Dungeon Master S's "Skull & Shackles" (Inactive)

Game Master Chris Marsh

TACTICAL MAP |Island Gazetteer | The Shackles
HANDOUTS | MAP TEMPLATES | Naval Combat
CAMPAIGN RECORDS | DRAMATIS PERSONAE | Ports of Call

The Fleet

Current Date: Calendar

Initiative:

[dice=Foes]d20[/dice]
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+6[/dice] (Always in surprise)
[dice=Arthur]d20+4[/dice]
[dice=Lucky]d20+11[/dice] (+2 in the water)
[dice=Slappy]d20+2[/dice]

Skill Quickpost:

Perception
[dice=Kiltem]d20+13[/dice]
[dice=Ko]d20+11[/dice]
[dice=Art]d20+9[/dice]
[dice=Lucky]d20+15[/dice] (+4 v. Traps, +2 in water)
[dice=Slappy]d20+17[/dice]

Stealth
[dice=Kiltem]d20+1[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+1[/dice]
[dice=Lucky]d20+14[/dice] (+2 in Water)
[dice=Slappy]d20+14[/dice]

Sense Motive
[dice=Kiltem]d20+2[/dice]
[dice=Ko]d20+7[/dice]
[dice=Art]d20+0[/dice]
[dice=Lucky]d20+6[/dice]
[dice=Slappy]d20+14[/dice]

Prof Sailor/Pirate
[dice=Kilt]d20+8[/dice]
[dice=Ko]d20+10[/dice]
[dice=Art]d20+10[/dice]
[dice=Lucky]d20+12[/dice]
[dice=Slappy]d20+4[/dice]


3,151 to 3,200 of 3,740 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Yeah without a feat you can only charge in a straight line from the moment you move.

The tiger pounces on the man, savagely tearing at his flesh. The man manages to keep his feet, but likely couldn't survive even a few more seconds like that.

Round 1:
Art: Ready
Kiltem: Tiger
Slappy: Go
Lucky: Go (Needs Bot)
Ko: Go

Pirate: TBD

DM:

Creed: 38


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
Arthur Cantor Delgado wrote:


I'm pretty sure that any turning precludes the "Charge" action.
I'm also pretty sure that your 1st attack will still be a hit :-)

Good to know. I thought as long as the 10 feet before the attack was a straight line you could charge.


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Kiltem seems to have that one under control for the moment, Slappy will reserve action and thundercall if he sees 2 or more grouped up that he can hit


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

BOTTING FOR LUCKY

Seeing the single pirate getting mauled by Kil-tiger, and Art drawing a bead on the poor sot, Lucky follows Slappy's lead, and gets ready for the second shoe to drop. He melts into the shadows, drawing kukri & sword, and moves to hide behind a pillar, affording him a good access point to perform major sneaky stabbity action to whomever pops out!

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Slappy holds in case a second foe appears while Lucky tries to maneuver for a sneak attack.

Round 1:
Art: Ready
Kiltem: Tiger
Lucky: Wchchchchc
Ko: Go
Slappy: Go

Pirate: TBD

DM:

Creed: 38


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

Tiger-Kiltem lets out a great roar!

Are we all back? Lets go, battle calls!


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Tiger-Kiltem's ravenous rage inspires Ko's bloodlust. His cutlass sings from its scabbard as he rushes forward and slashes at Harrigan's lacky.

cutlass power attack: 1d20 + 8 ⇒ (3) + 8 = 11
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (10) + 8 = 18
cutlass power attack: 1d6 + 8 ⇒ (6) + 8 = 14


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Ko closes, and the last second before his strike, slips on a small rock. The swing goes wide.

Round 1:
Art: Ready
Kiltem: Tiger
Lucky: Wchchchchc
Ko: Miss
Slappy: Go
Pirate: TBD

DM:

Creed: 38


M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
FA Tooth:
[dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

readied action:
FIRE!! VS. touch: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

Slappy has a readied action, Pirates up


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

With only one foe, Slappy holds his power back. The main moves to toss something so Art fires, but the man dodges! He needs some space so he steps from Kiltem over the rubble drawing an AoO from Kiltem and Ko.

