Half-Elf

Graham Snodgrass's page

235 posts. Alias of thunderspirit.


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Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham gives a soft chuckle. About as close as we shall get to an agreement, he whispers to Teela, noting with some admiration her aplomb at tracking down Svetlana's ring. With a quick grin he continues. And remind me never to make you seek to hunt me down.

With a flourish, he puts his blade away. Seeing the sun would be pleasant, he concurs. Let us depart.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

DC 11 flat check: 1d20 ⇒ 13 success

Graham has an inkling. Noting it's distance, he sheaths his rapier and pulls outta his composite shortbow, hoping his inkling is correct.

shortbow: 1d20 + 9 ⇒ (11) + 9 = 20
piercing: 1d6 + 1 ⇒ (1) + 1 = 2
plus Deadly, if applicable[/dice: 1d10 ⇒ 3

Interact to stow, Interact to draw, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Velas Galla wrote:

Velas rushes after the fleeing kobold alongside Graham and Scarlet. "You've seen this kobold before?"

Speed 30, Perception +4. Dimensional Assault is an option if Velas notices Tartuk

In a manner of speaking, Graham growls, without elaboration. He focuses on Scarlet (and maybe Velas, if he has any success) to try and sniff out the villain's whereabouts.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Perhaps not, Graham calls out in reply, but the first of you turns my stomach!

Graham motions to Velas to follow, giving chase as best he can. Perception +6 with low-light vision.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham steps up in an effort to finish the job.

rapier w/anthem: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
plus Deadly, if applicable: 1d8 + 1 ⇒ (4) + 1 = 5

rapier w/anthem: 1d20 + 5 + 1 - 1 ⇒ (13) + 5 + 1 - 1 = 18
piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
plus Deadly, if applicable: 1d8 + 1 ⇒ (7) + 1 = 8

Step,, Strike x2. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction. Frightened 1 reduces to 0.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
DM DoctorEvil wrote:

Fail is actually frightened 2. Success is still frightened 1. Critical fail is frightened 3 and fleeing. Graham fails so F2, Teela fail so F2, Scarlet success so F1, and Quintessa crit fail, so F3 and fleeing.

Yep, that's on me, forgot I'm only L2 and not L3 w/Bravery. Carry on.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham's aura does the same foe fear as courageous anthem but obviously does not stack.

DC 20 Will: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 fail, frightened 1

Graham swallows hard as the chill washes over him, but tries to keep a brave face. He tries to respond in kind, but does not find success.

Intimidating Strike rapier w/anthem & Frightened 1: 1d20 + 9 + 1 - 1 ⇒ (6) + 9 + 1 - 1 = 15

if a hit, Tartuk is frightened 1 (frightened 2 on a crit)

rapier w/anthem & Frightened 1: 1d20 + 4 + 1 - 1 ⇒ (8) + 4 + 1 - 1 = 12

Intimidating Strike ◈◈, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham leaps into the chamber and heads straight for the usurper.

Intimidating Strike rapier w/anthem: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
if a hit, Green is frightened 1 (frightened 2 on a crit)
piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
plus Deadly, if applicable: 1d8 + 1 ⇒ (2) + 1 = 3

rapier w/anthemanthem: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
plus Deadly, if applicable: 1d8 + 1 ⇒ (7) + 1 = 8

Intimidating Strike ◈◈, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham trusts that Velas and Teela can handle the skulk behind them, and continues to focus on Green (switching to Blue if/when Green falls).

Intimidating Strike rapier w/anthem: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
if a hit, Green is frightened 1 (frightened 2 on a crit)
piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
plus Deadly, if applicable: 1d8 + 1 ⇒ (8) + 1 = 9

rapier w/anthem: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
plus Deadly, if applicable: 1d8 + 1 ⇒ (5) + 1 = 6

Intimidating Strike ◈◈, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham stows his bow and moved to engage Green in melee.

rapier w/anthem: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
piercing: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7
plus Deadly, if applicable: 1d8 + 1 ⇒ (7) + 1 = 8

Interact to stow, Stride, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). AC is 20 with benediction.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Will Saves Are My Favorite, Inc.: 1d20 + 4 ⇒ (16) + 4 = 20

The Scarlet Knight wrote:
"I guess we are going to fight them exactly how they wish us to?" Bucky sounds a little bothered, but also resigned to it, as if he expected this outcome.

