Valeros

Harland Hareshunt's page

30 posts. Alias of Finkmilkana.


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HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

I'll be in Japan the next week, thus I don't really mind if my games go slow right now. :)
Afterwards I'm btw. back to European posting schedule.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Once the scouts report it's clear, Harland lays a last sweeping gaze upon the outside. If he doesn't see anything hostile, he then also enters the tower.
Entering the tower, he almost doesn't really notice the stench, having his sense of smell numbed by far to many black powder experiments.

1d20 + 5 ⇒ (13) + 5 = 18


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland starts to clean out his musket from remaining black powder traces.
"Just got burned, at least I'm used to that." He smiles weakly , still pained by the remaining burns.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

"Gah" Harland almost lets his gun drop as the waves of burning air hit him. Yet after a moment he manages to catch himself and fire another shot at the small creature.

1d20 + 12 ⇒ (16) + 12 = 28
1d12 + 13 ⇒ (2) + 13 = 15

Fire at D21 if still alive, otherwise target the big one, 73 cartridges left


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Well, shit happens.
I'm so used to high level caster using (the already incredible strong and thus quite popular) Dazing Snapdragon Firework that it never occurred to me that he could be using the normal one until I checked why it suddenly stunned the enemy.^^


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland steps slightly closer to towards the fighting and fires another shot.

1d20 + 12 ⇒ (12) + 12 = 24
1d12 + 13 ⇒ (7) + 13 = 20

Fire at D19, 74 cartridges left. And I finally remembered the music...


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Why is the monster stunned? Shouldn't it "just" be dazed, thus not loose any AC or be flatfooted (aka no sneak attack)?

Azana at some point somehow changed from saying "dazed" to saying "stunned", but as far as I know he's just using Dazing Spell Metamagic on Snapdragon Firework.
Hmm, now that I think about it, how the hell does he get Dazing Spell at level 5 as bard? That's a level 5 spell.
It doesn't seem to be in his character sheet...

Is it possible that you misread the fireworks normal dazzled condition as to be dazed and then later mixed it up again with stunned?

Though going from dazzled to dazed to stunned would itself be quite a feat.^^


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

With practiced precision Harland fires another shot.
"Tough ..boom.. buggers."

1d20 + 10 ⇒ (7) + 10 = 17
1d12 + 11 ⇒ (11) + 11 = 22

Fire at E20, 75 cartridges left.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

I'm still not completely sure who should post right now, the post still says Initiative 25, but also in italic "the rest of the group".
If I'm supposed to act, please tell me.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Just noticed I forgot to factor in the music, so both hit and damage should be 2 higher.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland fires another shot at one of the small beasts.

1d20 + 10 ⇒ (14) + 10 = 24
1d12 + 11 ⇒ (5) + 11 = 16

Just noticed that I forgot to factor in Point Blank shot for the last few rounds.
Attack F21. 76 cartridges left.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland takes a few steps and then shoots once again, this time at one of the smaller monsters.

1d20 + 9 ⇒ (2) + 9 = 11
1d12 + 10 ⇒ (5) + 10 = 15
Move to K21, Attack D21. 77 cartridges left.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland tries to put another bullet into the same beast.

1d20 + 9 ⇒ (8) + 9 = 17
damage if hit:: 1d12 + 10 ⇒ (8) + 10 = 18

Attack E21, reload. 78 cartridges left


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland aims straight, firing a shot at the bigger creature in front off him.
He then quickly starts to reload.

1d20 + 9 ⇒ (10) + 9 = 19
damage if hit: 1d12 + 10 ⇒ (3) + 10 = 13

Attack E21, reload. 79 cartridges left


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Well, I surely can't say anything about another game I know nothing about, but this game is going quite nice so far.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

While getting his musket ready Harland mumbles "At least it seems it broke, I hope it broke."

Ini: 1d20 + 7 ⇒ (7) + 7 = 14


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Does Harland recognize the misfire (as a player, the 2 lets me assume it was that)? Does he notice where it came from (seems to be quite far, with a -6)?

intuition: 1d20 + 10 ⇒ (5) + 10 = 15

Hearing the shot Harland flinches and momentarily looks at the muzzle of his musket, half expecting that something just went wrong with it.
Once he is sure he wasn't the thunder's cause, he begins to instinctively scan the surrounding, already shivering at the thought of gunpowder in monster's hand.
He stands like this for a few seconds, before noticing that the rest started to move and following them. While walking he fumbles to load his main gun.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

That'll be intuition.

While walking slowly, Harland checks if all his ammunition is still there.
"Yeah, but that was to be expected. The question is just if and when they'll ambush us."


