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Male Halfling
![]() Grym comes from carefully examining all the bodies having then helped to out them to rest so no restless undead might appear he then searches the surrounding area and the ambush site to see if they left anything in the grass knowing they didn't carry all their possessions into combat nor ride any mounts he says Perhaps they have a small camp near by? ![]()
Male Halfling
![]() I was trying to address ooc before continuing on Addanc taking up the bard role with the change to his character and Maurice taking up the rp space of head cleric thus considering changing my character since I feel the build isn't doing all that much so keeping the character but shifting the build to something the group can use more like some hard front line crunch since we have a lot of battlefield buff and control ![]()
Male Halfling
![]() Grym goes out of sight and comes back using his gods abilities and shifts using disguise self. disguise: 1d20 + 14 ⇒ (7) + 14 = 21 Now he uses bluff: bluff: 1d20 + 9 ⇒ (20) + 9 = 29 I am a Nictari warrior named Ragnart the Braggart! We were attacked while I was escorting the delegation from the Vault and we ended up fighting our brothers! What happened?? ![]()
Male Halfling
![]() Grym moves forward and checks the king over and casts cure light wounds on him despite his protest to ensure his well being and listens to what every one says. clw: 1d8 + 3 ⇒ (8) + 3 = 11 I care little for the dust on my boot my king. They could, however be searched for anything of value to their cause or our own, no? ![]()
Male Halfling
![]() Grym presents his holy symbol and uses selective channel to deselect the members of the group and then yells out (as a standard action) and channels into the ambushing enemy (they are within channel range? If not I move to being them into range presenting the holy symbol as part of the move action with BAB 1) Zailor God of Sun and Sand commands you to bow to your rightful lord and king! dc 18 will save for the three Nictari or they are dazed for a round and cannot take actions but still keep their AC ![]()
Male Halfling
![]() know religion: 1d20 + 7 ⇒ (15) + 7 = 22 Grym leaps up at the pronouncement of the storm letting his voice carry out like a hammer upon the anvil secure in the truth well made steel. sermonic performance: 1d20 + 10 ⇒ (14) + 10 = 24 always the caution that the storm comes, never what comes after the storm. The Sun! Like a hammer through the doubt of the storm cleaving the clouds in a burning truth of light! Here is our moment my King and people. When weaker fools are washed away the sun has planned and knows that it's warmth and power will shine upon all the land! Let us take advantage of the washing away of these petty kingdoms my king and be like the sun, shining and ruling over all these lands ready in power to rule where others have fallen. sermonic performance has a +7 to be heard to every person in the court ![]()
Male Halfling
![]() Also I lose medium armor to my build but make up for it by hitting every enemy in channel range with a dc 21 daze for one round with my variant channel. It's hard to fight when you don't act. My main build spell wise is to buff and make the party stronger with inspire courage and spells and summon monster and turn invisible while doing it ![]()
Male Halfling
![]() Grym blows some more smoke out as he talks actually I came off the ship as a stow away and saw you guys running around and thought "hey Grym there goes a bunch of enterprising folk looking for some things and hey I am looking for things, why not try and go with them?" know religion: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
Male Halfling
![]() Making sure everything is tucked in just right and getting his "hair"good (rubbing his bald head dry) a completely soaked halfling wanders up as some of the group comes tumbling out and says hey fellas, got yourself a f*@&ing problem here? as he pulls out a waterproof bag and unrolls it and smiles getting a cigar out and lighting it with a big puff and a satisfied sigh
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