He hurls his vial. Will hold his turn to see if he is still up.

Round 1:
Kiltem: AoO
Ko: AoO

PIRATE: TBD

Round 2:
Art: Go
Kiltem: Go
Lucky: Go
Ko: Go
Slappy: Go

Pirate: TBD

DM:

Creed: 38


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

AoO

As the pirate moves, he gives an opening. The big tiger takes a quick swipe with a paw. The motion is not unlike a house cat batting at a toy or injured mouse.

AoO 1d20 + 13 - 2 + 2 ⇒ (1) + 13 - 2 + 2 = 14
GMF paw 2d4 + 9 + 4 + 2 ⇒ (1, 4) + 9 + 4 + 2 = 20

The tiger roars as his footwork wasn't quite quick enough to land a blow


Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

I know still waiting on Ko's AoO, but I'm at a keyboard now so will post.

Round 2

Scrambling over the difficult terrain the Tiger-Druid can't manage to pounce, but he still easily catches the man and lashes out with a massive clawed paw.

Attack 1d20 + 13 - 2 + 2 ⇒ (20) + 13 - 2 + 2 = 33
GMF claw 2d4 + 9 + 4 + 2 ⇒ (4, 2) + 9 + 4 + 2 = 21

Threatening! 1d20 + 13 - 2 + 2 ⇒ (6) + 13 - 2 + 2 = 19
extra damage 2d4 + 9 + 4 + 2 ⇒ (3, 1) + 9 + 4 + 2 = 19


Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

Ko slashes into the opening.

cutlass power attack: 1d20 + 8 ⇒ (14) + 8 = 22
cutlass power attack: 1d6 + 8 ⇒ (5) + 8 = 13
Crit confirmation
cutlass power attack: 1d20 + 8 ⇒ (2) + 8 = 10
cutlass power attack: 1d6 + 8 ⇒ (1) + 8 = 9


MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

Kiltem misses, but Ko does not, drawing a fair amount of blood from the pirate.

Bleeding and grievously wounded, the pirate hurls his bomb at Kiltem: BOMB!: 1d20 + 9 ⇒ (1) + 9 = 10, but it completely misses after Ko's hit!

Kiltem follows up and gets the man's jugular in his mouth, killing the man quickly!

For overcoming the pirate-who-never-really-bombed each pirate earns 480 XP.

Lucky emerges from the shadows, never having dealt his sneak attack. The pirate was well equipped!

Loot:

  • potion of cure moderate wounds
  • wand of cure light wounds (50 charges)
  • tanglefoot bag
  • thunderstones (2)
  • +1 chain shirt
  • +1 throwing axes (2)
  • cloak of resistance +1
  • 16 gp

  • M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
    FA Tooth:
    [dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

    Art whistles low at the spoils. Excellent! It’s unfortunate he didn’t surrender. I hope the other pirates—and mark my words, this one was NOT alone!—are smarter. He reloads his pistol and they quickly sort the loot

    axes aren’t as good for me as daggers, but I’ll take if no one else does. I’d like the cloak, so roll off: 1d20 ⇒ 10


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    LOL He was going to surrender.... but he got seriously mauled.


    Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

    I'm sure Ko wants the +1 chain shirt. Slappy will take the CLW Wand, Tanglefoot bag. Kappi Lucky might do well with the axes.


    Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

    +1 chain shirt would be nice, but I'm not greedy if others want


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Kiltem has been very lucky lately with magic items. He will abstain.


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Lucky already has a cloak of resistance AND a +1 chain shirt.
    Ko, go ahead and take the magic armor. Arthur, go ahead and take the magic cloak.
    I'll put the rest of the stuff in the party bucket, until someone claims it.


