Darl Quethos

Hawk Lifebinder's page

820 posts. Organized Play character for Hawktitan.


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Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

1d20 ⇒ 20

Of course it is.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None
Rhuul Irontoe wrote:

I think Rhuul will be CLWing himself next round, although that will break the inspire. As I'm a pure PbPer (and not even in the US, so paying for shipping a t-shirt would be outrageous!) I don't qualify for a re-roll myself. Though I'd be happy to spring for a folio in general.

I just got my first GM start a week ago, so I'd even get +1 on the reroll!

Maintaining inspire courage is a free action, so casting a spell wouldn't end it. However using a finale spell will end a performance, and if you like those spells (I do) then investing in the lingering performance feat is probably a sound investment.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Not to mention buying wands with PP points for some easy access to more exploits if things go sideways. It's not free, but it's the next best thing.

/Thread Hijack

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Sorry GM - I had some family issues come up over Thanksgiving causing some delay.

And more bad news, I just realized that I actually have already played this senario. Only realized it after the intro 'Hey this sounds familiar....' so I will have to bow out. I'll keep this character in reserve to join up with you again once this is over if you'll still have me.

I apologize again. Good gaming to everyone.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will release the prisoners and he will try his best to get the citizens out and a proper burial. As far the shrine to Groetus, well a few placed blows with his adamantine spear and a Bless spell in the area to assist with destroying it.

As far as the party members who have ghoul fever Hawk will make sure they get well.

If allowed - Heal checks to assist, and lesser restorations to cure damage dealt if saves fail

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

... --- ...

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I am really happy with Energy Body this game! The elemental traits were super handy.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

No save needed for Hawk, cause ya know, elemental. Also remember everyone, you can get a reroll save due to battlecry.

Also it seems like you are ruling that Hawk is giving off a very short range dim light, so cool

Hawk will advance searching for an enemy, drawing his morning star and bringing it down in a 2 handed strike.

Attack + Bull strength + Battlecry - Power Attack: 1d20 + 5 + 2 + 1 - 1 ⇒ (15) + 5 + 2 + 1 - 1 = 22
damage+Power attack + Bull strength: 1d8 + 3 + 3 + 3 ⇒ (3) + 3 + 3 + 3 = 12

miss chance (20%? Low is bad): 1d100 ⇒ 96

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Damn darkness

Hawk grumbles and does his transformation to a positive energy elemental and advances.

I don't suppose a positive energy elemental would count as 'natural' light :)

Move up 2 or 4 squares depending, on sight

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Preform Oratory: 1d20 + 12 ⇒ (20) + 12 = 32
Silver Crusade.

Hawk took the freebie faction change this season.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will advance and cast a spell targeting the left Derro. Blue outlined one

Move 20' to the left wall

APPROACH!

Casting Command DC 15 Will

Potential AOO: 1d20 + 6 + 2 + 1 - 1 ⇒ (10) + 6 + 2 + 1 - 1 = 18
Damage: 1d8 + 4 + 3 + 3 ⇒ (2) + 4 + 3 + 3 = 12

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk chants a spell, infusing his own body with strength.

Cast Bull Strength on self.

Fight on friends!

Swift Action Battlecry (+1 hit to all allies, can reroll a save)

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

If the mites rebellion was put down they still might be slaves and working with the Derro's. Be cautious Hawk warns.

If anyone does need a wand of CLW used go ahead and roll for yourself, just note who's wand you are using.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk channels his last wave of energy to heal the group and his Elemental form to heal himself.

Channel to heal: 3d6 ⇒ (5, 5, 4) = 14

Elemental Body self heal: 1d6 + 5 ⇒ (6) + 5 = 11

no more channels and 2 rounds of energy body left.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I believe sharing squares with helpless creatures is allowed. That's what Hawk has been doing anyway :/.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Life energy flowing out of him, Hawk steps to the north and sends out a wave of positive energy, flowing over the undead while his body mends his wounds.

