Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"Saved her from a pack of rock bears. Decided to see her safely back here, where she'd be safe. Fer what it's worth, they won't be a problem for anyone else.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Logging Grump's DayJob info here Asteroid Miner with Known Quality (x3) boon: 1d20 + 25 ⇒ (3) + 25 = 28 2*3*28 = 168 credits
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump also investigates the scene, circling opposite of Tash. Perception: 1d20 + 21 ⇒ (1) + 21 = 22
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump brings his pick down on the mining-bear twice, hoping to end the fight. His jetpack stutters & he drops 5ft into the jungle after his 2nd swing. Driver Sonic Pick 1st strike vs FF Get-'em'd bear: 1d20 + 15 + 2 + 2 - 4 ⇒ (19) + 15 + 2 + 2 - 4 = 34 sonic damage: 4d6 + 16 ⇒ (2, 1, 4, 1) + 16 = 24 Driver Sonic Pick 2nd strike vs FF Get-'em'd bear: 1d20 + 15 + 2 + 2 - 4 ⇒ (7) + 15 + 2 + 2 - 4 = 22 sonic damage: 4d6 + 16 ⇒ (6, 1, 1, 3) + 16 = 27
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump's Electro-Shield deals some damage in retribution for its flaming claw strike. E-Shield counterstrike electric damage: 2d6 ⇒ (4, 3) = 7
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump jets toward the last animatronic bear, losing altitude to take advantage of the flank provided by his ally hopefully. sonic pic vs not-a-bear's FF EAC: 1d20 + 15 ⇒ (17) + 15 = 32
"Hey there, Not-a-Bear - I've got a bone to pick with you. Well, maybe not a bone so much as some shattered circuits."
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump's a bit surprised to find that the bears, while animated, aren't mentally there enough to be affected by his Mind Burst. But since the one in the lead opted to close to melee range, Grump feels obliged to reply with his Seismic Pick. Seismic Pick vs EAC of Red not-a-bear: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19
Not being the most nimble of fliers, Grump has to move or risk crashing.
Also, on the off chance that the bear connects with the AoO, his Electrostatic Field Mk2 will deal some electrical damage in retaliation.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump ponders what he's seen so far with these bears. Life Science regarding Rock Bears: 1d20 + 10 ⇒ (19) + 10 = 29
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump triggers his Forcepack & weaves his way amid the trees, looking for a good view of the ursine trio. "Herw - how about a migraine to make your day complete."
Mind Burst 4 Will DC 21: 10d10 ⇒ (4, 1, 1, 5, 3, 5, 1, 9, 9, 2) = 40
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Amariel, Plumber for Hire wrote:
Slow golf clap...
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
While Iseph works to brace the hazardous trees, Grump looks for a safe path. Life Science Trailblazing: 1d20 + 10 ⇒ (9) + 10 = 19
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump keeps an eye on the trail as the team travels. Perception: 1d20 + 21 ⇒ (11) + 21 = 32
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump moves over to Iseph & places a hand on the android's shoulder. "Angradd's not fond of things that taint either the body or the soul. By his might, ler=t's drive this affliction from your body. GEDOUDDAHERE!" Casting a 3rd level Remove Affliction spell.
Sensing that it failed, he tries once more but pulls his adv. medkit, just in case. Grump's Caster Level + 1d20 vs Poison's DC+4: 1d20 + 11 ⇒ (6) + 11 = 17 "Sorry, bub. Seems like it's magic-resistant. Can anybody use this kit?"
