The Manyfaced One

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Goblin Squad Member

I like what I'm seeing as it means I'll be moving supplies around with my oxen on a regular basis. :)

Goblin Squad Member

So I've taken the plunge and applied to the Kingdom of Aeternum.

Besides being a family friendly environment they have support for lots of other games that I happen to play so they seem like a good fit.

I'm looking forward to setting up my teamster in the Kingdom to provide much needed transportation for all of the Kingdom's residents and allies.

Goblin Squad Member

Thank you for the kind replies. I might just have to take you guys up on this. *Goes to read the webpage*

Goblin Squad Member

Hmm... sounds like a good group. A few little questions (Which were probably answered elsewhere but I didn't read all 500 messages. :p)

1. How well do you deal with parents? I.e. I have a 4 year old and a 3 month old child who can interrupt me at the most random times. Do you guys understand how RL cuts out my game time?

2. Am I going to be forced to join FUTURE (I understand my current alliances don't hurt) groups of PAX in games I play? I.e. when say Destiny launches and say they allow guilds to form do I HAVE to join you guys in the new game too? For instance in Planetside 2 (Which you listed having future plans for) I lone wolf because I don't want to be tied down as I can't stay online long enough to contribute regularly. Or my wife will drag me into some other group like in Guild Wars 2 where we moved servers because of where her friends are.

3. If/When I get my wife in does she have to apply separately or does she just get an auto "wife membership?"

4. I'm pretty sure you do but just to make sure, I don't want to fight pretty much at all. Is that okay? (Mainly because of the fore mentioned interruptions)

Goblin Squad Member

Is it bad the first thing I thought of when seeing this post was driving my wagon through a dark forest with a low ground fog with only the lights on my wagon cutting through the darkness? The leafless trees skeletal hands clawing at the moonless night...

Goblin Squad Member

My concern in all of these is what happens if the leader of a settlement goes offline for some reason forever/long lengths of time. Since they're not around they can't manage it and it just falls apart? Sounds like something that needs to be warned about.

Goblin Squad Member

OOC: Well played sir I salute you. Honestly I like this kind of thing and what makes PFO a good place to do it IS because people who don't like it can try and shut you up. You're not doing it without the threat of repercussions and you can honestly start up an all elf enclave if you want since you can form your own areas. Well done. :)

IC:

*Shrugs*

Elf coin spends as well as any other. I don't mind any elf towns unless they don't want my business. Then I have some issues.

Goblin Squad Member

I've got two but they're probably much later down the road:

1. "Body Builders only?" I understand we're all in a more "rugged" time line and the art direction it's all based on is pretty "athletic" folks but I'd like to know how "Cookie Cutter" we're going to be? I mean will my non-combat transport guy look like an adventurer in civilian clothes or can I really just look like a normal guy or a pudgy successful merchant? Can I get fatter as I get more wealthy? :)

2. "Oxen R Us" So I want to move large heavy objects from point A to point B and/or move large hordes of Dragon's loot from the horde to the hideout. How is this system working? Right now I know folks won't be able to carry a lot on their person as they want transports to matter but I kind of would like to see how this works. Again this is a much latter post as it would probably require UI to show how I can move large amounts of things or how large things are "slotted" or what have you. How encumbrance/size is shown and such. (I'm guessing a lot like EVE)

Goblin Squad Member

Hobs the Short wrote:
I would love to see a fantasy version of SWG's bio-engineer so that we could breed pets with select traits.

Oh definitely! Animal Husbandry or Breeding depending on what the devs would want to call it. Why not allow me to "craft" my Oxen to pull more and eat less? :)

Goblin Squad Member

Proxima Sin wrote:

"Based on Wayne Reynold's art style" is lots of layers, accessories, flowing fabrics and such.

You can still put all that on a portly dude or athletic non-mannequin lady. Or a woman who being slender has an A cup that doesn't strain your 3d rendering or a pale scrawny male caster type. If enough of us want it for long enough time they might put a little more development into it.

The main thing is getting over cleavage, bare thighs, and boob plates in standard female armor ( chill out it can still be in your special elective stuff). Men's armor is already fine.

