Ok, so plans for a less horrible Horror- I'm going to armor it and give it "dressings" in the same manor as the "skirts" parade horses wear. Essentially when Grey is done it will look like a sort of walking tank bearing a grey silk banner and a faceplate similar to grey's own. Still scary, but not "animated spider husk with glowing eyes" frightening. I'm thinking something like this with pennants hanging from the arches of the forelegs and a featureless mask over the face. Maybe a tall T shaped flag pole off of the main platform too. Thoughts?
The horror perched over the ruins, lashing out with tearing mandibles, mutilating the owlbear below it. Primary Attack (bite), High Ground, flanking: 1d20 + 18 + 2 + 1 ⇒ (12) + 18 + 2 + 1 = 33
Primary Attack (bite), Iterative, High Ground, flanking: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
Secondary Attack (Slam), Quickstrike, High Ground, flanking: 1d20 + 18 + 2 + 1 ⇒ (10) + 18 + 2 + 1 = 31
If damage is dealt by either Bite, Owlbear needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage. These attacks are taken while the Crypt Thing is still flanking with Horror. The Crypt Thing moves on it's turn (next post)
Grey's Horror continues to unleash horrible violence on the Stag Lord, biting and biting again, lifting him up and dashing him back down, over and over. Primary Attack (bite), Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (8) + 18 + 2 + 1 + 1 = 30
Primary Attack (bite) iterative, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (19) + 13 + 2 + 1 + 1 = 36
If damage is dealt by either Bite, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage. If any previous save was failed, save DC increases by +2 for each failed save Secondary Attack (slam) Quickstrike, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (11) + 18 + 2 + 1 + 1 = 33
Secondary Attack (slam) Haste attack, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (6) + 18 + 2 + 1 + 1 = 28
Horror 5' adjusts so he's partially up on the wall (climb speed, and taller than the wall should make this ok). The Grey Horror skitters up the wall and lunges forward with it's hideous pincers, grabbing the stag lord and hauling him back upward, into the air to the top of the wall where the Horror perched, slamming him down into the wall over and over while pumping poison into his body. Hello Staglord. Welcome to Fullattackville. Enjoy your stay. Grapple, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (19) + 18 + 2 + 1 + 1 = 41
Primary Attack (iterative), Bite, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20
Secondary Attack (quickstrike ability), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (16) + 13 + 2 + 1 + 1 = 33
Secondary Attack, (Haste attack), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24
Find the horned man. Grab him and kill him. Grey Whispers to the spider-thing. Horror can't make that perception check. HP 127/138 The invisible horror ignores the arrows and rushes at the invisible man who shot it. Tremorsense lets Horror know where the Stag Lord is, and lucky him, he's the Horror's target. Move to Stag Lord, getting adjacent (Grey's orders, since the stag lord is currently armed with a bow) The stag lord might know what squares the Horror is in, but it still can't see him which means he's still denied his dex to AC and CMD. Grapple, prayer: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
The spider has a 50' move speed, so it can cover ground extremely quickly. It's going to climb the walls once it reaches them. The invisible monster that was once a spider moved with surprising silence and speed for a thing so large. Whatever the bandits within the fort thought was coming, it certainly wasn't this.
And here's the Spider. He's quite the bruiser. With the templates added he's a CR 7 or 8. Definitely a good minion for us (since we're all CR 8). I decided to go with a Zombie instead of Skeleton because bigger creatures get more value out of zombification, and zombies don't lose abilities like poison or webbing, so vermin make better zombies than skeletons. He gained 4 HD from size alone. :) With how big he is, I think we could cut the top off his abdomen, hollow it out, and ride around in it. He's 15x15 and spiders are mostly back end. I figure he could probably fit at least 2 of us back there pretty comfortably. Up to four if we built a platform onto him. What do you think guys? Want to turn the spider's butt into our Cannon Mount? |