Hairdar the Accursed / Hairdar Yunan

Harad Navar's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. 1,574 posts (1,583 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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Goblin Squad Member

@Bringslite and @Tyncal, thanks, I am working on making terrain corrections, but probably not before Tuesday.

Goblin Squad Member

Not sure why, @Quijenoth. Nothing special about the site except using leaflet.js and bootstrap.js.

Goblin Squad Member

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The Unofficial Pathfinder Online Atlas Version 2.0 has been released.

New in Version 2.0

  • Home - This tab contains a greeting, a revision list, and copyright/license information.
  • In-Game Map - This tab shows the actual game map with zoom, with a legend of map icons.
  • Geographic Regions and Terrain Type - This shows the geographic regions for the full extent of PFO as well as terrain types for game hexes. The legend provides some resource availability information.
  • Sphere of Influence and Faction Allegiance - This map shows areas that have been publicly (in either the Goblinworks or Paizo forums) claimed as a "Sphere of Influence" by specific in-game groups. A hex is "claimed" in-game through the building of Holdings in that hex.
  • Holdings, Outposts and Other Structures [UNDER CONSTRUCTION] - When fully implemented this atlas page will show the locations, types, and ownership of persistent player built structures in game. These include holdings, outposts, and inns. Smallholdings, basecamps, and camps will not be shown as they can be more frequently move than other structures.
  • Make Your Own Maps for Settlement Management - This atlas page will provide links to tutorials for making your own PFO maps using QGIS. Links to the QGIS software and to a base data set are already on the page.
  • Hex Size Correction - The sizes of the terrain hexes has been corrected to remove the foreshortening erroneously introduced in version 1.0h.

Please feel free to post suggestions, comments, or errors to this thread.

Harad Navar, of the 36th Order

Goblin Squad Member

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Territorial Claims matter only if some one enforces them. Since holdings are not in the game yet there is no game mechanic to validate claims. However, if a group is enforcing their claim, it is only fair that players have source where they can find out what they may be might be up against as they move across the map.

Goblin Squad Member

Greetings! I am in the process of creating a new version of the Atlas. That version will have an Areas of Influence page showing areas claimed by organizations in PFO. Please provide me with a link to where your organization has publicly claimed an area to be under their influence so I can put that area on the Influence map. Your organizations's claim must have been made publicly in either the Goblinworks forums or the PFO Paizo forums.

Thanks
Harad Navar of the 36th Order

Goblin Squad Member

Giorgo wrote:

I just had someone tell me that in Google Chrome the map is not displaying the numbers, even after clicking the box that says "World Map with Hex Coordinate".

Works fine for me in IE 11. Might want to look into this.

Thanks for the heads up. I use Chrome and I have no problem. Hexes with coordinate numbers is the default map display.

Goblin Squad Member

The Unofficial Pathfinder Online Atlas has been updated.

New in Release 1.0h (2015/03/05)

  • New Hex Size - Mike Hines has provided accurate dimensions for the shape of hexes. The hexes are not geometrically symmetric. As a result all data layers have been revised to reflect the corrected geographic location.
  • OE Geographic Regions - Replaced EE Geographic Regions with OE Geographic Regions (per Lee Hammock 2014/12/18 image). Note that hex types and terrain types in areas outside of EE are subject to change.
  • Color Coded Hexes - The EE hex layer now has color coded for hex type: dark blue for PC Settlements, light blue for NPC Settlements, aqua for Badlands, red for Monster Home, green for Escalation.
  • War of Towers - The towers surrounding PC Settlements have been removed. Because of the new hex dimensions, the remaining towers were repositioned by hand. Any positional correction information is welcome.
  • Settlement Buildings have been temporarily removed to an extensive rebuild. I did not want to hold up this release for that work.
  • Shrines have been temporarily removed for more work.
  • Thornkeep settlement map added to Images.

Goblin Squad Member

Thanks @Penguin_Witchdocor, I will make that correction. Good catch.

Goblin Squad Member

I am greatly pleased with the energy around PFU. Congratulations on the developer interviews. I think that is fantastic that new voices are rising to support the community. Indeed a worthy successor to Gobocast.

Goblin Squad Member

Since they rolled back to 3.0, it still is good. I know I need to make that change.

Goblin Squad Member

Using Master of Opportunity feats one of my characters can 1-shot kill low level (white named) monsters if they have opportunity using a tier 1 longbow +1. If they do not have opportunity it takes two shots. Of course that character's ranged attack is 43.

