Seaweed Leshy

Gramineae's page

113 posts. Alias of Vuvu.


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HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram drops his good berries into thorgrims hand

heals some


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

ok all done


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram moves on ahead and lets Thorgrim do his thing but he stands ready to blast it with fire from his hidden spot.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

black armor. Probably a bad guy. he says matter of factly.

Gram uses his Innate invisibility and hops off he dwarf.

He moves ahead to scout the potential foe take 10 on stealth for 42


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

That is fine, battle is fun!


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram clambers up on Thorgrim's shoulder.

Mind if I ride?

:)

We head off to the danger!!

[ Also DM can we assume out currently absent bard identifies those unidentified items on our loot sheet?


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

It is, but I am very wet so hard to catch on fire! Gram's smile is huge


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

I have torches!. Gram says excitedly!


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

We don't know where to go or if we do we have long forgotten


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram smiles, a toothy grin...though he has no teeth rather twigs


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Sure


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Take 10 on nature for a 15


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

well that was easy


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Waiting for the rest of us to act is what I am doing


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

dude a tiny creature has a CMD of 17!!


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

how far ahead of me is he? once i am within 15 feet

The vine whips out from Gram and attempts to trip the doll

1d20 + 6 ⇒ (10) + 6 = 16


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 ⇒ 7
1d20 ⇒ 12

It takes gram a moment but he climbs down and begins to follow the tracks.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 3 ⇒ (1) + 3 = 4 init
1d20 + 5 ⇒ (12) + 5 = 17 percep


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Well, this doll seems to be the key, lets break it!


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Anyone notice that this house it on legs...


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Waiting for someone to figure out the doll that the girl said was dangerous


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram is just standing at the back and observing...he is out of his element.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 ⇒ 17


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram is just following along here


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 5 ⇒ (5) + 5 = 10 failed


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram follows our fleeing barbarian as long as he needs to, then will walk back with him.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram pursues and tries to trip him again

1d20 + 6 ⇒ (4) + 6 = 10


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

I assume I tripped our coward?


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Wait! Gram says and shoots out a vine to trip Aric

1d20 + 6 ⇒ (19) + 6 = 25 VS CMB to trip


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

gram follows quietly, watching


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram has no suggestions other than also having resistance up


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Did my sm turn up anything


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

morrigan or all of us?


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

There. Between us and the hut.

Gram vaguely gestures to the hut


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

a girl was here she said not to go any further because they will give a dolls but then she left. There is done strangeness in the air in front if us.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 5 ⇒ (15) + 5 = 20

the dolls? What do you mean what do they do?


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 10 ⇒ (6) + 10 = 16


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

All good!


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

A small child. Wait where you are, she must be frightened.


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Why?

He says as he stops

1d20 + 2 ⇒ (15) + 2 = 17 sm

1d20 + 5 ⇒ (15) + 5 = 20 knowledge nature


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

It was Gram


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram smiles as the beast falls.

it probably likes the snow so we should hurry .

Gram looks around the area specifically the hut.

1d20 + 5 ⇒ (10) + 5 = 15 percep


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram rushes to the edge of the icey cliff and a vine whips out from his arm and attempts to trip the massive troll

1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30 Vine vs CMD maybe ill use my boon


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

oh I thought we were out of combat! Sorry


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Gram charges as well and will unleash another gout of flame on it


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

Back away from it please.

Gram puffs a cloud of leaves in a cone in front of him then snaps his fingers and they light up flaming over the Mephit.

2d4 ⇒ (3, 4) = 7


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 ranged touch

Gram lifts his palm and a greenish sap leaks out onto his palm then he blows on it and it flies at the creature slamming into its wing and immediatly begins to melt its skin

acid splash 1d3 ⇒ 1


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

1d20 + 3 ⇒ (2) + 3 = 5 init


HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12

I have sent him some personal emails...not about the game and haven't heard back

Full Name

Claylyth Hatril

Race

Elf

Classes/Levels

Level 1, Init +1, HP 6/6, Speed 30 AC 11, Touch 11, Flat-footed 10, CMD 11, Fort +0, Ref +1, Will +2, CMB +0, Base Attack Bonus 0 channel 5/day

Gender

Female

Size

Medium

Age

:P

Alignment

CN

Deity

Calistria

Location

Kenabres

Languages

Common, Elven, Celestial, Abyssal, Kellid, Undercommon

Occupation

Sacred Prostitute of Calistria

Homepage URL

http://www.myth-weavers.com/sheetview.php?sheetid=1076984

Strength 11
Dexterity 12
Constitution 11
Intelligence 18
Wisdom 11
Charisma 14

About Claylyth Hatril

Okay, so, being an elf definitely has its perks. Everyone wants you in their bed, you rest and recuperate in half the time of the average human, and the longer lifespan lets you learn a lot.

Sometimes I wish I weren’t an elf.

I was raised by a dear friend of my parent’s. A woman I lovingly call “Aunty” Amoret. Aunty was pregnant when I was born, and so when my parents cavorted off into the middle of nowhere to never come back, I was lucky Amoret could feed the one month old me. We lived in a village in lost Sarkoris. I don’t remember anything about it, but nobody from that village has found me, so I assume Aunty and I are the only survivors of the Worldwound’s opening. Aunty’s baby, who would have been my “cousin,” was stillborn. Even if there was a 60 year gap between Borovel’s stillbirth and the Worldwound opening, I blame the demons for that death too.

