Hellknight

Grimaldus's page

908 posts. Organized Play character for Rhanloi Ehlyss.


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Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus consumed 2 potions of Cure Moderate Wounds.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

The Hell Knight stops for a moment to survey the scene and catch his breath. He had taken a beating by the three demons, and it looked like his companions had Desimire well in hand. Grim decided to stand by and be a reserve force should the situation require...

Delaying, since he's hurt almost as badly as Desimire! But he'll join in again if needed.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim is all in, solely focused on the melee and defeating the enemy in front of him. He grunts in pain and exertion, but shows no sign of giving in...

Full round Power Attack + Flank #1: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (1, 4) + 19 + (6) = 30

Full round Power Attack + Flank #2: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (2, 2) + 19 + (2) = 25

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Here here!!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus continues swinging his greatsword, pressing the attack with a flanking advantage! He swings first at the black-tinged babau, and if it falls his strokes continue to the lighter creature next to it...

Full round Power Attack + Flank #1: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (6, 2) + 19 + (1) = 28

Full round Power Attack + Flank #2: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (1, 4) + 19 + (6) = 30

Crit confirm #2: 1d20 + 9 + 2 + 4 ⇒ (16) + 9 + 2 + 4 = 31
Crit damage: 2d6 + 19 + 1d6 + 2 ⇒ (6, 5) + 19 + (5) + 2 = 37

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

The Hell Knight commences a full attack on the demons, throwing caution to the wind but giving his party needed time to stop the acid and get into better fighting positions. "Back to the chaos-tinged planes, foul creatures!" he roars defiantly.

Full round Power Attack #1: 1d20 + 17 ⇒ (13) + 17 = 30
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (1, 1) + 19 + (3) = 24

Full round Power Attack #2: 1d20 + 9 ⇒ (17) + 9 = 26
+1 Adamantium + Electrical damage: 2d6 + 19 + 1d6 ⇒ (5, 1) + 19 + (5) = 30

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I guess I needed to understand where Grim was...thought he was at the top of the stairs or on the second floor already looking at the lever and then chopping a pipe...I didn't think he moved at all. That's why he did a full attack on the creatures...Thanks!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Was Grim still on the second floor destroying the pipes? I moved his token to the other floor drawing to match being at the top of the stairs...and in the middle of the emaciated figures...

The Hell Knight turns to meet the new threat, cursing under his breath at this turn of events. But their sudden appearance means he gets to devote all of his attention to attacking the creatures in front of him! (green one first until it goes down, then black...)

Full round Power Attack #1: 1d20 + 17 ⇒ (9) + 17 = 26
Electrical damage: 2d6 + 19 + 1d6 ⇒ (6, 5) + 19 + (6) = 36

Full round Power Attack #2: 1d20 + 9 ⇒ (17) + 9 = 26
Electrical damage: 2d6 + 19 + 1d6 ⇒ (3, 1) + 19 + (1) = 24

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Assuming the group knows that there is acid flowing through the pipes and that we should stop it...

Grimaldus, not having the patience nor finesse to disable devices, decides to attack the problem head-on. Like all problems, there was usually a solution if you hit it hard enough! He finds one of the metal pipes with the sound of liquid rushing through it and hacks at it with his +1 adamantium greatsword!

Full round attack

Power Attack: 1d20 + 17 ⇒ (16) + 17 = 33
Shattering Strike: 2d6 + 19 + 1d6 + 1 ⇒ (6, 1) + 19 + (2) + 1 = 29

Power Attack #2: 1d20 + 9 ⇒ (3) + 9 = 12
Shattering Strike: 2d6 + 19 + 1d6 + 1 ⇒ (4, 1) + 19 + (4) + 1 = 29

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Hey, these levers open the entrance gates. It looks like they were used recently to allow us entrance into the tower...What the..." Grim suddenly has a new task - to either shut off the potentially harmful mist or get out of the tower!