Goblin Squad Member

The devs (Lee) did name the regions (except where he forgot to label the Image). I have added an additional, slightly more descriptive name to the Atlas tab in the hopes the regions will be easier to remember. As far as I have been given, the image is the one he provided to identify regions. I am having some difficulty with labels staying viable, so where the features actually are when zoomed is unclear.

Goblin Squad Member

New Unofficial PFO Atlas Version 1.0g
A new Image Tab has been added for the new settlement maps showing Tavern locations (thanks to Mike Hines), and the Full Map Geographic Regions map from Lee Hammock (2014/12/18). Region locations should be correct, but everything else on the image is subject to change.

Goblin Squad Member

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Bringslite wrote:
Can anyone give a good count of how many towers are in the game, including core towers?

327

Goblin Squad Member

@Giorgo, done.

Goblin Squad Member

Corrected. I'll check the rest by Sunday. Thanks for the catch (he says from the forest).

Goblin Squad Member

Just wanted to confirm that they are working as advertised. I like that I can be some distance away to collect my stuff in stealth and not have the mob agro on me before I get it all.

Goblin Squad Member

I have discovered that if you are killed near a monster you can still click on your husk from a small distance, right click to pull up inventory, then take all. If you are killed again before you collect your first husk, a second husk will appear, but I actually had something in my inventory the second time.
[EDIT] You can claim your husk and it does not break stealth.

Goblin Squad Member

@Neadenil, I don't know. I haven't updated the shrine locations in a while. I probably need to do a tour and check them out. I am starting to work on an SQL backend where you can log in and record your own pins (with the ability to add your own notes). I hope to have an option where you can make public pins, like for shrines.

Goblin Squad Member

Version 1.0e of the Unofficial PFO Atlas is now live.

New in this version: A new background map with clearer details from Mike Hines, and have set a min/max zoom to keep the previous strange behavior at small zooms.

Goblin Squad Member

I know. I have to email Mike Hines about the new art work when it is released to get a copy.

Goblin Squad Member

Version 1.0d of the Unofficial PFO Atlas is now live. All remaining PC Settlement buildings are now in, as well as Thorhkeep (with bridges).

Goblin Squad Member

New Version (1.0c) of the Unofficial PFO Atlas is live showing the buildings for Cleric/Fighter and Rogue/Wizard PC Settlements.

Goblin Squad Member

@Giorgo, there is a Northern Echo Wood that is off the EE map. This atlas has the game mini-map as it's underlying layer information. Terrain key symbols will be coming later after I finish the building layer.

Goblin Squad Member

I have mentioned to Bonny a couple of time that I am up for an interview whenever they are. I haven't heard from anyone on the Gobocast staff for a long time until an email this afternoon.

Goblin Squad Member

Version 1.0b of the Unofficial PFO Atlas is now live. The buildings for PC Crafting settlements has been added. Also, some spelling corrections have been made. It seems that Phoenix Pass did not make it into EE so it has been removed from the map.

Goblin Squad Member

For those with a DT account, that third character can easily be made a pack person with 1000 experience (which will be the only experience they will get in a practical sense). They would be perfect members of a portage company (which means there will be a need for guard companies).

Goblin Squad Member

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I can see the appearance of fragments from Irori's "Unbinding the Fetters" as a prelude to the appearance of monks.

Goblin Squad Member

Mistwalker wrote:

Stoneroot Glade (at -17, -03) isn't highlighted as a PC settlement

Phoenix Pass (at -08, -04) doesn't exist anymore and should have the NPC highlight removed.

Corrections made. Good catch, I appreciate the help.

Goblin Squad Member

@Jakaal, I have been doing them by hand. When I get the functionality in place for people to save their pins I will ask people to send me the shrine portion of that save file for me to input. A am unsure of the reality of allowing people to update these without review.

Goblin Squad Member

Guurzak wrote:
Kreuz Bernstein is misspelled "Bernstine".

Corrected. Thanks for the catch.

Goblin Squad Member

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Yes, I will be adding player settlements this week.

Goblin Squad Member

Cheatle, background with hex coordinates restored. Hex outline are not as strong, but numbers are correct.

Goblin Squad Member

TEO Cheatle wrote:

Amazing!

Also, could we get back the tab for Coords? We used that a good bit.

Thanks. I will see if I can get that done today.

Goblin Squad Member

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A new version of the Unofficial Pathfinder Online Atlas is now available, just in time for EE.

