Goblin

Gullo Gullo's page

39 posts. Organized Play character for Redshirt05.


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Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Thanks for running this!

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Can anyone apply your medicine skills or healing powers to Foxglove. Now with the stone removed maybe he truly can be a help to mend this forest and it's creatures

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will attempt to make Gimble, Lawrius and Samar comfortable. Makaila, is there anything you can do for our companions?

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Wait! Don't hurt him! Well done Trillin Gullo will close in on Foxglove, ready to attack should Foxglove go offensive. Perhaps this was all that was needed to heal Foxglove and his perspective on how the forest and the leshy's needed to be healed.
Are our companions okay?

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo attempts to dodge the blast of poison 1d20 + 7 ⇒ (18) + 7 = 25

He attempts to focus and re-double his efforts to knock out Foxglove with non-lethal battery of attacks.

flurry 1: 1d20 + 7 ⇒ (19) + 7 = 26
flurry 2: 1d20 + 3 ⇒ (16) + 3 = 19
action 2: 1d20 - 1 ⇒ (7) - 1 = 6
action 3: 1d20 - 5 ⇒ (4) - 5 = -1

flurry 1: 1d6 + 2 ⇒ (1) + 2 = 3
flurry 2: 1d6 + 2 ⇒ (6) + 2 = 8
action 2: 1d6 + 2 ⇒ (2) + 2 = 4
action 3: 1d6 + 2 ⇒ (3) + 2 = 5

If both flurry of blows hit, both combine their damage for the purpose of resistances and weaknesses.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo lashes out in a spasmodic flash of feet and fists wondering if he made contact at all...maybe, I was a distraction at least!

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo attempts to dodge the poison splash acid reflex: 1d20 + 9 ⇒ (8) + 9 = 17

And then Gullo winds up to do all non-lethal attacks upon Foxglove:

(action 1) flurry of blows strike 1: 1d20 + 7 ⇒ (2) + 7 = 9
flurry of blows strike 2: 1d20 + 3 ⇒ (3) + 3 = 6

(action 2) strike 3: 1d20 - 1 ⇒ (11) - 1 = 10
(action 3) strike 4: 1d20 - 5 ⇒ (4) - 5 = -1

if hit, non-lethal strike 1: 1d6 + 2 ⇒ (6) + 2 = 8
if hit, non-lethal strike 2: 1d6 + 2 ⇒ (5) + 2 = 7
if hit, non-lethal strike 3: 1d6 + 2 ⇒ (5) + 2 = 7
if hit, non-lethal strike 4: 1d6 + 2 ⇒ (2) + 2 = 4

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

If hit flurry1 - blud: 1d6 + 2 ⇒ (6) + 2 = 8 If a crit there will be persistent bleed damage
If hit flurry2 - blud: 1d6 + 2 ⇒ (5) + 2 = 7

If both flurry of blows hit, both combine their damage for the purpose of resistances and weaknesses.

Winded, Gullo will make a desperate, final strike (action 3) strike: 1d20 - 1 ⇒ (14) - 1 = 13 At Foxglove.
If hit Action 3: 1d6 + 2 ⇒ (1) + 2 = 3

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo is feeling the pain from those leshy explosions, but steps (action 1) up to Foxglove (south of Samar).

I have give it all I have! Gullo focuses, entering a tiger stance as he closes in on Foxglove and does a flurry of blows (action 2):

flurry1: 1d20 + 7 ⇒ (18) + 7 = 25
flurry2: 1d20 + 3 ⇒ (12) + 3 = 15

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Holy cow. I guess it was fate! :)

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

That critical failure from the thorns - is that double damage? Gullo is going to use a hero point to reroll that reflex.

C'mon dice!

hero point reflex: 1d20 + 9 ⇒ (1) + 9 = 10

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Wow. Gullo has some cold, virtual, dice. Terrible rolls! :)

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

reflex: 1d20 + 9 ⇒ (1) + 9 = 10
fort: 1d20 + 7 ⇒ (2) + 7 = 9

Gullo does a step to Samar's left (1st action), pulls a potion of his bandolier (2nd action) and pours it down Samar's throat (3rd action).

minor healing potion: 1d8 ⇒ 1

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo looks over at Trillin, realizing that they neither of them could offer a wise or clever an argument that they might have needed. Gullo hated studying arguments at the monastery...

