"The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character)." "Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, snapping turtle (giant), tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval." I looked at nearly every single mount in that list and none of them becomes Large before the 7th level... and the Beast Rider receives another mount at that level. Basically, the way I read it, the 4th level upgrade is meaningless because it gives the cavalier access to mounts it cannot ride until level 7, where it gets another mount selection upgrade anyway. So what's that level 4 upgrade for?
Nepherti wrote: EDIT: Realized this post wasn't exactly on topic, but you can imagine how playing a Sabbat LARP in semi-public would cause people to react. But, the parents of the High Schoolers (with the exception of 1 father) were cool with it. It kept their geeky unpopular kids from doing other illicit behaviors on Saturday Night. One of my friends once took part in a Sabbat LARP that was in a pretty quiet rural area, around where one of the GMs lived. Some of the players were noisy, however, and some guy who lived around the place where the LARP was being held called the police, telling them a group of about twenty scary-looking punks that he had never seen before were hanging around in the area, making noise, possibly committing crimes. Eventually, a bunch of cops burst in the house where the LARP was being held. Some of the players had made the mistake of bringing fake guns with them, and the police yelled at them, ordering everyone to drop their weapons and to put their hands in the air. And then, the police realized they had just arrested a bunch of LARP nerds pretending to be vampires when it seemed like they had stumbled upon a meeting of armed satanists. I don't really talk about gaming much, but I found myself talking about it very often when I was in college. About 25% of the students at my former college played or had played D&D, and several other literature students that were in my classes were pretty open about it, even analyzing tabletop RPG books when they were ask to write an assignment on a chosen written work. When your friends make an oral presentation on the birth of Slaanesh in Warhammer 40K to a class full of literature students and pass with great grades, you don't really have any reasons to hide your gaming hobbies. I was just part of a large, well-known crowd in college, and most of the people I befriended could relate gaming to acting or writing, which greatly helped me when I needed to explain what was so great about it.
Create a Chaotic Neutral character and in the middle of the game, switch to Chaotic Evil at the first crappy excuse you can find (like any NPC causing serious harm to your character). If your GM argues, tell him it's part of your character's development, just so he feels like he's trying to tell YOU how to play YOUR character. If he asks you to create a new character, create a silly, game-breaking one and when the GM complains about your character, remind him that he forced you to play a new one. If he lets you keep your Chaotic Evil character, slay / torture / abuse every single defenseless NPC you meet when you get the chance and take any in-game argument as an excuse for PC killing (preferably at night, when the party members are asleep and can't even defend themselves as you slay them). Remember to ALWAYS say "it's what my character would do" or "it's part of my character development" when someone complains about your character killing their character or committing gratuitous evil acts. Yes, I've had a player do this to me. Yes, I somehow managed to end this campaign with a satisfying conclusion. I can be a very, very patient person.
Weables wrote:
I think Aragorn, Legolas and Gimli were other players that eventually joined the game, but the two groups split when the hobbits' players decided they didn't like D&D and wanted to play Warhammer Fantasy Roleplay instead. This explains why the hobbits have such a hard time killing two orcs and never really level up while the other group slays armies regularly.
seekerofshadowlight wrote:
Don't worry, she's already planning. And she's level 2.
xn0o0cl3 wrote: Yup, and I will add that you are treading a dark and dangerous road by allowing this to happen. I know, but... 1. The mere possibility of keeping a campaign alive from level 1 to 13 seems quite laughable, as I am known among my friends for creating hundreds and hundreds of campaigns without ever continuing them past level 3 because I get tired of everything I have created after two sessions and need to start everything over. The only reason why I'm still GMing for them after five years is because I'm still the only one in our group with enough patience to actually enjoy GMing. 2. I know that player very well, and I know she's the least power-mongering person in my gaming group. She truly intends to become a lich, but she's aware she will need horrendous amounts of gold, incredibly rare material components and magic lore (which became even more rare, considering the setting is low-fantasy) and that her character will probably get pummeled to death by the rest of the party, which is her goal. She only wishes to be the bad guy for once, and she knows that it implies getting destroyed and sent to Oblivion by the other players. She has no intention of going TPK on everyone, just to cause massive havoc for shit and giggles. She's already making "villages to burn" and "people to kill" lists so she knows where to start. I find it hilarious. Thanks for the quick and efficient answers!
