male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
I am still preferential toward modules, myself. I am currently playing Curse of Strahd in a face-to-face game, and Out of the Abyss on the EnWorld messageboards. I am running Storm King's Thunder in another face-to-face, though really I have piecemealed it for my Forgotten Realms campaign that started with Legacy of the Crystal Shard. But whatever you guys feel, I will see if I can swing something more in depth...
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
How about a funhouse dungeon, like this! ^_^ It uses the D&D next rules, but still works well, and you have all the monster stat blocks right there! Of course, some of us may die... but it is pretty short and loads of fun! ;)
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
GM Niles wrote:
I kinda got that sense. Thank you for being honest with us. Take some time and think it over. I am in no rush. I kind of have my hands full...
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
"Well, is that everything? There weren't any sailing charts in the Captain's quarters, they mustn't have come from very far away. Shall we head back to Saltmarsh?" Habbi looks out coastward, in case the actual smugglers have the cache of weapons that might've been to be picked up are signalling...
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Habbi flashes a broad grin at Peren, then wraps up his ritual (since it takes 10 minutes, which is probably less time than it took Peren to arrive and pop open the chest.) "Nice find, buddy! I'm going to examine next door and the forecastle before my ritual fades..."
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
While the spell is still active, Habbi makes a fairly quick tour of the area, checking for magic spots. As it is only 10 minutes, I doubt he can cover very much, but maybe he'll get lucky and find any stuff squirreled away. EDIT: Will check 8 first then go into the forecastle areas to check 6, 4, 5, then 7. "Maybe we should check the hold?"
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
In room 9 Habbi calls back to Peren, "Little buddy, there are some things here that could use your attention!" Habbi takes a few minutes to prepare his ritual of detect magic.
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
I am fine with you narrating it out. Habbi would help out with the occasional sacred flame, but for the most part has lost the taste for blood this day...
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
HD: 1d8 + 2 ⇒ (4) + 2 = 6 Back up at full. EDIT: "Not sure what we should do. I kinda want to check out the Captain's quarters, but we need to deal with the Lizardman situation first, I believe."
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Habbi will just be checking on the others and maybe begin our short rest, binding injuries and giving a burst of healing if anyone needs it up to 1/2 their hp (from a pool of 10 hp).
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Habbi looks at the door with the hissing, "It seems that your lizardman friends are not so happy." Habbi will help Peren bind these guys, as I am sure there an abundance of rope on this ship.
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
I understand. 90% of my posting is from work too. I would be so sad if it was blocked at work. Keep us updated. Thank you for a fun time so far and hopefully you won't have to pull out of the AL game. I can bot you as necessary... Guys, don't be strangers! See you around!
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Am confused. Is the spellcaster dead? He is still on the map, so I thought he was still up, but I don't see him in the initiative order. As Bjorn blocks Habbi's swinging shield and pushes it down to swing at him with his cutlass (?) the big cleric pulls the shield back up to interpose itself and thwart the attack! Growling in frustration, Habbi swings with his mace, trying to keep the first mate on his heels! Mace: 1d20 + 6 ⇒ (16) + 6 = 22
CRUNCH!!
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Nice shot! Hurrying down the stairs, Habbi lowers his shield and heaves a backhand to try to knock Bjorn overboard yet again! Strength check: 1d20 + 4 ⇒ (15) + 4 = 19 EDIT: I wonder if there are sharks about? :p EDIT2: If Bjorn goes overboard, Habbi continues the remaining 20 feet toward the others.
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
AC 14, hp 6/19 Habbi, desperate, tries one more time to hook the smuggler at the top of the stair and slam him into Bjorn at the bottom of the stairs! Strength check: 1d20 + 4 ⇒ (13) + 4 = 17 Okay, this is what I am thinking. I would like to use the smuggler from up top as an unarmed strike to hopefully do damage to both targets (at least the guy at the top of the stairs). What would I need to do to do damage to Bjorn? My unarmed damage on the guy I am throwing is 5 hp. Healing Word bonus action: 1d4 + 5 ⇒ (4) + 5 = 9 AC 14, hp 15/19
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Al'Asran, you are my strength. Grant me clear vision, illuminate my path... Habbi growls as he swings his mace hard at the smuggler's head! Mace: 1d20 + 6 ⇒ (8) + 6 = 14
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Concentration: 1d20 + 2 ⇒ (5) + 2 = 7 Crap. AC 14, hp 15/19 Habbi hearing Carric cry out, roars and tries again to throw his smuggler overboard! Athletics: 1d20 + 4 ⇒ (5) + 4 = 9 This is where I throw the dice in the F-off bag. >.< By some grace of the dice gods this guy goes overboard, Habbi will beeline to the opposite side of that dinghy, so that he is within 30 feet of Kirian and cast healing word on Kirian.
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
You got it boss! ;) Habbi, swearing at his own feeble attempt, sticks his mace between the smuggler's legs and attempts to heave the poor man over himself and throw him down the stairs! Athletics: 1d20 + 4 ⇒ (7) + 4 = 11 Oof, let's hope he rolls crappy!
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Habbi makes his way up the stairs, taking two at a time! He brings his mace down upon the foot of the smuggler as he mutters a prayer to Al'Asran! Bonus action to cast shield of faith. AC 16, hp 19/19 Mace: 1d20 + 6 ⇒ (1) + 6 = 7
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Upon the signal, Habbi runs into the sailor and pushes him overboard! Athletics: 1d20 + 4 ⇒ (5) + 4 = 9 Do we have inspiration, I can't remember if it was this campaign or another? If we do,... Athletics: 1d20 + 4 ⇒ (8) + 4 = 12
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Ok, whew. I thought I was missing something. Thank god for them being so intent on the shore. Habbi will wait for a signal before he even gets close to one of them.
male variant human (Bakluni) | cleric 3 | hp 26/26 | AC 16 (14 w/o shield; 12 w/o shield of faith) Passive Per 12 | Init +0 | Saves: Wis +4, Cha +4
Because I deliberately waited for you to be firmly on deck, I am hoping that at least you guys can have the surprise round. I am still wearing studded leather armor, so no real clanging. I imagine that I am clunking up the side of the ship, with my thick leather boots! ;)
|