Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Bun Helsing wrote: If we're doing 06-18, then I'll have to decide... crazy goblin alchemist or serious monk... Alchemist is lvl 5, monk is 4xp from 7th... “Why is it that sometimes I feel like I’m the only sane goblin alchemist…” With that, he goes back to the task of recreating the latest fire bomb someone used on a building. Others would figure out who and why someone no longer wanted it standing. His job was to analyze the resulting fire. Perhaps this time he would get the mixture to match.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Macondi Missani wrote:
“Bear eats someone else can be hilarious!”
The scenarios often have something saying “or applicable Lore skill” in them. Most GMs are rather lenient with this, especially when the Lore is unusual. I’ve found some surprising uses for my main lore. So far no scenario has specifically listed Lore Arson, but there was one where a fire was being investigated. I have also used it to burn some things and to talk shop with others. It really comes down to thinking about the lore and if it might be related in some way to the current situation. My character is an Arson Investigator from Magnimar.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Since it is a trade language but a little more difficult to get than most others, I would suggest Undercommon. The only heritages that normally have access to it are Human and Dwarven. The Pathfinder Society is going to be working closely with Kobolds, so Draconic seems appropriate. Note that on CRB Table 2-2, Aklo is listed as being the language of Evil Fey. With your fey connection strengthening, I would think that may also be a language to consider.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
On hearing the methods that could be used, Gurmire replies "Not good with prayers, but could ask Sarenrae." He looks to the others to see if anyone else thinks they can do better. I assume the Religion check requires Trained.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire gives a shout of joy as the last of the undead go down. His elation is short lived as he sees them start to reform. “Not fair!” Nodding agreement with Iniquity, he asks “Climb or walk in?” Glancing towards the stream, he says “Think all underwater ones taken care of.” as he gestures towards the remains of the skeletons. Smiling, he adds “Like new bomb! Hurt undead, safe for friends!”
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire decides that the best thing he could do is help Packet. He runs through the trees and comes up behind the weird creature. Then he strikes a single time with his mace. Stride x2, Strike. Assume any square with trees is Difficult Terrain. Light Mace, IC: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 Agile, Finesse, Shove
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire throws another Ghost Charge at the skeletons, hoping one of them might drop. Moderate Alchemical Bomb at #3, IC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26 30’
If it hits, the primary target is enfeebled 1 until the start of my next turn. He then moves to protect Pip.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Impatient to see how they work, Gurmire tosses one of his Ghost Charge bombs at the front skeleton before retreating. Hopefully they don't see Packet and will follow me! he thinks to himself. Moderate Alchemical Bomb at #3: 1d20 + 10 ⇒ (4) + 10 = 14 30’
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Wednesdays are always busy for HMM and I. We will both be doing final touchup on a VTT and then running it that night. Assuming she does the sensible thing and accepts your kind offer, might want to stall until Thursday.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
If there is no objection, I placed Gurmire where he could keep watch for anything coming from the river. There are some trees in the way, so I don’t mind if you rule he can’t see all the skeletons.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Given what the rumors had suggested about the barrow and surroundings, Gurmire mixes up some of a new bomb recipe he recently got. He looks forward to trying it out, see if it works as well as theory suggests it should. He is thankful that there were no rumors of incorporeal beings, even if that is the reason he learned the formula. —— “Might want everyone look stream before crossing log. Make sure no nasty waiting to ambush!” With a perplexed expression, he adds “Where entrance?” Rereading the GM OOC, seems we can start out on the other side of the stream. That sounds great to me!
