Churgri of Vapula

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**Name:** World of Babel
**System:** Pathfinder 1e. We also make use of 3pp systems, particularly the Spheres systems, mythic, and more recently, path of war.
**Players:** A little over 200.
**Staff:** ~25 staff members, which includes gms who run live sessions, play by post, lore writers, and moderators. We are always looking for new staff members to run sessions and write lore.
**Time:** Varies. You will generally be pinged when a session is on its way. The majority of our gms are EST for their timezone, but we also have some new gms from European timezones.
**Platforms:** Generally we host sessions on Roll 20 and play by post sessions on discord itself. We also use Enjin for applications and mythweavers for our character sheets.
**Current Highest Level:** 20
**Description:** A world on the brink of ruin!

After two years of peace, the apocalypse has come to Babel, as those within the city find themselves under assault by the Four Horsemen! A new generation of heroes is needed to strike back at these foes! And, in a new continent, new kingdoms ran by players have begun to emerge and grow! It has never been a better time to start your career as an adventurer!

https://discord.gg/XFUVYmN


Name: World of Babel

System: Pathfinder 1e. We also make use of 3pp systems, particularly the Spheres systems, mythic, Path of War, and more recently, Psionics.

Players: A little over 150.

Staff: 20+ staff members, which includes gms who run live sessions, play by post, lore writers, and moderators. We are always looking for new staff members to run sessions and write lore.

Time: Varies. You will generally be pinged when a session is on its way. The majority of our gms are EST for their timezone, but we also have some new gms from European timezones.

Platform: Generally we host sessions on Roll 20 and play by post sessions on discord itself. We also use Enjin for applications and mythweavers for our character sheets.

Current Highest Level: 19

Description: A world waiting to be explored!

Join adventurers in uncovering the mysteries left behind by an ancient civilization centered around technology, and explore towers representing the different schools of magic in your quest to save the world! Or do something less taxing, start a farm, form an order of knights, or work alongside an adventurer's guild. A world of possibilities, magic, and powerful monsters awaits!

More recently, a new continent has been discovered, and ambitious individuals from across the world are beginning new kingdoms. Will you form peaceful relations with your neighbors? Be a power-hungry dictator? Or acquire your wealth through...subtle means? It's all up to you!

Link: https://discord.gg/XFUVYmN


Name: World of Babel
System: Pathfinder 1e. We also make use of 3pp systems, particularly the Spheres systems, mythic, and more recently, Path of War.
Players: A little over 200.
Staff: 27 staff members, which includes gms who run live sessions, play by post, lore writers, and moderators. We are always looking for new staff members to run sessions and write lore.
Time: Varies. You will generally be pinged when a session is on its way. The majority of our gms are EST for their timezone, but we also have some new gms from European timezones.
Platforms: Generally we host sessions on Roll 20 and play by post sessions on discord itself. We also use Enjin for applications and mythweavers for our character sheets.
Current Highest Level: 18
Description: A world waiting to be explored!

Join adventurers in uncovering the mysteries left behind by an ancient civilization centered around technology, and explore towers representing the different schools of magic in your quest to save the world! Or do something less taxing, start a farm, form an order of knights, or work alongside an adventurer's guild. A world of possibilities, magic, and powerful monsters awaits!

We use both the Mythic system and 3.5's gestalt system, as well as Spheres of Power and Path of War. In fact, we actually have some of the authors from the Spheres system working closely with us on implementing their content into our game. We are a relatively high powered game, but encourage a certain level of restraint from our players. The primary thing we look for when making rulings is whether or not the enjoyment of players was impacted in a significant way. That is our philosophy, and our priority is, and always will be, keeping the game fun.

Note: We are in the progress of adding kingdom building.

