Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Bonkers123 wrote:
I wasn't laid off. Fortunately the people I know who were laid off were so close enough to retirement that they were actually happy to take severance and call it a career. That being said, still sudden chaos and general poor morale as one might expect. So it looks like we're defending the space elevator, then booking it?
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Had layoffs where I work and a sick kiddo. Will try to catch up now that he's feeling better.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Been a hectic last few days and just been dead tired. Please bot me aggressively as needed. Hope to be back on schedule by the end of the weekend.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard pulls donkey back as he switches out to his sonic rifle. Life Science to ID: 1d20 + 5 ⇒ (16) + 5 = 21 DC reduced by 5 if its animal, plant or vermin "Reit donkey... lets keep ya safe till ah gots me a clear shot."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
"You hurt Donkey..." Grognard levels his rifle at the oncoming creature who DARED attack his faithful companion. Attack vs Brown KAC: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
Attack vs Brown KAC: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
"Hurt Donkey... ah hurt you."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard glares at the swarm creature clinging from the vehicle. "Dinnae ah just knock ye off a minute ago? Or was that a minute from now? Ach... Donkey? Mind given that box a shove?" As Donkey wiggles her way into position to tip a crate over, Grognard counts 1...2...5 before giving it a little spin and letting go. Acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29 "Get off mah rig!"
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard remembers doing this before, about 10 minutes from now. He replicates the motions he already did in the future hoping for a similar result. He's pretty sure that the swarm stragglers will land... there! Acrobatics (Paradox): 5 + 12 = 17 New Paradox: 1d20 ⇒ 16
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard looks about, hoping to get a lay of the land as they head out. "Burn... take the controls, and bring us... that away." I'm assuming we'll have Ace Pilot Burnham take the Piloting check for the round. Survival: 1d20 + 9 ⇒ (16) + 9 = 25
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
No worries, glad we're making progress in spite of me. Been having Hard time getting posts in at lunch when I usually would, and the kiddo rarely will give me enough time to catch up at home.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Woke up. Saw mission start, saw mission finish. Got interrupted every time I tried to post today...
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
"Ach, mining tunnels! Like... returning to an ancestral home." A single tear appears in the corner of his eye as he smiles and begins to look about. "Donkey, keep an eye oot fer an ambush.." Perception: 1d20 + 9 ⇒ (7) + 9 = 16 Stonecunning might be useful here. Unsure. Donkey stays near Grognard, keeping an eye out for foes as the dwarf rummages for useful equipment. Donkey's Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Will: 1d20 + 3 ⇒ (20) + 3 = 23 "Tryin tae figure this oot is like tryin tae make coffee before you're had coffee..." Mysticism: 1d20 + 9 ⇒ (5) + 9 = 14
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Will: 1d20 + 6 ⇒ (7) + 6 = 13 Grognard grumbles a slew of curses as the humming begins to vibrate his skull. After a moment he takes a moment to rewind... "Ach... sorry... those spots are nae safe to stand in... That was fer another table... Give me just a few minutes to check." Apparently to Grognard a few minutes is significantly shorter than what the rest of you would consider a few minutes... or he just spent them out of order. Mysticism (Paradox): 9 + 9 = 18
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Will: 1d20 + 6 ⇒ (16) + 6 = 22 +2 if its a spell or SLA Grognard motions for Donkey to stay back as he moves slowly through the room and lets the psychic onslaught play at the corners of his mind. As he moves he motions towards areas where the strain is worse, signaling for his compatriots to avoid them. Mysticism: 1d20 + 9 ⇒ (2) + 9 = 11 It seems as though a bit of haste may have advised as he's quickly overcome by the outbursts and fails to make any meaningful warnings.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Mysticism: 1d20 + 9 ⇒ (11) + 9 = 20 "Whaddya mean archaic? Still the cuttin' edge fer incandations!"
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
I can walk and Donkey can be our pack mule.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard pats Donkey on the side. "Burns? Donkey here can carry any boom-stick ya can't carry. Keep by her if ye wanna switch oot for one quickly. I'll carry on by foot." Perception: 1d20 + 9 ⇒ (11) + 9 = 20 "Hmm.... interestin... secret door over here. Lemme take a look." Mysticism: 1d20 + 9 ⇒ (15) + 9 = 24
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
I vote to check out the newly unlocked stuff. Checkpoint or All That Remains
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard takes a pair of shots at the creature on the ceiling. "Git down here ya overgrown cockroach!" Cryo rifle vs KAC: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
Cryo rifle vs KAC: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
Crit Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard moves closer and pulls out his cryo rifle. He lines up his sights and...
