Homecoming (Inactive)

Game Master The Wyrm Ouroboros

People who get things done.

Homecoming Information on Google Drive.
Chalion Wiki, helping to explain five of the Gods (the Holy Family) and how they work in the world; see especially The Curse of Chalion and Paladin of Souls.
Especially For Paladins: Knights of the Cross from the Dresden Files (Jim Butcher) and 'Oath of Gold', the third book in the Deed of Paksenarrion (Elizabeth Moon).


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Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Done and done:

Aid Another: Heal: 1d20 + 7 ⇒ (12) + 7 = 19


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Bad News: the aid another won't apply in this case. As I understand the way aid another is meant to work, and as I suppose I might note my general feel/ruling on them is, is this: you have to either declare ahead of the initial roll, or else aid a retest. This is particularly compounded by the fact that the strength test succeeded with casual ease, as it were. (Two natural 20s - Alynthar, man, you're wasting them!! ;) )

Good News: Though Alynthar didn't manage to, say, widen the wound by giving a edge-side waggle of the blade in order to wrench it free, the good doctor is apparently wise enough in the ways of, er, personally-inflicted post-mortem incisions to be able to exclude them from his examination. (!!)

Other Good News: Apparently, GoatToucher, I was in the middle of one of my two-hour-long posts and missed yours. :P You will succeed.

Therefore: news incoming to both of you.

And yes, I do slip information to you like this so that you can reveal it in your own way, which y'all have. :)

Added request: GoatToucher, give me another Craft: Weapons roll for Horst.


I think that way of doing aid another is a little wonky temporally for at least diplomacy checks (for example when another player chimes in on your point) or when they are free actions (for example when using AoO with Bodyguard to add to another's AC).

Since I have the bodyguard feat, I want to make sure I know how you think it will work.

Would it be scenario A)

Anyone who attacks my allies who are next to me, I will expend AoO to make aid another checks to grant an AC bonus. This is done blind before I know how many attacks directed at people who fit the criterion.

or

Scenario B)

I see that three relevant attacks have been made, and then I make my rolls?

This is one of those things that I know how it will work at table, but is harder to predict online.


Skinwalker Vivisectionist/Beastmorph; HP 33/33; AC 15 (11 T, 14 FF); CMD 16; CMB +5; F +4, R +3, W +2; Init +3; Perc +8;

Actually, I forgot to add the bonus from the Healer's kit. That should give me a flat 20.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Healer's kit doesn't apply; this isn't a matter of 'I help him get better', or even 'I'm using this to figure out what the hell went wrong', but rather a knowledge check, 'how to minimalize the extra damage done'.

Aid Another: Extended and Bodyguarding:
Ixos, I see what you mean. In an extended situation, such as many (not all, but many, and even most) social situations, chiming in with a 'me too' of sorts can help. This kind-of sort-of would fall in under the 'second chance' part - an extended situation is an evolving one. (Note that in some situations, it will hurt - most of those particular sorts are the ones where you need to gain respect solo, as compared to making the other guy(s) back off, which stepping up behind your compadre with a glower and a hand on a hilt is the social 'aid another'.)

In the particular case of Bodyguard, I think the wording is pretty clear - when they are attacked, or as you put it, when an attack which is relevant is made, then you can spend the AoO to make the Aid Another roll. You needn't spend blindly, only when the attack has been made on its way. (Sounds, in the case of your urumi, like it could be described as either a distracting flourish or a slash with your weapon at that of the attacker.) How this plays out ... hm. I do see what you mean.

What we might do for you is to have Nissa 'reserve' and roll for at least one AoO (and as many as you want) to be used on the allies adjacent to you for Bodyguarding; when I start rolling for the bad guys, presuming you have reserved AoOs left, then I'll use each Bodyguarding opportunity as it's appropriate. (You say '2 AoO Bodyguards, Aid Another roll, Aid Another roll'; success or fail, I use those on the first two attacks against your adjacent allies.) This will prevent metagaming of the 'oh, that arrow misses Baltor anyhow, there's no need for me to bodyguard that, but since Brand is gonna get hit by 2, I'll try to bodyguard him to negate that hit.'

