Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "Greetings, Venture-Captain Zongnoss. As you can see Larraz Virtanne and his horse, Desert Wind, are alive and have returned. We encountered some undead within the town and dispatched them. As we searched through the town, we recovered a Wayfinder inscribed with the name Clement Marten but did not find his body. The Wayfinder was in the throat of an undead horse, so we do not know if it ate him. We recovered a Wayfinder engraved with the phrase "Gibb Potsmasher, sun lady lets me spit fire!" with the charred body of whom may be the goblin. We recovered an unidentified small humanoid Gnome or Halfling corpse with a broken piece of plate armor bearing iconography of a flame which identifies it as a portion of the religious symbol of Iomedae and was worn by the Knights of Ozem. Another small Gnome or Halfling humanoid body was clad in dirtied Iomedaen white-and-red robes with gold trim. They had a notebook which we could not decipher. Perhaps an Iomedaen clergy member would be able to comprehend it and identify the being. We recovered a Wayfinder with the inscription "Bryrigar Hassen - fists of fury, heart of helper" along with his half-orc remains. As we were leaving the college we encountered a necromancer who referred to himself as Ralthiss the Genius who graffitied the town and allegedly raised some of the town occupants as undead. We have his body as well as the ashy remains of an unidentified undead skeleton he controlled. We also recovered the following which could be relics you referred to:
I do believe we need a much-needed rest."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor looks down at the remains of the skeleton wondering who it was and says, "We should take all of them with us if we can. They deserve some peace." He scoops up the ashy remains of the skeleton in a bag or bucket and hauls it over to the cart. "Let us be quickly off!"
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor takes a Guarded Step to allow Larraz in with his horse◆ then bashes ◆ at the skeleton with his shield then raises it ◆. Shield Bash with Bless #1: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor bashes twice ◆◆ at the skeleton with his shield then raises it ◆. Shield Bash with Bless #1: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Looks like the random dice roller turned cold on all of us.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor stays to provide a flank with Ranzak. He Strikes at the skeleton with his shield twice ◆◆ then Raises it ◆. He calls out, "If your swords aren't damaging it then don't keep using them! Punch, kick, pick up a rock or piece of wood and bash it! Shield Bash #1: 1d20 + 3 ⇒ (7) + 3 = 10 Flank penalty not included in strike.
Thanks, Naple!
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor raises his shield emblazoned with his holy symbol to the heavens calling out to the Dawnflower and disperses positive energy in a 30-foot emanation. This targets all living and undead creatures in the blue burst.◆◆◆ Healing Allies & Good Dmg to Undead: 1d8 ⇒ 8
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor concentrates to increase the Bless radius on his emanation by another 5' ◆. He casts Guidance on Topias ◆ then strides forward and to the left by 15' ◆. Topias gets +1 status bonus to next attack, Perception, save or skill check. Everyone else in Bless radius gets +1 status bonus to attack rolls.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor concentrates to increase the Bless radius on his emanation by another 5'. He casts Divine Lance at Blue then moves forward to encompass Nal in the Bless. Divine Lance: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor tries to lend a hand with the statue. "Harsk, would you mind lending a hand with those strong arms of yours? This statue is pretty awkward and heavy." Athletics Aid: 1d20 + 3 ⇒ (4) + 3 = 7
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor follows everyone up to the second floor. Religion: 1d20 + 7 ⇒ (12) + 7 = 19 "I believe this is a statue significant to Iomedae's faithful. It may be the one I mentioned at the beginning of our journey. That looks very heavy. Nal, it may be a good idea to take another look at that cart and see if it can be braced a little better. I don't know how much weight it can handle." I do believe in the church we found a wayfinder engraved with the phrase "Gibb Potsmasher, sun lady lets me spit fire!" which was not too far from the charred body. We also packed up the charred remains whether it was Gibb or not. We could not determine.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor looks over the repairs Nal made. Perception: 1d20 + 9 ⇒ (8) + 9 = 17 "It looks sturdy enough and looks like there is something down there. Perhaps a sword? Someone could have fallen down there and became trapped. Maybe another Pathfinder or Wayfinder. Let's set up a rope to climb down." He pulls out a climbing kit to rig up and will climb down if it is not too difficult.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor quickly scans the room. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 "We should quickly look into the other rooms down here to see if there is anything in them then get upstairs to retrieve the statue. I feel our time here is running out. You're welcome to join us, Larraz."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor comes rushing in with blade drawn. Upon seeing then hearing the half-orc, he states, "We have Desert Wind safe outside. As for Gibb Potsmasher, we think we found their remains in the Chapel. We have yet to find any trace of Kalli Thimbleberry or Osprey Pierces the Tide. Can you give descriptions of them? We did find two other bodies of short stature dressed as worshippers of Iomedae as well as who we believe to be Bryrigar Hassen and his Wayfinder in the offices over there. We also found Clement Marten's Wayfinder but no remains. What can you tell us of the surroundings?"
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor searches over the body then carefully picks it up, takes it out to the cart and places it with the other remains. Perception: 1d20 + 9 ⇒ (13) + 9 = 22 Anyone know if Bryrigar Hassen or anyone else on the list had orcish ancestry? This remains mouth has large, broken-off tusk stumps." As he gets to the cart, "Everything still clear out here? No sign of undead?" Harsk wrote: where should we head next? Go where you want. The number one rule was already broken...'Don't split the party'. Being a room away is usually ok because you can still get within sight but being a whole floor away can be problematic. The people who went upstairs may get in trouble if they encounter something as they may be too far away for the rest of the party downstairs to make it to them in a round. Just saying.....
