Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
crossbow,in melee: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 for 1d8 ⇒ 7 Grigor fires, using his now unobstructed line of fire, hoping to slow down the barbarian before he is able to inflict yet more damage.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
disable device, mw tools, trapfinding: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27 Having given the warning, Grigor sets to disabling the summoning trap while others begin investigating the other rooms. He sets out multiple powders and liquids that don't seem to be standard for how a rogue would disable traps, but might be more specialized for disabling magical spells.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
perception: 1d20 + 4 ⇒ (15) + 4 = 19 Grigor looks at the gnome statues in the corner. "This fellow certainly thought highly of himself, didn't he? " Taking his attention off the statues and to the rest of the room, he pauses a moment. "Where is the dust? The papers were stacked for the past two years, but there isn't a speck of dust in this place? Something isn't right here...what have we here? Don't step near the sofa, some kind of magic circle is underneath it. See the edge of it sticking out slightly? We often used similar circles at the university for summoning temporary specimens for study."
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
I spent my 1pp for one after confirmation. I was assuming I got back after one was asked for. In interest of time, I'll assume the opposite. "You said a wayfinder was needed? I have one here." Grigor pulls out his wayfinder.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Circling the cemetery before finding a location for his next distraction, Grigor sees Hannah exiting the mausoleum. Seems I have bought enough time. Now to find out if this has paid off. Grigor lands just outside the cemetery gate, taking human form and meeting back up with the party. He seems out of breath, "I trust this venture proved fruitful?"
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Is the cemetery the size of the map, or is there more? If there is more, I'd like to fly to another location off map, to make another crash and try to draw him farther away and buy more time.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Seeing things aren't going well, Grigor flies to a mausoleum a ways to the southwest, hiding where it shields him from the priest. He lands, transforming to his half bat form and looking for anything to make noise. Knocking over tools, hitting the mausoleum with a stick, whatever tools he finds available. Once he's found a way to make a loud crash, he changes back into a bat and flies away from the mausoleum to watch the priest's reaction.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Grigor flies down from the rafters to the basement looking for another out of the way place to land down there. -Posted with Wayfinder
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
As the group leaves to head to the Wounded Wisp, Grigor speaks up. "We'll need to be on our best behavior in this tavern. A lot of famous and not so famous pathfinders frequent this place."
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Grigor tries to press the advantage to take out the troglogye, stabbing with his sword cane and taking a bite at it, going at it with a savagery he hasn't exhibited to this point. swordcane, bless: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19 for 1d6 + 1 ⇒ (1) + 1 = 2
(Didn't add flanking or prone to either attack)
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Grigor turns into a man-bat, armed with his sword cane and fangs. He uses his sword cane to strike at the Troglodyte. swordcane, bless: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13 for 1d6 + 1 ⇒ (5) + 1 = 6 (Is he prone or standing after the fall (+4)? And I didn't add +2 to hit if I'm flanking.)
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
1d20 + 3 ⇒ (13) + 3 = 16 for 1d8 ⇒ 5 Grigor tries to put a bolt into the crocodile before steppig back to clear the lane for Hannah and drawing his swordcane. (Hold crossbow I offhand after firing.)
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
"While you get dressed, do you know anything in this tower? We believe we cleared the floors below, but we haven't gone up. " -Posted with Wayfinder
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
"I hope we will still have a comrade to return this to. This place is a bloody mess. For all we know, he might have been one of the skeletons we found earlier. I do agree we should check the door before ascending."
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Dropping his crossbow, Grigor draws a blade from his cane, discarding the scabbard and stepping up to engagethe troglodyte, hoping to have better luck than he had with his crossbow. swordcane: 1d20 + 1 ⇒ (11) + 1 = 12 drop crossbow(free),draw swordcane(move),5' step, attack
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Still having issues with Paizo. And I had a couple of readied action posts eaten, and I didn't get dice in the last one, but did a short post trying to get something through. Rolling the ready and normal in case you will allow the ready to happen when the trog charges (since that would have set off the action. readied crossbow,cover,(didn't add charging): 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11 for 1d8 ⇒ 5 readied crossbow,cover,melee,(didn't add charging): 1d20 + 3 - 4 - 4 ⇒ (5) + 3 - 4 - 4 = 0 for 1d8 ⇒ 7. Grigor fires a shot as the trog closes with Sigrid, quickly reloading his crossbow to fire a second shot at the troglodyte.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Grigor puts away his rapier and draws his crossbow back out during the lull in the fighting. -Posted with Wayfinder
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
With Sigrid farther forward, Grigor hopes that there will be a better opening. He reloads his crossbow and fires again, but misses once again. crossbow,bless,cover,melee: 1d20 + 3 - 4 - 4 + 1 ⇒ (1) + 3 - 4 - 4 + 1 = -3
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
crossbow,cover,melee,bless: 1d20 + 3 - 4 - 4 + 1 ⇒ (7) + 3 - 4 - 4 + 1 = 3 Grigor takes a quick look at his dwindling supply of bolts, loading one into his crossbow and firing it at the southern trog. Once again his aim is high as he tries harder to avoid hitting Sigrid than actually hitting his target.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
Grigor moves around the stairs looking for an angle to fire his crossbow, finally targeting the southern enemy, but once again shooting too high as he avoids Sigrid's head. crossbow,cover: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
"Actually, I may be able to assist with that. It isn't my strength, but I'll see what I can do." Grigor pulls out a lockpick kit and begins working on the door. disable device: 1d20 + 9 ⇒ (8) + 9 = 17
Grigor flies to the far end of the room, trying to stay close to the ceiling to avoid getting the attention of the skeletons, then turns into a man/bat form. Religion: 1d20 + 7 ⇒ (10) + 7 = 17 Move action to fly to spot. Standard action to change shape. Picking up bite attack in the shape change shape.
Wincing both at the acid attack on the bats and at the bats attack on Durlo, Grigor takes another tact, changing into bat form and takes off into the bat swarm, trying to screech at them to see if he can influence their direction.
Bloodmarked Male | 10/10HP| AC 12 T 12 FF 10| Fort +1 Ref +4 Will +2| Perception +4 (+6 at night)| Initiative +2
No longer having hope of pulling Durlo to safety with the door open, Grigor draws his swordcane and stabs at the lizard, hoping to drive it back. "Get back you foul beast!" swordcane: 1d20 + 1 ⇒ (5) + 1 = 6 for 1d6 + 1 ⇒ (4) + 1 = 5 damage.
|