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Fort w Racial bonus vs poison: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Grognard coughs and sputters as he tries to get a line of sight on the remaining foe. He instead stows his shout rifle, preparing to switch to a more precise weapon and engages his environmental protection, making a mental note to relay the message he just received to his compatriots as soon as this is over.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard grumbles. "Ach... a wee bit o gas cannae stop me. Bein' cut off from comms though... nae chance imma go in blind." He fires another blast from his shout rifle at the creature, relying on indiscriminate blasts over precision to deal with this threat. Attack vs Red EAC: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
"Donkey? Stay back lassie... it's nae safe fer you here."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
GM Bret wrote:
Hi back. I'm Debug.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard tries again to see who his compatriots are firing at... by blasting indiscriminately. He draws his shout rifle points it in the general direction of the scream, and blasts. Attack (20 ft blast in the direction of the scream): 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Edit: Crit damage
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Moved myself to be with Burn
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Survival: 1d20 + 9 ⇒ (15) + 9 = 24 Grognard dismounts from Donkey and hooks the second petrol barrel onto her saddlebag.. "Wait 'ere lassie... and roar if ya see something. Do nae engage!" Turning back to Burnham he nods. "Donkey will signal if the beastie comes this way. The rest o' us should move east together. She can take yer pack to if I continue on foot."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard nods at Burnham as he hefts his cryo rifle. "Let's end this beastie and recover what we can. Lets move quick and nae keep oot of the others sight for more than a few seconds." Grognard is good with that. Let's roll.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
"Can ye tell us whar yer friends fell? We cannae leave a Starfinder behind... live or dead." Life Science: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
In that case, my vote is also for labs, hibernation, fungi in that order.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
New Paradoxes: 3d20 ⇒ (16, 5, 9) = 30 Grognard helps several of the injured onto Donkey's back and brings them to triage. He scans for any deeper malaise (Detect affliction) to help reprioritize patients, treating those in dire need on the spot with a quick incantation. Would like to use a casting of level 1 Blessing of Youth which heals 1d8 stamina if that would grant a bonus to this check. Mysticism: 1d20 + 9 ⇒ (1) + 9 = 10 Oof...
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard grabs his shout rifle and checks the charge on each of his weapons. "Donkey... in... ah ken that ye dae nah like small cars but this aint nae time tae complain lassie. He coaxes Donkey into the buggy then looks back at Palivhar. "Need fire support? Ahm sure we can give a hand with the door if ye want tae keep it open a wee bit longer."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard tugs on Donkey's reins and she cautiously steps back as Grognard switches firearms to his Ice Carbine. Guarded step He levels his weapon and unloads at point blank. Attack vs KAC: 1d20 + 8 ⇒ (8) + 8 = 16
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Sorry, started a post, then got dragged onto the playground by my kiddo. Grognard hears the chittering of creatures behind and guides donkey around to secure the rear. "Ah rather not be surrounded... let's secure our rear!" He levels his recovered shout rifle and blasts the 2 dredgers coming from the rear. Attack vs Green EAC: 1d20 + 8 - 2 ⇒ (13) + 8 - 2 = 19
Damage (So, NL): 1d4 + 4 ⇒ (4) + 4 = 8
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Yes, shout rifle is non-lethal. I forgot about that. Grognard pats Donkey on the back and points towards the edge of the building in front. Without waiting to hear an order, she rushes forward until she can see the remaining creature while Grognard switches to a better single-target weapon. "Perfect lassie!" Attack vs Green KAC: 1d20 + 8 ⇒ (10) + 8 = 18
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
I forgot to ask... Grognard has +9 Survival so he can't fail the DC 5 to guide Donkey with his knees. Would you still like me to roll it for formalities sake?