Exactly my point. All the cool armor be it cheese/beefcake or not depends on what's underneath as well. By and large I figured we'd all be physically awesome but one can hope for the portly dude or flat chested lady now and then. :\

Goblin Squad Member

Yep all my Teamster skills, but some ones that are "color" more than utility:

1. "Trick Riding." Sometimes you just want to show off what you can do on a horse. :)
2. "Bronco Busting." Horses don't come tame. Someone's gotta make them suitable for riding. (Could be an interesting "animal tamer system but probably not a right away kind of thing)
3. Cattle Herding/roping/rustling. If there's food crafting then domesticated food animals could be a big part of the that profession.

Goblin Squad Member

I have to ask, will we all be toned and buff gods of physicality?

For instance I want to be a short, portly, and rotund dwarf. Lots of curves with little tone. I'm also not planning on wearing armor sticking mostly to clothes but when I occasionally put it on I find it hilarious that my guy might want to go shirtless.

So yeah put the cheese and beef options in there, but I also want to know how much control over our body shapes we'll have? Because the wrapper is only part of the package. :)

Goblin Squad Member

I want to see large formations of troops with varying sizes of polearms and spears. That sea of spikes should be quite the sight! Let alone if they're essentially hoplights with the shields and all. :)

Goblin Squad Member

Thanks guys. :)

Goblin Squad Member

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Hey gang!

So I poked the Giantbomb wiki to add the Pathfinder Online page but now it needs filled up with stuff. Any suggestions on what to put on it?

Then again anyone else here can fill it out ahead of me so go ahead. :)

Goblin Squad Member

After getting the interview I started looking into the game and decided to jump in the get the daily reward. So while I'm only like $35 level it's enough to enjoy the game and become part of the community.

Goblin Squad Member

leperkhaun wrote:

@ryan

I have a few questions about subs.

1) during early enrollment will it be possible to buy enough sub time to fully train two characters or will i need to have two accounts with subscriptions?

I think that question has to be asked here is, 'what do you mean by 'fully train?" I mean they're looking at 2 YEARS to get a Capstone (I.e. LVL 20) characters.

They will probably have 6 month subs so I guess that'd be plenty of time?

Goblin Squad Member

My dream is quite simple really.

I want to be the first guy people think of when they need stuff moved. When people think of moving house what's the first name they think of? Uhaul. I want to be Uhaul in PFO.

Did you just slay that dragon (or hear about someone else going to slay it. ;) ) and have a huge horde to move? Well who wants to make lots of trips when you can just call me! (I haven't decided on an in game name yet so *Shrugs*) Getting ready to do a big market event? Who better to get your stuff there than me?

Has your nation declared war and laid siege to the next nation over? Well how else you moving all that siege equipment than if you don't call me?

The key interesting bit will be how to haul all this stuff without getting killed. Knowing how to get things past customs. Getting to know the movers and shakers in every town so I can do business anywhere and everywhere. If it needs moved and you have the coin I want to be your guy. :)

Goblin Squad Member

Well it's good to see that folks like me aren't being looked down on by the groups shaping up. Haven't figured out who to throw my lot in yet but at least you're on the short list now. :)

Goblin Squad Member

Hopeful wrote:

I am personally hoping for everything creative players used to enjoy in Ultima Online and then some. Back when the MMO world was young, UO players like myself used to not only run our own businesses, but we actually ran caravans of goods from one town to another. We arranged for protection by friendly players while risking the danger of ambush from hi-lighted guilds or the occasional PKer, then set up a player run market upon reaching destination (if the stock arrived safely). Players who didn't wish to risk the trip could wait safely in the market city, coin in hand, and carry out their transactions upon the caravan's arrival. These were whole afternoon events arranged by the players themselves - no auction house or automated transactions - just us.

Sign me up! That's what I'd love to do as a draymaster/teamster. :)

Goblin Squad Member

*Chuckles*

I was thinking more teamster but it leads into Siege engineers too doesn't it? (Can't move those parts without me) :)

Goblin Squad Member

Thanks for the kind responses! I've been working on this whole "interviewing thing" for a while (as seen by the other Kickstarter interviews). I'm glad I didn't totally flub the questions. :)

@leperkhaun
Yeppers. Over in Las Cruces I work at the NASA site. I'm part of the local table top gaming group on Meetup.