Scarlet is learning his new companions well. :D

Graham draws his own blade and swings at Red.

rapier w/anthem: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
piercing: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
plus Deadly, if applicable: 1d8 + 1 ⇒ (2) + 1 = 3

rapier w/anthem: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
plus Deadly, if applicable: 1d8 + 1 ⇒ (5) + 1 = 6

Interact to draw, Strike x2. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham moves in front of Scarlet. I agree with your strategy, he says, motioning back to the chamber, but we must needs draw them to us, no? as he draws his bow and looses an arrow in what seems like a single motion. Targeting Blue.

composite shortbow: 1d20 + 9 ⇒ (4) + 9 = 13 eff that, I VOLUNTEER THIS HERO POINT AS TRIBUTE
composite shortbow: 1d20 + 9 ⇒ (18) + 9 = 27 better
piecing: 1d6 + 1 ⇒ (3) + 1 = 4
plus deadly, if applicable : 1d10 ⇒ 1

To Teela he says, Go.

Stride, Interact to Draw, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham doesn't understand the language, but certainly understands the attitude. He glances over at Tessa for leave to show these upstart kobolds a lesson or three.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham, fingering the handle of his rapier, is firmly in the "kill first, ask questions later" camp when it comes to Tartuk. However, he will follow Tessa's lead.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham doesn't look quite as disinterested as Teela, but he does readily acknowledge he can't contribute much without knowing the kobold tongue.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham looks expectantly at Quintessa and her way with words.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

That's, eh, one way to describe it...

Graham stays close to the front, behind Scarlet but next in line.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Pets are family, and anyone who doesn't think so has never had a pet they loved.

Peace to you and yours, DM DoctorEvil.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham nods his assent. If Tartuk be the villain in this play, let's make this be his final act.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
Teela gives Quintessa a piercing stare. "Insults? I was asking-" But Quintessa is already focused on the chief. The seamstress squints her eyes at the woman, clearly pondering something.

Graham exchanges a meaningful glance with Teela as Quintessa continues her negotiation.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham looks a bit perplexed. Are we assassins for hire now...? We don't even know if Tartuk is the real problem.

While he is inclined to give Meepo's assessment the benefit of the doubt, but his trust of the Chief extends to the end of Graham's arm.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
"That said, we came for the ring, so... let's overthrow a tribal government?" She shrugs.

What could possibly go wrong?


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Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham, when everyone is speaking Draconic.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

FYI, on a family vacation through Satudsy evening. I may get a chance to check in, but I also may not. Bot as needed/desired.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Search (Perception): 1d20 + 6 ⇒ (20) + 6 = 26
...that'll do.

Graham's low-light vision works better than Alvis' darkvision in the twilight.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Normal is a setting on the washing machine. You do what you need to do.

If you're willing and able, I for one would love to have you back.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

I'm fine bailing.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham taps his lips in thought. I've no stomach to kill for killing's sake, but prudence might be wise, he says unhappily. Let's get it over with.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham eyes Teela curiously, but as he realizes her intent he slowly breaks into a broad grin. Very clever, city girl, he says with genuine admiration despite the teasing. I'm every bit as eager to leave as you, rest assured.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Expecting (hoping?) that Faen and Velas have the beetle well in hand, Graham focuses his fire on Purple – blinded or no, they can raise the alarm for any remaining mites.

rapier w/courageous anthem vs. blind foe: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 w00t!
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 doubled, for 18 total
plus Deadly: 1d8 ⇒ 2

rapier w/courageous anthem vs. blind foe: 1d20 + 9 - 5 + 1 ⇒ (9) + 9 - 5 + 1 = 14
piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

