Homecoming (Inactive)

Game Master The Wyrm Ouroboros

People who get things done.

Homecoming Information on Google Drive.
Chalion Wiki, helping to explain five of the Gods (the Holy Family) and how they work in the world; see especially The Curse of Chalion and Paladin of Souls.
Especially For Paladins: Knights of the Cross from the Dresden Files (Jim Butcher) and 'Oath of Gold', the third book in the Deed of Paksenarrion (Elizabeth Moon).


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Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

I know. I just felt that I should object on behalf of the professor.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

*snickers* I am amused. Glad I put the two of you together. Anyhow.

I presumed that with Alex preventing Horst from cutting the girl free, and thus messing with the crime scene, anything like that would have been prevented, including screwing with the blade. Putting the sheet/tablecloth over her was fine, though, so that gets done.

Please note that only the individuals named - which at this point is you three, the Lord Reeve, and his granddaughter - are present in the place. ICly, in about five minutes, a couple other Provosts will show up and secure the place from outside entry (or egress by anyone currently inside) and looking for stuff outside the building.

For the detective stuff, Prof. Brooks can give me three Perception tests, each one paired with a Heal roll and an Alchemy roll. Horst and Nissa can each give me one set of the above, as you're not looking as closely.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Perception (Nissa): 1d20 + 9 ⇒ (3) + 9 = 12

Perception (Khadga): 1d20 + 9 ⇒ (9) + 9 = 18


Male Orc Barbarian (Urban) 1/Rogue (Thug, Bandit) 2; HP 36/36; AC 16, T 12, FF 14, Fort +6, Ref +6, Will +2; Init +4; Darkvision 60 ft. Perception +6

You can make heal checks untrained, Nissa. I'm assuming that's why you didn't include the roll. I think you can probably make an untrained intelligence check in place of the Alchemy roll.

For my scene, are we just waiting on Wyverna? I should also probably finish updating my sheet. I'll get on that tonight or tomorrow.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Heal (Nissa): 1d20 ⇒ 6

Heal (Khadga): 1d20 ⇒ 20

Alchemy (Nissa): 1d20 + 3 ⇒ (17) + 3 = 20

Alchemy (Khadga)): 1d20 + 3 ⇒ (11) + 3 = 14


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Heal: 1d20 + 7 ⇒ (8) + 7 = 15

Untrained Alchemy: 1d20 + 2 ⇒ (17) + 2 = 19


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Posting for Burhul; last communication, Darren was a bit uncertain about still trying to play, what with background info and different changeling conception and all. I'm trying to encourage him into running with it; right now, if it wasn't obvious, Burhul (and Arthur, and Wyverna, if Darren decides to dive in anyhow) are in the hoosegow on suspicion of murder, so having all the details and gear down pat aren't utterly critical.

Yes, also posting for you lot out in the Godswood.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Knowledge (Nature)/Heal: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Alchemy: 1d20 + 10 ⇒ (4) + 10 = 14
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Knowledge (Nature)/Heal: 1d20 + 7 ⇒ (4) + 7 = 11

I called it Knowledge (Nature)/Heal, cause it's serving the purpose of a heal check, but Vivisectionist lets me use my K(N) bonus for it.

The Exchange

Human Ranger 3; HP 36/36; AC 18, touch 14, FF 14; CMD 20; Fort +5, Ref +7, Will +3 Init +5, Perception +7, speed 30 ft
skills:
Handle animal +5, Heal +5, Intimidate +5, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +4, Survival +7, Perception +7, Profession (caravan guard) +4, Sense motive +6

New Godswood post?!?!? YES!

EDIT: Hmmm, think it makes sense to let Baltor post a reply to that first since I'd read more as interrupting at this point.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Rebuilding the character


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Did you mean wave blade or curve blade? Or did you mean wavy bladed like a flambard or kris blade?