If, after a time, you decide that since someone has a high AC anyhow, and your AoOs are put to better use slashing up the enemy than trying to distract the attacker of the aforementioned Ms. High AC, then you can simply state that under normal circumstances (i.e. not flat-footed) you won't bodyguard that person. That allows you to bodyguard Welby for a moment while not worrying about Horst or Hayden, but if either of those two are about to be backstabbed or flanked (they're flat-footed against someone that you're aware of, whatever) then I can add in your bodyguarding against that attack.

Sound kosher?


Sounds good to me!


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Oh, and if a) there are more attacks to roll, or b) they're all are finished, and ab) and you still have AoOs left, I WILL allow you to a) assign more of your AoOs to bodyguarding, or b) allow you to apply them retroactively to openings left by the bad guys. They will not in turn retroactively prevent someone from getting hit - it'll be a 'last gasp' sort of thing on your target's part - but the target will be down at the end of it. You can, of course, at any time declare an AoO from the ones you have 'unreserved', and if those are all gone, you can if you wish steal back your bodyguarding AoOs.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Will do.
Craft: Weapons: 1d20 + 13 ⇒ (7) + 13 = 20

Shadow Lodge

Just so you know Darren, there are no half orcs in Homecoming. Just full blown orcs. I think I should just react as though you said 'Orc', unless you said 'half' on purpose.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

But uhhh there was another ribald reason she called you a half orc ;) if you want to work that in or we can gloss over depending on what you want.

I am thinking this is going to be an adult game right? Rated PG13 cool or?

I did get my profile done Big Wyrm.

I took your suggestions and I put the three extra points from the feat towards Climb, Acrobatics and survival because I think those skills would be critical to the characters backstory, maybe never an expert in those things, but skilled.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Um. Let's put it this way - in a bar, would you call someone 'half-human'? The only 'half' in the campaign are half-elven, and those are exclusively between humans and elves. Even the universally-breeding changelings wind up with either full-changeling or full-human children, genetically. This is an adult game, as previously shown, but even I can't think of what calling an orc a half-orc could mean, suggestively. Orc-and-a-half, sure, but ...

Thank you for finishing your profile; please do not call me 'Big' anything. 'Wyrm', 'Ouroboros', or 'Ouro' are fine.

Also, please follow the rules of writing; it's the first thing I spoke of in this thread.

The Wyrm Ouroboros wrote:
What I want is good writing - proper punctuation, capitalization, and spelling, good sentence and paragraph structure, following the rules of the language and literature.

That last post for Hayden is painful to look at with the '<<<sigh>>>' thing in there. If you're going to have your character sigh, write in a sigh. 'Hayden sighs.' If you want, sigh explosively, winsomely, exhaustedly, painfully, whatever. Crack out your adjectives and adverbs, and put 'em to use. This is, to be honest, a major point for me; I have, and will, eject for craptastic writing. Consider this your first warning.


You had me at orc-and-a-half. :-p


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Unless you can read my mind let the Half-Orc thing play out, you never know . . .

Big Wyrm is a character from the movie Friday, nerd humor, not an insult.

<<<sigh>>> shows a sound sigh shows a thought on the Paizo boards, but I can adapt to your convention.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

My 'convention' is standard writing. I'm willing to bend far enough to bold speech; italics is already standard for thought. I'm not suggesting you put the sigh as a thought; I'm informing you that writing out what happens is what I've stated this campaign requires. Everyone's been doing fine so far; if at some point I feel the need to have a distant sound, I may use this <<<sound>>> convention, but I doubt it, because there's already a better way of doing it, and that's by using words, capitals, italics, bolds, and different-sized fonts to express it.

Something along these lines:

Boom.
Boom.
Boom.
Boom!
Boom!!
BOOM!!!

