Dwiergus, The Chrysalis Prince

Grey Horror's page

19 posts. Alias of Doomed Hero.


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Webbing, touch attack, fervor, prayer: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20

Rally Reroll: 1d20 + 13 + 2 + 2 ⇒ (8) + 13 + 2 + 2 = 25
If it hits, target is Entangled and can't move away from Horror without an opposed strength check (as per the Net rules)
Web Rules


Grapple, prayer: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27


I'm all for creative solutions. I'm just not going to be talking much until we're clear of the nice fae girl.


Fine by me.


The heavy blows all glance off Horror's new armor.

Dont controlled creatures act on their master's initiative?
Init, if needed: 1d20 + 4 ⇒ (2) + 4 = 6


Ok, so plans for a less horrible Horror-

I'm going to armor it and give it "dressings" in the same manor as the "skirts" parade horses wear.

Essentially when Grey is done it will look like a sort of walking tank bearing a grey silk banner and a faceplate similar to grey's own.

Still scary, but not "animated spider husk with glowing eyes" frightening.

I'm thinking something like this with pennants hanging from the arches of the forelegs and a featureless mask over the face. Maybe a tall T shaped flag pole off of the main platform too.

Thoughts?


The horror perched over the ruins, lashing out with tearing mandibles, mutilating the owlbear below it.

Primary Attack (bite), High Ground, flanking: 1d20 + 18 + 2 + 1 ⇒ (12) + 18 + 2 + 1 = 33
Damage: 2d8 + 10 ⇒ (3, 5) + 10 = 18

Primary Attack (bite), Iterative, High Ground, flanking: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
Damage: 2d8 + 10 ⇒ (1, 4) + 10 = 15

Secondary Attack (Slam), Quickstrike, High Ground, flanking: 1d20 + 18 + 2 + 1 ⇒ (10) + 18 + 2 + 1 = 31
Damage: 2d7 + 7 ⇒ (6, 7) + 7 = 20

If damage is dealt by either Bite, Owlbear needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage.

These attacks are taken while the Crypt Thing is still flanking with Horror. The Crypt Thing moves on it's turn (next post)


Horror crawled across the top of the ruined fortress and lashed out at the owlbears below.

Bite, prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (5) + 18 + 2 + 1 + 1 = 27
Damage: 2d8 + 10 + 2 ⇒ (5, 3) + 10 + 2 = 20
Poison, DC 18 Fort save or take 1d4 Strength and Dex damage.


Grey's Horror continues to unleash horrible violence on the Stag Lord, biting and biting again, lifting him up and dashing him back down, over and over.

Primary Attack (bite), Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (8) + 18 + 2 + 1 + 1 = 30
Damage: 2d8 + 10 + 2 ⇒ (1, 3) + 10 + 2 = 16

Primary Attack (bite) iterative, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (19) + 13 + 2 + 1 + 1 = 36
Damage: 2d8 + 10 + 2 ⇒ (2, 5) + 10 + 2 = 19

If damage is dealt by either Bite, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage. If any previous save was failed, save DC increases by +2 for each failed save

Secondary Attack (slam) Quickstrike, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (11) + 18 + 2 + 1 + 1 = 33
Damage: 2d6 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

Secondary Attack (slam) Haste attack, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (6) + 18 + 2 + 1 + 1 = 28
Damage: 2d6 + 7 + 2 ⇒ (6, 1) + 7 + 2 = 16


Yes please. Rolls are the same. Just change the first one to a bite instead of a grapple.


Horror 5' adjusts so he's partially up on the wall (climb speed, and taller than the wall should make this ok).

The Grey Horror skitters up the wall and lunges forward with it's hideous pincers, grabbing the stag lord and hauling him back upward, into the air to the top of the wall where the Horror perched, slamming him down into the wall over and over while pumping poison into his body.

Hello Staglord. Welcome to Fullattackville. Enjoy your stay.

Grapple, Prayer, Haste, High Ground: 1d20 + 18 + 2 + 1 + 1 ⇒ (19) + 18 + 2 + 1 + 1 = 41
If this hits, the Stag Lord is pulled back into a square adjacent to the Horror (up on the wall, I guess), and the Stag Lord receives a -4 penalty to Dex (lowering his AC even further).

Primary Attack (iterative), Bite, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (3) + 13 + 2 + 1 + 1 = 20
Damage: 2d8 + 10 + 2 ⇒ (6, 5) + 10 + 2 = 23
If damage is dealt, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage. If previous save was failed, save DC increases by +2

Secondary Attack (quickstrike ability), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (16) + 13 + 2 + 1 + 1 = 33
Damage: 2d6 + 7 + 2 ⇒ (6, 4) + 7 + 2 = 19

Secondary Attack, (Haste attack), Slam, Prayer, Haste, High Ground: 1d20 + 13 + 2 + 1 + 1 ⇒ (7) + 13 + 2 + 1 + 1 = 24
Damage: 2d6 + 7 + 2 ⇒ (3, 3) + 7 + 2 = 15


AoO, Prayer, Haste: 1d20 + 13 + 2 + 1 ⇒ (15) + 13 + 2 + 1 = 31
Damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13
If damage is dealt, Stag Lord needs to make a DC 18 Fort save or take 1d4 Strength and Dex damage


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Will save: 1d20 + 7 ⇒ (5) + 7 = 12

The Horror glitters prettily.


In the yard, the terrible spider-thing appears from nowhere, gnashing and bearing down on something unseen.

Horror is now visible.

Updated HP: 131/138


Find the horned man. Grab him and kill him. Grey Whispers to the spider-thing.

Horror can't make that perception check.

HP 127/138

The invisible horror ignores the arrows and rushes at the invisible man who shot it.

Tremorsense lets Horror know where the Stag Lord is, and lucky him, he's the Horror's target.

Move to Stag Lord, getting adjacent (Grey's orders, since the stag lord is currently armed with a bow)

The stag lord might know what squares the Horror is in, but it still can't see him which means he's still denied his dex to AC and CMD.

Grapple, prayer: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36


The Grey Horror goes over the walls unseen. Grey's whispered command carries on the wind to the Horror's simple mind.

It focused on the two who seemed to be in charge and prepared to leap from the walls.

I figure it probably can't get all the way to them this round.


The spider has a 50' move speed, so it can cover ground extremely quickly. It's going to climb the walls once it reaches them.

The invisible monster that was once a spider moved with surprising silence and speed for a thing so large.

Whatever the bandits within the fort thought was coming, it certainly wasn't this.


Also, he's casting Invisibility on the giant spider. It's going to be making a grand entrance.


And here's the Spider.

He's quite the bruiser. With the templates added he's a CR 7 or 8. Definitely a good minion for us (since we're all CR 8).

I decided to go with a Zombie instead of Skeleton because bigger creatures get more value out of zombification, and zombies don't lose abilities like poison or webbing, so vermin make better zombies than skeletons.

He gained 4 HD from size alone. :)

With how big he is, I think we could cut the top off his abdomen, hollow it out, and ride around in it.

He's 15x15 and spiders are mostly back end. I figure he could probably fit at least 2 of us back there pretty comfortably. Up to four if we built a platform onto him.

What do you think guys? Want to turn the spider's butt into our Cannon Mount?