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Hayden
Changeling wyrm gm paladin 3
LG Medium humanoid
Init +2; Senses darkvision 60 ft.; Perception +7 sense motive +8
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 36 (3d10+6)
Fort +7, Ref +6, Will +8; +2 vs. enchantments
Defensive Abilities immunities; Immune disease, fear, sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cestus +5 (1d4+2/19-20) or
kris blade +5 (1d6+2/19-20) or
mwk flambard +6 (1d10+3/19-20) or
urumi +5 (1d8+2/18-20)
Ranged composite longbow +5 (1d8+2/×3)
Special Attacks smite evil 1/day (+3 attack and AC, +3 damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
At will—detect evil
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 13, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Combat Expertise, Cosmopolitan[APG], Power Attack, Quick Draw
Traits armor expert, eyes and ears of the city, sacred touch
Skills Acrobatics -1 (-5 to jump), Bluff +9, Craft (mapmaking) +3, Diplomacy +7, Heal +6, Intimidate +9, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +7, Profession (scribe) +6, Ride +3, Sense Motive +8, Spellcraft +5
Languages Common
SQ change shape, lesser, lay on hands 4/day (1d6), mercy (sickened)
Combat Gear potion of cure light wounds (2); Other Gear armored kilt, mwk agile breastplate with armored skirt[APG], cestus[APG], composite longbow (+2 Str), kris blade[UC], mwk flambard, urumi[UC], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], ink (2), inkpen (2), journal[UE] (2), masterwork backpack[APG], measuring cord (10 ft.) (2), mess kit[UE], paper (10), pot, powder[APG] (2), scroll case, soap, torch (10), trail rations (5), waterskin, wooden holy symbol, 31 gp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Change Shape, Lesser (Su) Assume form of specific small/medium humanoid.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Elven Immunities (Ex) +2 save bonus vs. Enchantments.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Magic Sleep You are immune to magic sleep effects.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Smite Evil (1/day) (Su) +3 to hit, +3 to damage, +3 deflection bonus to AC when used.

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Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

Please add the appropriate last upbringing feat.

I took cosmopolitan to give me the bluff and intimidate, because those are not normally paladin skills, but seem important to the racial choice.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

The wave blade is similar to the urumi, but not as, well, flexible, flimsy, flailing, or ribbonlike. If you've ever read the Daffyd ab Hugh novels 'Heroing' or 'Warriorwards', Jiana bears a wave blade. Its proper use is more akin to a sword than a whip, which the urumi seem to be more similar to. It normally requires an exotic weapon proficiency because although its use is very like a longsword, its flexibility makes it wobble in the hands of someone who doesn't know how to use it, and someone who DOES know how to use it properly can make it do some very interesting stuff.

Don't forget to post as Hayden River, not Ayerth Terramielle. ;) (I keep messing that up myself. :P ) And do header your spoilers as I've named the thread you're in. (Yes, that does mean I should spank Nissa as well, but hell, it was close enough ...)


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

An urumi is very flexible and ribbon like. Nissa is wearing hers like a belt at the moment.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Okay Big Wyrm, but don't forget I need that background feat and add two languages that are the best fit.

Also I must have missed it, what thread am I supposed to read?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

You're in 'Whooo Are You'; you posted your reply as 'The Hangover'. If you like, you can read back through Burhul's posts as well as my own; you can hear them quite clearly through your cell door's bars. (And the original 'Whooo Are You' post has the basics of where you are, unless you want specific details.)


Male Orc Barbarian (Urban) 1/Rogue (Thug, Bandit) 2; HP 36/36; AC 16, T 12, FF 14, Fort +6, Ref +6, Will +2; Init +4; Darkvision 60 ft. Perception +6

Just wanted to check in. Sorry I haven't gotten to updating my sheet yet. It looks like I'll be okay for a little bit though. I mostly just wanted to add a potion or two and some flavorful alchemical items.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Just as an FYI, Hayden is alone, in a seperate cell, as are the other two.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Urumi fighting.

Wow. Crazy.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Yeah, wave blade is nowhere near that long. Or flexible. Nor in need of the spinning/whirling that's clearly necessary for an urumi ...


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Should we expect an update this evening?


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Jeepish crisp that is gnarly. It looks like a hell of a workout and hits everything in a 360 degree diameter. It looks like a reach and close combat weapon like a spiked chain.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

As an aside, while I will allow for untrained craft checks 'in extremis', for the particularly complex things such as Alchemy, Clockwork, etc. you simply can't - there's really no 'simple thing', which almost everything else (even musical instruments, ships, siege engines, and traps) has.