Goblin Squad Member

Maybe you have to sign up at a holy site and start worshiping before you can even go down the path of a Cleric or Paladin? I.e. you can't even get to level 1 Cleric until you've gotten the Merit Badge "Joined [Insert Religion]."

Goblin Squad Member

Hey I'm all for this stuff. Sometimes I don't want to move goods through the wild but just between shops. Someone has got to move that Stuffed Dragon the Taxidermist sold. ;)

Goblin Squad Member

I was wondering how will those of us who are focusing on mastering the art of moving large objects great distances be treated in your group? Are we looked at as important skilled members of the band or just "the baggage handlers?"

Goblin Squad Member

As someone who enjoys the Law I welcome you Lictor to the field.

How will those of us who are focusing on mastering the art of moving large objects great distances be treated in your group? Are we looked at as important skilled members of the band or just "the baggage handlers?"

Goblin Squad Member

Greetings Darcnes.

How will those of us who are focusing on mastering the art of moving large objects great distances treated in your group? Are we looked at as important skilled members of the band or just "the baggage handlers?"

Goblin Squad Member

Anyone else here play Planetside 2?

They have a "Local Voice Chat" option in game, along with squad and large voice chats/officer chats all in game.

I agree lots of local chat going off at once (like after taking a base) just ends up a loud garble as there isn't any distance based volume control. Also I can't tell what direction the moron playing the music is so I can shoot him but by and large having the ability to quickly say "HEY MOVE" to a guy who's not in my squad or voice chat has saved lives. :)

So yeah, Doable, but still needs improvement.

Goblin Squad Member

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Just wanted to share an fun interview I had with Ryan that was posted up at Kickstarter Conversations. I have to admit it is one of my biggest interviews to date. Though probably not much new for those of you who are keyed in all the information. :)

Goblin Squad Member

I would also suggest checking out a new interview by Ryan at the Kickstarter Conversations blog.

Goblin Squad Member

Don't forget the fun part of hiring teamsters to move all your hard worked goods from your collection point to the settlement! Not just anyone can get these big beasties to cooperate and haul your junk. :)

Goblin Squad Member

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Oh me like this idea in so many ways! Evil Acquisitions Incorporated could be founded on just such an idea. :)

Honestly I agree Evil NPC players and factions should have great additions like this. Why not continue on down this line of thought by having Evil alliances so we can have our Settlements guarded by orcs/goblins and what not?

Goblin Squad Member

Don't forget the institutes of Higher learning idea also fits into the Soldier line of things!

Officer training anyone?

Drill practice areas and time "teaching/leading" would probably go toward your merit badges to command larger groups.


Scarab Sages

Short simple, I know about Osprey, but I'm curious as to what other famous/powerful canon druids there are running around in Golarion or even in Golarion's history. Any info would be appreciated!

Scarab Sages

I just have a short and simple question, I can't seem to find an answer for it. It seems that it's easily possible, but because it's domains, it's foggy.

As an example, can I use a 5th level domain slot to prepare one of my 4th or lower level domain spells?

I ask because I want to swap a useless domain spell, for a useful one of a lower level. Why prepare a Locate Object, when I can prepare a second Longstrider or Comprehend Languages? Again, as an example.

Scarab Sages 3/5

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Hello everyone, first, a little background information for this. You see it all the time as a player or a GM in society play. "My character is better," or "Well, I can do this." What if there were a way for PFS players to have a time where they could truly show how they would fare against everyone else? Whether in a one-on-one match, or in team fights, a place where every character had a time to shine. Enter the Unsanctioned and Unofficial Pathfinder Society Tournament (for now.)

I've got a basic layout of the tournament rules and inner workings, but I would love to hear feedback from everyone about this, whether you are a player, GM, or Paizo staff.