Perception: 1d20 + 13 ⇒ (8) + 13 = 21
Kn(Eng): 1d20 + 5 ⇒ (4) + 5 = 9

"I hear liquid flowing inside these columns...must be what's forming the basis of this mist. Someone shut it off!"

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim examines the lever, hoping to determine what it and its sister across the room do. Perhaps pulling them together would open the big doors? Or kill them all...

Kn(Eng): 1d20 + 5 ⇒ (15) + 5 = 20

"Hey!" he calls down to the others. "I found a couple of levers up here. Someone go check out the other one across from me."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus carefully walks up the staircase to the left, his greatsword leading the way as he scans the area, looking for threats or perhaps something that might act as a key fort he gates.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

When the trap springs, Grim rushes to the edge of the pit. Luckily Rocky is more nimble than one would expect from a rock-man!

After the voice booms out, Grim whispers to the others, "I got nothing..."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13
Sir Terramor the Blue Knight wrote:
Out with walking pneumonia. Please bot as necessary.

Dang - hope you feel better soon!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Cure Serious Wounds potion: 3d8 + 7 ⇒ (1, 3, 1) + 7 = 12
Cure Serious Wounds potion: 3d8 + 7 ⇒ (2, 6, 6) + 7 = 21

Grimaldus quaffs one of the potions, then downs the other one. "No point having one of these if you can't swallow them...I'm good to go now."
===================================
At the watchtower

Perception: 1d20 + 13 ⇒ (8) + 13 = 21
"Hey, the watchtower is a freestanding stone structure even though it appears to be part of the mountainside. Maybe there is another way inside around the back?"

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim's healing was from his own Cure Moderate Wounds potions. He's more than happy to accept any additional healing from the wand if we're spending charges! Thanks =)

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus will also search the bodies, paying particular attention to the former Venture Captain, before finding a place to sit and wipe the gore from his armor. His greatsword, of course, burns off any remaining bits of human or demon with its electric field. Once that is done, Grim will pull out two bottles, unstopper them, and suck down their contents...
CMW x2: 4d8 + 4 ⇒ (3, 1, 2, 2) + 4 = 12 SRSLY?!!!?

"Gah. These healing potions seem to have gone bad this close to the WorldWound...But, in the words of my beloved Drill Master, 'Suck it up, buttercup!' We have to keep moving to catch the other target."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim's greatsword is a magical weapon (+1 shocking), if that helps the damage to count...

The warrior continues his onslaught, slashing through the incorporeal creature in a series of rapid, but powerful, swings.

+1 Shocking Adamantine Greatsword PA + Haste + Flank: 1d20 + 17 + 1 + 2 ⇒ (16) + 17 + 1 + 2 = 36
Magic Electric damage: 2d6 + 19 + 1d6 ⇒ (6, 3) + 19 + (1) = 29

+1 Shocking Adamantine Greatsword PA + Haste + Flank: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15
Magic Electric damage: 2d6 + 19 + 1d6 ⇒ (3, 4) + 19 + (3) = 29

Extra +1 Shocking Adamantine Greatsword PA + Haste + Flank: 1d20 + 17 + 1 + 2 ⇒ (19) + 17 + 1 + 2 = 39
Magic Electric damage: 2d6 + 19 + 1d6 ⇒ (2, 6) + 19 + (6) = 33

Crit Confirm + critical focus: 1d20 + 17 + 1 + 2 + 4 ⇒ (17) + 17 + 1 + 2 + 4 = 41
Crit damage: 2d6 + 19 + 1d6 + 2 ⇒ (4, 3) + 19 + (4) + 2 = 32

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"And then the light shone forth to vanquish the shadow of Chaos!" the armored man says in a tense voice, unleashing the full fury of his martial training on the shadow creature suddenly revealed in front of him! Somehow, the giant of a man swings the 6' greatsword so fast it is just a blur, visible only because of the bluish blur it's crackling electricity makes.