Link: https://discord.gg/XFUVYmN


[PF1][Online][Discord][Roll20][Living World]
==World of Babel==

A New World of Adventure! Join adventurers in vanquishing an evil empire alongside the resistance then dealing with the results of such an action, a simple yet thorough plot to unify a continent. Or perhaps meet other like minded souls, and seek out the rare riches and ancient artifacts of a civilization long gone. Maybe even contest your own patch of land and build up a village, dealing with the daily nuances of leading. The world is (mostly) a blank slate, and it needs characters to fill that void. The World of Babel is a new, relatively high powered living world setting that’s only just getting off the ground. While the world itself is new and still being worked on, our staff have experience in other campaigns and hope to make Babel even better using those experiences.

Being a Living World, sessions tend to follow a theme and can vary in length and start time, being at different possible times depending on GM availability. The story is dictated by a main theme in the chapter, which can include side stories and quests made by the GMs or requested by the players.
We’re still pretty new and growing though, but that just means this is the perfect time to get in at the ground floor!

Note: we use both the Mythic system and 3.5's gestalt system, as well as Spheres of Power, with other 3pp systems in the works of being implemented, as well as epic levels once players reach that stage. One can imagine that this could lead to game breaking stuff, and while we're more permissive on power, we still won't tolerate stuff made to outright break the game.

Discord Link: https://discord.gg/GAngDuX
Come check us out, we don't bite!


Honestly, I would recommend upgrading the cloak of resistance before your weapon. Can't do dmg if you fail a bad save!


Honestly, what your party needs is meat shields. Support your eidolon with more creatures from summon monster and stick them between you and your enemies.


It largely depends on what your build is. I can only assume that you are level 4, so you seem like you have most of the easy options. Get greater feint as soon as possible.


Wands of healing are the easy option. A healer is not as essential as one might think. Maybe hand them out as a reward?


At those levels, if you are a caster, spells that abuse cl got much more powerful. Specifically battering blast. Max that cl and have fun!


I am not sure what you have in mind, but perhaps a blink back belt would be worth considering? Its less picking stuff up, and more that your item keeps showing up in your hand.


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Yeah, since you are brand new, I'd start with PF2e. As much as I love PF1e (it was the first roleplaying game I learned) it took a lot of time to do so.


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In my opinion, I always wanted an official dragon rider class. Drake rider is close, but its not the same. It just seems like a really basic fantasy trope.


Just keep in mind that at those levels, even if you limit diamonds, it makes other techniques like clones more viable. How you handle those things is up to you. You know your players and how they would react better than anyone here.


It depends a lot on how you define power. If you view power as "versatility" where your pc always has the right tools for the job, then casters (specifically wizards) tend to have an advantage. If its high numbers, then outside of a few exploitable things, there isn't much to speak of.

About GM TOP

General Stuff

The primary goal of games like these are to have fun. Just remember that sometimes a fun thing for you isn't fun for someone else and vice-versa. So if someone isn't playing the way you like, just think that maybe they are playing the way they like and move on. This community is great because we have a huge variety of people and play styles meshing together to create a story.

I come from a strict rules as written background, which is sometimes hard for me to let go. While my goal is to stay consistent when GM'ing, I also want to keep gameplay smooth and enjoyable. Simply put, that is something I'm working on as I continue to attempt to improve my style.

Weekends & Holidays are unlikely to see much posting from me and usually most of you. I may sneak a post in or I may not post until the next available work morning. I do expect 3-4 posts per week from you all. But if we get more, we move quicker, simple as that. Please don't stress over the content too much, sometimes a couple lines of what you are doing and a few words spoken are worth a ton to keep the group moving along.

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Mechanical Stuff (aka how I handle certain things)

1. Secret Rolls and Spoilers

I am currently testing out having zero spoilered or secret rolls in my games. The nature of PbP is different from F2F. It is literally impossible to prevent a player from looking at a spoilered section when doing PbP. Thus, I simply have to trust a player won't use OOC knowledge in IC actions regardless of how the information is presented. Therefore, since I trust my players to do that already, I see zero reason to add a bunch of extra steps and time to a game that is already slowed down significantly by playing by post.

If you prefer your secret rolls to be out of sight, you are welcome to just provide your modifier when attempting a secret check and I will throw it behind a spoiler and give you the results on my next post.

