| Grayfeather |
So in our party of mostly 14 to 15th level characters we have an issue where the fighter and magus charge in while the pure cleric and my mystic theruge stay behind to cast. Usually the fighter (a two handed dwarf) hits so hard most things are not that big a challenges.
However the GM is ramping things up and we're fasting more and more casters, sometimes multiple casters with artifacts. I'm able to counter quite a bit and knock them out however I'm getting sucked into a role where the pure healer isn't healing well and we're getting very close to TPK.
For example in one fight when I had a very nice spell lined up for a demon/undead thing due to some bone head moves the fighter was dropped to dying, the magus was paralyzed and cleric (with no quicken..)wasted his turn doing something pointless. I had to burn my turn quicken Heal, then use spell synergy to pull out a remove paralysis/heal on the magus then throw up an emergency force sphere to keep from being splattered. Instead of a thank you for pulling out a record high four spells in the round (one quickened, two SS, one immediate towards next rounds swift) I was threatened like dirt for suggesting we be a little more careful next time.
Only reason I have just up and left their collective arses in combat is I'm CG (there CN) and the quest is for my god so i don't want to appear cowardly for RP sake there. Advice?