And yes, I'm finally posting - sorry, been a busy handful of days, getting ready for the sprog's musical. Remember, if you're together in a scene, you can at least natter at each other. ;)

The Exchange

Human Ranger 3; HP 36/36; AC 18, touch 14, FF 14; CMD 20; Fort +5, Ref +7, Will +3 Init +5, Perception +7, speed 30 ft
skills:
Handle animal +5, Heal +5, Intimidate +5, Knowledge (geography) +4, Knowledge (local) +4, Knowledge (nature) +4, Survival +7, Perception +7, Profession (caravan guard) +4, Sense motive +6

Narrator-Brand, you are in a peaceful grove of druids who are concerned with issues in the bigger world. What do you do?
Brand-I try to hook up with the first female druid I meet and I pick a fight!

Good heavens I'm having fun with this! Thanks for putting this all together and keeping it run so nicely, oh great and powerful Wyrm!


Male Human Writer/2

So, I'm trying to recruit for the Jihad to Destroy Barney the Purple Dinosaur, and figured I may as well tell the people I know are decent roleplayers (and a DM). Any takers?


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Horst will make a Knowledge: Religion check to see if the ritualized nature of the rape and killing might be death magic, a perversion of the Quintarian faith, or a type of Sorcery.

Knowledge: Religion: 1d20 + 8 ⇒ (16) + 8 = 24


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

"Miss Alami, of your graciousness, find three buckets - one keep empty, two fill with water. Please bring them back here for the Professor to use."

Help for the professor. Something that was explicitly not her job. :-p Moreover, her character flaw is pride.

I include a lot of internal dialogue to help establish the character. I don't want to fight with you every time she has a thought -- which you are not privy to in character -- which you don't like. I'm sorry that you do not seem to enjoy the character work, but I don't especially like the out of character poking whenever I post, Professor Brooks.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Heh. Sorry, Nissa. And Horst, not ritualized - just painful and humiliating and lethal. Someone was ticked off.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Huh. Missed that line. My apologies.

It wasn't intended to provoke a fight. It was just an observation. If anything, it was a conversation starter, brought on by the fact that I have a day off, and am monumentally bored. I'm currently trying to get a handle on the people who will be my party members, and she's the only one I've had any particular observations about. The others I understand at least somewhat, with the possible exception of Whelby, who I haven't read the background on yet, and Hayden, who's profile is oddly blank, so I have little information to work with on them. Nissa's leaps of logic throw me off slightly, though. I don't know what reactions to expect from her, 'cause I find it hard to predict what conclusions she'll come to.

As for fighting every time she has a thought, it's only happened twice. And the first time, I was just defending the Professor.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

No worries, character conflict is good for the story. He is a hard and patronizing old man. I think he is being written rather well.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Horst will make a Knowledge: Local check to see if he has heard anything useful about the people or goings on of The Sword of Borom.

Knowledge: Local: 1d20 + 7 ⇒ (9) + 7 = 16


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Actually, it's the third time. First, you didn't like my informal use of you. Fair, I should have stuck to a stuck to the third person instead of experimenting with voice. Second, was your defense of the professor's nerves. Third, was your defense of the old man's word. Each followed an important post of mine. Three data points gives me an r value. ;-)

But, if it was an attempt to start a conversation, then I will bite.

I don't think they are these are leaps of logic more than they are swift conclusions.

Professor Brook's caved without external pressure because he was worried about his secret being known; but, in doing so, he revealed his secret. The Reeve knew of it already, but that's beside the point. Then Khadga, not Nissa, said that you couldn't make toast with the heat that he was putting on the Professor. From the very limited evidence, Nissa concluded that telling the Professor secrets might not be wise because he couldn't keep his even though nobody asked him about it. Is it charitable? No. But, intellectual charity does not commonly accompany pride.

As for her disdain for the Reeve's word, that is more complicated.

1. She was raised to consider herself true nobility. Now someone who isn't even a Duke waffles between calling her lady and girl. This after summoning her rather with what may not be called every due courtesy he immediately goes back on his word to her.