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
I didn’t have time to deal with this over the weekend. It looks to me like Ghost Charge from APG is better for me than Holy Water when fighting undead. It does Positive damage, so unlike Holy Water it can’t hurt evil beings. However, when fighting undead it should be more effective for Gurmire than Holy Water. Let me know if I’m missing some subtle point that would make Holy Water better. In the mean time, I’m setting my daily preparations for extra ghost charges! Note that since Holy Water is a simple weapon, it may be better for others than an alchemical Bomb. Bombs are martial weapons.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Although he loves crafting, today Gurmire decides it might be worthwhile to check somewhere else. He heads to the market to search for more information. He uses some of the methods he was taught for questioning people without them realizing it. Society T: 1d20 + 10 ⇒ (20) + 10 = 30
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Having had such a nice experience with Wolke, Gurmire decides to check what the woodworkers in town have in the way of crafts. It seems woodworking requires quite a bit of geometry in order to get the corners right and square the shapes. Quite a few clamps as well. Crafting E, eyepiece: 1d10 + 12 + 1 ⇒ (10) + 12 + 1 = 23
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
My reading of it is that it is a full hero point for her, but only a reroll for others. A crit fail puts the whole group back a step. I generally wouldn’t want to use it for a normal failure, but think it is a pretty good use of it to hopefully cancel a critical failure.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
When he hears about all the crafters, Gurmire tells the others “Going there, talk to crafts people.” Having some interest in the tanning process and the smells do not seem that bad to him. He starts there, chatting with the tanner about the process and comparing methods. After that he heads back into the main portion of the town and chats up some of the other crafts people. The woodworkers and potters are the next ones he visits with. His enthusiasm for crafting is plain to any who are willing to speak with him. Crafting E, eyepiece: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Go for Shik’s, work to your strengths! Gurmire (because of streetwise) has a +10 for Gather Information which is effectively worth a +8 because the DC is two higher for Gather Information. This can be used in any area. He will start with Crafting because his skill is much higher there, but he can help with some of the areas that others have problems with.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
@GM Doug, Gurmire has the Streetwise feat. Since you mentioned Gather Information, will I be able to use Society instead of Diplomacy to Gather Information? I believe I should be able to, but figured it is best to check before rolling.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
“Is Urshoje name dwarf Pathfinder? Or any Pathfinder?” Going back to the two half-circles of metal, Gurmire inspects them closely. “Hope not trap!”
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire decides he doesn't want the hawk to fly away. He steps up to it and tries to grapple it! Athletics to grapple, IC: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 Frustrated when that doesn't work, he goes back to trying to cut it with his dagger. Dagger, IC, MAP: 1d20 + 9 + 1 - 4 ⇒ (10) + 9 + 1 - 4 = 16
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire gets hit on the head by the rock. He shakes his fist at the arrowhawk and says something in goblin.
Goblin:
”Lucky I not Birdcruncher tribe!” Although tempted to throw something back, he decides Pip probably has that taken care of. He draws his dagger and goes up to the badly injured one to attack it. He takes a position where he figures Packet can easily get into flanking to finish it off.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Question was asked of if I had an action left after caus8ng one of the arrowhawks to burst into flame and disappear. As I count it, he used up all his actions. One action to draw the Bomb.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire gets out another alchemical fire and tries to hit cloud #1 this time. Moderate Alchemical Bomb, IC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 30’
He then ponders if there is anything he might know about these creatures. Nothing comes to mind.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire runs to get closer to the clouds and then draws out an alchemist fire. Although it is still a little bit far away, he throws it at cloud #2. Moderate Alchemical Bomb, range: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 30’
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
@Tanio, Thank you for being so understanding. It has been my experience so far that PF2 is much less tolerate of a level spread than Starfinder or PF1. With level feeding into everything the higher level character gets hit and crit less, hits and crits more, and just overall has an advantage even if their class isn’t necessarily the best at something. I’ve hit this playing my Rogue, where I explained to a fighter that they might want me in front because my AC and hit points were better than theirs. I did tell the fighter that I was depending on them to bring the damage. It is a style shift that I am still adjusting to. There is also the problem that I don’t think the challenge points do a good job of dealing with the case where most of the points are from one character. Take that one character out with an unlucky save or lucky hit and the rest of the group struggles. If that character doesn’t take front line, whoever is there gets pounded a lot harder. That said, I hope to play along side you sometime in the future. —— @GM Doug, Thanks for the explanation! I can accept the scenario says so. I admit that I am a little miffed since it was I who pointed out to Hilary the differences between Detect Magic and Read Aura. When building characters, I’ve been using Detect Magic as a good way to get initiative off the character’s magic skill more than anything. It does help the group find things, but reading the rules it really seemed to me that Read Aura would be the more important Cantrip for analyzing magical objects. Guess I will have to watch this over several scenarios, see what the expectations of the authors are.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
GM Doug H wrote: If someone has detect magic they can make a DC 20 arcana/occultism. I looked at your sheets and didn't see it anywhere. I didn’t think the spell Detect Magic worked like that anymore. From the spell:
I would think Read Aura is what we would need.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Athletics T: 1d20 + 7 ⇒ (8) + 7 = 15 Gurmire decides that the bottled lightning has been very useful so far. This morning he decides to mix up an extra batch of them. Gurmire struggles with some of the climbing, but not so badly as to hold up the group.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Having some time on his hands and a still functioning Water Breathing potion, Gurmire decides he is going to make the pond safe. He swims down under the spikes and attempts to deactivate the trap. Thievery, infiltrator’s tools: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire asks “Should we deactivate the trap?” He then follows Iniquity down into the water to inspect around the submerged statue. He also returns empty handed. “Fought hard for nothing.” he sputters as he comes back up. “Wonder what they protecting?” Perception: Perception: 1d20 + 6 ⇒ (4) + 6 = 10 No hero point
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire moves to the other side and throws his bottled lightning in a high arc so it drops right on top of the seer!
