Feiya

Hardgore Mary's page

36 posts. Alias of Trinam.


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HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Yeah, sorry... been a busy couple of days and now I'm in the middle of a brain-fried insomnia spree.

I'll see what I can do in asap.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Mary follows along as well. She's intent on getting her prize of taking that other girl's money, thank you very much.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Her bleeding will be going away fully within a minute, since she's healing 1 HP a round and is only missing 8.

"Oh, walk it off you softie! Murder is simply the natural end of life!" She titters, reaching her creepy noodle arm over to catch one of the crying girl's tears. "Well... the nature end when Hardgore Mary is summoned to the stage, anyways."

She steps over to look at the box, very interested in its contents.

"The girl who said you needed help wants her share, too. I'll take it instead as my cut. Serves her right~" --Or so she says as she puts her finger to her mouth, thinking things over.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

"Abyssal Magical Girl, Hardgore Mary!"


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

"Why?! That's obvious!"

Mary points at the... Thrune? Interesting, but not her problem.

"Dogs are many things. Slips can ride them, and they bark at would-be thieves. Moreover, they've been said since ancient times to manage to deal with faceless, nameless swarms of ill-wishers."

She swings her scythe forward to point it at Eliselda.

"Unfortunately!"

"Ill wishers no longer are nameless or faceless! She's been given form by the one who sunders the planes from their very core! Her name is Hardgore Mary, and you look upon the face of undying hatred!"

With one final flourishing slash, the scythe returns to her shoulder.

"No dog can stand before the sundering wrath of my blade!"


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

With one last flourish, Mary shoulders her scythe and laughs.

"Ahh, the rush of combat! It feels like it's been ages. I take it that darkness has triumphed once more?"


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Mary bounds her way over to the enemy, and runs her hand along the blade of her scythe.

"Be tempered to smash through all who would oppose you. Die, die, DIE!!!"

Attack: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 2d4 + 5 ⇒ (1, 3) + 5 = 9

Hey, wait... Mary was in the room and not deaf! Though she was all the way at the door so idk.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Elise is still unconscious and fast healing back from -5, isn't she?

Edit: disregard that i missed a thing.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

You think that.

Mary has had no actual screentime yet.

So keep thinking it.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Still not crazier than the stirge.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Mary steps through the door and goes for a threatening pose with her scythe to scare the bejeezus out of their remaining mark.

Demoralize

Intimidate: 1d20 + 6 ⇒ (12) + 6 = 18


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

I am and my life is now better for them.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Hey sean, are you ready to have your mind completely freaking blown?

I don't think you are.

Even if you think you are.

You're not.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

If it makes you feel better, this means you're destined to become an unholy god of minmaxing and/or grognardism.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Fort: 1d20 + 1 ⇒ (14) + 1 = 15

Mary backs away, her hearing still working just fine for the moment. When she gets within 10 feet of the downed bard, she snakes an arm around and touches her.

"In the name of all things that break, I sunder these wounds!"

Infernal Healing. Instead of making that stabilize check, how about automatically gaining 1 HP each round for a minute?


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Mary moves quickly, hopping her way into the fray of combat on her stiletto boots (how do you even move in combat in those? Magical girl magic!!) to save a downed comrade.

After a brief magical fingerswipe down the blade to power it up, her scythe flashes in the night as she cuts at the dog.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7

It does not accomplish much. She's still very new at this.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Mary moves along the palisade and uses her free action to speak when she gets to the point 5ft north of where she currently is. She spins her scythe around and laughs wildly, before striking a valiant pose.

"When injustice needs assistance... The qlippoth call upon the powers of a one-woman apocalypse!" She jumps off of the palisade to the ground.

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Falling Damage(nonlethal): 1d6 ⇒ 5

Mary lands a bit hard, but rises from her knees and slams her scythe into the ground bladefirst.

"Good? Bad? I'm the girl with the scythe!" She roundhouse kicks the handle, freeing the blade and letting her swiftly run her fingers across its edge as she catches it. "Friend to enemies, and enemy to anyone who pisses me off!"

She twirls the scythe dramatically, pirouetting in place before posing with it over her shoulder and her free hand in a 'come and get me' reach.

"Abyssal Magical Girl Hardgore Mary has arrived! Don't tell your friends... or I'll kill you♥"

With her introduction suitably introducted, she wastes no time in flinging out her arm and summoning up a fair bit of arcane power.

"Give me fuel, unholy fire, give me that which I desire!"

Her arms contort and stretch to a freakish length, letting her threaten much more ground than before.

All that to say move: Walk over and hop down, Swift: Arcane strike, Standard: Long arm. Yep.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

At this level, the -2 is almost worth just not targeting touch ac in the first place unless they're in fullplate or sommat.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Since everyone is inside, Mary will go ahead and do the smart thing of double moving her way over from the forest to the tannery palisade and climb up the thing.

Climb: 1d20 + 1 ⇒ (17) + 1 = 18

She's pretty sure that with all of the attention on the dog and the dog and the crossbowman and the others the odds of someone thinking to look up are rather low.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

No hard feelings on our end. Hurricanes are unpredictable.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

This *is* new but life is life. Here's hoping your home isn't messed up from the hurricane.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Surprise round, Torg. Move OR standard.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

It stops letting you edit your post after an hour.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

It's saying we're not authorized to join the game, can you give us the 'join game' link from the chatbox when you get into it? That should let us use roll20 to get in there and we can mess with stuff.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

I AM AND REMAIN THE NIGHT!!!111!!!1!


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

It is worth noting that she is taking 10, giving her a 12, and is 30 feet back for a -3 penalty to spot her, for a total perception dc of 15. In case you want to see a magical girl frill poking out from behind a tree or something.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

I am not specifically trying per se, but I do want to know if I can buy his book later.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

...Can the Creedo of Maximum Awesomeness be bought in Cheliax, or are they still refusing to acknowledge this ridiculous upstart demigod who's clearly horning in on Gorum's territory?


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Meanwhile, about 30 feet back, a vigilante hides in the shadows and waits for the rest of her team to break open the door so that she can sneak in after them.

Waiting for the right moment to reveal oneself is just as important to the Creedo of Maximum Awesomeness as actually being awesome when you do, after all.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

10-4 good buddy


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

...sudden realization: How are we going to maps? There's the google images, and the roll20 options, we're all familiar with both I think.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Will do.

Also yes, Matt. Yes you are very weird. Weirdo. Being weird.

Ew.

Look at that weirdo. Everyone point and laugh at him.

Weirdo.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

Hey GM! Important 3PP feat question.

Vigilantes don't get an extra vigilante talent feat due to them being usually worth a lot vs normal feats, but at least one 3PP team seems to be looking at a way to change it, using the Extra Evolution feat as a guideline. Would this feat be doable?

Talented Vigilante
Requirements: Vigilante, the Vigilante Talent class ability.

Effect: Gain an additional Vigilante Talent. You must meet all prerequisites for this talent.

Special: This feat can be taken once at 2nd level, and again at 5th, 10th, 15th, and 20th.


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

..."Youthere Slip."


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

I vote for Granth Fastfoot.

Because screw you. 8|


HP: 10/10 (5 NL) Spells Cast: */2 Init +2, AC/T/FF 15/10/15 | F+1 R+2 W+2 | Perception +0

ABYSSAL MAGICAL GIRL, HARDGORE MARY, HAS ARRIVED!!

You may bow. It makes your neck easier to sever.