2. Nissa can sense the fear, terror, and magical power that led up to the poor girl's rape and murder. Some part of her is responding to that fear and power, and it's freaking her out. She doesn't know why she is responding because all she sees is a girl being raped and murdered. So to avoid to closely considering that issue, she is focussing on the Reeve's micro-aggressions.

To me, she isn't making leaps of logic. I hope that clarifies things.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

1) There was absolutely no conflict at all over the second person issue- I was simply confused. In fact, it really made sense, as it was the only way to communicate what you intended to.

2) I already explained Brooks' viewpoint on that issue. He didn't cave, and didn't actually reveal any information. Plus, he was positive Nissa would be meeting Ham soon anyway, and wanted to get it out of the way, rather than stew in the anticipation. People tend to react badly to Ham, so when he can't avoid revealing him, the Professor has a tendency to try and get it over with as quickly as possible.

3) So she's basically looking for flaws in a man she already dislikes, and focusing on that rather than her extreme discomfort? That makes sense.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

OOC Usage and Courtesy:
All right, I let it slide at first, but I'm going to make this a hard stopping point: the only reasons from now on that a player should be using the OOC tag in the RP thread is to communicate with or clarify to me, or to provide a word-for-word translation. You want to ask questions, provide answers, or especially comment about each other's characters, you lay it on over here - and you do so courteously. 'I was wondering if Nissa XYZ,' 'I didn't think that Professor Brooks PDQ.' Use 'appears' and 'seems' very, very liberally, because making straight statements - like 'NotMyCharacter is fond of ...' - is, in my experience, an express train to 'stop playing my character for me' town. I suggest, in the strongest possible manner, that the discussions here use your preferred standard iconography - e.g. I'm using the Wyrm here, but the HC Narrator over there. Used this way, it makes the discussion a matter of the player talking about the character, not the other player. Also, if I didn't emphasise it enough already, let me make sure I do so: be courteous.

Likewise, if you want to explain something that an NPC is doing, don't - because as with NotMyCharacter, you aren't running the NPC, and misunderstanding is a storytelling tool in the GM's arsenal; see Brand and the Greenskins.

On the roundabout, though, understand that yeah, everyone's trying to get a feel for everyone else - so cut a little slack. This goes in all directions, but make extra sure you don't come across as accusatory.

Keep the RP thread focussed on the RP; keep the OOC polite, if nothing else.

Explanations:
Do not, under any condition, feel you need to explain your internal monologue to anyone but me. Hell, don't feel you need to explain your EXTERNAL monologue to anyone but me. As for me, if I need clarification, I'll bloody well ask - or I'll write in such a manner as to make the NPCs around clearly wondering or uncertain about what you mean. You don't need to explain yourselves to each other, at least not at this early stage; remember that the Lord Reeve has essentially stated that he's asked Professor Brooks to help because Prof. Brooks is a Bad, Bad Man, and he's specifically asked Nissa to help because she's a talented swordswoman who might well be able to stop the Professor before the manure hits the turbines.

But under no condition should you feel it a requirement to explain yourself. And if someone doesn't explain themselves, accept that and move on. Pressing them will lead to Bad Things.

Khadga Communication Issues:
I think Khadga needs to speak in a different patois, as it were. Italicised + bold is not, I think working; since this is primarily an internal conversation (which, as with any helper/familiar/ally/etc., please note, I as always reserve the right to take over at any time), that portion I think more frequently is being seen, consciously or unconsciously, intentionally or not, as communication with other characters. I recommend we settle on a semi-standard alphabet, keep it non-bold (but italics can remain, as it is still mental to Nissa) and provide OOC-ified translations for what's actually said.

I'm more than open to suggestions; there are a couple of faux-Sanskrit fonts we could use that might be both appropriate and at least somewhat readable without making a translation necessary. Khadga should 'speak' in that (or whatever we settle on), to make it clear it is the sword; you can simply be italicised when thinking back.

Sword of Boram:
Good interplay between Brooks and Horst; well done. In regards to any sort of magic or ritual, there is none; no death miracle (of course, or even an attempt at such, not like this), no vibration of power (except for that of the usual strong negative emotions).

