Sable Company Elite Marine

Gozrek Fletcher's page

50 posts. Alias of Chris Marsh.


RSS


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Surprised at the officer's dextrousness, Gozrek steals a look at the man before casting Haste upon the party. Perception: 1d20 + 16 ⇒ (14) + 16 = 30


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek looks to see if anyone left anything after a bath and then returns to the stairs to scout upwards. "Are we doing this?"


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek gives it a look over Trap Spotter and a T10 look = 29. If Locked he'll try T10 before T20.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Let's finish this floor before going anywhere." T10


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

After a cursory search of the cell T10 = 29 he goes back to the normal door and listens before attempting to open it. T10 again.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Arm yourselves. Once we get this one open, there will be a fight."

Taranis gives Gozrek the nod and bit of magical guidance.

Disable Device: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Shoveling the coins into different pouches and extra-dimensional spaces, Gozrek opines, "This will definitely help."

Once done he checks the next door Perception: 1d20 + 19 ⇒ (17) + 19 = 36 Map updated.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Perception: 1d20 + 19 ⇒ (15) + 19 = 34


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek enters the room to give a thorough search. "Locks and secret doors aren't to be trusted."


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Everyone, look for a key or something while Bytor and I try this."

Total is 42.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Perception: 1d20 + 19 ⇒ (8) + 19 = 27
Open Locks: 1d20 + 19 ⇒ (10) + 19 = 29


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Dad, take this. We'll celebrate later." He takes and gives to his dad 2 bottles of brandy. He keeps the whiskey for himself.

The lad motions to the others to take what they want before heading to the next door south and checking it before opening it.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek looks over the door to the south and checks it for traps after listening to it Though he does have trap spotter:
Perception: 1d20 + 19 ⇒ (19) + 19 = 38


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Hey, while we're at it. Let me try that rod we found on Flytrap Island again."

Spellcraft: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Huh, Gozrek and Bytor are the only ones really trained in Spellcraft, so I'll start here:

Breastplate (magical) Spellcraft: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
- Longsword (magical) Spellcraft: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
- Masterwork composite longbow (Str +3)
- A quiver of 20 arrows
- Masterwork dagger
- Dark blue potion Spellcraft: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
- Inky black potion Spellcraft: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
- Pale white potion Spellcraft: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
A ring of green wood carved to depict a snake and a lizard locked in a tangle Spellcraft: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek looks at the insignia quickly and points it out to Bytor before moving to help identify and distribute anything that will help.

Resting on the velvet are a golden yellow topaz gem, a deep-blue spinel gem, an amethyst, a chrysoberyl, five freshwater pearls, and eight moonstones
Guided Appraise: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24

A fine golden circlet rests on a velvet cushion nearby
Guided Appraise: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

A large assortment of torcs, goblets, necklaces, rings, earrings, horns, daggers, axes, statuettes, and other artifacts, most made with worked gold or silver, others made with carved wood or stone, many depicting animal or sun motifs
Guided Appraise: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Easy there your Gracec." Gozrek looks about for alarms and traps. Perception: 1d20 + 19 ⇒ (17) + 19 = 36


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"I AM a key!" Gozrek approaches the lock, eager to get past his blindness.

Disable Device: 1d20 + 19 ⇒ (15) + 19 = 34


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Perception: 1d20 + 16 ⇒ (1) + 16 = 17 Gozrek goes over and confirms, it's a dead end.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Ahead to the west is a much larger limestone cave, with a tunnel exit to the northwest the looks like it ascends. I do not see anyone in either cave. Let's go. Juuuuust in case, I'm going to throw this level. since Uncle Unrak broke it, I'm assuming it's the gate. Better to have an easier escape."

West


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Hang on for a moment, let me scout." Gozrek then checks out the side passage:

Stealth: 1d20 + 14 ⇒ (20) + 14 = 34


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

I could have sworn I posted already...

Gozrek focuses on the pudding that nearly ate his father and lets lose with a basic spell, but one he knows won't split the pudding again:

Ray of Frost: 1d20 + 8 + 2 + 1 ⇒ (7) + 8 + 2 + 1 = 18 for DMG: 1d3 + 2 ⇒ (2) + 2 = 4


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Swearing, and eager to see his father freed, Gozrek opts for a minor ice spell in the hopes that it doesn't make things WORSE

Ray of Frost: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18 for Cold: 1d3 + 2 ⇒ (2) + 2 = 4


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek quickly tumbles away Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34, drawing his hand crossbow and firing at the same pudding: ATK: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14 for DMG: 1d4 + 2 ⇒ (4) + 2 = 6


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek also keeps his defenses up, working to make sure he leaves no opening:

Concentration: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

He summons fourth four magic missiles and hurls them all at the pudding next him. MM: 4d4 + 4 ⇒ (4, 3, 2, 1) + 4 = 14


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"BE FREE!" Casting Liberating Command


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Seeing that blades are out, and having no idea if this will lead to weal or woe, Gozrek fires two scorching rays of fire at the new flan.