AC 20 within Benediction. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). Graham will take a Reactive Strike on the first of any foe which tries to move past him.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham gives a quick nod to Teela's magic as he takes advantage of its effect, racing to the far side of the beetle rider in hopes of cutting off any retreat. Hopefully, if the leader falls, the morale of the rest will shatter.

rapier w/courageous anthem: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

rapier w/courageous anthem: 1d20 + 9 - 5 + 1 ⇒ (9) + 9 - 5 + 1 = 14
piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

AC 20 within Benediction. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). Graham will take a Reactive Strike on the first of the three remaining mites to try to move past him.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham keeps his focus on the leader. We are not Sootscales, you may have noticed, he says. We'll not be cowed so easily.

Intimidating Strike w/courageous anthem: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Strike: 1d20 + 9 - 5 + 1 ⇒ (2) + 9 - 5 + 1 = 7
piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

His first blow lands cleanly, though his follow-up is easily evaded.

Intimidating Strike ◈◈, Strike ◈. AC 20 within Benediction. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

That sucks, amigo. Our thoughts are with you.

Real Life Comes First [tm].


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Real Life Comes First [tm]. Take care.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham moves toward the sound of the shouting mitflit. Upon seeing the oversized ticks, he retches slightly. Why are these wretched things so gross?

He opts to begin with the one still attached to Faen.

Strike vs. Black tick (DEX based, M sized, courageous anthem): 1d20 + 9 - 1 - 1 + 1 ⇒ (6) + 9 - 1 - 1 + 1 = 14
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Strike vs. Black tick (DEX based, M sized, courageous anthem): 1d20 + 4 - 1 - 1 + 1 ⇒ (6) + 4 - 1 - 1 + 1 = 9
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Stride, Strike x2 (should have enough movement for this, if not, remove second Strike). Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious). This does not stack with Teela's courageous anthem but is present nonetheless.


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Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Proposed order: SK, Velas, Alvis, Graham, Faen, Tessa, Teela.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
DM DoctorEvil wrote:
What's your plan after rising the next day?
Back to the sycamore. We got a ring to find.

Seconded.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham curses under his breath and pulls out his potion of minor healing, feeding it to the unconscious Teela.

healing: 1d8 ⇒ 6


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham produces a potion vial of his own. It's not much, but it's about all I can offer to help, he says, handing it Alvis.

His eyes, wide with concern, fall on Teela, and he kneels at her side to prop up her head. Oh, no, you don't, you stubborn little sophisticate, he half-whispers to her. You're not leaving us yet. Not after dear Lady Orlovsky was so kind as to cook the filets you were asking for.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

composite shortbow vs off-guard AC: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
piercing: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
plus Deadly, if a crit: 1d10 + 1 ⇒ (8) + 1 = 9

composite shortbow vs off-guard AC: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 16
piercing: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
plus Deadly, if a crit: 1d10 + 1 ⇒ (5) + 1 = 6

Strike x2, action pending (see spoiler below). Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).

GM:
If Teela vacates her spot, Graham will drop his bow and Stride into her previous square. If not, he'll take a third shot hoping for a nat 20.

Hail Mary composite shortbow vs off-guard AC: 1d20 + 9 + 1 - 10 ⇒ (14) + 9 + 1 - 10 = 14
piercing: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
plus Deadly, if a crit: 1d10 + 1 ⇒ (5) + 1 = 6


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
Tееla wrote:
"No. Teela shakes her head. "No retreating. Chop it into fillets."

Well, by whatever god you trust in, retreat enough to let those of us not yet poisoned at the thing!

Graham pulls out his bow in exasperation, nocks and arrow and tries to strike the oversized bug.

composite shortbow: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
piercing: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
plus Deadly, if a crit: 1d10 ⇒ 5

Interact to Draw, Stride, Strike. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham pulls out another rope from his pack, uncoiling it as quickly as possible and hanging one end down for Teela to pull her back up. I'll assume that's an Interact to pull the rope out and another Interact to uncoil it.

