Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She stands a few meters away. She had no idea on what to do. Her head was swimming with all kinds of information. But non of it she could even remotely try to apply in this situation just posting to show im still here. Life still a bit hectic -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
none of those actually fall in her purview She stands and looks around a beit awkwardly. Twidling her thumbs -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Grymm. No. Not how i feel. Just the name!" she nods and puts out a hand to greet him. If he does. She shakes it vigorously -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She informs them of such "Im still very rusty, my memory not working all to well." she gets a sad look on her face, then a smile returns
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
SC 1: 1d20 + 8 ⇒ (13) + 8 = 21 -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
that was quick She looks at the items now that she has a chance. But she also answers the question now that her mind is back on track again "I am. Its so strange all this. Its hard not to be afraid. But!" she puts up her undex finger and gives him a smile "Make the best of it. And i feel an odd happy sensation when i get to interact with the unknown" -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She studies the potion very enthusiasticly -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Ill have a look at the potion!" she exclaims with a smile and holds out her hands -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Swing!: 1d20 + 2 ⇒ (13) + 2 = 15 After she swings her big stick, she takes a step back -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She moves in and tries to bash the thing over the head with her stick! -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20 -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Its not creepy... youre not creepy are you.... no. Of course not. You're cute! Ill take him! Ill name him... Rex!" as she looks the eye over -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
only on a NAT 20 and a bonus from somewhere can i make a 30 check.... -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"oooh oooh! Lemme see lemme see!" she jumps up and down holding out her hand -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Sooooo vulger" she turns her head away from what was happening. -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"ooooh! So exciting. What will we find next?" she takes a lot of effort to restrain herself from clapping her hands in excitement -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9 GM, you are more than welcome to roll Initiative for the group to speed things up =^^= -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"What do we do now? We came rhis way to find the people that are not people, but how will we know they are not people if they look like people..? " she asks from near the back of the group -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Maybe something that can help us? Im not sure" she ponders out loud -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Grymm, her power of the arcand now back in her possession, calls upon the powers of the beyond to protect her casting mage armour -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Hey hey!" she hisses in a whisper -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Perception: 1d20 ⇒ 13 -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Anything to jelp us in our current situation would be good" she ads as she plays with the ring on her finger -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Then how do we prove we are us and not them. For I am sure I am me and not someone else. Or maybe.... you are them and I am too, what then... this is all so confusing." -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She too will traverse the pile of corpses. Struggling all the way up -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"I do not know. Someone who could atleast take a tumble and still stand. I do not think i can make such a claim. I dont seem.... robust" she grins as she looks down the shute -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Oblivious to what was going on around her, Grymm looks at a book. In a sack. Yes. This book seems familiar "Book of Grymm" -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Even after all that, she begins to wander around where the doctor worked. Looking for books. Notes. Any knowldge items she could see. Absent-minded. shes an airhead. I want to try and play her like that. Even if you have amnesia, certain traits still happen ;) -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Yah. Good idea. Let me help... uhh.... if i can..." she had no idea what to do. Her mind felt a bit foggy. Like everything qas still hazy -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
theeeen... cant help. Sorry guys :P -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
does she have her ring at least? Or we have NOTHING except clothes? -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
perception: 1d20 + 1 ⇒ (16) + 1 = 17 -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She slowly began to realise where she was. Her eyes going a bit larger -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
She blinks. Vision slowly returning. -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
blood blood blooooood aaaand. Death. Uuuuuhg -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
"Just run. Dont give that thing time to catch up!" she warns. This was going no where fast. She didnt know how long they would be able to keep running at this rate -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Run. Yes. Run. She knew she had to. With these people. No idea why. Where. Or even how to get away. All she knew was to run. Answers and questions can come later. Main thing now? Get. Away. Quickly! -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
busy day. Will reply properly later -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Open to dot =^^= -Posted with Wayfinder
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
Grymm. Lithe. Long white hair. Even her eyes. Grey. Like storm clouds forming. She has a very haunting face.
Short. I know. Time will tell how things go =^^=
Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4
dotting. Will edit everything tomorrow. still very tired from LARP Herolab will have the AP up by next week some time, will have the trait in there then Grymm: Grymm Female sylph wizard 1 (Pathfinder Campaign Setting: Inner Sea Magic 17, Pathfinder RPG Bestiary 2 258) NG Medium outsider (native) Init +3; Senses darkvision 60 ft.; Perception +1 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 8 (1d6+2) Fort +1, Ref +3, Will +3 Defensive Abilities resistance; Resist electricity 5, sonic 5 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +0 (1d4/19-20) or . . quarterstaff +0 (1d6) Special Attacks disruption Wizard Spells Prepared (CL 1st; concentration +5) . . 1st—color spray (DC 15), mage armor, shield (2) . . 0 (at will)—daze (DC 14), detect magic, mage hand -------------------- Statistics -------------------- Str 10, Dex 16, Con 13, Int 18, Wis 12, Cha 7 Base Atk +0; CMB +0; CMD 13 Feats Scribe Scroll, Spell Focus (abjuration) Traits magical knack Skills Appraise +8, Craft (gemcutting) +6, Fly +7, Knowledge (arcana) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Spellcraft +8, Stealth +7; Racial Modifiers +4 Stealth Languages Abyssal, Aquan, Auran, Common, Draconic, Ignan, Terran SQ arcane bond (ring), breeze-kissed Combat Gear potion of cure light wounds; Other Gear dagger, quarterstaff, - arcane bond ring -, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, wizard starting spellbook, 15 gp, 9 sp -------------------- Special Abilities -------------------- Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level). Breeze-Kissed (1/day) +2 AC versus nonmagical ranged attacks. Bull rush/trip with air 1/day within 30 ft. Darkvision (60 feet) You can see in the dark (black and white only). Disruption (1 round, 7/day) (Su) After melee touch attack, target must make a concentration check (DC 15 + 2 x spell level) to cast a spell or use a spell-like ability. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks. Envy (Counterspell) Associated School: Abjuration Resistance 5 (Electricity) (Ex) When choosing spells, gain Electricity resistance 5 until next day. Spell Focus (Abjuration) Spells from one school of magic have +1 to their save DC. |