I’m fine! No evil familiars for me. :-p
Hansee wants a drink at his cousin’s expense.
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Hansee fumes as the creature offers its service. Why didn't I think to bring a cold iron hatbox to put that thing in?
Will + 5 in combat: 1d20 + 5 + 5 ⇒ (19) + 5 + 5 = 29
Hansee finally agrees with his cousin and continues playing smash-the-orange-headed-twit.
Shillelagh: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
"Stop moving, you little %#€£¥. We’re gonna splat you all over this little %#£&$ hole however long it takes!" He moves out of flank with Mafisadi, gesturing for Teehax to take his place.
It’s still affected by Evil Eye for one round.
Hansee approaches the div and attempts to swat it out of the sky!
Shillelagh: 1d20 + 3 ⇒ (17) + 3 = 20
2d6 + 4 ⇒ (2, 6) + 4 = 12
12657-18
Silver crusade
No day job
Thanks for running and your patience with pacing!
I'm not clear whether any of us have a full round to act before the invisible cretin goes. Could you clarify?
Finding himself in a bit of trouble and hurting badly, Hansee nevertheless presses his attack on the cult leader. He then steps over the sleeping cultist, ready to smite him should he wake.
Shillelagh: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Oops sorry.
Will: 1d20 + 5 ⇒ (16) + 5 = 21
Sensing that the evil may be best dispelled by smiting the spellcaster, Hansee attempts to do so!
I had positioned him adjacent to the 2 mooks, so it should just be a 5' step.
Shillagh: 1d20 + 3 ⇒ (17) + 3 = 20
Damagh: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Sorry... Travels... And uncertainty about website status...
Hansee twirls his quarterstaff around. He laughs a prayer to the Monkey King, enchanting it (Shillelagh).
Hansee nods at Mogok's good sense. "I think it's time to knock some skulls together, don't you?" He moves up to the door of chanting and attempts to open it.
Hansee shakes his fist (complete with opposable thumb, making the appendage a HAND) at the door. He waves at Teehax. "You got somethin’ for this, right?"
Hansee goes to the door and gets ready to open it, looking to make sure his cousin and the other weirdos are ready.
Hansee moves up and looks for any obvious signs of traps.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Not to be outdone, Hansee also takes the blade. He draws a dagger sticking out of a smiley face. "You guys sure are a laugh. And cuz here thinks flinging poo is weird."
Diplomacy to convey good humor to the walking tribute to toxic masculinity: 1d20 + 3 ⇒ (1) + 3 = 4
Hansee laughs and mimes, waving his hand under his bum and moving as though to throw something at his cousin.
"Screech ook ook pak a rok poop poot. Skree mo bit lo poot Grandmaster ka poop."
I’m afraid the work of parenting is never done! Just ask my mom. Hopefully neither is the joy!!
"I dunno, cuz. I like to keep my friends close and my frenemies next to me on a bar bench drinking our gripes away. You like ale, dontcha Zurnzal?"
Hansee elbows Mogok as he’s talking, miming as if to knock back a flagon.
I mean, how much do our 1st/2nd level characters know about that? I think of him as a delightful frenemy.
Hansee approaches slowly, a reassuring look on his face. He holds his hand out for the scroll, saying, "There, there, fella. We’ll take care of ya. We’re the good simians."
Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20
Dont crack wise. Don’t crack wise. Phew, I didn’t crack wise.
Hey DM Khel: I was trying to see whether he's enchanted with that last Sense Motive check.
Sense Motive: 1d20 + 7 ⇒ (16) + 7 = 23
What's with this guy? Is he possessed? Or is his brain just rotted out? Or maybe he studied at Mafisadi's temple...
Hansee readies himself to knock sense into another lost soul, gripping his quarterstaff tightly.
Hansee looks to Kelevan, he of the smooth tongue. That doesn't keep him from spouting off immediately.
"Kid, I hear you got a demon rattling around your head. You want us to knock it outta you? I got a stick here might do the trick." He holds one hand on his staff and one on his healing wand.
Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12
Okay, the dice roller is officially broken.
"Well, I think we could arrange an exorcism for ya. I'm known far and wide as a shaman, and got the stuff you need to cleanse your shop of nasty spirits."
Diplomacy (I think he believes what he's saying): 1d20 + 3 ⇒ (13) + 3 = 16
Less broken...?
What IS it with the dice roller?
Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9
Hansee ambles up to the door. "Hey, whatever you didn't do, we wouldn't get on your case if you didn't not do it. We just want to get to the bottom of it, y'know?"
Diplomacy: 1d20 + 3 ⇒ (5) + 3 = 8
He gets a bit of a grumpy look on his face as his confusing words fail to land. Idiot kid!
Hansee picks up a horn rather cavalierly and prays that the Emperor of Birds reveal its magic to him.
Hansee walks up to the chest after rubbing his burnt flesh with a stick tipped by a fur ball (CLW). "Cousin, you always travel with such scaredy cats?" He attempts to throw the chest open after a cursory glance.
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Just a small suggestion to help things move at a good pace: Whenever possible it's good for each post to have your character taking an action that propels the narrative forward. Something like, "Valorus looks the door over for traps and throws it open if he doesn't see any."
Another helpful rule of thumb I've seen is the seconding rule — if one character proposes an action and a second agrees, the party moves forward.
"Oy, granny, what’s with the vinegar? I look like olive oil to you?"
"Hey, gnoll face, back away from my cousin!" Hansee rushes forward and attempts to smack the statue with his quarterstaff, punctuating each swing with, "You! Can't! Mess! With! Pretty!"
Quarterstaff: 1d20 + 3 ⇒ (16) + 3 = 19
Blunt: 1d6 + 3 ⇒ (2) + 3 = 5
Hansee mugs at Emmylou. "I wonder if they have an appetite for quarterstaff, granny. You think?"
Quarterstaff: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Blunt: 1d6 + 3 ⇒ (5) + 3 = 8
"Hey, stop squirming around in your chair, kid! Eat your d*** food!"
"Cousin, you've always had a way with knocking skulls. I need to bone up on that, if you know what I mean." Hansee bumps into Mafisadi as he makes his way around the bony fellow, as well as the skeleton — provoking clan rivalry from the former, provoking an attack of opportunity from the latter.
He strikes out with his staff once he's in flank.
Staff: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Just got back from Mexico and will get Hansee more fully set up by tomorrow.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
"Mafisadi, just because I ate the wrong thing that one time doesn't mean I'll make a mess all the time! Besides, that was a pretty awful kurta you were wearing. Good riddance!"
Hansee goes to peek into the neighboring room, looking for any signs of danger.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15
Hansee walks over to Teehax and gives him a slap on the shoulder. "You'll do great, sahib. Fate's smiling down on you like Cynosure."
Guidance: +1 on a roll of your choice in the next minute.
Viognier brushes past a vanaran fellow carrying a fancy looking staff. He waves at Mafisadi as he approaches.
"Cousin, I hope I'm not intruding. I couldn't bear to stay behind while you go and risk your life like such a glorious hero. Look at you, so big and strong!" He puts his left hand on his hip in irritation when Mafisadi pretends not to recognize him.
"Don't act like you don't know me, Mafi. We just traveled across an ocean to get to this hellh... Nice place. All these nice people got to know me too, you know! That one said he even liked me better." He points at Mogok, glad to have a friend even if he's a goblin.
I'll get his stats, etc. posted by sometime tomorrow.
Matt Harman 955 has not participated in any online campaigns.
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