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Reading the Aquatic Combat rules, I can’t see anything that interferes with throwing most Alchemical Bombs. There are some that don’t work, but I see nothing that interferes with throwing a Bottled Lightning (electric) or Thunderstone (Sonic) bomb. In older editions the line from surface to beneath water was a barrier. Now they are defining it by attack damage type and don’t seem to have a catch-all for other ranged attacks. Am I missing anything? I was really expecting there to be something that interfered more with my alchemical bombs.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Quick correction on our status. Gurmire also drank the brew that is true.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Seeing only one of the enemies at the surface, Gurmire moves over to where it is in range. He then throws a bottled lightning at it, using his ability as a bomber to avoid splashing Packet and maximizing the splash damage, Moderate Alchemical Bomb: 1d20 + 10 ⇒ (15) + 10 = 25 30’
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
When the others in the group drink their water breathing potions, Gurmire follows their lead. —— With everything going on, Gurmire decides he better check out what is hiding in the lily pads. He moves up and tries to peek under them. Perception T: 1d20 + 6 ⇒ (3) + 6 = 9
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11 Gurmire tries the same things today, but with very different results. This time his hat flies from his head as he tries to leap to some less-swampy ground, He just has to retrieve it! Then he slips while crossing a log and nearly disappears beneath the water. A thoroughly soaked and somewhat frustrated goblin drags himself to a log where he tries to dry his new hat. The day continues that way, one minor hazard after another slowing him down. Late in the day he complains “Not like swamp! Want burn it all!” he complains, but he makes no move to carry through on the idea.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Perplexed, Gurmire says “Cultivate by putting people in ground? Rather goblin pun if it was intended. Is it possible they understand some of our people’s humor? “If so, lots goblins cultivated like that. Reason we giving longsha...other races chance to show they better bosses. That and biggest bad only wants dead...”
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire decides he is best off when he isn’t up to his neck in swamp water. He balances along fallen trees, jumping from one high spot to the next as he makes his way through the bogs. He carefully keeps his new pirate hat in place as he does this. Acrobatics T: 1d20 + 9 ⇒ (17) + 9 = 26
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Boons slotted: Envoy's Alliance (Faction)
---- Pathfinder Items:
—— Seriously considered getting a hireling for Survival but decided the +2 skill wasn’t quite worth it. The difference between +6 and +8 Survival didn’t seem quite worth it. If someone doesn’t have survival trained, they may decide it is worth at least the basic hireling.
Male goblin alchemist 8 | 30’ | HP: 78/78 | AC: 26 | F: +14 R: +17 W: +13; Resist Fire 4 | versatile vials 6/6 | Hero Points: 1| Exploration: Scouting | Status:
Gurmire takes one of the glasses and pours some of the alcohol from the open bottle into his glass. He carefully sips it. "We only supposed to clear dangers, or investigate too?" Gesturing in the general direction of the cabins, he asks "How much we leave for support team?" Then his eyes brighten. "Do we get boss them around? I never been boss before!"
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