Pahmet Monk

Halgir Ironanvil's page

47 posts. Alias of caps.


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- INACTIVE - (playtest character)

Halgir starts making his way over to the sorceress.

stride, stride, stride


- INACTIVE - (playtest character)

Halgir strikes with his Warhammer and then follows with a slam from his shield. He keeps his shield raised in preparation for the statues next attack.

+1 Expert Warhammer: 1d20 + 12 ⇒ (5) + 12 = 17
bludgeoning, magic: 2d8 + 4 ⇒ (5, 7) + 4 = 16

+1 Expert Heavy Shield Spikes: 1d20 + 11 ⇒ (16) + 11 = 27
piercing, magic: 2d6 + 4 ⇒ (2, 1) + 4 = 7

2action double slice
1action raise shield


- INACTIVE - (playtest character)

I'm enjoying this fight but if y'all aren't feeling the same way I won't hold you to finishing it.


- INACTIVE - (playtest character)

athletics, break grapple, ACP: 1d20 + 9 - 3 ⇒ (9) + 9 - 3 = 15

athletics, break grapple, ACP: 1d20 + 9 - 3 ⇒ (18) + 9 - 3 = 24

Halgir struggles against the grapple before striking at the statue with his Warhammer.

+1 Expert Warhammer: 1d20 + 12 ⇒ (7) + 12 = 19
bludgeoning, magic: 2d8 + 4 ⇒ (3, 4) + 4 = 11


- INACTIVE - (playtest character)

Halgir steps towards the nearest statue and strikes at it with Warhammer and shield.

step
Double slice

+1 Expert Warhammer: 1d20 + 12 ⇒ (14) + 12 = 26
bludgeoning, magic: 2d8 + 4 ⇒ (3, 1) + 4 = 8

+1 Expert Heavy Shield Spikes: 1d20 + 11 ⇒ (15) + 11 = 26
piercing, magic: 2d6 + 4 ⇒ (4, 2) + 4 = 10


- INACTIVE - (playtest character)

"I've always wanted to start a fight at a party." Halgir says, grinning
let's go


- INACTIVE - (playtest character)

I would enjoy playing it out but I'm also fine calling it.


- INACTIVE - (playtest character)

"Just where is 'home' Missy?"


- INACTIVE - (playtest character)

"Who sent ye to kill us, girl? Tell us and we won't let them know ye're still alive."

intimidate, coerce: 1d20 + 6 ⇒ (16) + 6 = 22


- INACTIVE - (playtest character)

Between packing tonight, traveling, and doing con related things, I will be busy with GenCon from now until Sunday. I don't expect to be caught up to speed until Monday or Tuesday.

If any of y'all will be playing organized play at GenCon and want to meet up, send me a PM! I enjoy the tables much more when playing with a friend.

I will continue to read posts through the RSS feed and may drop in for a post, but please bot me whenever it becomes necessary.


- INACTIVE - (playtest character)

Halgor strides up the stairs towards the back of the building.

stride x2. One action left. What can he see?


- INACTIVE - (playtest character)

"Get tha' las' flamey thing ther', greeny!" Halgir shouts as he turns on his heels and starts running towards the building.

stride x3. Looks like they did away with the run action in the playtest at least


- INACTIVE - (playtest character)

Lore replaces profession in PF2. It will be the default way to earn downtime money.

There is a skill feat you can take multiple times that gives you training in a lore and automatically scales that lore up to Expert and then Master at certain levels.

Personally I think Lore is fine. You'll get a lore from your background and you'll add more if they feel like a thematic fit. Like knowledge skills were in PF1.


- INACTIVE - (playtest character)

if only Boulder Roll had the attack trait... I would have shoved that water elemental in the water earlier. You don't add your ACP to athletics actions with the attack trait

Halgir shoves at the fire elemental with his Warhammer it has the shove trait! I can do that!
Then he shoves at it again and raises his shield.

Warhammer, shove vs Fortitude DC: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Warhammer, shove vs Fortitude DC: 1d20 + 9 + 1 - 5 ⇒ (14) + 9 + 1 - 5 = 19

woot! It is in the water. If it moves other than a step, Halgir will use attack of opportunity. Otherwise when it attacks him he will shield block and use aggressive shield

+1 Expert Warhammer, attack of opportunity: 1d20 + 12 ⇒ (13) + 12 = 25
bludgeoning, magic: 2d8 + 4 ⇒ (7, 7) + 4 = 18


- INACTIVE - (playtest character)

you should be able to take one action to Step (5 foot step) away from the elemental, then one action to stride into the water. Then you'll have one action left


- INACTIVE - (playtest character)

dang, might as well have tried Boulder roll again

Will use the aggressive shield free action if it triggers a shield block reaction


- INACTIVE - (playtest character)

one of the changes they made to armor was that if you're strong enough you ignore armor check penalties and some of the speed reduction from your armor. Would love that right now for these Athletics checks. I would shove as one action but you have to have a hand free

Halgir makes a grumbling noise in the back of his throat as the elemental holds firm. He lays into it with his axe before raising his shield. "Get in th' water like th' oth'r pointy ears!" Halgir shouts at Mordack again.