5' step into the paralyzed An's location
Channel Positive Energy (Harm Undead) - DC 16: 3d6 ⇒ (3, 6, 4) = 13

Move Action Self Heal from Energy Body: 1d6 + 5 ⇒ (6) + 5 = 11

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Sorry, DC is 16

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Maintaining his elemental form and unleashing a battlecry Hawk advances, casting Cure Moderate Wounds and touching the creature.

Moving to Jacen's spot as he is currently helpless

Heal to Jacen while moving: 1d6 + 5 ⇒ (2) + 5 = 7

Swift Action: Battlecry

Touch Attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 2d8 + 5 ⇒ (7, 2) + 5 = 14

Critical Confirm: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20

Since elementals don't really to breath I assume Hawk doesn't need to make a save against stench? Also note that Hawk is immune to Paralysis and critical hits, and any attack that lands against Hawk is 1d6+5 damage as well.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will activate Energy Body.

His body shining, his voice pure echoing pure and determined. Leave a space for me to fight this foe.

Let Hawk through. Undead killing is his specialty. Especially against nasty ghouls.

Energy Body:
Energy Body (Su): As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature's square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Elemental Subtype:
An elemental is a being composed entirely from one of the four classical elements: air, earth, fire, or water. An elemental has the following features.
•Immunity to bleed, paralysis, poison, sleep effects, and stunning.
•Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
•Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
•Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
•Elementals do not breathe, eat, or sleep.

Heal if anyone moves through his space: 1d6 + 5 ⇒ (2) + 5 = 7

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Partly because it's a spell I've never used before....

Hawk, suspicous of the smell and wanting to make sure that it's safe, or at least as sa

Halt, with this stench and with the talk of death let me check something.

Hawk will cast Detect Undead before they move forward.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I'd assume Holman would try and pick it.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will grab onto the rope and use it to help cross.

I suggest we open the door, might as well in my opinion. If someone could move me next to An please.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk keeps his light spell active for himself and those around him and will cast detect magic when they get near the door.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk stabs the painter

Thank you...?

Is this a puzzle with a handout or would any knowledges be appropriate to dechipher the scribbles?

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk gives a small sigh as he breaks out his wand of cure light wounds and uses it for the first time since he acquired one.

1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (8) + 1 = 9

Hawk will then establish links with anyone who has healed themselves.

Which is everyone but Jacen right now I believe.

Well, if we go look I bet that magical bell that we looked at before has gone missing. We were played, but that isn't our primary concern at the moment. We need to track down the leader of this band and put an end to this threat.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Elementals can't be flanked

Attack: 1d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 24
Damage: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will end all his links and enter the fray himself.

Attack Rocky + battlecry - Power Attack: 1d20 + 6 + 1 - 1 ⇒ (14) + 6 + 1 - 1 = 20 Magic Adamantine Longspear
damage: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

I have Hawk's HP at 31, scratched by a rat earlier for 1 then 40 points of life link damage, 31 of which was healed by channels.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Please stop letting it hit you and finish it off!

channel: 3d6 ⇒ (4, 6, 5) = 15

Hawk takes in more wounds from an August An and Morvious.

-15 to Hawk, +5 to the three mentioned above and channel heal to everyone. Will double check math HP numbers in a bit

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk is going to end the link with Holman Immediate action and then channel again.

Channel Energy (selective): 3d6 ⇒ (4, 3, 4) = 11

-10 to Hawk, +5 to August and An, plus channel to heal all allies

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk's Lifelink kicks in and begins to mend the wounds of those around him.

He then unleashes a burst of energy to heal his allies and lets out a battlecry.

Swift action- battlecry - Everyone +1 to hit, can reroll a save

Channel Energy (selective channel): 3d6 ⇒ (3, 1, 1) = 5

Allies heal 5+channel. Hawk takes 5 from everyone that was damaged (so 15 I believe).

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

What the....

Well crap

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Sounds fine to me.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Minute/Level, so 5 minutes. I assume it would have worn off while documenting the bell?