The Abyss...nothing but the deepest evil and corruption there. (How high is that eye in the monolith?)

He eyes Foxglove and the various creatures nearby, in readiness...

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

(I am not sure how our party is poised for a diplomatic attempt, but I would prefer option 1 - #2 if one fails, before things devolve to combat)

Foxglove! I agree Gimble, I feel our friend looks to be a Foxglove. Foxglove, I think your work here to fix what is broken with the forest creatures is giving and generous. Sometimes it is just a matter of time before we work things out. But we can also work together too.

Gullo, seeing Lawrius eye the “eye” will give the stone some thought. Occultism check: 1d20 + 4 ⇒ (15) + 4 = 19

Have you thought that the “eye” (Gullo will point to it in the monolith) is the source of the corruption of these poor forest creatures? Think back upon when this all started. Let us help you and maybe together we can restore the natural balance.

diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Radiant Oath

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| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo steps forward. Hello friend. I am Gullo. Hmmm, what is an adder stone? Could you describe it? (Any kind of check I can make on this term?)

Gullo will fish out his rope from his backpack. I don't have string, but how about rope? I know it is thick, but we can unravel some of it to get to reveal some smaller strands that maybe you can use?

As he moves a bit closer to the leshy crafter, Gullo has his rope out and splits the end with his dagger and sees if this is of interest to the leshy crafter.

He has moved so his own position puts the monolith at the crafter's back. He looks to his companions and up to the stone eye of the monolith and back to his companions. You know friends, a craft like this is the perfect thing to occupy the hands and the mind, to distract oneself with a fine task to perform. He holds out the rope to the leshy crafter and grunts, Here, can you help me with separating these strands for you, they aren't loosening up easily - that means fine craftmenship! Gullo looks back to his companions and to the stone eye.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

So, our understanding is that this stand of monoliths right are here is the focus of the abyssal pollution.

Based on Samar’s theories do we need to desecrate or topple these monoliths?

Gullo will turn to his companions. There is an interesting amulet here. Would anyone like to look it over in more detail to see if it is pertinent to this puzzle here?

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Wow, that is not something you see everyday!. Gullo will look around at the debris...

Occultism: 1d20 + 4 ⇒ (20) + 4 = 24
Athletics: 1d20 + 5 ⇒ (16) + 5 = 21

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

As Gullo fumbles and fails to dig in with the spearpoint...he thinks,That, that scarecrow is pretty scary up close - it must really keep the birds away!

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will do a 5' step (action 1) up and stab twice at Farmer Drystan's wayward scarecrow.

action 2 spear strike: 1d20 + 5 ⇒ (4) + 5 = 9
action 3 spear strike: 1d20 + 0 ⇒ (2) + 0 = 2

If hits, damage
[dice spear strike action 2]1d8+2[/dice]
[dice spear strike action 3]1d8+2[/dice]

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

My goodness, that is a sight to behold. A large sight!

Gullo moves up alongside Samar and draws out his spear.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo thanks Urwal for the supplies. He gives Berry-Eater a vigorous scratching before the party heads out on the trail.

Radiant Oath

1 person marked this as a favorite.
| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will get down on one knee, brace himself and give Berry-Eater a good tug-of-war. After several rounds he will peruse the damaged materials and wrack his brain. He was never a good study at the monastery. occultism check: 1d20 + 4 ⇒ (10) + 4 = 14 Afterwards he will call to Berry-Eater and grab the cord again for a bit more sport with the wolverine. He will dig into his pack for some dried meat to give to Berry-Eater.

(For the record, the Latin name for wolverine is Gulo gulo.)

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will approach Cenenviel. Greetings. I am Gullo Gullo. Do you think this monolith, this great stone threatens your people? If previous Pathfinders have found the stone broken, how would that lead to such recent strange creatures and happenings? It seems like a corruption of power of some kind.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo strides up and attempts to stomp out some fire.

action 2 fire stomp: 1d20 + 5 ⇒ (5) + 5 = 10
action 3 fire stomp: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Owww. Fire bad! He lurches back from the fire, trying to take more care as he continues to stomp out the fire.

fire stomp action 1: 1d20 + 5 ⇒ (8) + 5 = 13
fire stomp action 2: 1d20 + 5 ⇒ (13) + 5 = 18
fire stomp action 3: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo steps up diagonally to the right of Trillin and keeps stomping!

