woods for a day or two, and run down a deer or moose or something. And if he happens to encounter a handful of greenskin questors ... well, that's okay too, right? ;)
Hayden River |
You guys, my mother in law passed away a few days ago in her sleep. I have two small girls and a wife struggling with the loss. I am trying to run the house and help with the estate. I haven't signed on for a few days and feel horrible for the disappearance. I hope you will accept my apologies.
The Wyrm Ouroboros |
Sorry for the delay and the short posts. Back in the swing, I hope.
I'm pausing for Burhul so that a) you can give me a PER check if you wish, and b) you can say whether or not you decide to attempt something.