Goblin

Grezzor's page

630 posts. Alias of Edeldhur.


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Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Thank you for this final post Komm! Will be here if you decide to move on to a Chapter Two ;)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

When (because I know it will happen) I play RA again, I will lobby as much as I can for a 2 scout team - beautiful thing to see in action.

In fact I may recommend it for any 'dungeon-crawly' adventure.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Sad to see this game finish Komm, but some times it is important to have closure in RPG games - and in this case it seems to work perfectly fine.

Thanks to you and all the other players for keeping this going for over 3 years - it is quite an accomplishment in itself.

Much like the others, I will keep an eye out for this one, and if you ever decide to continue it, definitely drop me a line please!

Hope to see everyone around the boards and Merry CHristmas!!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

So guys, how are we going to formulate the question about Demonbane?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Shall we go and meet the Oracle then?" - Grezzor inquires - "He should be gagged and come with us" - the wizard motions toward their captive.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor remembers one he believes to be this Marthek, but keeps the thoughts to himself.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"You should talk" - Grezzor advises their captive - "This may get really ugly if you don't..."

Intimidate (Aid?): 1d20 + 3 ⇒ (20) + 3 = 23


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor ignores the corpses, going through and cataloging the items found.

Will keep a pot of CLW.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Will: 1d20 + 7 ⇒ (20) + 7 = 27

Grezzor shrugs off most of the insidious magic, and aims a similar spell to the same targets.

Same cone shape again I believe avoids Vargrenz.

"Burn!" - the goblin whispers again, this time more forcefully.

Burning Hands (Reflex DC17): 5d4 + 4 ⇒ (3, 3, 4, 4, 3) + 4 = 21


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Seeing as their opponents seem apparently overwhelmed, Grezzor moves next to Ranalfus, and casts a simple fiery spell to engulf two of them.

RA maps are always kinda messed up :D I think next to Ranalfus and using the second options for 15' cone:
======
0G0
0X0
XXX
XXX
======
(G=Grezzor, 0=Floor, X=Burning hands)
I can affect both the red circled ones without affecting Keil?
If so:

Casting Burning Hands:

"Burn..." - the wizard mutters.

Burning Hands (Reflex DC17): 5d4 + 4 ⇒ (1, 4, 1, 3, 1) + 4 = 14

Lots of 1s...


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor watches the scouting from the entrance to the room, in silence.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

No worries Komm ;)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Enjoy the trips guys!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"The idea was to try and get him to tell us..." - Grezzor mumbles as Keil goes off scouting.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Why not go tell Saracek the head cannot be found, and strike another deal?" - Grezzor stares at the large cavern.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Yeah, think it was the first level 3 spell I grabbed. And agreed on exchanging spells ;)

And Varg, you can chip in at any time man ;)

Grezzor nods and moves to the door, studying it for a moment. Then he goes through the arcane process required to dispel the magic present therein.

Dispel: 1d20 + 6 ⇒ (4) + 6 = 10

Forget about it.

"I am unable to overcome it" - the goblin shrugs, returning to the others.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Keil wrote:
The fetchling's mask droops noticeably at Brok's suggestion, a clear indication that the goblin is correct - Keil has no interest in tempting those worms. "This door may be beyond our skills, but not Grey's." Turning to face the witch Keil asks, "Magic can be undone, can it not?"

"Or mine" - Grezzor adds - "Yes, magic can be dispelled. Shall I try it?"


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Knowledge (Arcana): 1d20 + 12 ⇒ (7) + 12 = 19

"There is definitely magic involved - I cannot fathom what it is though" - Grezzor comments.

I don't think I have ever succeeded in a Knowledge in this game.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Wohoooo! Thanks Grey. Komm, can we assume this occurred last night? We just rested here, right?

Also Grezzor will cast Detect Magic and check the door, if he hasn't done so before.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Praetor Grey wrote:

Sadly not on the Witch spell list. I can help with the Heal skill though. What is the Strength damage from?

I admit I can't remember exactly, but I think it was from hits from the black skeletons?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grey, any chance for a Lesser Restoration? I still have taken 4 poins of STR damage...


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I've played many bards before - none of them sang.

Perrformance (Oratory) is my favorite.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I am not familiar with the Aegis, sorry Ranalfus :P

As for the Alchemist, I do think we could use as many ranged options as possible, but since we already have Keil wanting/needing sneak attack options (such as flanking), you guys could make a strong tag team?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"A moment of respite..." - are Grezzor's only words.

Knowledge (Religion) Aid Grey: 1d20 + 8 ⇒ (4) + 8 = 12


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor uses a simple spell to look for magical auras in the room.

Detect Magic.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Thanks for all the feedback guys - most of it I am aware, but really very good tips there ;)

I am aware Wizards are versatile and powerful, but I am getting the feeling the 'adventuring days' in Rappan Athuk are too long - as strong as Grezzor may become, his resources are still finite (you guys obviously know this, hence the Scribe Scrolls and the Craft Staff/Wand ideas), and when they finish he can't contribute enough (Ray of Frost becomes of course less and less relevant...).