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "We take the painting and continue on searching." Gregor keeps his scimitar at the ready, carefully goes over to the door and slowly opens it a crack to peek through.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor not feeling like the Flaming Wheel was properly searched would retroactively search again and recover the remains of the small humanoid corpse since no one else stated they were recovering it. He carefully places it in the cart. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 At the Goldenflame College, "Regardless of who they were, these remains still should be properly buried and not left to become undead." He gingerly picks up the small remains and takes it over to place in the cart with the other remains.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "Let's head back to the armory. If we can get the cart repaired, then we can load more to bring back depending on what we find at the college." Gregor gives a shot at repairing the cart axle. Crafting: 1d20 + 4 ⇒ (17) + 4 = 21 I do think we should bring back whatever remains we find as that is less resources whoever created the undead will have. We should get the body from the Flaming Wheel as well even though it is not on our list.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | If the wheel you are referring to is the sign, Gregor stated he thought we should take the sign as well as the armor. It was a bit unclear on how many actions could have been taken. Nal did not take an action during the first round and only posted after Gregor completed the Religion check asking if anyone had Society. I thought we would have been given a chance to search as Nal took the second 10 minutes to do a Society check but you said we finished our investigation. Everyone else could have searched at that time, correct? That's why I asked if there was nothing further. Gregor would have searched as there was a lot of overturned tables & debris creating barricades. Is going back going to add additional time or can we retcon that?
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor stuffs what he finds into his backpack.
"I believe at this point we should try to fix that wagon as I believe we are going to need it if we find that statue and any more remains."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "There's a lot of debris here. Maybe we should take another look." I think we spent 10 minutes here. Shall we spend another 10 minutes?
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor looks at the sign outside the building.
As he enters the building, he sees the broken piece of plate armor laying nearby, bearing the iconography of a flame.
"This iconography on the armor is also a portion of the religious symbol of Iomedae. We should take it as well."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | GM Chadius wrote: Harsk, Gregor, Ranzak: You could try a Survival check to safely remove the mold from the food stores, or you could try hitting it. Do you need just one survival check or will it take multiple successes to pass? I'm guessing a combination of successes between the checks & hits?
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Not liking the idea of splitting the party as that is how individuals get overrun and killed, Gregor wonders about the Champion's decision. "It is his choice, so be it." He looks around the General Store. He keeps his weapon out and his shield at the ready.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "We can do that but before we go to the Goldenflame College remember it contained a fantastic statue of Iomedae’s servitor Jingh. We should return at that time to make repairs to the cart so we can try to retrieve the statue easier." Keep moving clockwise.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor takes the documents and secures them while saying a small prayer at the chapel, "Whoever the rest of these brave beings were, may the Dawnflower have mercy on their souls so they may rest in peace." At the Armory responding to Naple's query, "This cart will definitely come in handy if we find the statue or anything else bulky, we cannot easily carry. We also have the horse to pull it. I believe it is a good idea to attempt to repair it." Gregor has Crafting +4
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor confirms, "That is the symbol of Sarenrae" as he points to the front of his shield where it is embossed. He searches around the area of the chapel as well. Perception: 1d20 + 9 ⇒ (15) + 9 = 24 "Even if this person is not on our list, I would like to take their remains back and bury them proper."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | "Is there anyone badly injured and requires healing?" I don't believe anyone was and we relatively made it through unscathed. Society: 1d20 + 4 ⇒ (19) + 4 = 23 As the horse peaks around the corner and Gregor gets a glimpse he asks, "Hey, that horses barding bears the colors of Katapesh. Did we have a name on the list from that region?"
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Perception: 1d20 + 9 ⇒ (5) + 9 = 14 "Good job, Ranzak. We best hurry our search here because the shadows of the undead horde are getting closer to town. The current rate of travel still should take them hours. Best not to tarry."
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor continues to concentrate to expand the Bless by 5' radius. He moves over behind the last undead zombie into a flank with Nal and strikes with his scimitar. Scimitar: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor moves over behind Nal Bagura and concentrates to expand the Bless by 5' radius. He then casts a Divine Lance at the one in front of Harsk.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Gregor calls out, "Attack them with slashing weapons." He concentrates to expand the Bless by 5' radius. He strides up next to Nal and strikes out at the undead horse. Nal & Topias would be in the Bless radius (+1 to attacks).
If he can still identify the humanoid undead then he does so. Knowledge-Religion: 1d20 + 7 ⇒ (18) + 7 = 25 Edit: Wow! Another Nat 20 on the horse and max damage at that for a total of 18!
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | Perception: 1d20 + 9 ⇒ (11) + 9 = 20 "That horse has a Wayfinder lodged in the gash in its neck. It must have eaten a Pathfinder. Possibly one of whom we are to locate." Gregor tries to identify the undead. Knowledge-Religion to identify: 1d20 + 7 ⇒ (7) + 7 = 14 Then casts Bless. "It may be prudent to form up and let them come to us while attacking at a distance." He draws his scimitar.
Male Human Cleric (Warpriest) 1
Stats:
HP: 16/16 | AC:18/20 | F: +5 | R: +4 | W: +9 |Perc: +9 |Hero: 1/3 | About to respond to Topias, Gregor looks in the direction Ranzak indicates. Perception: 1d20 + 9 ⇒ (19) + 9 = 28 "With that unnatural lurch it has in its gait, means it can only be an undead scout. I do believe we were spotted. We best not tarry any longer and hurry toward the gates." |