Put out fire - action 2: 1d20 + 5 ⇒ (5) + 5 = 10
Put out fire - action 3: 1d20 + 5 ⇒ (12) + 5 = 17

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo looks about worried - Folks, this fire, it just keeps spreading. We don’t see to be keeping up on it!

Gullo steps up and ties to stamp out two patches of fire.

Put out fire - action 1: 1d20 + 5 ⇒ (14) + 5 = 19
Put out fire - action 2: 1d20 + 5 ⇒ (14) + 5 = 19

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo does a step towards the fire and continues to stamp it out:

Put out fire - action 2: 1d20 + 5 ⇒ (19) + 5 = 24
Put out fire - action 3: 1d20 + 5 ⇒ (16) + 5 = 21

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo's 2nd fort save: Gullo's 2nd fort save: 1d20 + 7 ⇒ (20) + 7 = 27

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo does a step, towards the fire:

Put out fire - action 2: 1d20 + 5 ⇒ (18) + 5 = 23
Put out fire - action 3: 1d20 + 5 ⇒ (11) + 5 = 16

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo attempts to turn away from the explosion...

Gullo fort save: 1d20 + 7 ⇒ (19) + 7 = 26

Well struck Trillin! As he sees the horse take down the creature. Gullo’s eyes go wide as he sees the poor horse go down by the barrage of rotten fruit.

That fire is getting out of control!. Gullo will move (action 1) up 25 ft to the edge of the fire and help put it out.

Put out fire - action 2: 1d20 + 5 ⇒ (1) + 5 = 6
Put out fire - action 3: 1d20 + 5 ⇒ (10) + 5 = 15

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will stab twice at the creature directly in front of him (purple outline).

strike 1: 1d20 + 5 ⇒ (14) + 5 = 19
strike 2: 1d20 + 0 ⇒ (2) + 0 = 2
strike 3: 1d20 - 5 ⇒ (17) - 5 = 12

If hit:

strike 1 - piercing damage: 1d8 + 2 ⇒ (4) + 2 = 6
strike 2 - piercing damage: 1d8 + 2 ⇒ (5) + 2 = 7
strike 3 - piercing damage: 1d8 + 2 ⇒ (4) + 2 = 6

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo will move within 10ft of the fruit-throwing creatures and have his spear ready for the next round.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo pulls his spear off his back and readies it should any of these strange creatures close in.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo turns to Samar, Well caught, that bag. Those two kids might have been more disappointed if they weren’t so impressed. And while this might be a weird mission, my masters at my monastery said this is where you prove yourself. Out in the beyond, not in between the safe monastery walls and gardens where everything is known. But this does sound...weird.

Gullo turns his head to Jaldan, to listen to her response to Samar’s question...

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo doesn't know quite what to make of these rapscallions. Or that this woman has climbed up into the tree to chase down the bag.

Dodging apples, Gullo will pick one up and take a bite. Thanks for the apple!

Gullo is curios to see how long this will go on, before everyone tires of the game...

Overhearing the conversation of the others, looking over his letter...Are you Jandal? No, Jaldan! Are you Jaldan? turning to the centaur.

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Gullo is a physically fit goblin with a resting-stern face. He deftly moves through the busy crowd, clutching this letter, which is quite puzzling to him. Gullo murmurs the name,

] Jaldan...Jaldan, at the caravansary. What would Jaldan look like?[/quote wrote:

Meandering around the caravansary, Gullo will do what he can to ask for Jaldan

]Pardon, do you know Jaldan? I'm looking for a Jaldan. Do you know him? Or her?!?[/quote wrote:

Hands upon his hips, he tries to find a clear spot in the crowd to survey the environment.

]Children! Any of you know Jaldan?[/quote wrote:

Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11

Radiant Oath

| HP 6/18 | AC 19 | F:+7; R:+9; W:+4 | Speed 25 ft. | Hero Points: 0/1 | Perc: +2 | | Acrobatics +7, Athletics +5, Diplomacy +4, Occultism +4, Society +4, Stealth +7, Warfare Lore +4 | Active Conditions: None

Hello! (and testing stat formatting) This is my first time playing via Paizo's boards. I mostly play via Discord.