+1 Shocking Adamantine Greatsword PA + Haste: 1d20 + 17 + 1 ⇒ (2) + 17 + 1 = 20
Electric damage: 2d6 + 19 + 1d6 ⇒ (6, 5) + 19 + (5) = 35

+1 Shocking Adamantine Greatsword PA + Haste: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Electric damage: 2d6 + 19 + 1d6 ⇒ (5, 3) + 19 + (5) = 32

Extra +1 Shocking Adamantine Greatsword PA + Haste: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
Electric damage: 2d6 + 19 + 1d6 ⇒ (4, 2) + 19 + (3) = 28

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim trusts in his martial training to press his attack, even in the total darkness. "Just like combat training with hoods...but with a surprise for you, demon!" Grim mutters as he takes a moment to Sense Chaos, following the twinge of wrongness to its source.

Move action - Detect Chaos (At Will - This spell functions like a paladin’s detect evil ability, except that it detects chaos.) If possible and if creature is a) chaotic and b) within a 5' step, Grim will take a step and attack. If it is further away, he will move towards the chief...

If a) and b) are true:
Concealment: 1d100 ⇒ 26 High=Better for Grim
+1 Shocking Adamantine Greatsword Power Attack + Haste: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
1d6 + 1d4d6 + 22 + 1d6 ⇒ (1) + (1, 5, 1) + 22 + (3) = 33

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim sets his eyes on the only adversary on the ground, the kellid warchief. With the effect of the haste spell still on him, Grimaldus charges straight at the enemy, swinging his arcing sword in a powerful overhand chop!

Power Attack + Vital Strike + Charge + Haste: 1d20 + 17 + 2 + 1 ⇒ (5) + 17 + 2 + 1 = 25
Vital Strike + Overhand Chop + Electrical dadmage: 4d6 + 22 + 1d6 ⇒ (4, 6, 2, 5) + 22 + (4) = 43

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus is finally able to fully unleash the awesome destructive power of a Hell Knight with a magic greatsword on Thurl…(full round attack + haste attack!)

+1 Shocking Adamantine Greatsword Power Attack + Haste + Flank + Defender Prone: 1d20 + 17 + 1 + 2 + 4 ⇒ (14) + 17 + 1 + 2 + 4 = 38
Electrical damage: 2d6 + 19 + 1d6 ⇒ (4, 6) + 19 + (3) = 32

+1 Shocking Adamantine Greatsword Power Attack + Haste + Flank + Defender Prone: 1d20 + 17 + 1 + 2 + 4 ⇒ (17) + 17 + 1 + 2 + 4 = 41
Electrical damage: 2d6 + 19 + 1d6 ⇒ (4, 3) + 19 + (4) = 30

+1 Shocking Adamantine Greatsword Power Attack + Haste + Flank + Defender Prone: 1d20 + 9 + 1 + 2 + 4 ⇒ (11) + 9 + 1 + 2 + 4 = 27
Electrical damage: 2d6 + 19 + 1d6 ⇒ (4, 3) + 19 + (5) = 31

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

DC21 Will #1: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
DC21 Will #2: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

The Hell Knight fights to withstand the mental attack, steeling his inner will to stay in the fight!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Thanks for the rules deep-dive - I will stand with what I picked previously - no summon, Grim attacking the abomination. Now that it is dead...

Grim finds an open path to the dwarf, and moves to a tactically significant position before launching a powerful attack.

+1 Shocking Adamantine Greatsword + Power Attack + Vital Strike + Overhand Chop + Haste: 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
Electrical damage: 4d6 + 22 + 1d6 ⇒ (5, 2, 2, 3) + 22 + (4) = 38

But the ichor and destroyed parts of the abominations cause him to be slightly unbalanced, and his mighty strike whistles past the dwarf...