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
A single step is enough to let Grump slip into a flank on the bird attacking Iseph. Up sweeps his hammer, crashing down at the bird. *It's Hammer Time!* vs FF Yellow's KAC: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Watching his primary foe plummet to the jungle floor, Grump pulls a tight tun & lands near the augerwing impaling Iseph. He spits his cigar to the ground, turning his gaze to the yellow bird. "Hands off, you pinky-beaked varmint. Well, maybe Beaks off instead. In any case, I've got a headache for you. Mind Thust 4 DC 21: 10d10 ⇒ (5, 5, 9, 6, 2, 8, 9, 5, 10, 4) = 63 "How d'ya line that, Birdbrain?" If it fails the save & survives, it's Fatigued for 1 round.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
On the off-hand that Grump takes a direct hit, his Mk 2 Electrostatic Shield shocks that attacker. Retaliatory E-Shock: 2d6 ⇒ (1, 3) = 4
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Fort Save vs toxic spit: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 The bird lands a solid hit, but (I hope) none of the inky goo gets past his close-pressed lips (though that cigar will definitely need to be replaced). It looks like the birds are still airborne - how high up are they? Life Science to ID the birds: 1d20 + 10 ⇒ (13) + 10 = 23 "What are these beasties?" he wonders
While his thoughts churn, his Forcepack triggers, launching him into the sky, climbing counter-clockwise around the Blue-feathered avian. He brings his hammer down. paramag storm hammer vs Get'em'd Blue KAC: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
"GET SOME!" bellows the dwarf, around a soggy, somewhat smoking cigar.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Tromping forward, following the trail, Grump readies his stormhammer for the eventual conflict with the birds. Perception, wary for other complications: 1d20 + 21 ⇒ (18) + 21 = 39 Note also that his Clearsight Goggles make the foliage less of a factor.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump spends a lot of his downtime exploring & has a good eye for his surroundings. following rock bear tracks: 1d20 + 14 ⇒ (9) + 14 = 23
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump's pretty certain that these two are full of the stuff the badgers leave along the trail after a good meal. Sense Motive +15 "Ya gotta do what needs doing." says the dwarf, as he reaches into his null-space chamber and pulls out his storm hammer.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"Right!" Grump calls out across the area. But he mutters to Navasi as he moves to follow Redozoko.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"Thanks, Clippy. I'll call back if I have more problems." "Sure thing, boss. Save early, Save often!" The cartoon icon chirps as if fades away to the spirit realm. Grump slips out of the office, heading back to Navasi.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump sits down at Zatteh's desk, cracks his knuckles, then wiggles his fingers & calls upon the best hacking skillset available to him. With a wiggle of his fingers, he utters the words that few programmers ever want to hear as an animated paperclip appears, hovering over the desk. "Hey Clippy - I could use your help breaking into this system." The googly-eyed paperclip rotates to better peer at the holo-screen. "Sure thing, boss. I'll see what I can do." How does Clippy do?: Spirit-Bound Compter check: 1d20 + 19 ⇒ (15) + 19 = 34
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
After pocketing the Aeon stone, Grump ambles over to Zatteh's office for a look as well. Anything interesting here?: Perception: 1d20 + 21 ⇒ (17) + 21 = 38
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump wonders what happened here that led to the death of Roget's daughter. Unless she just fell prey to the toxicity of the ore or some accident in the mine itself. "Should we go? Or is there more we need to discover?"
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Life Science: 1d20 + 10 ⇒ (20) + 10 = 30
Grump's Clearsight Goggles let him ignore the effects of nearby vegetation
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Taking Tash's hand, Grump rises from the ground. "Ah think that Ah'm good, so let's head for the mine. Just a side note though - ma name's Grump, not Gump."
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump coughs as Roget works, a smoke ring puffing out from the cigar that he always seems to have in the corner of his mouth.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump's Reflex save: 1d20 + 5 ⇒ (1) + 5 = 6 He's at 70/100 SP It's not really acting when Grump goes stiff after contacting the live wire. From the ground, he mutters "Holy heck - what's he defending his farm against?"
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump throws his hands up, muttering loud enough to be heard (& overheard) "Fine - we'll go look around on our own.", wandering away from Roget's home & toward the fence, reaching out & grabbing a wire to start climbing over. Presuming that an arc occurs, he'll most likely end up on the ground. Just a heads up: Grump's armor provides electrical resistance 10.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"Ok - show yer hands - who's na feeling well? By Angraad's grace, I ken remove tha' sickness a handful uv times." He's got 5 castings of Remove Condition which clears the Sickened state. He using one casting for himself & another for Tash. Let's presume that if your PC is also sick, they'll also receive treatment as well.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
"That's not good. Wonder what the root cause was? Is anyone else not feeling well? I feel like I've caught a migraine." He'll cast Detect Affliction & Detect Magic to see if he can narrow down the cause, falling back on his Adv. Medkit if neither of those bears informative fruit.
Male Dwarf NG Mystic 10 (Star Shaman) | SP 100/100 HP 66/66 | RP 10/10 | EAC 25; KAC 27 | Fort +7; Ref +5; Will +13 | Init: +2 | Speed 40ft, Fly 70ft | Perception +21 (Darkvision), SM +15
Grump focuses his attention on the landing area as the crew approaches it. Engineering: 1d20 + 8 ⇒ (18) + 8 = 26
If he needs to select just 1 option, it would've been Perception, as that's his best of the 3.
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