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Perception
    Kiltem: 1d20 + 12 ⇒ (8) + 12 = 20
    Ko: 1d20 + 10 ⇒ (20) + 10 = 30
    Art: 1d20 + 9 ⇒ (4) + 9 = 13
    Lucky: 1d20 + 14 ⇒ (17) + 14 = 31
    Slappy: 1d20 + 11 ⇒ (6) + 11 = 17

    One enemy quickly slain, the party continues searching the room. Like before, Lucky and Tiger-Kiltem pair up for searching. The team continue making a clockwise search around the perimeter of the room. The other three remain on guard more keeping watch from potential threats and yet undiscovered badguys.

    Bard and Druid continue to use their light cantrip/orison as needed.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Kiltem leads the party to a short dead end, but Lucky and Art both point something out. The rubble in this dead end includes some amazing marble. The chunks are large enough for resale. It would take a fair bit of worth, but they concur that this would be quite the haul. [ooc]Indeed, 4 Plunder if you spend a day here loading it up.

    Kiltem makes a note of it before tapping the party on the shoulder to move on. The doorway atop the long, steep staircase opens into an octagonal room thirty feet across with a smooth domed ceiling twenty feet high. Each wall is set with a tall tarnished silver panel, as well as a dark mural of colored glass depicting an eye—each eye has a differently colored iris. In the center of the room is a raised pedestal ten feet in diameter and three feet high. A thick layer of dust blankets the room.


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Perception
    Kiltem: 1d20 + 12 ⇒ (12) + 12 = 24
    Ko: 1d20 + 10 ⇒ (4) + 10 = 14
    Art: 1d20 + 9 ⇒ (2) + 9 = 11
    Lucky: 1d20 + 14 ⇒ (19) + 14 = 33
    Slappy: 1d20 + 11 ⇒ (5) + 11 = 16

    The party moves into the strange room and further search. Is there anything on the pedestal? Or anything in room that matches the different colors of the eyes?
    Hidden door behind the murals or silver panels?

    Kiltem will take the time to hit the whole room with Detect Magic


    AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

    Lucky's eyelids flicker a moment and pop open. He seems a bit disoriented at first but after getting his bearings sets to the task of looking about.

    Perception: 1d20 + 14 ⇒ (19) + 14 = 33 (+1 to avoid surprise or find hidden object & doors; +2 to spot traps; +2 in or on water)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Lucky and Kiltem both catch a bit of movement before all hell breaks loose. A jagged construct of glass pulls itself together from under the dust upon the dias. It has a human’s shape, save that one arm ends in a jagged hammer and another in a spike of glass! Knowledge (Arcana) to ID.

    Round 1:
    Lucky: Go
    Ko: Go
    Slappy: Go
    Kiltem: Go

    Glass: TBD
    Art: TBD

    Foes: 1d20 - 1 ⇒ (14) - 1 = 13
    Kiltem: 1d20 + 1 ⇒ (14) + 1 = 15
    Ko: 1d20 + 4 ⇒ (17) + 4 = 21
    Arthur: 1d20 + 4 ⇒ (4) + 4 = 8
    Lucky: 1d20 + 9 ⇒ (15) + 9 = 24
    Slappy: 1d20 + 2 ⇒ (16) + 2 = 18


    2 people marked this as a favorite.
    Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

    The bards brain clicks into overdrive as he remembers the lore in the second book of a bestiary compendium from the scribes of Bulmahn, Mona, Reynolds, Stephens, and Cook.

    Know Arcana: 20+6=26 Would like to know 1. Special Defenses, Vulnerabilities, Special attacks


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    The tiger-druid lets out a roar and impatiently stares at Lucky, Ko, and Slappy...


    Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

    Wow small room.

    Slappy moves steps back, making more room for Ko. See everyone it's name is Karma. For every piece of glass you lot have broken in tavern everywhere has come back to haunt you, remember those good times and bad times it's time to break some glass.

    Bardsong Inspire confidence


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
    Slappy Wundershart wrote:

    Wow small room.