Done this way, one gets the sense of something getting nearer and/or louder. Sorry if that upsets paizo.com boards' convention.

I don't expect that 'Friday' is nerd humor, unless you wrap stoners in with nerds; I don't, but thank you for the attempt.

In regards to the half-orc thing, how Kubular has Burhul react is up to him.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant

Agreed.


I'm very grateful that you agreed to the speech being bolded. It makes it much easier to read.


Changeling Paladin 3rd Init +2; Senses: Darkvision 60 ft.; Perception +7 sense motive +9 I Aura of courage (10 ft.) AC 19, touch 12, flat-footed 17 I HP 39 Fort +7, Ref +6, Will +8; +2 vs. enchantments Immunities: Disease, fear, sleep +2 vs enchant
Ixos wrote:
I'm very grateful that you agreed to the speech being bolded. It makes it much easier to read.

+1


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Schtupit weekends. Well, the play's done, so I have less time going 'thataway'.

Still putting y'all into Hero Lab. Spend your money!! Be aware of your encumbrance!! If you want me to spend your cash for you, just say so!! Don't forget:

  • Food to eat.
  • Something to cook your food in. Since it is by no means necessary for everyone to have a complete set of cooking gear, you can talk OOC now about 'divvying it up', since that's what you'll undoubtedly do when it's time for y'all to head north.
  • A way to carry all your stuff - a masterwork backpack, sacks, belt pouches.
  • Clothing. It might be 4 months before the winter solstice, but that makes it 2 months before the cold season starts seeping in. As an FYI, you guys are roughly 'southern tip of Hudson Bay' seasonal, here. (And I have a line on yeeeears worth of daily and even limited hourly reports on weather up there that I'll be putting to use.)
  • Shelter. See: Clothing. This includes -winter- blankets.
  • Transportation / A way to carry all the stuff you're carrying. A horse, a mule, a cart ... I have a convertible dog sled suggestion for Welby, if Mason wakes up and posts again ...
  • Food and shelter (if only limited, like a tarp you can attach to your tent) for your transportation!! Starving or freezing your riding dog is a baaaad idea, because your leg is the nearest meat, savvy?

Dark Archive

Male

Baltor has a light wagon pulled by an auroch. His out of combat purchases:

Auroch and light wagon, blanket, coffee pot, dwarven stout (gallon), feed [10], firewood [5], fishing kit, mwk artisan’s tools, pack saddle, pot, sack [2], skillet, small tent, soap, trail rations (dwarven) [10]

He'll be able to carry most of your stuff, unless we find a path that a wagon can not go... in this case, Baltor puts the Pack saddle on the auroch.

Baltor (and Brand I think) will be able to provide a lot of food, but some reserves are Always welcome. Baltor has create water, so this will not be a problem, as well as purify food and drink, so we can take lots of food without fear of spoiling it (cold weather general prevents it too).

So... I already covered the 'something to cook your food', 'transportation' and 'a way to carry your stuff'.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Please note that, at least by my reading, 'purify' does not make all the bad food good; it eliminates what is bad (removing toxins, bacteria, the rotted portions, etc.), leaving the good behind - but that means there's a reduced amount. Always plan ahead. Plus, 40 miles in a straight line is not 40 miles on what might be an ill-kept road; consult your local guide on real distances and time-of-travel. (That'd be Brand, ICly.)

Also, remember that 'trail rations' are dried shredded meats, nuts, dried berries - basically your 'california mix / granola / jerky' in various ways. It is not a 'shareable meal', but instead something that you can eat that will keep you alive.

Standard meals, per day:
Good: Good bread and pastries, beef, peas, ale or wine. 5sp.
Common: Bread, chicken stew, carrots, watered-down ale/wine. 3sp.
Poor: Rough bread, baked turnips, onions, water. 1sp.

Travel Food:
Good, 5sp. Spoils after about 1 week.
Fair: 4sp. Spoils after about 2 weeks.
Common: 3sp. Spoils after about 1 month.