New in Version 1.0

  • Side Tabs: Restructured site to have expandable side tabs rather than selectable horizontal tabs. Click on icon to open tab; click on highlighted icon (in blue) to close the tab.
  • User Markers: Click on Marker Icon (below the +/- Icon), then click on map to add your own markers to the map with the marker coordinates as a popup. Click on the Trash Icon, then click on a marker to delete the marker. Note: These markers will be deleted when browser session closes. They will be savable/reloadable in a future release.
  • Settlements Tab: In the Settlement Tab, click on the settlement name to zoom to the settlement in-map. Buildings will appear at that zoom level. Mouse-over for building name (if there is one) and click for building detail (if there is detail). Note: Thornkeep and PC settlements (and their buildings) will come later.
  • The Terrain Hex Data Layer has been temporarily removed for a re-build.
  • Added Geographic Region data layer. Mouse-over for Geographic Region name. Resource data will be available in a later release by clicking in region.
  • The Settlement Data Layer is now hexes rather than points. Mouse-over for name, click for detailed information.

Goblin Squad Member

The light of the candle we hold only shows us our next right step. Trying to take too many steps in the dark will lead us down paths from which we might not be able to return. Let us create an empty space within which an unexpected future can unfold.

Goblin Squad Member

The Diviners is a meta-game group, the Nettles an in-game company. You could form your own company along these lines up that-a-way to do essentially the same thing, then share data through the Diviners.

Goblin Squad Member

Blessings, peace, and healing for you and yours. It is hard to accept difficult things. The light that shows us the way forward seems to always cast shadows behind us. May both your ways forward be clear and blessed.

Goblin Squad Member

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The previous incarnation of the Nettles was essentially RP-based. This version is Game-based using what I believe (or hope) will be in game at the start of EE and beyond.
The initial goals of the Nettles are:

  • Becoming the Best at Gathering and Refining Plant Resources.
  • Developing Best Practices for Exploring and Understanding Wilderness Hexes.
  • Developing Best Practices for Long Distance Company Actions.
The initial plan for achieving these goals is outlined in the following timeline. This timeline will be subject to the realities of game mechanics and the will of the membership of the Nettles.
First 30-days of EE (order subject to actual game conditions)
  • Form Nettles as an in-game, settlement sponsored company; begin accepting members. - The initial settlement for sponsorship of the Nettles will be Phaeros, mostly because I plan on being a member of Phaeros, if they will have me.
  • At starter settlements members work at developing forestry, nature, and other skills; attack/defense skills (for personal and group safety); and refining skills (focusing initially on, but not limited to, Apothecary).
  • Company members are encouraged to join with other company members in their starter settlements to begin to become accustom to working in a group rather than solo. - Working in a company may mean relaying on others that you may not know very well. Forming a group of new characters in your starter settlement simply because they are in your company is an ideal way to begin strengthening those skills. It is my belief that no one can be their best in PFO without the support of others. I am not excluded from this observation.
  • At the equivalent of 3rd/4th level of role development relocate to sponsoring settlement.
  • Company begins developing agreements with other companies/settlement for crafting services. - Alchemists, Sawers, and other crafters using plant based resources are welcome to join the Nettles. While using other companies/settlements to provide these services, having them “in-house” is an attractive idea.
  • Company takes at least one tower for support of sponsoring settlement. - I feel this is needed to have a better claim to settlement resources. Also, learning to defend a tower will be important at some point if the company chooses to build towers or forts of their own after the Great Catastrophe.
  • Start developing detailed data on surrounding hexes for gathering/clearing of escalations. - This data will be used for identifying locations where escalations typically appear to support systematic escalation clearing patrols; becoming familiar with the surrounding terrain for defensive purposes; and identifying possible basecamp and PoI locations, if not for the company, then to have information to attack basecamps and PoI deployed by rivals in territory we are trying to control.
From 1st Month to Great Catastrophe:
  • When they become functional, begin using basecamps to support gathering and escalation clearing activities. - Practicing with basecamps locally will instruct us on how to best use them in long distance gathering expeditions. I have already purchased one, but it appears that I can purchase only one.
  • Begin developing and using tactics to deal with increased monster activity as a result of the presence of a basecamp or developing “gusher” nodes. - Doing this close to the sponsoring settlement will make reinforcements or retreat easier to achieve.
  • Develop agreements for long distance transportation of gathered resources temporarily stored in basecamps. - Basecamps despawn after 5-days, destroying everything still within. Portage of collected resources and loot may need to be sent back to a settlement or small-holding not only before the end of the 5-day window, but hopefully more often for really successful expeditions.
  • Conduct a long distance gathering expeditions to find rare or otherwise unattainable plant resources. - This can be done in conjunction with other companies who may focus on mining or dousing. This can also be cover for investigating areas near settlements/companies/factions hostile to our own.
From Great Catastrophe to Open Enrolment: - It is assumed that during this period new game mechanics will be introduced that will substantially affect the make-up and function of the Nettles. In particular, the introduction of alignment (which may have been turned on before the GC), new roles (like druid, ranger, and paladin), outposts and more substantial structures (towers, manors, forts, etc.), and the possibility of founding of new settlements. This portion of the development plan is subject to a great deal of uncertainty and speculation.
  • Choose an alignment for the Nettles. - The initial thinking is NG, however, this is subject to the will of the membership.
  • Reorganize the Nettles to allow members to pursue alignment restricted roles. - This may have already become a necessity by this point due to increased membership.
  • Assess settlement sponsorship in light of settlement alignment choice and will of the membership on future goals. - The alignment of the sponsoring settlement may make continuing to be sponsored by them impossible.
  • Develop unit tactics (if they have been turned on by now) to support all ongoing activities.
After Open Enrollment:
  • Depending on the will of the members, found a city.
  • Monks!