    Remember they are 10’ squares on the map


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Slappy begins a performance. He recognizes a stained-glass golem when he sees one. Like most golems, he knows that magic won't work but in this case its worse, spell have a chance of reflecting back on their caster. Despite being made of glass, weapons not made of adamantine are muted slightly, but not as much as other golems. The golem has no particular weakness.

    Round 1:
    Lucky: Go
    Ko: Go

    Slappy: Bard fu
    Kiltem: Go
    Glass: TBD
    Art: TBD

    DM:

    Golem:


    AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

      Round the First
    • Current HPs: 45/45

    Lucky dances closer to the strange creature and tries to harry it with a few well-placed kukri strikes...

    Main Hand Kukri: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d4 + 4 ⇒ (4) + 4 = 8.
    Off Hand Kukri: 1d20 + 6 ⇒ (2) + 6 = 8 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5.

    ...but all he has to offer this day are poorly-placed kukri misses.


    Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

    Ko takes a similar approach, trying to move in concert with Lucky.

    cutlass power attack: 1d20 + 8 ⇒ (12) + 8 = 20
    cutlass power attack: 1d6 + 8 ⇒ (5) + 8 = 13
    Crit confirmation
    cutlass power attack: 1d20 + 8 ⇒ (14) + 8 = 22
    cutlass power attack: 1d6 + 8 ⇒ (4) + 8 = 12


    M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
    FA Tooth:
    [dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]
    Slappy Wundershart wrote:
    Bardsong Inspire confidence

    Slappy, can you do me a favor? When you use your bardsong, can you throw out their precise effect? Like what +, and to what, they're granting a bonus? Only if it's not too much trouble... :-)


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
    Arthur Cantor Delgado wrote:
    Slappy Wundershart wrote:
    Bardsong Inspire confidence
    Slappy, can you do me a favor? When you use your bardsong, can you throw out their precise effect? Like what +, and to what, they're granting a bonus? Only if it's not too much trouble... :-)

    6th level Bard, its a +2 hit/damage


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Round 1

    The Tiger-Druid has no idea what the strange statue is. Only that it is a threat and must be destroyed. Kiltem leaps biting and clawing at the glass.

    Full Attack!

    First attack 1d20 + 13 - 2 + 2 ⇒ (19) + 13 - 2 + 2 = 32
    jaws of biting 2d6 + 9 + 4 + 2 ⇒ (5, 5) + 9 + 4 + 2 = 25

    2nd attack 1d20 + 13 - 2 + 2 + 2 ⇒ (14) + 13 - 2 + 2 + 2 = 29
    GMF claws of shredding 2d4 + 9 + 4 + 2 + 2 ⇒ (1, 4) + 9 + 4 + 2 + 2 = 22

    3rd attack 1d20 + 13 - 2 + 2 + 2 ⇒ (10) + 13 - 2 + 2 + 2 = 25
    GMF claws of death 2d4 + 9 + 4 + 2 + 2 ⇒ (3, 1) + 9 + 4 + 2 + 2 = 21


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Lucky's attacks are thwarted, then Ko's too.

    Kiltem's are not. The attack is so savage that even the other pirates stop for a moment and watch. It's not enough to bring the construct down though as it counter attacks the tiger-druid. The razor sharp appendages come quickly:
    Left slam: 1d20 + 16 ⇒ (12) + 16 = 28 for DMG: 2d8 + 5 ⇒ (3, 4) + 5 = 12 AND Bleed: 1d8 ⇒ 6
    Right Slam: 1d20 + 16 ⇒ (1) + 16 = 17 MISS

    Round 1:
    Lucky: Miss
    Ko: Miss
    Slappy: Bard fu
    Kiltem: Hits
    Glass: ATK
    Art: Go

    DM:

    Golem: 53


    M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
    FA Tooth:
    [dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