Here's the situation. My player says her ultimate goal for my campaign is to become a lich so she can become the campaign's new villain and fight the other players. Her character is a necromancer, but she would also like to use her impressive strenght stat (17!) with more efficiency, and so I told her about the Eldritch Knight prestige class, which she seems to like a lot. However, there's one thing. To craft a phylactery to become a lich, she needs to "be able to cast spells and have a caster level of 11th or higher." That means a level 11 wizard could fill these requirements. But then, the Eldritch Knight gets a "+1 spell level" bonus at almost every level. What the rule says is this : "Spells per Day: At the indicated levels, an eldritch knight gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming an eldritch knight, he must decide to which class he adds the new level for purposes of determining spells per day." The "increased effective level of spellcasting" just confuses me outright. Is that supposed to increase the wizard's caster level since it adds up to its class? The term "caster level" is defined like this :
Some prestige classes add caster levels to existing class. Which ones? Is an "effective level of spellcasting" like a caster level? Could my player become a lich when she is Wizard 5 / Fighter 1 / Eldritch Knight 7?
Trinam wrote:
A paladin of Mehnos (custom deity in my campaign setting, the god of Law and the protector of men) in my current campaign decided he wanted to enter a brothel and got a whore for himself and another one for his squire. The thing is, he forgot to ask for the price before entering the room with the girl. When he got out, the brothel owner saw an opportunity to make easy money and asked them 50 gold coins each. The paladin did not have that money, so his character remained stuck in a brothel while the rest of the party carried on. The poor guy even asked if he could work in the brothel to repay his debt. True story.
LazarX wrote:
Me and the 11 people who marked the post as favorite seem to disagree with you. =P
Thanks for the answers. The thing I hadn't figured out was that the critical rate of the weapon affected the spells cast while using Spell Combat or Spellstrike. Still, just for fun, I'll stick with a longsword for the first few levels, and since I'm a strenght-based magus, Dervish Dance isn't really an option for me. I'll try that out, thanks!
My players decide to accept a suicide scouting mission in a forest full of enemy skirmishers (they're at war) and monsters. After a few days of camping in the woods, they find out why the scouts before them never returned : the forest is full of monsters 2 or 3 CR over their level! However, they meet an elven ranger who gives them advice to survive in the forest : "At night, sleep high in the trees. The stealthy monsters won't be able to reach you and you'll hear the flying monsters coming. That's how a lone wanderer like me stays alive. Don't stay awake at night, just sleep, everything'll be fine." Still, the human fighter decides he wants to keep watch at night, just in case. He looks around and sees a giant lizard. The next second, I ask him to roll a save and tell him he passes out. Then, the two other party members (dwarf barbarian and human sorceress) wake up as they see a basilisk trying to climb the tree... and a statue of their fighter ally on a branch nearby! The sorceress warns the dwarf not to look at the beast and they try to take it down without looking at it. They waste all their crossbow bolts and end up blindly throwing random items at it without looking, not even sure when they hit and when they don't. Eventually... Dwarf : "I'm gonna throw the statue on him."
The dwarf pushed the statue down the tall tree. He missed the basilisk. Player death by dwarven barbarian logic. The sorceress then tried to get down the tree to run away, but failed her climb check to go down and broke a leg. Instead of listening to her ("PLEASE, GRAB ME AND TAKE ME AWAY FROM HEEEEERE!"), the dwarf just put his armor on and proceeded to "avenge the death of his companion" (that he had killed with his own hands thirty seconds ago) by running towards the basilisk, who just turned him into stone too before doing the same with the incapacitated sorceress. Moral of the story? When the ranger tells you not to keep watch, DON'T. And don't expect any thoughtful rescue maneuvers from a dwarven barbarian.
Blave wrote: Casting defensively doesn't mean you avoid incoming blows. If that was the case, it would require a reflex throw or something similar that's movement-related. I think it was in D&D that casting defensively was described as "casting while dodging incoming blows to prevent attacks of opportunity" or something. If you can't see incoming blows, then it's kinda hard to dodge them. Still, your version makes sense.
Concentrating while being fully aware that you're surrounded by three eight feet tall giants that want to hit you with tree trunks while your eyes are closed? I'd first ask him to roll to see if his character pees in his pants and then ask him to explain how he expects to dodge three incoming blows while blinded. If his answer is satisfying, allow it, but I doubt it will be. I wouldn't allow it.
Mosaic wrote:
OK, I guess I'll stick with this, makes sense.
BigNorseWolf wrote:
Yeah, that's what the rules say, but it's kinda weird. If your fist hits, your spell your be discharged even if the fist landed on armor, no? Oh well, I'll stick with the rules. Thank you!
