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In my headcanon the low population was caused by the Swarm which devoured billions before being defeated. The setting is basically post apocalyptic.


Since bows are martial weapons you might consider taking one if you have a dex based Bard, however I'm not sure if a bow can beat a cantrip like electric arc.


Do anyone have any ideas for Warrior Muse builds? Is it worth going down that path if you are a dex based character, or is it mainly a strength based Muse?

I'm scratching my head when I look at the selection of martial weapons, since it seems the Bard already have proficieny in the best Finesse weapons.


ForeverQueen wrote:

One of my PC's in my game is 'swarmborn'- a Shirren that was recovered as a larva. His connection to the swarm was severed, but he retains an overall aggressive tendency, and looks more dangerous than the average shirren, ie, has a spiky shell, etc.

In my headcannon/universe, the Swarm are actually good guys in a round-about sorta way. They are capable of absorbing and storing DNA from any plant/animal, and they are doing it to try to save the Universe. There is a fungus/mold organism out there trying to make the universe 'stop'. The Swarm devour everything organic before the mold can get there to deny it traction, and to save the genetic material of the organisms to recolonize the planets once the conflict is over. They think of themselves as living Arks.

In my headcannon, the Pact Worlds/Veskarium didn't actually stop the Swarm. Rather, the Swarm had to abruptly turn a different way to cut off the path of the encroaching Mold, which took them out of conflict.

Collectively, the Swarm has been through the song and dance of 'we can take care of ourselves' with so many different cultures, they don't bother talking anymore, they just devour everything and move on.

During the War:
The overall casualties were massive, I'm inclined to agree.

Post War:
I think 'Swarm liberation day' sounds like an excellent holiday to celebrate in the Pact Worlds/Veskarium.

As a side note, we are getting a Swarm AP starting in Aug this year. (As a general rule I don't like Adventure Paths, but I will absolutely be buying these, since I am mad-curious about the swarm in general)

Interesting take, I like it :)

I think it's important to emphasise scale when it comes to conflicts, if the Swarm or Veskarium consists of two ships and a few thousand soldiers the Pact as a concept would'nt make any sense.


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Little information can be found about the impact of the Swarm War in the Starfinder books, how long did it last? How many casualties etc?

How is this handled in your games? In my campaigns it was apocalyptic in scale, a swarm of creatures so wast in numbers that the Veskarium and Pact Worlds had to cooperate or be totally annihilated. The number of casualties were in the billions. Cities were totally destroyed and whole fleets lost.

"I always thought the population on the pact worlds were very low, so I use this as an explanation, as well as a reason for why the veskarium and pact worlds are still allied, they fear their return"

This conflict is a powerful glue which holds the pact worlds together, and the anniversery of the end of the war is celebrated every year on all the planets.


Of course, it resembles hinduism which contains the same belief about the endless cycle of birth and destruction. Shiva is the god which brings destruction, but he is worshipped by millions and considered absolutely essential. Without destruction there can be no rebirth.

A vanguard might consider his powers an essential evil, or not evil at all but as inevitable as aging.


Hellboy: Tiefling Vanguard with a handcannon and a lot of attitude.


If we look at the Kyokor, we can see that they have no ranged attacks, all we need to do in order to kill it is have something that flies to stay outside its reach. It would have no chance to survive starship weaponry at all. Of course, there might be monsters on the planet with supervision and weaponry capable of destroying starships in orbit, if something like that stomps around then yeah, stay away!


And Kaiju bits are probably worth a lot of money, someone might already be doing this illegaly "looking at you Drow corps", sending in fighters and harvesting monster parts.


Alright then, bring the ship within the planets atmosphere, go reaaaal close, THEN blast them in the face. The Damai all live underground, they don't have to know ;)


I when I read about Daimalko, I wondered why someone have'nt just blasted the giant things from orbit. Kaiju are big targets after all.


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Enercycle Ysoki from Akiton: a popular animated kids show about three Ysoki who were driven from their homeland by war, who now has to save Absalom Station from the same evil who destroyed their tribe.


In my group we have a Human, Android, Half-elf, Damaya Lashunta and a winter born Ryphorian. Almost noone chose race based on racial abilities, only what they thought were cool.


I don't see the masochism angle people are talking about, to me it's more like the heroes in anime and movies who gets more dangerous when you try to beat them down. They may not like getting blasted in the face, but it sure makes them angry, and that makes them deadly. Friendly fire seems to me like a case of overconfidence "throw that grenade at us, I can take it!"


Owen K. C. Stephens wrote:
Thundarr the Barbarian wrote:
Why does everyone want to name the Witchwarper "Quantum-(something)"?
I presume it is because of the many-worlds interpretation of quantum mechanics that asserts the objective reality of the universal wavefunction and denies the actuality of wavefunction collapse.

Pretty much, when I read the Witchwarps abilities I thought immediatly about quantum branches aka alternate realities. According to the theory, every time you flip a coin, a new reality is created.

Other words that came to mind, liminality, paradox.


A more sci fi name for the Witch Warper might be something like Quantum Shaper or Quantum Syncronizer?