    Seeing the bloody strikes from this awful creature, Art glances quickly at his weapons. Normally he'd be eager to fight Tooth & Nail, but the need to lay down a lot of damage each time is greater, so he draws Tooth in a flash and looks carefully for whatever vulnerable spots might be there.

    spend 1 panache for increased damage of Precise Strike (+10) BArdsong +2 hit +2 dam; flank +2 hit

    attack: 1d20 + 11 + 2 + 2 ⇒ (5) + 11 + 2 + 2 = 20
    damage: 1d6 + 10 + 5 + 2 ⇒ (1) + 10 + 5 + 2 = 18

    attack: 1d20 + 6 + 2 + 2 ⇒ (20) + 6 + 2 + 2 = 30 <--THREAT!!
    damage: 1d6 + 10 + 5 + 2 ⇒ (5) + 10 + 5 + 2 = 22

    attack: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18 <--looks like not a confirm--correct? (matters for panache)
    damage: 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Art gets luck on his second shot, though if he were a few hairs closer he'd have really opened this fight up Not confirmed.

    Round 2:
    Lucky: Go
    Ko: Go
    Slappy: Go
    Kiltem: Go

    Glass: TBD
    Art: TBD

    DM:

    Golem: 70


    Male Bekyar Mwangi (Human) Slayer (Vanguard) 7, HP 65 (65), AC 19 (T32,FF16), Init +6, Per +11, Fort +7, Ref +8, Will +3, CMD 23, CMB +10

    Ko keeps his shield readied against the creature as he slides around it, seeking an opening.

    cutlass power attack: 1d20 + 10 ⇒ (17) + 10 = 27
    cutlass power attack: 2d6 + 8 ⇒ (4, 1) + 8 = 13
    Crit confirmation
    cutlass power attack: 1d20 + 10 ⇒ (1) + 10 = 11
    cutlass power attack: 2d6 + 8 ⇒ (3, 3) + 8 = 14


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    ko's blade shatters and scratches some of the glass. It tumbles down, knocking off some of the dust. In another time this thing was likely, quite literally, brilliant.

    Round 2:
    Lucky: Go
    Ko: Hit
    Slappy: Go
    Kiltem: Go

    Glass: TBD
    Art: TBD

    DM:

    Golem: 78


    AC: +19, T: +14, FF: +15 (+1 vs. Traps) | Fort +3 / Reflex: +9 (+1 vs. Traps) / Will: +2 | Max HP: 45 | Character Sheet | Piranha | Tactical Map |TCELES B HSUP!

      Round the Second
    • Current HPs: 47/47

    Sneak Attack -I Main Hand Kukri: 1d20 + 6 + 2 + 2 + 2 ⇒ (12) + 6 + 2 + 2 + 2 = 24 for Normal damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10 and Precision damage: 3d6 ⇒ (4, 2, 4) = 10.
    • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round.
    • Target takes 1 point of Strength damage

    Sneak Attack - Off Hand Kukri: 1d20 + 6 + 2 + 2 + 2 ⇒ (1) + 6 + 2 + 2 + 2 = 13 for Normal damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8 and Precision damage: 3d6 ⇒ (4, 6, 4) = 14.
    • Target is Bewildered: –2 to AC, -4 to AC vs. Lucky for 1 round (adds to duration).]
    • Target takes 1 point of Strength damage


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    Slappy goes first hopefully this doesnt interfere with his action

    Round 2

    The big tiger roars in pain, hide cut and bleeding from the sharp glass. Yet still feeling they have this glass statue on the ropes the druid again brings his full attack biting, and clawing savagely.

    Full attack

    First attack 1d20 + 13 - 2 + 2 ⇒ (16) + 13 - 2 + 2 = 29
    Jaws 2d6 + 9 + 4 + 2 ⇒ (5, 4) + 9 + 4 + 2 = 24

    Second attack 1d20 + 13 - 2 + 2 + 2 ⇒ (11) + 13 - 2 + 2 + 2 = 26
    GMF claws 2d4 + 9 + 4 + 2 + 2 ⇒ (4, 4) + 9 + 4 + 2 + 2 = 25

    Third attack 1d20 + 13 - 2 + 2 + 2 ⇒ (16) + 13 - 2 + 2 + 2 = 31
    GFM claws 2d4 + 9 + 4 + 2 + 2 ⇒ (1, 3) + 9 + 4 + 2 + 2 = 21


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Lucky's first attack cracks much of the glass. The golem seems immune to the anatomical features of Lucky's technique though.