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

"Yes. Though now we have to first get safely down again." He shakes his head. "A wall that's harder to scale on the inside than on the outside, looks almost like a prison. Just without gates."


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

"Well, I'm not the best climber myself, but this looks easy enough."

Since he wrote that there are "hand holds" and it's sloped inward, I would expect that a take 10 suffices.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Harland cleans his already gleaming musket one more time, careful to keep all the mud and water out of the muzzle. Damned swamp, I don't dare to think what happens if something gets in...

He then gazed over the colossal complex once again, nervously looking for movement. He audibly exhales.
"Yes, here we are, ..., again? It kinda looks like the other one, but still somewhat different. At least I think so."
He again, almost frantically, but surely nervously checks the mechanisms on his weapon.
"We should get to somewhere dry as soon as possible, the rain around here is annoying. Always wets some powder.
Maybe scale the small walls at the river breach and make our way to the domed building or one of the towers? We should not just charge into the main building again, that didn't go that well last time. And I wonder what those additions are here for."


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Hmm, that means I need something to keep my powder dry.^^
Does anyone know the price for an air/watertight bag?


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Considered sure, but in no way the money for it (note that it only stores ammunition, you still have to buy it separately). So no point to buy it right now.

1d10 ⇒ 4
1d10 ⇒ 3


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Yes, I already calculate with half cost. 40 shot are still 240 gold.
There is a reason why Gunslinger are also called Goldslinger.^^
Usually its no problem, yes you spend more but not enough to lead to problems.

The problem is just that we start with not much more than the starting gold of level 3 (when one usually has only 1 attack, cutting the spending by a lot) AND seemingly can't really resupply for a few level.

It also does not HAVE to become a problem (afteral I have no idea how many shots I'll fire), its just something I want to clear up beforehand.


HP 38/38, ini +7, AC 18, touch 17, ff 11, fort 5, ref 9, will 4

Hmm, as a ranged character I'm currently slightly worried to run out of ammunition if the temple goes on for to long to be then stuck completely useless.
I'll buy a few more, but with the price it's just not intended that a gunslinger brings ammunition for 2 or so level without chance to resupply/buy more (2-3 shots per round with lets say 5 rounds per combat and I'm out pretty quickly even if I buy 100 shot).


As I said in the beginning, it would be probably most fitting the concept to make the wish have something to do with the firearm, though just granting him one doesn't really make that much sense. And I'm not completely sure how big the wish is supposed to be mechanically/ compared to the downside. Maybe wish something like "I wish for a working firearm that never misfires or explodes uncontrollably, harming innocent."?


If I have a gun, I don't need to dance to deal dex based damage. :)>

Remember that there is the agile enchantment in the PFSFG if one wants to allow Dex to Damage without housrule or Dervish Dance.


I put a statblock into the alias.


I also posted a sheet already, just no alias. That is fixed now.

Here's the sheet again.


Sorry to only post now, my laptop (or rather the windows installation) broke down yesterday morning and it took some time to get it running again.
This also leads to the character being slightly rushed so far.

Sheet

backstory:

Harland is the youngest son of the minor noble house Hareshunt, though by now formerly noble would probably be a more fitting description.
While Harland himself was off to the academy for the last few years, being trained as a wizard and officer, his father committed himself ever deeper in the war. His house always was rather strongly associated with the Icathian military, the younger sons usually serving at least for a few years if not for all their life, this time they would pay a great cost for their loyalty. While the countries coffers drained ever faster the government asked for ever more help from the noble houses, draining their coffers too and forcing them to press money out of their subjects. Most nobles at some point just reduced payment, but Harlands father was devote. He forced every last penny out of his peasants and even send a good dozen soldiers, almost all he had, to support the war effort. Starvation and hardship took root in Harlands small hometown and one day not so long ago the people had enough.
They rioted, burned the small, mostly unprotected castle to the ground and killed every last Harehunt they could find, which was almost all of them.
When Harland returned home after his training, all he found were smoldering ruins and a town which, while the rage had waned, didn't want to hear anything about nobility anymore, now being proudly ruled by a Council of Citizen and all. All that remained of his nobility now was a worthless name and his fathers signet ring, saved and returned to him by the old miller, one of his fathers last loyal subjects.
With nowhere else to got Harland sought to continue his career as an officer, only to find that the Military had largely dissolved and need for penniless, inexperienced noble officers was at an all time low. But he also heard that the former Royal Guard turned mercenary after loosing their employer and he is thus now trying to swear allegiance to them.

Full Name

deeeeerrraaahhh!!

Race

gnome

Classes/Levels

summoner

Gender

f