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

It's just the society being opportunistic and getting more information about this while they can. However, I agree - there are more important issues at hand.

After making a couple of quick notes and committing to memory as much about the bell as he can Hawk is anxious to move on to the bigger threats at hand.

[ooc]I say the left room now.[ooc]

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk also scans the room, with the help of detect magic.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Seems that it killed some Derro's. We should be grateful, but cautious that it does not turn against us.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Something from Season 6?

I have only done 6-1 but am up for more robot killing.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

If August kills the rat before Hawk then Hawk's action will be to move out of the entangled area.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Reflex save: 1d20 + 3 ⇒ (4) + 3 = 7
...
Battlecry reroll: 1d20 + 3 ⇒ (7) + 3 = 10
...
Move action Strength check: 1d20 + 2 ⇒ (12) + 2 = 14

There we go

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Struggling but eventually persevering Hawk breaks free of the accursed tree and finishes off the rat.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Reflex Save: 1d20 + 3 ⇒ (11) + 3 = 14

Hawk will move, slowly, but will manage, and attack the previously stunned rat.

The save may be a failure: entangled condition + difficult terrain means 20' of movement per 5 I believe

Attack + battle cry - power attack: 1d20 + 6 + 1 - 1 ⇒ (13) + 6 + 1 - 1 = 19(-2 if entangled)
1d8 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk advances, and chants another spell pushing and condensing a large volume of sound towards the cultists and the vermin.

Move Action: Advance

Standard Action: Cast Sound Burst (Save DC 16 Fort or be stunned)
Should affect 3 cultists and 2 rats as outlined on the map
Sound Burst Damage (Save does not effect damage dealt): 1d8 ⇒ 2

Drop those weapons!

Potential AOO with Longspear: 1d20 + 6 + 1 - 1 ⇒ (12) + 6 + 1 - 1 = 18
Damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Young Pathfinders in training!

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

2 prestige points for an item less then 750g.

Yeah I did, but that's fine. Usually to drink a potion it would be a standard action to take it out then a standard action to drink due to his curse. Shortening that to a Standard to draw and a move action to use is quite a big deal.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Potential AOO from longspear+Battle Cry-Power Attack: 1d20 + 6 + 1 - 1 ⇒ (4) + 6 + 1 - 1 = 10
Damage+Power Attack: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Ah, thanks. Sorry I missed it. I'd actually like to pick up the medilance with PP and an enlarge person potion (50g) to put in it.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk will chant a quick spell and reach out and touch An.

Let strength flow through you. Hawk says, in a chanting tone unleashing.

Standard Action: Bull Strength
Swift Action: Battle Cry

Hawk then moves to the south, ready to engage whatever approaches.

An - Enjoy +4 strength

everyone +1 morale to attack, +4 morale save vs fear, and the ability to reroll a save (but lose the other benefits)

Battle Cry (Combat):

Your shout heartens your allies and encourages them in the fight.

Prerequisites: Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks.
Benefit: A number of times per day equal to your Charisma bonus, you can let out a battle cry as a swift action. When you do, allies within 30 feet who can hear you gain a +1 morale bonus on attack rolls and a +4 morale bonus on saving throws against fear. This effect lasts for 1 minute.
If an ally is under the effect of this feat and fails a saving throw, she can choose to end the battle cry's effect on her to reroll the failed save. The ally must take the result of the reroll, even if it's lower. Each ally can use this effect only once per use of this feat.

(feat from the Advanced Class Guide)

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

I have not received a chronicle sheet.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Sorry for the delay in posting, changes at work messed up my posting, not to mention my sleep schedule. Things will hopefully get back to normal.

Let's hope that we are not walking into an ambush.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

As they proceed Hawk will silently start forming life links with his comrades.

Life Link (Su):
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Hawk would like to make a purchase - 2 PP for a Wand of Comprehend languages.

Also quick question - since we are still likely to be fighting derro's anyone willing to invest in an Oil of Daylight?

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