I'm surprised the Summoner got a B-. To me, he deserves a lower grade for the following reasons : A. Agreed with what the OP said. B. Creating a summoner without making any mistakes is such a pain in the ass that getting to the "picking up the sheet and playing" part is nearly impossible without the help of an entire forum community. C. Yes, I have to agree, it's very flexible. D. The very idea that a wizard decides to play Spore in a fantasy world confuses me. The guy just creates a creature that looks like anything he wants and every once in a while, the creature grows a leg or an arm because its master said so. How does that even fit in the classic idea of magic that most GMs work with? And how are the town guards going to react when a twin-headed fire-breathing chocobo accompanies the party to the city gates? Still, I can work with that. However, the mere idea of having to implement summoner NPCs in a campaign gives me headaches and for this sole reason, I ban summoners from my campaign worlds. Creating high-level NPCs can take an hour or two and I have no intention of taking twice the required amount of time to create an eidolon that my players will destroy anyway. I think summoners fit some campaign worlds' flavors, but placing them in a homemade campaign is just frustrating.
Ravingdork wrote:
OK, that answers my question, thanks! I'll just wait until I reach level 2 so I can Spelltrike Punch the crap out of my enemies!
Actually, my question is more "If you punch someone in the face, does it deliver the touch spell you were holding?" I'd say no, since your hand probably has to be closed to punch and you deliver spells with an open hand the way I see it, but then the rules don't say anything about it... Ah, I found this! "Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge." That means you could discharge a spell while punching with a gauntlet, but not a spiked one? That's weird. Oh well.
It doesn't seem weird to me. I actually want my magus to land electro-punches in people's faces with a spiked gauntlet for added pain. However, it says a spiked gauntlet is considered an armed attack. Is it possible to land touch spells with it? If it's not, then it's stupid that a gauntlet can land them and not a spiked gauntlet, since only the back hand of the spiked gauntlet has spikes (or do you back-hand monsters to deliver touch spells in conventional Pathfinder?).
Is it possible to deliver a touch spell with a hand equipped with a gauntlet or a spiked gauntlet? Is it possible to do so by attacking with the said gauntlet? For example, can a magus cast a touch spell and, on the next round, punch someone with his spiked gauntlet, dealing damage from the attack and delivering the spell on the target at the same time?
Rolling a 1 indeed means that the caster missed his target, not the spell, but maybe, as he missed, he totally lost his concentration and actived another effect by accident. Of course, it only depends on how "wild" magic is in your game setting. Critical fumbles don't have a 5% chance of happening either. You need to confirm the fumble after landing that 5% chance and in about 50% of situations in my game, fumbles aren't confirmed. Works fine for me and my players, and it's still funny as heck when a random thug knocks himself out as he tries to attack the party's wizard.
Party is on an unknown tropical island after their boat crashed and they stumble upon a village of goblins. After a diplomatic encounter gone wrong, the group tries to escape and is chased by a hundred naked cannibal goblins. Instead of simply running to escape, which would've worked perfectly fine considering the party was already pretty far from the goblins, one of the players decides to stop, turn around and throw the quest-giving halfling NPC at the goblins to slow them down, just in case. The NPC was caught, brought back to the village and devoured, and none of the PCs actually cared.
"Target : you or a creature or object weighing no more than 100 lbs./level" First of all he has to have a pretty high level to target an iron gate. Second, yes, he can cast on an unoccupied item without any save being made. Yes, casting it on a door would make the other side become visible as an invisible person standing in front of a visible person's wouldn't also make the visible person invisible : only the invisible person is unseen, not what's behind it. And for casting on one piece of item, I'd say no. It's a GM's call, though, and some GMs allow players to cast Light on the tip of their spears while some don't. Want another good way to fool people into thinking there's no door without using Invisibility? Silent Image is your friend. Need to hide? Create a giant rock and hide under the illusion : no one's going to look under a giant rock. Indoors? Create a wall and hide behind it. Want to make everyone believe there is no door? Create an illusion representing exactly what's behind the gate without the gate. Easier to spot than Invisibility, but still useful!
That was not evil. Heck, you even tried to save the guy! Unless you only wanted to keep him alive so you could further your own ends, it's not evil. Torture is used to inflict pain, but you only hit him to keep him unconscious so he might have a chance to live later on. I don't call that torture. Neutral, but not evil.
AbsolutGrndZer0 wrote:
Yeah, that's it. But then Abyssal seems better as it does the same thing. Still, as you said it becomes much higher on higher levels, so it's not too bad.
KaeYoss wrote:
Black Tentacles. Enlarge.Spike growth. Et voila, japanese hentai in YOUR campaign!
James Jacobs wrote:
So being a tiefling with an Infernal bloodline kinda sucks for that? Sad... |