+1 Expert Warhammer: 1d20 + 12 ⇒ (1) + 12 = 13
bludgeoning, magic: 2d8 + 4 ⇒ (7, 7) + 4 = 18

+1 Expert Warhammer: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
bludgeoning, magic: 2d8 + 4 ⇒ (5, 1) + 4 = 10


- INACTIVE - (playtest character)

"'ey, greenskin! Th' pointy-ears needs ye over there in th' pool!" Halgir shouts to Ogren.

"Get in th' wat'r, Mordack!" He shouts to Mordack.

Then he raises his shield and Rolls over the fire elemental like a Boulder.

1 action to raise shield and 2 to Boulder roll over the FE

Boulder Roll:
Your dwarven build allows you to push foes around. Take a Step into the square of a foe that is your size or smaller, and the foe must move into the empty space directly behind it. The foe must move even if doing so places it in harm’s way. The foe can attempt to block your Step by rolling a Fortitude saving throw against your Athletics DC (mod is +6 after armor penalty). If the foe attempts this saving throw, regardless of the saving throw’s result, the creature takes bludgeoning damage equal to your level plus your Strength modifier (9 damage). If the foe can’t move into an empty space (if it is surrounded by solid objects or other creatures, for example), your Boulder Roll has no effect.

if the elemental attacks Halgir will use aggressive shield

Aggressive Shield:
Trigger You use a Shield Block reaction with a heavy shield, and the opponent who triggered that reaction is adjacent to you and your size or smaller.

You push the triggering creature, either automatically Shoving it 5 feet or causing it to become flat-footed until the start of your next turn. The triggering creature chooses whether to be moved or flat-footed. If it chooses to be moved, you choose the direction. If that would cause it to hit a solid object or enter a square of difficult terrain, it must become flat-footed instead of being moved. You can’t Shove it into another creature’s space.


- INACTIVE - (playtest character)

I noticed that I never gave Halgir any level 1 items. I made his shortbow one of them and added a cheetah's elixir (which I will not use in this combat). I haven't updated his profile yet.


- INACTIVE - (playtest character)

how long does it last? How long does it take to apply? Halgir will buy two and Elgolion will take four


- INACTIVE - (playtest character)

137974-1501 is mine


- INACTIVE - (playtest character)

I (Halgir and Elgolion) am on vacation this week. I will be keeping up with my games off and on via RSS, but please do not hold anything up waiting for me. There probably are not botting instructions for these characters but hopefully they are straightforward. They will attempt or aid whatever checks that they can. In combat Elgolion will stick to archery at close to maximum range by default, but can engage in melee if forced or advantageous. Halgir will typically raise his shield and do TWF. He has a number of ways to intimidate or move foes as well.


- INACTIVE - (playtest character)

I think it made a whole circuit around the city before we succeeded at GenCon :-p


- INACTIVE - (playtest character)

Halgir stays just ahead of the golem two strides to move forty feet

Then he waves his arms at it.

intimidate: 1d20 + 5 ⇒ (16) + 5 = 21


- INACTIVE - (playtest character)

Halgir runs ahead and tries to create a distraction.

intimidate: 1d20 + 5 ⇒ (19) + 5 = 24 additional +1 if this is coercion or demoralization


- INACTIVE - (playtest character)

"Le's go get this bloke's body." Halgir suggests.


- INACTIVE - (playtest character)

did you look at the survival spoiler? I was trying to say there's another Arcana check in there


- INACTIVE - (playtest character)

survival: 1d20 + 7 ⇒ (14) + 7 = 21

"Unh. See 'ere, th' thing was already hurt!"


- INACTIVE - (playtest character)

Halgir strikes at the golem with hammer and shield again, then raises his shield against the next attack.

+1 Expert Warhammer: 1d20 + 12 ⇒ (16) + 12 = 28
bludgeoning, magic: 2d8 + 4 ⇒ (6, 4) + 4 = 14

+1 Expert Heavy Shield Spikes, double slice: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
piercing, magic: 2d6 + 4 ⇒ (3, 4) + 4 = 11


- INACTIVE - (playtest character)

Halgir strikes it with hammer and shield, then raises his shield in defense. "Ye'll have t' do better th'n that!" he shouts at it.