No, you won't find those in any Paizo thing. Travel food is readily-used but at least somewhat preserved variations on the 'standard' meals; dried, salted, or otherwise preserved. Theoretically you could find 'poor' travel food, but poor food is pretty much already travel food, just with a month spoilage period.

Players and PCs tend to think of 'trail rations' and maybe drinks (and you don't NEED cooking gear for that crap), that's about it. Rations are not a 'sit down with the guy you're travelling with and share a meal' food; the above is. And sharing a meal is one of the most basic levels of interaction you can have.

Of course, most players and PCs also think about wealth as being metal or gem, magic or artwork ...

And yes, Baltor has most of his bases covered. For eight people, though, one frying pan ain't gonna do it ... ;) The Professor has quite a bit, though. Just ... how is Baltor transporting all of this? Loose? I do see he has two sacks, but he also has feed. One sack, I tend to rule, is enough for 10 days of feed, though it should be 5 ... fifty pounds of grain is a lot!! Everything else that needs it is going into either the other sack or the backpack? (This is why I hate the lack of ability to have things set out ... but that's mostly just me. I like knowing where everything is.)


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

My money is spent and prices are annotated (though I do have some left over for the purchases we're talking about).

Respectfully, I would suggest putting off these purchases until we know exactly what we are dealing with and where we are going. At that point, we can make purchases that reflect our maintaining a higher quality of life as we travel instead of gnawing on hard tack and jerky for two weeks or more.

Also worth noting: Does anyone have a craft or profession having to do with cooking? Absent someone with those skills, we'll be eating the same beef, potato, and onion stew for every meal ;)

When Horst travels, he travels with a caravan, so he carries personal gear, but leaves a pack of cooking tools in the carts he's hired to carry his wares. When we figure out the next phase of this operation, we can determine how to pack and otherwise allocate our gear

One last note: the key to purifying food and drink is to do it to all the food daily as part of making camp. Once a little bit of rot gets in, it turns into a lot, and you lose more food with PFaD. Maintain it as you go, and the food can last indefinitely (or at least as long as it takes to eat it all).


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

The idea of that much detail exhausts me. When it comes time, I would much prefer that you take care of that for me.

Shadow Lodge

Forgot about feed and pouches. I'll update it sometime today.


@Wyrm-Didn't have Brand advance to actually interact with/say farewell to Bluebright so the Keeper can say yea or nay and so you can set the stage if that's to happen. Not trying to slow down story progression, but wanted to be respectful of the narration.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Glossing over a lot of stuff, I admit, but hey. ;)

I would like a PER check from Nissa and Horst, though, though only if you went into the room holding the orc.


Just checking so I don't blow past your narration. "very pleasant interlude" meaning what I think it means? As in, "when a mommy and daddy love each other very much" sort of pleasant interlude? And if so, is there really anything more for me to write in that?
Basically, trying to discern if the "glossing over" applied to the interlude or if the "pleasant interlude" was permission to (tastefully) write in how Brand and Bluebright finally came together.
Advise please.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Perception (Nissa): 1d20 + 9 ⇒ (19) + 9 = 28

Perception (Khadga): 1d20 - 2 ⇒ (9) - 2 = 7


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Yes, exactly that, Pip. And if you particularly care to write something tasteful, you may, but that's also permission to move on if you so care to.

For Horst and Nissa - my apologies, realized that what's to be discovered is in the room with the elf/half-elf - though on closer examination (per se) she's a half-elf. And seeing as Nissa blew the roll out of the water ... ;) (BTW, how are you figuring Khadga's perception? My Hero Lab has it as a straight roll.)


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

From the table on black blades at this point he has a 7 Wisdom. That would be a -2 modifier correct?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

*cut scene: research!!* Huh. Yeah, you're right on that. Seems to be an issue with HL, in that it presumes intelligent items have at least a baseline 10 in everything, and doesn't account for a sub-10 attribute.