    When Kiltem adds his attacks to the spider cracks, it's too much for the golem's magic to hold together and the spider cracks multiply tenfold as the golem falls to the ground in a harmless rain of silicate.

    For destroying the strange golem, each pirate earns 960 XP.


    M Human L7 Swashbuckler (Picaroon) HP 61 / 61 Init +5; Panache: 1 / 3 CL 4 / 4 AC 21 FF 15 T 16; F3 R8 W2(+2 vs fear); CMB 8
    FA Tooth:
    [dice=Tooth]d20+13[/dice] [dice=damage]d6+5[/dice] [dice=Tooth]d20+8[/dice] [dice=damage]d6+5[/dice]

    Kiltem...yer bleedin' man!! SOMEBODY HEAL THIS KITTEH, HANDSOMELY NOW!!

    Art looks about for other threats, clues to what the eff this place is, and treasure (in that order)


    Male Gnome Bard (Thundercaller) 7 AC: 17 Touch 14 FF 14 : HP: 58/58 Per: +17 Init: +2: Fort: +4 Ref: +8: Will +6

    Slappy will wackamole Kiltem till healed


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
    Slappy Wundershart wrote:
    Slappy will wackamole Kiltem till healed

    The gnome stops the bright arterial blood flow from the nasty wound. A second touch and the wand just gives a puff of smoke. Slappy smiles and with a flourish pulls another Wand of CLWs from out of thin air. He gives the tiger another touch and the fearsome wound is a mere scratch.

    Wand of CLWs

    1d8 + 1 ⇒ (4) + 1 = 5
    1d8 + 1 ⇒ (7) + 1 = 8
    1d8 + 1 ⇒ (3) + 1 = 4


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)
    Kiltem Stormcrow wrote:

    Perception

    [dice=Kiltem]d20+12
    [dice=Ko]d20+10
    [dice=Art]d20+9
    [dice=Lucky]d20+14
    [dice=Slappy]d20+11

    The party moves into the strange room and further search. Is there anything on the pedestal? Or anything in room that matches the different colors of the eyes?
    Hidden door behind the murals or silver panels?

    Kiltem will take the time to hit the whole room with Detect Magic

    We continue with searching, now that golem is broken and healing has happened.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Kiltem sees that this room is covered in silver panels. It would take some work (like the marble in the other room) but it could fetch a pretty penny. You estimate 2 Plunder.

    Additionally, Lucky discovers a perfect crystal that wasn't' shattered. Slappy says it radiates a moderate divination aura.


    Male Human Druid 7, HP 79/79, AC18 (T12 FF17), CMD 20, Init +1, Percep +13, (Fort +8, Ref +5, Wil +8)

    6 plunder so far! not bad

    The party keeps searching clockwise around the large room. Lucky and Tiger-druid are on point. The other three are watching their backs. Kiltem and Slappy continue to use light spells to keep the darkness at bay.

    Perception
    Kiltem: 1d20 + 12 ⇒ (1) + 12 = 13
    Ko: 1d20 + 10 ⇒ (15) + 10 = 25
    Art: 1d20 + 9 ⇒ (7) + 9 = 16
    Lucky: 1d20 + 14 ⇒ (5) + 14 = 19
    Slappy: 1d20 + 11 ⇒ (1) + 11 = 12

    I moved people on map, feel free to readjust as you see fit

    3,151 to 3,200 of 3,740 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Dungeon Master S's "Skull & Shackles" All Messageboards

    Want to post a reply? Sign in.