Goblin Squad Member

Blessings and peace to everyone there and to their families. You too Ryan.

Goblin Squad Member

[Sorry to be late with this. Sometimes the body betrays.}

As announced in this thread, here is where you can post you entry in the Round 1 of the Low Challenge.

The wining team of each round will have a feature in the Unofficial PFO Atlas named after their team. If the team is from a specific settlement, the feature will be close to that settlement.

The rules have been revised to read as follows:
1. Each team must be composed of characters built ONLY with the 1000 exp awarded at character creation.
2. Each team may be composed of any combination of character race or role, as long as each character meets the 1000 exp criteria.
3. Each team may be composed of more than the six characters that form a party, but there are point penalties for these additional characters.
[3a. A team must have at least 3 members.]
4. The score for an encounter will be marked as follows:

  • +2 point for the level of each monster in the encounter based on the monster level from Dazyk’s PFO Quick Reference Monsters tab (just because it is convenient to use)
  • +1 points for each monster in the encounter
  • -10 point for each character re-spawn during the encounter
  • -2 for each additional character that participates in the encounter outside first 6
  • +2 points for each character less than six at the start of the encounter (i.e., +2 for a party of 5, +4 for a party of 4, etc.) provided that no additional players participate after the beginning of combat
  • -20 if the escolation regenerates before being killed
5. The winning team each week will be the team that posts the highest encounter score by the deadline of that week’s play.
6. Only encounters that are completed (all monsters killed) can be eligible for the challenge.
7. Encounters must be completed within 15 minutes from the start of combat to be eligible for the challenge.

When posting to be eligible for the win, please post links to screen shots before and after. Please proved the Team Name; team member names with their race and role; a list of monsters killed, re-spawns, party number bonuses, and penalties for escalation regeneration.

The monster names will very per encounter, make your best guess.

Deadline for Round 1 entries will be advanced to Monday, December 22, 2014, at 11:00 pm EST.

Good luck.

Goblin Squad Member

Lost icon on map and 2 points durability with different character. min-game bug report
Chat window has two death messages

Goblin Squad Member

Still have problem with loosing location on map on death, and loosing 2 points of durability on equipment on respawn.

Goblin Squad Member

Ryan Dancey wrote:
Harad Navar wrote:
I am still showing Alpha 15, even when I download and install the latest patcher from the GW site.
What do you see here?

A restart did not show Alpha 16. After Windows Update restart Alpha 16 appears in patcher window.

Goblin Squad Member

I am still showing Alpha 15, even when I download and install the latest patcher from the GW site.

Goblin Squad Member

Thod is doing some resource node analysis for the Emerald Spire area.

There should be a new data layer for the Atlas by Monday showing named geographic regions. These regions have the same basic resource list in common.

Not sure yet how terrain types will affect movement.

Goblin Squad Member

So, (showing my ignorance) could a 1st rank wizard get a wand and staff with those spells shown in the video within the 1000 exp of a starting character?

Goblin Squad Member

I agree.

Goblin Squad Member

The question I would ask is "Is this starting equipment/gear (for the purpose of forming a beginning party) something that a rank 1 role would get from solo play loot?" I think that looting as a rank 1 role would put reasonable limits on equipment to begin a party of rank 1 characters. Another way of asking the question could be "What equipment would be a reasonable expectation of equipment/gear that a character would have in the first few days of EE?"

Goblin Squad Member

A Team!

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