Aunty was an excellent mother to me. She taught me languages and about her homeland, the land of all elves, Kyonin. My parents had been from there too. Apparently Mendev isn’t the only nation battling a demonic invasion. My parents, at least, according to Aunty, were investigating ways to close Treerazer’s portal when whoever their boss was reassigned them to help some people investigating planar vulnerabilities in Sarkoris. On the way they conceived me. I like to think it was in some prestigious villa or beautiful grove, but in all likelihood it was in the back of their wagon when they were bored. In any case all I know about what they did is that they’d been called Riftwardens, and that the spiral birthmark on the back of my neck has something to do with that.

Speaking of which, there are three things I reveal to no one unless absolutely necessary. 1. The magic my Aunty taught me. 2. My spiral birthmark. 3. My age. The first two are practical, the last one is egotistical.

Aunty Amoret was a powerful spellcaster. Once we’d fled far enough away from the Worldwound that she couldn't feel its taint she began to teach me magic. Sparks and tricks at first, but then she taught me to heal, and to throw fire from my hands. She taught me to bind my mind to animals, and use them to regain lost magic. She taught me the way of invoking my patron, whoever or whatever it may be, and to never ever tell anyone about any of it. I’ve broken that promise twice. Both times I regretted it.

The first was in front of the girl who would become her holy majesty Queen Galfrey. There was a parade for her father many years ago. He was a noble looking sort both in dress and manner. She, still a girl, rode in front of her father on his horse, beaming like it was her birthday. I used a simple spell aunty had taught me to make a little person made of blue light dance in front of the princess. She loved it. Her father, and his guards, did not, and started looking for me immediately, taking it as a threat. I fled immediately and when I told Aunty about it she scolded me very harshly.

The second time was well after I’d grown into womanhood. I've spent most of my life founding and maintaining a respectable church to Calistria. By “respectable” I do mean exactly that. When you have High Lord Inquisitor Shappok breathing down your neck, you make sure everything is on the level. No information brokering, no seedy black-market deals. Just good clean (and sometimes filthy) romps in the sheets. My business, especially considering it’s patron goddess is not exactly the most straightforward, has been subject to regular “audits” to ensure none of my employees or I were harboring demons, cultists, or the allies of such. To my knowledge, which is considerable, no such people of any sort ever came through my doors. Every customer was pre-screened before I allowed admittance. We were one of the first businesses in Old Kenabres and have kept our doors open for decades. I won’t say none of my boys or girls didn't freelance, there are a lot of crusaders who have itches to scratch, but my business is on the up-and up. Well, as much as a brothel can be anyway.

The man leading the audits was one of Shappok’s lieutenants. A human by the name of Davin Herd. Davin was good at following orders, but he didn’t like auditing me after the first five tries yielded nothing. In fact we’d struck up a friendship somewhere along the way. He’d bust the door down and I’d give him a sarcastic look and hand him a biscuit while his boys turned my place upside-down. When they’d find nothing that could incriminate my business they’d apologize and set everything back as best they could, and Davin would leave and smile and wave saying “see you next week.” With a voice that matched the look I’d given him when he arrived.

One day he came in without busting the the door down. He wasn't wearing armor, and bore no weapon. “Welcome to my establishment kind sir. Do you have an interview?” I said jokingly, still unsure why he’d come.

“Actually Madame Hatril, I was wondering if I might treat you to dinner as a sort of amends for all of the times I’ve needed to disrupt your business.” His confident voice was ill suited to trying to charm someone. Still though, the attempt was cute in its own way.

“Amends?” I said as I steeled my voice and glared. “You bust down my door, scare my employees and clients half to death on a regular basis and you talk of amends?” He looked crestfallen as if I’d crushed his favorite childhood toy. I rose from behind my reception desk, walked over to him, and pushed his shoulder with a finger, setting him off balance. Keeping the glare, I let a bit more warmth return to my voice. “You’d better be taking me somewhere nice Lieutenant.” He smiled grimly and scratched his head in embarrassment.

“I won’t say it’s noble class. I mean, I can’t afford a mansion with what I’m paid, but it’s clean and cozy.” His eyes found a knot on the floor and pointedly focused on it. Like I said, cute in his own way.

“I suppose it will suffice. Come along then Lieutenant. For once, I have the privilege of knocking down your door.”

A couple of hours later, after walking to his home in the warm Arodus dusk and enjoying a decently cooked ham hock, we set upon each other like… well, like a professional Calistrian and a pent-up zealot. Let’s just say he was very good at following orders. After we’d returned to our senses, we noticed that our clothes had been ripped. He apologized and I told him I’d fix it tomorrow after he’d gone to do his soldiering. He absently agreed and drifted off to sleep. When I was sure he had fallen asleep I took the clothes into the other room and used my magic to mend them and, after folding them, slipped into the night so as to not get caught leaving in the daylight. The house was removed from the common areas of Kenabres, and there were no windows, so I figured there’d be no harm.

I was wrong.

The next day my door was busted down again, this time by a stranger. Playing it cool I asked if “The usual guy” was on vacation. The stranger looked at me coldly and said that Davin had been found with traces of witches’ magic in his home, and had summarily been tried and executed as a witch that morning. I was shocked into silence. I let them conduct their vain search in a fugue, never leaving my desk. A couple of the soldiers who had raided me before and knew I was friendly with Davin gave me pitying looks. I’m honestly surprised they didn't suspect me too, but I guess after so many failures, it conditioned them.

I have had little time to grieve. Armasse is coming. A time of festivity and excess where all of my employees will need me to support and protect them during the reveling. I must be ready. I'm not letting anything else get taken from me without a fight.