ATK 1: 1d20 + 7 ⇒ (14) + 7 = 21 for Fire: 4d6 ⇒ (6, 3, 5, 4) = 18
ATK 2: 1d20 + 7 ⇒ (9) + 7 = 16 for Fire: 4d6 ⇒ (2, 4, 3, 2) = 11


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Gozreh's grundle! What are these?" Knowledge (Dungeoneering): 1d20 + 6 ⇒ (5) + 6 = 11


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek whispers the words of magic to fire a pair of rays at the dinosaur that bit his father.

Ray 1: 1d20 + 7 ⇒ (17) + 7 = 24 for Fire if hit: 4d6 ⇒ (4, 4, 2, 6) = 16
Ray 2: 1d20 + 7 ⇒ (7) + 7 = 14 for Fire if hit: 4d6 ⇒ (4, 3, 5, 1) = 13


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

REF: 1d20 + 10 ⇒ (16) + 10 = 26 Gozrek immediately casts Haste upon the party.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Keeping his distance for the moment, Gozrek leans out to target both dracolisks. While exposed, he opts for a quartet of magic missiles on the wounded crature: MM: 4d4 + 4 ⇒ (1, 4, 3, 4) + 4 = 16


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek circles around back. He moves stealthily, but with Bytor's spell, he still covers a fair bit of distance.

He then casts Darkvision whilst hiding behind the rock.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek nods.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek Will 1: 1d20 + 4 ⇒ (4) + 4 = 8
Gozrek Will 2: 1d20 + 4 ⇒ (5) + 4 = 9

AHHHHH!!!!!!!"


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Swim: 1d20 + 1 ⇒ (17) + 1 = 18


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

In an attempt to not metagame...

Gozrek stares at the goo. Brown and cold? I wonder... Knowledge (Dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22

"Here goes nothing!" Assuming his suspicions are confirmed.

He conjurs a magical snowball and hurls it at the goo nearest him!
ATK: 1d20 + 7 ⇒ (15) + 7 = 22 for DMG if hit: 5d6 ⇒ (6, 2, 2, 1, 6) = 17


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

REF 1: 1d20 + 10 ⇒ (10) + 10 = 20
REF 2: 1d20 + 10 ⇒ (2) + 10 = 12


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

REF with Evasion: 1d20 + 10 ⇒ (20) + 10 = 30 Gozrek dives perfectly out of the way!


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek slides towards the creature and casts a quick spell Detect Poison.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Ray at Pink: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 DOH! Wasted 20, but at least it's dead!

Ray at Orange: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for Fire+Precision: 4d6 + 3d6 ⇒ (4, 2, 4, 3) + (3, 6, 1) = 23 target is also Bewildered


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek vanishes from sight. The last visible clue to his plan is that he was beginning a sprint when he vanished.... Giving up Liberating Command to Vanish.

Readied Action:

Cast Scorching Ray if he sees a troll go down.


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

"Good idea."

Perception: 1d20 + 16 ⇒ (11) + 16 = 27 +3 for traps


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

Gozrek heeds the words, but knows he's faster than Bytor, moving in to cast a spell of twin scorching rays!
Ranged Touch: 1d20 + 7 ⇒ (12) + 7 = 19 for DMG if hit: 4d6 + 3d6 ⇒ (4, 6, 1, 2) + (3, 4, 3) = 23 Target is Hampered
Ranged Touch: 1d20 + 7 ⇒ (13) + 7 = 20 for DMG if hit: 4d6 + 3d6 ⇒ (6, 3, 4, 3) + (2, 2, 5) = 25 Target is Hampered


Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

The INSTANT the elementals appear, I cast Haste, hitting:

  • Elementals 1-4
  • John
  • Augrym
  • Unrak


  • Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    Gozrek keeps his eyes on his father, but listens to his mentor, readying a spell. Readied Action: Caste Haste as soon as Taranis's elementals apear.


    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    FATHER!"

    The INSTANT he's grabbed I cast Liberating Command on dad. +14 Bonus


    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    Proud of his work, Gozrek looks the wand over: Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12 but the magic eludes him. Frustrated, he also looks at the rod. "Man, I can't start on a failure Off to see Jhod."

    Gozrek casts Read Magic and sees that the spellbook has Identify... Well, interesting. Jhod first.

    GM, Gozrek heads to Jhod for a little help. When I can I'll start the process of copying spells. Also, does "ornately-carved chest" mean it's worth selling?


    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    Gozrek first works the chest. Locks, snares, and traps come easily to him, and he figures it'll be a short piece of work. Before starting though, he searches the chest for traps:
    Perception: 1d20 + 19 ⇒ (5) + 19 = 24 Just to make sure he also casts a spell that will reveal the presence of poison. Assuming it's safe, he sets to work.

    Disable Device: 1d20 + 19 ⇒ (12) + 19 = 31
    Disable Device: 1d20 + 19 ⇒ (17) + 19 = 36
    Disable Device: 1d20 + 19 ⇒ (18) + 19 = 37


    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    "I shall do my best Your Grace."


    Male NG Human (HP: 52/52), Init: +10, AC: 20 T:18, FF: 16, Perception +16 (+19 v. Traps, Magical Trap Spotter), F: +4, R: +10 (Evasion, Danger Sense), W: +4, CMB: +6, CMD: 20, Concentration +9|

    "You called Your Grace."