Regarding the people/goings-on roll for there, well, Horst has about reached his limit (all good extrapolations, btw), unless he frequents the bar; probably not, since there are a couple more likely ones for him, including a dwarf-run tavern, and The Sword of Boram is not a typical 'city guard / Mosval Ranger' sort of place, either of which you'd be at least tolerated in. (N.B. - the three groups don't mix too well. Think of it as Army / Police / Internal Affairs, and you'll get the feel.)

As regards the Lord Provost ... well. We'll see, sha'an't we, whether or not this is brought up with him ... ?

The Use of 'You':
When it comes to a blurb about your own character, anything that someone in town might know with (as it were) a straight 10 KS: Local roll about you is a prime candidate for use of the second-person informal 'you' - 'You know that she ABC', 'she's willing to help you with RST.' Yes, it can throw some people off; it really isn't (or at least shouldn't be) an issue. I think we can let it drop, and be flexible if/when it comes up in the future, eh?

Shadow Lodge

I like the use of our standard handle for OOC talk. Makes it feel more like OOC and keeps a level of separation between us and our characters when necessary.

I know that most of that post wasn't directed at me, but its good stuff to keep clear for the future. I appreciate your level of directness. Keeps things simple. I'm glad that things are made clear before things get too far into the game.

Also, one little thing: Hayden's little blurb in the Campaign Info tab links to Wyverna's very nonexistent alias.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

I am still here, my wife got really ill so I am working, playing nurse, wrestling kids, taxi service, and helping my parents. ;)

Things are fine though.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

D'oh!! Thanks for pointing that out, Kubular - will change when I get done posting up. And Darren, if you can snag the info you posted for Hayden and drop it into her alias, that'd be cool too. As well - the flamberge/kris thing seemed a little peculiar, or maybe stemming from the uncertainty about what was meant regarding 'wave blades'; did you still want to go with those, or rejuggle your gear? I'm good with either way.

.... re Khadga ... it'd be a big help if I could figure out how to frickin' type in a different language-font, so that when I type out 'Khadga doesn't like you no more', it'd come out in the right funky font ... grrr ...


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

ਇਹ ਗੂਗਲ ਅਨੁਵਾਦ ਸਾਡਾ ਦੋਸਤ ਹੋਣ ਦੀ ਹੈ ਲਈ ਜਾ ਰਿਹਾ ਹੈ , ਜੋ ਕਿ ਜਾਪਦਾ ਹੈ. ਕੋਈ ਵੀ ਸੰਸਕ੍ਰਿਤ ਦਾ ਅਨੁਵਾਦ ਉੱਥੇ ਆ , ਇਸ ਲਈ, ਮੈਨੂੰ ਪੰਜਾਬੀ ਦੇ ਸੁਝਾਅ.

Khadga:
It appears that Google Translate is going to have to be our friend. Since there's no Sanskrit translation, I suggest Punjabi.

For additional adventures in translation, we could always just eliminate the spoiler, and cut-and-paste. ;) I think I may wind up going through GT and find what looks good for what languages ... suggestions are welcome. ;)

Dark Archive

Male

Just a thing... when you use Google Translate, there is the translation with their alphabet and the translation with ours... like:

1 - ਗੂਗਲ ਅਨੁਵਾਦ ਲੱਗਦਾ ਹੈ ਕਿ ਸਾਡਾ ਮਿੱਤਰ ਹੋਣ ਲਈ ਜਾ ਰਿਹਾ ਹੈ. ਮੈਨੂੰ ਪੰਜਾਬੀ ਦੇ ਸੁਝਾਅ, ਉੱਥੇ ਸੰਸਕ੍ਰਿਤ ਦੀ ਕੋਈ ਅਨੁਵਾਦ ਦਾ ਹੈ, ਇਸ ਲਈ.

2 - Gūgala anuvāda lagadā hai ki sāḍā mitara hōṇa la'ī jā rihā hai. Mainū pajābī dē sujhā'a, uthē sasakrita dī kō'ī anuvāda dā hai, isa la'ī.

Even if the first option is nice, the second we can actually read (at least how it sounds)...