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard guides Donkey closer as he pulls out his shout rifle. "Pull up and then hold still lassie... Burnham's got 'em distracted..." Firing a cone that should only hit blue and red. Can't drag a cone template on the map from mobile. Shout Rifle vs blue EAC, Blast, Coordinated: 1d20 + 8 - 2 + 1 ⇒ (20) + 8 - 2 + 1 = 27
Crit Dmg vs blue: 1d4 + 4 ⇒ (3) + 4 = 7
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Will (Grognard): 1d20 + 3 ⇒ (18) + 3 = 21
"Ach! My head! Donkey... you okie lassie?"
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
"Weel... soounds like naybody lives there now... but somebody may 've lived there tomorrow... err... a while ago. Sorry... ah get me times mucked about sometimes." Life Science: 1d20 + 5 ⇒ (7) + 5 = 12
Grognard has Donkey proceed at a slow pace as he keeps his eyes open for signs of previous inhabitants. "Hrm... thar was fightin' here. Those are bullet casings ... older type, nay like the carbines we carry now. Ann looks like they used tactics. Intelligent folk. Humanoids from th' footfalls. But whatever was attackin' were beasties." Perception: 1d20 + 9 ⇒ (9) + 9 = 18 Grognard has Stonecunning and automatically gets a check to notice things out of the ordinary in stonework if that comes up.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
I think my nighttime update schedule is a bit out of sync with the rest. I'll see if I can get a lunchtime update in.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard gives a confused grunt. "Psychic shielding? And security cameras? I dinnae ken if we should be more worried aboot what was inside tryin tae break oot, or what was ootside tryin tae break in." He scratches Donkey on the neck, then pats her head. "Ach lassie... nae gonna let anyone lock you in one o' those cells." Donkey moves forward, keeping up alongside Dofon as Grognard keeps an eye out for signs of life. "Well... ah s'pose we'll find more hints in th' city. Voting as well for the South City Fringes.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Earlier Mysticism: 1d20 + 9 ⇒ (17) + 9 = 26 Grognard feels quite at home in a mine and is naturally drawn toward it as well. He hops onto Donkey, unfolds a pair of lights from the side of her riding harness, then give a gruff "Hyaa!" As he rides, he hums mining tunes of an age long past... Mysticism for the Underground facility: 1d20 + 9 ⇒ (2) + 9 = 11
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
A grumpy looking dwarf sits, cuddled up against a large 4 eyed furry sharp-toothed beast. "Ya here that Donkey? Peaceful contact... nay be eaten unless ah say. Ya ken?" Culture (Untrained): 1d20 + 1 ⇒ (9) + 1 = 10 "Well... if they still got any o them szandite crystals we may be able to learn some aboot their past." Paradox: 3d20 ⇒ (8, 1, 18) = 27 Today's paradoxen.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Signed in and checked out my character. I am realizing it's been so long since I played him and so long since I've played SFS that I honestly don't remember what I'm doing. Guess I'll figure it out as we go.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Hey. Been a while since I've done any PbP, and longer yet since I played on the Paizo boards... so I'll have to dust off some cobwebs in my brain. In fact, the last game I played here was the last time this character was played... and you were a player there! I've got to do some bookkeeping and make sure he's all up to date, but then I'll get the profile updated.
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard pauses. "Erm... ye were thar remember? With Ruby-17? Was nae that just the other day? Or was that th' one with the Ambassador? Hard tae keep track o time... lemme check mah bank account." He pulls up a list of recent transactions and seems really confused. "Credits for Mission 1-32 just cleared... but most recent mission ah show is 5-06. Ahm pretty sure you were there... for both? All a bit of a blur. Ah distinctly remember ye on 5-06 but ah cannae shake the feeling you were there too for 1-32... maybe in another timeline... Then again ah see a paycheck for 4-03 and ah dinnae remember any specifics 'bout it. Maybe I'll remember it yesterday..."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Except Grognard. He can't have a wonderful time. He has to have something to grumble about. Paradox: 3d20 ⇒ (9, 17, 7) = 33
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
Grognard rides in on Donkey's back and mutters under his breath, "Dot..."
Male N Dwarf Precog 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +6; Will +6 | Init: +5 | Perc: +9, SM: +9 | Speed 20ft | Paradoxes: 16 16
No day job here. Busy feeding all of his pets. Organized Play Characters
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Elardyl Odarwan
Fighter Deck - null