The death of Arlok is a straight up example of this - our day was not even at half yet, but a good chunk of my spells were already spent. Yet, simply waiting for me to recover spells wouldn't make sense - characters just don't act like that, and it would be just too much meta and suspension of disbelief not to attack. We did what made sense, and it went very wrong.

Also, and unfortunately we have had close to no downtime (as far as I can remember), which puts a dent in most the craft related ideas...

Grey, I am planning on getting the Faerie Dragon yes ;)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor is updated to level 6

HP +5+1(FCB)+3(CON) = +9
Saves +1 on all
BAB is +4

--Skills--
Intimidation
Knowledge (Arcana)
Linguistics (gonna 'start' learning Terran)
Perception
Spellcraft
Stealth


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Thanks for the input guys, I'll stick with him - just sometimes I get the feeling I don't have enough blasts to make him effective enough. Where maybe someone with melee capabilities could continue being useful, even after spells are exhausted (like a Magus for example).

Then again Rappan Athuk is a different place altogether :P

Sting is too squishy to scout though ;)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

HP: 1d6 ⇒ 5

Komm the "Grandfather" wrote:

Okay please post your level up changes here in this thread.

As before, you roll your HP for the level (including you Ranalfus) and you can spend a Hero Point for a re-roll.

Also, I am dealing with some family issues so posting will be slow for a couple weeks.

No worries Komm - we'll be here.

On a side note, I'm starting to think maybe I should ponder the possibility of changing characters... Don't really think Grezzor is being the best contribution here... Maybe a Magus or something more combat able....


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Can ghouls even be intimidated? Aid: 1d20 + 2 ⇒ (8) + 2 = 10

"That or incineration..." - Grezzor snickers.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I'm here - Grezzor just doesn't have much to add :P


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor prepares to blast the ghouls, in case this whole thing goes south.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Let us go then" - Grezzor nods.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor remains slightly behind the main scouts, waiting for their report.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor follows the scouts.

Stealth: 1d20 + 19 ⇒ (20) + 19 = 39


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"How so?" - Grezzor questions.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor puts the scroll and damaged spellbook away, and waits for the scout's return.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Spellcraft Book: 1d20 + 12 ⇒ (17) + 12 = 29


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Wow... A keen longsword and arrows +3! That is nice! Even the boots are great.

Komm, about the book - what should I roll? Is it also Spellcraft?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Spellcraft on Longsword: 1d20 + 12 ⇒ (14) + 12 = 26
Spellcraft on Boots: 1d20 + 12 ⇒ (19) + 12 = 31
Spellcraft on Six Arrows: 1d20 + 12 ⇒ (12) + 12 = 24
Spellcraft on Quiver: 1d20 + 12 ⇒ (4) + 12 = 16
Spellcraft on Scroll: 1d20 + 12 ⇒ (18) + 12 = 30

For the book do I have to memorize Read Magic?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

With a snicker, Grezzor steps next to Ranulfus, and unleashes a torrent of fire from his hands at the fleeing ogres.

Casting Burning Hands - from the template I guess I can get at least 2 or 3 of them.

Intensified Burning Hands (Reflex DC 17): 7d4 + 2 ⇒ (2, 4, 1, 1, 1, 4, 2) + 2 = 17


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

With an approving smile, Grezzor casts another spell and the group's speed is increased enormously.

Casting Haste.

I probably also want to move, but still have no idea where we are on the map - can someone point me in the right direction? Thanks!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Apologies for the delays, I got a little lost with the scouting and a bit demoralized after the last fight - I am ready to go now. Will open with a fireball on the surprise round.

Unfortunately I am not exactly sure on which slide we are, but I will try to catch as many as I can with the fireball.

Fireball Reflex Save DC19: 5d6 + 2 ⇒ (3, 5, 2, 5, 6) + 2 = 23


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Komm, I also recover 1 STR point - is that correct?

"Today I am ready" - Grezzor snickers.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Have we slept? Grezzor's answer will depend on that ;)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor seems disappointed at how his magic has failed him, so he simply plods along, most of the time distracted in his own thoughts.

He frequently returns to his spellbook, as if some sudden realization would change anything, but then after a quick perusal he puts it back down and just continues walking.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Vargrenz wrote:

Varg then looks down at Grezzor.

We are team. Some make foolish mistakes, but separate in this place, we all die . . . or worse. Varg keeps team together if possible.

"Words I will not forget" - the small goblin nods back.

I think I am at 36/45 Grey, so one charge should do it. On the other hand I think I still have 6 STR damage...


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Yeah... Don't get me started on the site issues....

Anyone heard from Arlok?


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Probably not" - Grezzor agrees, still being held by Vargrenz - "And thank you" - he adds to the grey dwarf who pulled him out of the tentacles.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7
Vargrenz wrote:
Grezzor's balls of fire would have helped there. We heal and recover, then search that area and see if there is a way to get our big friend back.

Yeah... I did warn I was mostly out of higher level spells... :P