2. Botting & Decisions

In combat botting it is pretty simple, no post in 24 hours during the week and I will move things along with a reasonable bot action or delay (allowing the option to act twice later). I am not going to play your character for you though, so any extended absence with no notification you will be put into delay.

Out of combat is slightly more lax. If the group is handling skill challenges, then I may throw out bot rolls to keep things moving quickly or progress the narrative. However, I do my best to avoid risking your PC on dangerous skill checks so I'll hold off as long as possible for any of those.

If you give warning about missing time and if you have sufficient botting instructions on your profile, I have no issue with regular botting.

Group decisions in PbP can be difficult as each player may not check the game that often. Thus, I'll use a loose rule of 2 for most decisions. That means, if two players wish to pursue an option and no one objects (within 5-10 hours) then that course of action will be pursued. If someone objects, then I'll wait for 3 votes and go with whatever decision wins.

3. Roll Play vs. Roleplay

I do give bonuses for excellent role-playing when the mechanics allow. For example, you want to avoid a combat by using a social skill and you make an excellent post including RP, you may gain a bonus on that check. Plus, I will not penalize poor role-play, so at least give it a try!

Furthermore, please try to remember that many of the skills that are usable untrained can be aided. If your group is just barely short I may 'nudge' you all to at least attempt an aid.

4. Percentiles

For Percentile rolls, I manage it like the following example.

Johny Flambe has normal vision. There isn't much light in the room so he has a 20% miss chance on his ranged touch fire attack. Johnny rolls 1d100 and anything between 1-20 is a miss. The enemy then casts vanish and Johny has a 50% miss chance, he rolls 1d100 and anything between 1-50 is a miss.

5. Combat

I will roll an Initiative block at the start of combat. I assume pets act on owner's count, if you built your Companion and PC to act on separate Initiatives then let me know so I can adjust. Most enemies will be rolled individually, but in situations with stacks of enemies I will group them up to speed things along. Please feel free to post your actions whenever you are tagged with the Bold highlight.

For speed of play, I will hedge initiative order around for the benefit of the players. Essentially, I don't want players to worry about readied actions or delays or losing a big bonus just because they already posted. For example, if another PC throws out another Buff or Debuff in the same block of activity, I'll get it applied if you haven't already. (This may be subject to change, but so far no issues.)

6. Group Perceptions

This is your character so other than initiative I'm not going to be doing rolls for you (the exception being during botting). However, I tend to assume 'take 10' for Perception is done unless a specific roll or alternate action is taken. I'll check those results against certain hazards or hidden enemies before moving the group along.

7. Boons

When I roll for boons (like during a special event), I will always place the PC's in alphabetical order by character names that were used in the rolled initiative blocks. I will place myself in the grouping as "GM TOP" if GM's are allowed to roll for the same boons.

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Useful Information

FAQ about Inspire Courage and other 'weapon' buffs
How Light and Darkness Works in pfs1

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Fun to Use Language list, credit to RePete:

I take what I want to say, copy to google translate, change it into the new language, copy it back and put it in as what the PC is saying. Then a simple spoiler with the language tag and done!

Abyssal = Gujarati
Aklo = Bangla
Aquan = Hawaiian
Auran = Sinhala
Azlanti = Latin
Boggard = Belerusian
Celestial = Armenian
Draconic = Chinese (Traditional)
Drow = Tamil
Druidic = Arabic
Dwarven = Russian
Elven = Finnish
Giant = Afrikaan
Gnome = Yoruba
Goblin = Hmong
Halfling = Dutch
Hallit = Mongolian
Infernal = Tajik
Kelish = Persian
Orc = Klingon
Polyglot = Swahili
Shoanti = Maori
Skald = Danish
Sylph = Irish
Sylvan = Italian
Terran = Welsh
Thassilonian = Greek
Tien = Japanese
Undercommon = Khmer
Varisian = Romanian
Vudrani = Hindi