For dwarven I usually use Ucranian (or Russian)


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

I would like to apologize for my part in any and all conflicts. I genuinely did not intend to offend or cause any strife.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

When it comes to other languages, Sir Longears, the Western European / Western Latin character set might work; I noticed that saying 'what the hell?' in Armenian came up with a very nice 'Inch’ e dzhokhk’', which reads beautifully for Geh-Sahn. (The 'Ինչ է դժոխք .' looks pretty cool too.) Specifically for Khadga, though - and actually, I think specifically for 'something is talking into your skull' - we want the especially-different character set to be there, to make it clear this is something that's telepathic/internal to someone's mental processes alone.

But good suggestion for general language anyhow. Gonna start making a list. Punjabi for Aryindic, Armenian for Geh-Sahn ...

Telugu for Kith-Sahn? తెలుగు కిత్ పదాలకు ? Telugu kit padālaku?


Since it is impossible (sadly) to make spoilers within spoilers, I will use to translate Khadga's speech at the the bottom.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Well, hopefully it won't be an issue most of the time. (Though you could simply do the OOC bluetext immediately after in the paragraph, or just at the bottom of the paragraphy.)


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Host checks for a maker's mark on the blade to identify it.

Craft: Weapons: 1d20 + 13 ⇒ (19) + 13 = 32


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

The Sword of Boram:
The dagger is driven two inches past the back of a three-inch-thick board, on the other side of about a nine-inch-thick body. Professor Brooks is going to need a Strength roll DC 15 to remove it (so taking 10 won't work) and a KS: Nature / Healing roll (DC 20, so again, you can't take 10) to do so without further damaging the body (the damaging of which might thereby destroy further evidence. (I was actually kind of amazed when I had to look at it again that the Professor had the second highest strength in the group ...)

You can make a single Healing roll after that, to see what you can see inside the body; anything more would require ... dissection, which may be is distasteful to this societal era. (One reason why being a vivisectionist is, uh, frowned upon. Meaning 'if you're caught, beatings every day in jail is the GOOD ending.')

Horst will need to make a Craft (Weapons) check; it is possible (though unlikely) that he'll recognize it. (Explanation on that below.)

Knowledges and Locality:
Originally I was going to intend on having Knowledge (Local) apply to specific locations or areas, e.g. Knowledge (Local, Mosval) or Knowledge (Local, Ice Bay); I've foregone them, in favor of another method. This applies to information that has to do with things that come from beyond the area. Essentially, if it has to do with something in the city or area (Mosval, the surrounding towns, including Kedron's Tor, but not Ice Bay), the DC is unchanged. If it's outside your area, but still in the region (the areas as defined by the old Duchies), you're looking at a +5 to the DC. If it's one or two regions away, you're looking at a +10 DC. If it's outside even the domains once ruled by or associated with the old Ravennan Empires, such as far to the south (the urmahlullu, the lizardmen, the various colony kingdoms) it's a +15. If it's off the continent entirely and outside your personal knowledge base (e.g. the Aryind Dominion and you aren't Nissa) it's a +20. Libraries and the like will allow you to take time, e.g. Take 20, and a very good library can give you bonuses to your roll. When/while you're at home, I assume you have a book or three or ten that has to do with the crafts you know, enough for you to Take 20 over two or three hours as you do your research.

So to use the current example, for Horst it's very unlikely (there's a +10 DC to a 20 DC target, so he needs to make a 19-20 on his roll) that he'll recognize the maker's mark next to the hilt. With a sketch, though, he can take it home and take a look at the books he's got. Taking 20 will let him hit it without a problem.


If you look to my post just above yours, I made the roll with a 19 (perhaps Horst had recently been reading about smithing from that region in a book he borrowed from the Church). If you'd rather he sketch and research it, we can do that instead.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Ah. I kinda forgot about that little detail.

Strength Check: 1d20 + 3 ⇒ (20) + 3 = 23

Knowledge (Nature- Removing the Dagger)/Heal: 1d20 + 7 ⇒ (11) + 7 = 18

Knowledge (Nature)/Heal-Examining the Body: 1d20 + 7 ⇒ (20) + 7 = 27


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

In the last post, what was it that was "acknowledgement for information subtly sent"?


If I can make a suggestion, Perhaps this is a good time for Horst to make an aid another check. If you can roll a 10, then the professor can make his Heal check to safely remove the blade.

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