This is rather expansive:

-------Basic Rules

-No level 1 PCs.
-All matches will be by tier, unless specified.
-Tiers are as follows; 2-3, 4-5, 6-7, 8-9, 10-11, 12+
-All rulings made by judges are final.
-These are PFS characters, and all combat is to be based on PFS rules and rulings. This includes everything from spell selection to magic items and everything in between.
-All spectators must keep any and all tactical help to a minimum. (No help at all is best.)
-Anyone outside the current participants who gives tactical help will receive one warning. After that, they will be asked to spectate elsewhere so as not to disrupt and offset gameplay. Three warnings total, and the player will be asked politely to leave. All matches are a test of player skill and character strengths and tactics. Outside influence swings the balance of a match unfairly in the direction of one player.
-While rounds in combat are 6 seconds, each player will have 15 seconds to decide their actions. Combat is quick and dirty. Get into the mindset of your characters. Learn their abilities and tactics. Know everything you have at your disposal, and know it well. You don't get second chances, and you don't get extra time. Be prepared. Plan your turn even as your opponent plays out theirs. Measure distances quickly. Know your spells. Have AoE templates.
-Not every PFS character will be suited to gladiatorial combat. Choose what characters you bring with that in mind. If you bring a character not designed for combat, be prepared to not do as well as others. Unless you have some sort of trick up your sleeve. *wink*
-All matches are until death, or surrender. This goes for every play style. That means Heal checks to stabilize, Heal checks to see if defenders are still alive, coup de grace's will be taken. (This allows for some third element tactics to come in to play, provided the right PCs are involved, such as bluff checks to feign unconsciousness, and similar situations.) This does not mean a PC can forfeit a match on accident by leaving a living opponent accidentally. A PC will not be allowed to finish a match until all opponents are dead or have surrendered. (NPC judges have miscellaneous spells to watch all current opponents.)
-NO CHEATING. This should not need to be stated. While most PFS players are quite honest, this could still be a factor. Please have all numbers broken down, so you know where your bonuses are from if asked. It shouldn't ever be a debate. (Examples, "I don't know, hero lab said I had it," or "I don't remember where I got it from.") Be thorough. Again, know your character well. Please. It will help everyone have a great time, and help everything go smoothly.
-Buff spells may be cast in and out of combat, but have separate rulings. Spells with a duration of "10 minutes per level" or greater may be cast before combat. Each spell being cast must be stated before initiative is rolled, and spent accordingly. All spells with lesser durations than "10 minutes per level" must be cast in combat. No exceptions.
-All PCs reset all vital statistics after every combat. Nothing rolls over from one combat to another. All spells reset, hit points reset, ability damage, death, etc.
-Players may not look up any Bestiary entry during the course of the match unless they have summoned the creature to be looked up. Any player who does so will be counted as cheating, and forfeit the match. Any knowledge a player may have beforehand about a monster is acceptable, and any knowledge check a character makes will have the resulting learned information given by an unbiased spectator or judge.

- THE GOLDEN RULE –
- Be respectful of the Host Location. They are kind enough to let us have such an event, we should be just as kind and support them in turn.

-------Game Types

Part One - The Singles
-These are the main tournament matches. It will be broken down by tier, with each tier having its own champion. All singles matches require a Judge.
-Each tier will be run Round Robin style, with each PC fighting every other PC in tier. The PC with the most wins, is the champion.
-All ties will have a tiebreaker match to determine the winner. This includes to determine the champion as well as suicidal matches.
----Optional----
-To give different style PCs a chance to win this, possible other styles of competition are available.
-Examples as follows
--Arcane Spellcaster duels
--Melee Fighter duels
--Archer duels
--Tank duels (The Slap Fight Pits)
--Divine Spellcaster duels

Part Two - The Doubles
-2v2 Teams chosen by players who wish to play together against other teams.
-These are also Round Robin style, with a Champion Duo at the end.
-Both PCs do NOT require separate players.

Part Three - The Parties
-4v4 Teams chosen by players who wish to play together against other parties.
-These are played free roam style, not bound by tier, nor any other requirement.
-Each of the 4 PCs must have a separate player.
-Each Party will have its members, races, classes, and APL up for public view at the tournament.
-Any Party may be challenged by ANY other party at any time. Matches will commence once all players on both parties are free. NO ONE is required to accept a challenge, and no Party is allowed to challenge a party more than 2 APL below their own, though any Party is allowed to challenge another party of a higher APL than their own. (Ex, Party A has an APL 3, and Party B has an APL 6. Party A may challenge party B, but Party B may not challenge Party A.)
-ALL Party PCs must be within 2 levels of the APL. This is to keep teams from recruiting high level PCs counterbalanced by low level PCs to create teams of misleading strength. APL rounding rules follow those laid out in the Society Guide to Organized Play.

