Greydoch's page

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Is anyone else confused by these two knacks. the level two seems better except for the higher level ability to get underwater and flying vehicles.
-Beta


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Did anyone else notice that in the red shift revolution art from the competitors section they have drawn the Worlanisi as being incredibly tall?
-Beta


I know it's not posted on the product page but I was wondering if anyone knew from some other source which species were actually going to be included into the new book?
-Beta


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So when scrolling over the art in the new blog about Jessica Catalan joining the
Starfinder Team, the art identifies itself as "Many Souls Android". What do we think that means?

-Beta


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In the Character Operations Manual we are introduced to the Xenomorphic Android and the ways in which it would change an androids base abilities. With the Starfinder Species Survey, Pathfinder 2E making Planar Scions a versatile ancestry, and the Dawn of Flame using Ifrits of ancestries other than human, I would like to open the discussion of the changes that might be made to Planar Scions abilities when they come from other races.

Ex. Lashunta Ifrit- Both Lashuntas and Efreeti have telepathy in some form, but RAW Ifrits do not. I put forward that Lashunta Ifrits should still have limited Telepathy. Also, Lashuntas naturally have the cantrip Psychokinetic Hand and Ifrits have limited uses of the spell Overheat, these could be replaced with a modified version of Telekinetic Projectile that instead of 1d6 Bludgeoning damage would instead due 1d6 Bludgeoning and Fire. This could be contextualized as losing fine motor control provided by Psychokinetic hand and adding a bit of the natural affinity for fire to a inborn telekinetic ability.
-Beta


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Does anyone know what's coming after "Fly Free or Die"? Usually we would know by now right?


I'm looking to start a synthetic campaign. Players will only be allowed to play Androids, Amarantah, SROs, and Trinir (Borai and Varculak are ok if they were an Android when alive).

What I am looking for is the name of the nation in which they live and maybe some towns or regions. The nation is a monarchy whose royal "family" and houses is made up of androids.

The working name is Apparaterras, a clumsy portmanteaux of apparatus and terra.
-Beta


So I made up my own Alignment system for kicks, with a bunch of help from a good friend. It’s a bit more complicated but I’m looking forward to trying it in play. The main inspiration was some variation of the Elements and Principles of Art Design. (Disclaimer: I have no actual art experience.)
You can see the full idea here, but this is the tl:dr.

There are 14 Principles/Aspects divided into 7 pairs (in no particular order):

Balance vs Preference
Complexity vs. Simplicity
Mystery vs. Clarity
Order vs. Freedom
Harmony vs. Conflict
Uniformity vs. Diversity
Stasis vs. Change

Choose the two that best fit your character/god/creature/etc. (no more – rarely fewer)

Mechanics: Any god can interact with and send servants to help anyone, but they cannot personally bestow blessings or powers on someone that doesn’t share at least one alignment Aspect. Thus to be a Divine Champion/Priest/Mystic Connection Etc. you must be partially aligned with the appropriate god.

Alignment Fusions exist for each Aspect (a la Anarchic vs Axiomatic).

Good and Evil still exist, even in fusion form, but they are independent from planar Alignment. Instead, they represent sides in a galactic/inter-planar struggle, and can shift over years/centuries as the gods redraw treaties, boundaries, etc. (think Iliad and Odyssey)

Planar Structure: There are 7 infinite “Alignment” planes, with half of each devoted to its corresponding Aspect. Most Planar cities lie on the intersections of two planes, and visually reflect this.

Love to know what you think.

- Alpha


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Does the target need to be within the tracking weapons firing arc when first fired upon?
-Beta


Anybody else worried that we haven't seen any news about the armory book. We had seen more about the pact worlds book by this point, hadn't we?
-Beta


Think turn-of-the-century New York but with less cities nearby or really any surrounding civilization. New absalom is harder to get to than the vast(1d6 weeks+ 1 month). Drift Beacons are attempted to be placed causing occasional influx of new immigrants but something about the planet causes the beacons to stop working after a few months. Establish shortly after the gap (24 AG) giving it a 276 year old culture all it's own and a population to rival modern day Jakarta. Since it is one city there is one overarching governmental body with a mayor at it's head.

The Draw of the Planet is that it is lush and full of biodiversity and resources, there are no civilizations of any kind that have been found on the planet to date, except for ruins the most recent of which would be comparable to dilapidated buildings of the modern day (much like Horizon Zero Dawn but without the surviving tribes of humans) that seem to have records untouched by the Gap.

Much like good old New York, New Absalom City is divided into neighborhoods:

Little Akiton: A blue collar sector, lots of reds and oranges in the design of the buildings, cities most popular fighting arenas are here (both legal and illegal alike).

Dragontown: Highest ryphorian and dragonkin population in the city, cultural loyalties to one of the two dragon led nations on triaxus is common but not terribly important, rumors of a adult dragon with the district are common

Kalo District: neighborhood built mostly within the nearby bay with some businesses on shore, fashion forward much like kalo back in the pact worlds, size of the underwater portions is not truly known by any who live on the land

Aballon Heights: Anacite and sro dominated neighborhood with most of the cities manufacturing, also a surprisingly popular club scene

I wanted to post this here to get some help expanding this Idea. No one can build a city by themselves and I would love to get some more input.
-Beta


Obviously starfinder is new but I am also new to Paizo and RPGs in general. So my question is (for those of you familiar with paizo as a company) will the Dead Suns Adventure Path eventually be compiled and released together or will I need to buy each one separately in order to get all the bonus information.


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What does everyone think the crew of the "Vox Machina" would look like? Obviously, the two systems used don't match perfectly, but it could be fun to design a starship crew based on the team.

Some of my ideas would be:

Vax'ildan- Operative with ghost specialization and a haste circuit implant and multiple weapon feat not sure how to add the paladin aspect maybe solarian with a darkness mote and the as of yet unseen divine champion archetype.

Vex'ahlia- possibly a drone mechanic with her trusty combat droid trn-kit and definitely the feats to use the bow and arrow. maybe some levels of operative later.

Percival- exo-cortex mechanic who has taken the feats to wield a sniper rifle maybe some later levels of technomancer to replace the hex ability.

Scanlan- Envoy/Mystic not sure which path. would have the profession street musician and be a feychild gnome.

Pike-Priest theme Healer mystic and armor manifestation solarian to have the golden light of saranrae and melee weapons. bleachling gnome.

Keyleth- xenodruid mystic

Grog- maybe soldier(blitz) or solarian(weapon?) he seems to be the hardest for me.