As for your magic/traps check, in this case I'll have you roll for both, please.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

First Detect Magic.

Perception (Nissa): 1d20 + 9 ⇒ (7) + 9 = 16

Perception (Khadga): 1d20 - 2 ⇒ (1) - 2 = -1


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

... aaaaand traps?


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

I thought the perception was for the traps? Detect Magic reveals auras automatically.

Shadow Lodge

Detect Magic reveals whether there are magic auras automatically. You need to make a spellcraft check to glean anything more, such as aura type, spell effect, etc. (Assuming you have spent 3 rounds concentrating)


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Ah, right. (Dur.) Too used to Shadowrun and HERO System, I guess, where there's no such thing as an automatic success when it comes to perception.

Shadow Lodge

Not an auto success for perception, just to determine the presence/absence of magical auras in a 60 ft. Cone. I found out the check for determining ongoing spell effects is actually a Knowledge (Arcana) check rather than spellcraft though. Spellcraft is apparently just for magic items, not actual spells. Go figure.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Spell Craft also works for identifying spells as they are being cast. The bifurcation is odd.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Kubular, either way it's the same for SR and Hero - 'detect magic' (see in the astral, whatever) is simply tacking on another sense that your PER roll goes towards. But thanks for the tip.

Shadow Lodge

Ahhh, I see. Should have asked before repeating myself. Sorry about that.


Female Human (Aryind) Magus (Bladebound, Kensai) 3 l AC: 15 (18)/T: 14 (17)/F:11 l HP: 30/30 l F: +5, R: +5, W: +3 l Init: +6; Per: +9 l AP 4

Just so I understand the scene, Horst is in the room when Nissa is dressing the half elven woman? I want make sure he is there before I respond.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I would presume he wouldn't be; while this isn't Victorian era, there -is- still a certain level of propriety. I personally would presume they'd take the young man into the other room, and the three of them would work on the two guys while you worked on the lady.


Male NG Dwarf Druid (Mountain) 3 | HP: 36/36 (11) | AC: 18 (10 Tch, 18 Fl) | CMB: +4, CMD: 15 | F: +6, R: +1, W: +8 | Init: +3 | Perc: +10, SM +4 | Speed 20ft | Spells: 2nd: 3/3, 1st: 3/4 | Active conditions: Shaken (2 rds).

About the names Baltor is looking for, do you wish for him to make a deeper roleplay (like creating their names and a bit RP with each of them) or just something like 'Baltor looked and delivered the message' thing?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Your choice. Though the former would be good. :)


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

I thought the occupants were removed already. Horst is holding a folded pile of the Orc's clothes. If he glanced in the room and the half elf was still in a state of undress, he would not linger.


Cleric of The Father 3, HP:30/30, AC:20 T:10 FF: 18, CMD:14, Fort:+5 Ref:+1 Will:+6 (+5vsSpells,SLA's,&Poison), Darkvision 60' Per:+3 SM+9, Init: +0

That said, have Nissa reply as she thinks appropriate. We'll play it as it lays.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Due to PM information, it's kind of a bit of a rollback - Nissa hasn't yet actually brought the box out, though I doubt she wouldn't, but be patient with the lass.


Male NG Dwarf Druid (Mountain) 3 | HP: 36/36 (11) | AC: 18 (10 Tch, 18 Fl) | CMB: +4, CMD: 15 | F: +6, R: +1, W: +8 | Init: +3 | Perc: +10, SM +4 | Speed 20ft | Spells: 2nd: 3/3, 1st: 3/4 | Active conditions: Shaken (2 rds).

Check to find food in the wilderness. Generally a rabbit, some berries and a couple of herbs.

Survival: 1d20 + 12 ⇒ (11) + 12 = 23


Brand's search for food (or for critters startled by a wagon that can be had with his bow).

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Curses! I blame the dark!!


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

The Professor's Sense Motive Roll:

Sense Motive: 1d20 - 1 ⇒ (17) - 1 = 16

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