Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Rhuul Irontoe wrote:
Maintaining inspire courage is a free action, so casting a spell wouldn't end it. However using a finale spell will end a performance, and if you like those spells (I do) then investing in the lingering performance feat is probably a sound investment.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Sorry GM - I had some family issues come up over Thanksgiving causing some delay. And more bad news, I just realized that I actually have already played this senario. Only realized it after the intro 'Hey this sounds familiar....' so I will have to bow out. I'll keep this character in reserve to join up with you again once this is over if you'll still have me. I apologize again. Good gaming to everyone.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk will release the prisoners and he will try his best to get the citizens out and a proper burial. As far the shrine to Groetus, well a few placed blows with his adamantine spear and a Bless spell in the area to assist with destroying it. As far as the party members who have ghoul fever Hawk will make sure they get well. If allowed - Heal checks to assist, and lesser restorations to cure damage dealt if saves fail
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None No save needed for Hawk, cause ya know, elemental. Also remember everyone, you can get a reroll save due to battlecry. Also it seems like you are ruling that Hawk is giving off a very short range dim light, so cool Hawk will advance searching for an enemy, drawing his morning star and bringing it down in a 2 handed strike. Attack + Bull strength + Battlecry - Power Attack: 1d20 + 5 + 2 + 1 - 1 ⇒ (15) + 5 + 2 + 1 - 1 = 22
miss chance (20%? Low is bad): 1d100 ⇒ 96
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Damn darkness Hawk grumbles and does his transformation to a positive energy elemental and advances. I don't suppose a positive energy elemental would count as 'natural' light :) Move up 2 or 4 squares depending, on sight
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk will advance and cast a spell targeting the left Derro. Blue outlined one Move 20' to the left wall APPROACH! Casting Command DC 15 Will Potential AOO: 1d20 + 6 + 2 + 1 - 1 ⇒ (10) + 6 + 2 + 1 - 1 = 18
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None If the mites rebellion was put down they still might be slaves and working with the Derro's. Be cautious Hawk warns. If anyone does need a wand of CLW used go ahead and roll for yourself, just note who's wand you are using.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk channels his last wave of energy to heal the group and his Elemental form to heal himself. Channel to heal: 3d6 ⇒ (5, 5, 4) = 14 Elemental Body self heal: 1d6 + 5 ⇒ (6) + 5 = 11 no more channels and 2 rounds of energy body left.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Life energy flowing out of him, Hawk steps to the north and sends out a wave of positive energy, flowing over the undead while his body mends his wounds. 5' step into the paralyzed An's location
Move Action Self Heal from Energy Body: 1d6 + 5 ⇒ (6) + 5 = 11
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Maintaining his elemental form and unleashing a battlecry Hawk advances, casting Cure Moderate Wounds and touching the creature. Moving to Jacen's spot as he is currently helpless Heal to Jacen while moving: 1d6 + 5 ⇒ (2) + 5 = 7 Swift Action: Battlecry Touch Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Critical Confirm: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Since elementals don't really to breath I assume Hawk doesn't need to make a save against stench? Also note that Hawk is immune to Paralysis and critical hits, and any attack that lands against Hawk is 1d6+5 damage as well.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk will activate Energy Body. His body shining, his voice pure echoing pure and determined. Leave a space for me to fight this foe. Let Hawk through. Undead killing is his specialty. Especially against nasty ghouls. Energy Body:
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level. Elemental Subtype:
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
•Immunity to bleed, paralysis, poison, sleep effects, and stunning. •Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. •Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry. •Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor. •Elementals do not breathe, eat, or sleep. Heal if anyone moves through his space: 1d6 + 5 ⇒ (2) + 5 = 7
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Partly because it's a spell I've never used before.... Hawk, suspicous of the smell and wanting to make sure that it's safe, or at least as sa Halt, with this stench and with the talk of death let me check something. Hawk will cast Detect Undead before they move forward.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk gives a small sigh as he breaks out his wand of cure light wounds and uses it for the first time since he acquired one. 1d8 + 1 ⇒ (2) + 1 = 3
Hawk will then establish links with anyone who has healed themselves. Which is everyone but Jacen right now I believe. Well, if we go look I bet that magical bell that we looked at before has gone missing. We were played, but that isn't our primary concern at the moment. We need to track down the leader of this band and put an end to this threat.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk will end all his links and enter the fray himself. Attack Rocky + battlecry - Power Attack: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20 Magic Adamantine Longspear
I have Hawk's HP at 31, scratched by a rat earlier for 1 then 40 points of life link damage, 31 of which was healed by channels.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Please stop letting it hit you and finish it off! channel: 3d6 ⇒ (4, 6, 5) = 15 Hawk takes in more wounds from an August An and Morvious. -15 to Hawk, +5 to the three mentioned above and channel heal to everyone. Will double check math HP numbers in a bit
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk is going to end the link with Holman Immediate action and then channel again. Channel Energy (selective): 3d6 ⇒ (4, 3, 4) = 11 -10 to Hawk, +5 to August and An, plus channel to heal all allies
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk's Lifelink kicks in and begins to mend the wounds of those around him. He then unleashes a burst of energy to heal his allies and lets out a battlecry. Swift action- battlecry - Everyone +1 to hit, can reroll a save Channel Energy (selective channel): 3d6 ⇒ (3, 1, 1) = 5 Allies heal 5+channel. Hawk takes 5 from everyone that was damaged (so 15 I believe).
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None It's just the society being opportunistic and getting more information about this while they can. However, I agree - there are more important issues at hand. After making a couple of quick notes and committing to memory as much about the bell as he can Hawk is anxious to move on to the bigger threats at hand. [ooc]I say the left room now.[ooc]
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Reflex save: 1d20 + 3 ⇒ (4) + 3 = 7
There we go Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Struggling but eventually persevering Hawk breaks free of the accursed tree and finishes off the rat.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14 Hawk will move, slowly, but will manage, and attack the previously stunned rat. The save may be a failure: entangled condition + difficult terrain means 20' of movement per 5 I believe Attack + battle cry - power attack: 1d20 + 6 + 1 - 1 ⇒ (13) + 6 + 1 - 1 = 19(-2 if entangled)
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk advances, and chants another spell pushing and condensing a large volume of sound towards the cultists and the vermin. Move Action: Advance Standard Action: Cast Sound Burst (Save DC 16 Fort or be stunned)
Drop those weapons! Potential AOO with Longspear: 1d20 + 6 + 1 - 1 ⇒ (12) + 6 + 1 - 1 = 18
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None 2 prestige points for an item less then 750g. Yeah I did, but that's fine. Usually to drink a potion it would be a standard action to take it out then a standard action to drink due to his curse. Shortening that to a Standard to draw and a move action to use is quite a big deal.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk will chant a quick spell and reach out and touch An. Let strength flow through you. Hawk says, in a chanting tone unleashing. Standard Action: Bull Strength
Hawk then moves to the south, ready to engage whatever approaches. An - Enjoy +4 strength everyone +1 morale to attack, +4 morale save vs fear, and the ability to reroll a save (but lose the other benefits) Battle Cry (Combat): Your shout heartens your allies and encourages them in the fight. Prerequisites: Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks.
(feat from the Advanced Class Guide)
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Sorry for the delay in posting, changes at work messed up my posting, not to mention my sleep schedule. Things will hopefully get back to normal. Let's hope that we are not walking into an ambush. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 As they proceed Hawk will silently start forming life links with his comrades. Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None Hawk would like to make a purchase - 2 PP for a Wand of Comprehend languages. Also quick question - since we are still likely to be fighting derro's anyone willing to invest in an Oil of Daylight?
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