+1 Expert Warhammer: 1d20 + 12 ⇒ (11) + 12 = 23
bludgeoning, magic: 2d8 + 4 ⇒ (4, 8) + 4 = 16

+1 Expert Heavy Shield Spikes, double slice: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
piercing, magic: 2d6 + 4 ⇒ (5, 4) + 4 = 13

will use the shield block reaction if hit


- INACTIVE - (playtest character)

oh, I guess it has reach. We should have stood farther away.

"Rraaagghhh!" Halgir shouts as he steps up to the golem and strikes at it with hammer and shield.

step and then double slice

+1 Expert Warhammer: 1d20 + 12 ⇒ (9) + 12 = 21
bludgeoning, magic: 2d8 + 4 ⇒ (5, 8) + 4 = 17

+1 Expert Heavy Shield Spikes: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
piercing, magic: 2d6 + 4 ⇒ (1, 3) + 4 = 8

potential crit damage from shield: 2d6 + 4 ⇒ (3, 3) + 4 = 10

if they both hit they combine all their damage for resistances and such. See the feat text

if the golem hits Halgir he will use reactive shield to increase his AC by 2 and possibly negate the attack


- INACTIVE - (playtest character)

Halgir steps forward, strikes at the golem, and then steps back. "Come 'ere ye big oaf!" He goads it.

+1 Expert Warhammer: 1d20 + 12 ⇒ (5) + 12 = 17
bludgeoning, magic: 2d8 + 4 ⇒ (7, 3) + 4 = 14

right there in the text. Step strike step


- INACTIVE - (playtest character)

no buffs


- INACTIVE - (playtest character)

there are two Arcana checks and an Arcana-or-Occultism check. Are you going to try them, Mordack?


- INACTIVE - (playtest character)

Halgir moves closer to the golem. "You take that side, greenskin!"

not sure which, if any, is hypothetically more offensive, "greenskin" or "gobbo." Halgir is not going for offensive. Obnoxious perhaps, but not offensive.


- INACTIVE - (playtest character)

"O' course!" Halgir cheers, donning his sword and shield. He moves up to the door, ready to open it and move in when everyone else is ready


- INACTIVE - (playtest character)

"We'll take care of the construct first. Should be the easiest part, eh pointy ears? Gob--er, Ogren?"


- INACTIVE - (playtest character)

Sweet, that makes 4. Is SodiumTelluride going to make 5 or do I get to keep the monk? Let's figure out soon and get going.


The app he's referring to is called Pathbuilder 2e. It works great if any of the rest of you are curious.


- INACTIVE - (playtest character)

Well it seems we should have tried that sooner, ha ha. I'm looking forward to playing the dwarf and the elf both, but if you prefer I play just one if there are more players I can do that, GM.


For the playtest you just build a character from scratch at the right level.

The monk in the party is actually an Archer. Though obviously a Fighter or Ranger would make a better Archer.


- INACTIVE - (playtest character)

Hmm, that's up to you. I still want to play, even if we can't get playtest credits. We could try a recruiting thread in the recruiting forum since the 2e Lodge didn't turn anything up.


- INACTIVE - (playtest character)

A beard would cover up yer ugly goblin face. Halgir thinks, but keeps it to himself. Goblins. Hmph. The pointy ears aren't so bad he thinks, giving Elgolion a side eye maybe gobbies will turn out sim'lar.
"Nice to meetcha. Hal is fine." Is all he says out loud.

--

Halgir grunts noncommittally to the VC. "We will try to figure it out."


- INACTIVE - (playtest character)

Oh, that's DoubleGold. I imagine they are still on for Frozen Oath, but it would be nice to hear something about it. I leveled Muriel up to 10 for it.


- INACTIVE - (playtest character)

Looks like we're just waiting on Mordack now.


- INACTIVE - (playtest character)

The dwarf studies the room, nodding in appreciation at the stonework, masonry, and architecture. He makes an imposing sight, clad in a finely crafted (though worn and dinged) breastplate and carrying a heavy warhammer, a shortbow, and a spiked steel shield, he looks fit for battle. Which he is at a moment's notice.

He bows low to Sebnet, his long, braided beard touching the floor. "I am Halgir, of the Ironanvil clan from the Five Mountains. I am honored to be here with you today."

He follows along throughout the briefing, but a frown of puzzlement crosses his face. "He was murdered for the book, but the thief didn't manage to take it? Doesn't sound like much of a burglar to me... don't the best burglars leave everyone alive?"


- INACTIVE - (playtest character)

Only took me 6 days to build the profile, haha! Here is my main. I am ready to go. Will post with each alias in the next 24 hours or so.