Athletics: 1d20 + 6 ⇒ (8) + 6 = 14

[ooc]Cold dice. Hopefully the "tool" lends some kind of modifier.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham waves to the scampering kobold, quietly pleased at Meepo's escape. In short order, he nods to Velas and whirls about, falling into step just behind the Scarlet Knight, his rapier in hand.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |
DM DoctorEvil wrote:
You might be in OG gamer if you know the reference to Meepo the Kobold.

For the uninitiated.

I seem to recall him showing up in the Neverwinter Nights video games too, though that memory may be apocryphal.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham shakes his head. My foe's foe is a friend, he says simply.

Graham is absolutely adamant that Meepo be freed. He is in favor of allowing Meepo to join.


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Reactive Strike (DEX based, M sized, courageous anthem) vs. Purple: 1d20 + 9 - 1 - 1 + 1 ⇒ (10) + 9 - 1 - 1 + 1 = 18
piercing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Graham watches in some dismay as Green vanishes into the gloom. By Hanspur's hairy heinie, we have got to stop letting those little fellows slink off. If you think THIS lot was well-prepared...


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Graham moves up to Orange. Oh, so it's your turn now!

Strike (Orange) (DEX based, M sized, courageous anthem): 1d20 + 9 - 1 - 1 + 1 ⇒ (18) + 9 - 1 - 1 + 1 = 26
piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Strike (Orange) vs. off-guard AC (DEX based, M sized, courageous anthem): 1d20 + 4 - 1 - 1 + 1 ⇒ (17) + 4 - 1 - 1 + 1 = 20
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Stride, Strike x2. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Point of order, GM: Orange was already down 5 from Graham's second attack last round, yes?

Graham moves like a big cat, chasing after Yellow in an effort to keep more foes from coming in (and also to try and keep Velas on his feet).

Strike (Yellow) vs. off-guard AC (DEX based, M sized, courageous anthem): 1d20 + 9 - 1 - 1 + 1 ⇒ (3) + 9 - 1 - 1 + 1 = 11
piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Strike (Yellow) vs. off-guard AC (DEX based, M sized, courageous anthem): 1d20 + 4 - 1 - 1 + 1 ⇒ (7) + 4 - 1 - 1 + 1 = 10
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

The ceiling over here is a little uneven and he struggles to find an effective angle. But maybe the threat of his presence itself is enough.

Stride, Strike x2. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

Noted, GM, thanks.

Sliding to the ground beneath the shaft, Graham redraws his rapier and tries to clear space for his companions. He begins with one that already looks bloodied. Starting on Red, will move to Orange (who should be off-guard) if Red falls.

Strike (DEX based, M sized, courageous anthem): 1d20 + 9 - 1 - 1 + 1 ⇒ (10) + 9 - 1 - 1 + 1 = 18
piercing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Strike (DEX based, M sized, courageous anthem): 1d20 + 4 - 1 - 1 + 1 ⇒ (11) + 4 - 1 - 1 + 1 = 14
piercing: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Interact (Draw), Strike x2. Graham has a 15' aura, he and his allies within it get a +1 status bonus to saving throws vs. fear (lasts while Graham is conscious).


Half-Elf Ftr2 | HP: 30/30 | AC: 19 | Fort: +7, Refl: +9, Will: +4 | Perc (E): +6 (low-light vision) | Speed 25 | Default exploration: Search | Focus points: -- | Hero Points: 0/3 | Conditions: . |

If Tessa has dropped the rest of the way (thus clearing the shaft), Graham would like to do the same, and perhaps an Acrobatics check or Reflex save to Grab an Edge on the way down to avoid falling damage?

GM:
vs Climb DC, maybe (Reflex save is better): 1d20 + 9 ⇒ (8) + 9 = 17

GM adjudication as above, and then for number of actions. Remaining action(s) pending.

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