the Nettles - Plants-R-Us (but not We-Be-Hoes)


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Goblin Squad Member

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The previous incarnation of the Nettles was essentially RP-based. This version is Game-based using what I believe (or hope) will be in game at the start of EE and beyond.
The initial goals of the Nettles are:

  • Becoming the Best at Gathering and Refining Plant Resources.
  • Developing Best Practices for Exploring and Understanding Wilderness Hexes.
  • Developing Best Practices for Long Distance Company Actions.
The initial plan for achieving these goals is outlined in the following timeline. This timeline will be subject to the realities of game mechanics and the will of the membership of the Nettles.
First 30-days of EE (order subject to actual game conditions)
  • Form Nettles as an in-game, settlement sponsored company; begin accepting members. - The initial settlement for sponsorship of the Nettles will be Phaeros, mostly because I plan on being a member of Phaeros, if they will have me.
  • At starter settlements members work at developing forestry, nature, and other skills; attack/defense skills (for personal and group safety); and refining skills (focusing initially on, but not limited to, Apothecary).
  • Company members are encouraged to join with other company members in their starter settlements to begin to become accustom to working in a group rather than solo. - Working in a company may mean relaying on others that you may not know very well. Forming a group of new characters in your starter settlement simply because they are in your company is an ideal way to begin strengthening those skills. It is my belief that no one can be their best in PFO without the support of others. I am not excluded from this observation.
  • At the equivalent of 3rd/4th level of role development relocate to sponsoring settlement.
  • Company begins developing agreements with other companies/settlement for crafting services. - Alchemists, Sawers, and other crafters using plant based resources are welcome to join the Nettles. While using other companies/settlements to provide these services, having them “in-house” is an attractive idea.
  • Company takes at least one tower for support of sponsoring settlement. - I feel this is needed to have a better claim to settlement resources. Also, learning to defend a tower will be important at some point if the company chooses to build towers or forts of their own after the Great Catastrophe.
  • Start developing detailed data on surrounding hexes for gathering/clearing of escalations. - This data will be used for identifying locations where escalations typically appear to support systematic escalation clearing patrols; becoming familiar with the surrounding terrain for defensive purposes; and identifying possible basecamp and PoI locations, if not for the company, then to have information to attack basecamps and PoI deployed by rivals in territory we are trying to control.
From 1st Month to Great Catastrophe:
  • When they become functional, begin using basecamps to support gathering and escalation clearing activities. - Practicing with basecamps locally will instruct us on how to best use them in long distance gathering expeditions. I have already purchased one, but it appears that I can purchase only one.
  • Begin developing and using tactics to deal with increased monster activity as a result of the presence of a basecamp or developing “gusher” nodes. - Doing this close to the sponsoring settlement will make reinforcements or retreat easier to achieve.
  • Develop agreements for long distance transportation of gathered resources temporarily stored in basecamps. - Basecamps despawn after 5-days, destroying everything still within. Portage of collected resources and loot may need to be sent back to a settlement or small-holding not only before the end of the 5-day window, but hopefully more often for really successful expeditions.
  • Conduct a long distance gathering expeditions to find rare or otherwise unattainable plant resources. - This can be done in conjunction with other companies who may focus on mining or dousing. This can also be cover for investigating areas near settlements/companies/factions hostile to our own.
From Great Catastrophe to Open Enrolment: - It is assumed that during this period new game mechanics will be introduced that will substantially affect the make-up and function of the Nettles. In particular, the introduction of alignment (which may have been turned on before the GC), new roles (like druid, ranger, and paladin), outposts and more substantial structures (towers, manors, forts, etc.), and the possibility of founding of new settlements. This portion of the development plan is subject to a great deal of uncertainty and speculation.
  • Choose an alignment for the Nettles. - The initial thinking is NG, however, this is subject to the will of the membership.
  • Reorganize the Nettles to allow members to pursue alignment restricted roles. - This may have already become a necessity by this point due to increased membership.
  • Assess settlement sponsorship in light of settlement alignment choice and will of the membership on future goals. - The alignment of the sponsoring settlement may make continuing to be sponsored by them impossible.
  • Develop unit tactics (if they have been turned on by now) to support all ongoing activities.
After Open Enrollment:
  • Depending on the will of the members, found a city.
  • Monks!

Goblin Squad Member

I am positive with the concept you have, but I am socially linked to the north and north west. When you can imagine a non-settlement linked concept, let me know. I am very interested in your data collection and would like to participate. Recent events (real life) may limit my initial participation.

Goblin Squad Member

The Diviners is a meta-game group, the Nettles an in-game company. You could form your own company along these lines up that-a-way to do essentially the same thing, then share data through the Diviners.

Grand Lodge Goblin Squad Member

It greatly saddens me to see the 36 Chambers set aside.

Goblin Squad Member

The light of the candle we hold only shows us our next right step. Trying to take too many steps in the dark will lead us down paths from which we might not be able to return. Let us create an empty space within which an unexpected future can unfold.

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