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

First round, Grim moved and started summoning. That would be a move and an action. Second round I thought he finished summoning. Thought this was the third round now. So we'll go with the attack and he still has his summon left for the day.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I obviously gooned up the summoning...had it all wrong. I guess no matter what it would take me two turns to move into place, and then summon the devil. So take all of me previous actions/attacks and apply them for this round. Sheesh!! What a pain in the butt!!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim Detects Chaos, issues his commands to the summoned bearded devil, then moves to the edge of the battle to fight his way in! He stands near to the devil and swings his mighty greatsword at the abomination next to the dwarf (red).

+1 Shocking Adamantine Greatsword + Power Attack + Vital Strike + Overhand Chop + Haste: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Electrical damage: 4d6 + 22 + 1d6 ⇒ (6, 4, 4, 4) + 22 + (6) = 46

+1AC from Haste makes Grim AC27

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

No...missed the full-round cast time. Sorry!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim just summoned a bearded devil and I took the liberty of moving/attacking with him on my turn. If that needs to be held, no problem =)

It is the red creature 10' to the right of the dwarf on the map...

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Kn(Planes): 1d20 + 2 ⇒ (12) + 2 = 14

Grim, affected by the Haste spell moves rapidly towards the sounds of combat, covering twice as much ground as normal. (Move 60 ft)

Upon seeing their adversary, the Hell Knight points at the dwarf and utters a command in abyssal. A moment later, a bearded devil appears near to the dwarf! In common, Grimaldus says to the devil, "The dwarf and his companion are yours. Report to me before attacking any others. Go."
(Summon Devil (Sp): (1/day) The Hell Knight may use Summon Monster V as a spell-like ability to summon 1 bearded devil.)

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim definitely loots the bodies, although his Hellknight Plate is better protection that the mithral chain shirts. He will sling a shield over a shoulder, in the off chance that he would be without his great sword and had to rely on his heavy flail. The healing potions can be handed around, and the rest of the gear hopefully stowed for later.

Upon hearing the voices ahead, Grim concentrates to Detect Chaos, trying to determine what he might be facing. He also wonders about the ctrange cylinder, and wonders if this is perhaps some kind of trap - using sounds of battle to lure them closer...

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

If he detects nothing unusual, he will follow Rocky up the path, his greatsword in both hands arcing with electrical energy.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim goes back to retrieve his bow, and calls out to the group, "Hey, there's a cave back here! We should check it out - maybe our prey left something behind..."

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

The Hellknight advances further north and stands ready should the giant wolf come at him!

Ready Action:
If a wolf comes within range, he will use his action to Power Attack + Vital Strike with his +1 Shocking Adamantine Greatsword.
Attack!: 1d20 + 17 ⇒ (3) + 17 = 20
Electrical damage: 4d6 + 19 + 1d6 ⇒ (3, 6, 4, 6) + 19 + (4) = 42

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus fires again at the wolves, selecting another target [ooc(yellow)[/ooc], then drops the bow and draws his greatsword as he advances.

Ranged attack: 1d20 + 13 ⇒ (17) + 13 = 30
Compound damage: 1d6 + 5 ⇒ (1) + 5 = 6

He winds up in the narrowest portion of the ravine and growls a challenge!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Not sure Grim and Brutus need bodyguarding ;-) But I do like the banner help. My thought is draw the wolves to the tight area so all of us can attack fewer of them and concentrate our fire. Once we take down one or two, then we can work flanks on the last two. Of course, with some already through the gap, we may have to just go with Plan B - kill everything.. =D I concur with moving Brutus next to me and using his wand, and Terramor up in a line. We can spread out a bit, too...5'-10' between us.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I'm back!

Grim moves forward and fires an arrow at the nearest wolf, knowing it was a long shot with his bow but knowing it wouldn't hurt to fire early and often! (Firing at the black wolf)

Ranged attack beyond normal range: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Compound damage: 1d6 + 5 ⇒ (1) + 5 = 6

"Sir Miguel! Don't get ahead of the convergence in the rock wall! Make the enemy come to us, squeeze together and restrict their movement!" Grim yells.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

@Feral - Prayers for your family!!

Sorry I have been gone - was on a business trip and the hotel computer had Paizo site blocked!! =\

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus is indeed interested in the military medals and honors. He listens attentively as Miguel explains what each one means, honestly appreciating the feats rewarded. "I have been in the military my entire life, Sir Miguel - your feats are truly noteworthy. It is good that we are working together on this quest! And it seems Sir Terramore and your mobility and speed are perfectly complemented by Brutus, Rocky, and my strength and armor. Together we are a truly intimidating martial force! And that doesn't even consider the magical skills and powers of Chabon...I'm almost looking forward to catching up with Tancred and Thurl!"

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"I am not built for flying...I think Rocky and I are better suited on the ground!" Grim also aids in tracking their prey and avoiding any natural obstacles...
Aid Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Sorry - just looked at this tab!

Player's Name: Rhanloi
Character's Name: Grimaldus
PFS #: 83583-2
Faction: Liberty's Edge
Progression: Normal
Day Job Roll: Craft (weapons): 1d20 + 7 ⇒ (4) + 7 = 11
Notes: If we get into cold /freezing weather, Grim has the following boon:
Blessing of Malikeen: You may activate this statuette of a yeti cradling a child as a standard action to gain the effects of an endure elements spell against cold only, and to treat your altitude zone as one category lower. These benefits last to the end of the scenario.

Also have Horn of Aroden: You recovered the Horn of Aroden, a relic once used to bolster the forces of good and defeat Deskari’s minions. It is powerless now, but may be useful in Mendev’s fight against the Worldwound.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Lovely. Eye-hail. This is what happens when chaos is allowed to run its course. Let's get this show on the road, ladies!" A life spent in the military shows through in Grim's speech and mannerisms...

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim nods to the other Pathfinders, and says to Sir Miguel, "I met some of your kind only once before - the Krihirik tribe in the Kaava Lands. They were very grateful for my assistance in ridding them of some trouble!"

To Rocky, he says, "And I also earned the recognition of a large group of oread geniekin. Again - I am honored to meet you."

Grim has no questions and is ready to set off as soon as possible.

Grim is good with Perception bonus. I have a potion of Bull's Strength so don't need that. Haste is always a winner. Anything that might ward mental attacks would be good %-D

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

A 7-foot tall human in a suit of Hellknight Plate armor with a diaphanous cloak covered in elven runes steps into the room. He carries a 5 foot long adamantine greatsword over his shoulder, a heavy flail on his belt, and a masterwork darkwood composite shortbow. The greatsword has a bluish-white glow and occasionally sparks with magical energy. Although young, he has the serious look of an experienced and battle-hardened warrior.

"Greetings, fellow Pathfinders. I am Grimaldus, a Knight of the Order of the Gate. Sounds like we have ourselves a little locate and secure mission. Looking forward to working with you."

Liberty's Edge

Did someone call for a fighter?

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Boonie!: 1d20 ⇒ 14

Continuing the streak!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Thanks again, Bret, for running a really fun game that had a nice story to it!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

I'm glad we get to replant the mighty forest and was happy to see the monastery had a botanist who will help tend the plants! Even hellknights appreciate a good copse of old-growth trees!

Liberty's Edge

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Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim understands burning everything to the ground, and is happy to help in that effort!!

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim would have cautiously approached Chaul and begged for his forgiveness, explaining that the spirit tainted his mind and he was not under his own control...then politely asked for his greatsword back. =)

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

DC 25-2 Will: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

When Chaul winks out of sight, Grim looks all around, but not being able to find him, the giant of a man assumes he has completed his quest and gratefully accepts the tea from the gnome. Thinking it is a healing draught, he sucks it down all at once. "Hmmm - this doesn't taste nearly as nasty as your usual concoctions, alchemist!"

As the effects wash over him, his face falls and he looks at his hands in dismay. "Oh no...not again! Did I kill Chaul? I felt this overwhelming need to destroy him. I couldn't fight it!! And where is my sword?!?"

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