Part Four - The Frenzy
-This is a Free For All match held for every tier.
-All characters from each tier are to be invited to participate, none are required.
-This has the potential to have a very large number of involved PCs. A judge is required to track Initiative as well as keep players in check.
-All initiative ties will be decided first by initiative bonuses first, then a flat D20 roll-off second. Highest roll wins.
-These matches may take up a considerable chunk of time.

Part Five - The Battle
-This is a Half and Half battle style match held for every tier.
-All characters from each tier are to be invited to participate, none are required.
-This has the potential to have a very large number of involved PCs. A judge is required.
-Initiative will be determined by taking the average initiative bonus for each team, and then each team rolling a single D20 and applying the bonus. Turns will be taken in waves.
-One team will take a round, followed by the other. This is to cut down on the number of rounds required in a battle to complete it. This is intended to be fun, not lengthy and painstaking.
-Each team will break its members down into groups based on initiative bonuses. 0-3, 4-6, 7-9, and 10+. After teams roll initiative, it will go back and forth from team to team based on initiative groups. (Example, Team A gets a 13 initiative and Team B gets a 7. Team A breaks its members down into initiative groups, and finds that only 2 of its members have initiative bonus's greater than 10. Team B does the same and finds they have 4 members with initiative bonus's greater than 10. Though Team A won initiative, Team B has the advantage for the first round. Team A will have its two members go first, since they won team initiative, and both act at once. Then Team B will have its four members go. Then Team A has its members with bonus's of 7-9 go, and so on and so forth.)
-Judges will divide teams as evenly as possible. Each PC registered will have an attached role. Judges will divide PC roles evenly amongst the teams, ignoring all other qualities of any given PC.

------- Fame Bonuses

-All PCs may use their total Fame as a currency of sorts for the duration of the tournament.
-Each character will have a card with their total Fame listed, as well as Fame spent during the course of the Tournament.
-Fame may not be spent during The Battle or The Frenzy play styles.
-Fame may be spent for several purposes, as follows:
--Fame may be used to select the terrain for any given match the PC is participating in. This is for one match only, and any other PC in the current match may outbid another to select a terrain of their preference instead. This is allowed as an open bidding war in duels, and must be a team decision in all other game types. These are to be played strictly on open, flat battlefields. Players may bring terrain with them to use and bid for, or borrow terrain from other players not currently in the match.
--- The following are a number of random terrains to be drawn on blank flip mats or battle mats by nearby judges if available; 5 foot wide maze corridors, 10 foot wide maze corridors, and random urban environments.
--Fame may also be used to purchase a bonus to any single initiative roll. Bonuses must be purchased prior to the roll, and checked off on the tracking card before rolling.

-------- Registration Rules
--All Registering PCs must also provide the following information to the host upon signup.
-PFS player - character number
-Class and any applicable archetypes
-Race
-Levels of all classes
-Character role : Melee DPR, Melee Tank (HP or AC), Ranged DPR, Arcane Spellcaster, Divine Spellcaster
-Any Team or Party the PC is a part of. Each PC is limited to being a member of a single Team and/or Party.
-Any rare or odd feature of your character you believe the host and judges should know. This could be anything from being a Goblin to a man with no legs. All we need to know is how you have it legal for society play, and proof. This will save an immense amount of time with debates.
--Learn the abilities and equipment of all PCs you wish to register. There will not be do-overs, there will not be take backs. If you forget something you could have done, that is on you. Be as prepared as possible. This will help everything flow smoothly, and ensure that YOU have much more fun, as you will keep the ball rolling, and get into more action, more fights, and more play time.
--If you have any piece of equipment or class feature or ability or archetype, outside of the core assumed resources, please have an up to date ruling and/or resource available. You may be asked to show said resource during the course of the day by any judge. The rulings are to help if a rules debate appears. If you have the ruling readily accessible, this can end many arguments before they begin, without needing a judge called to make a ruling.
-Any and all hosts have the ability to limit the number of characters a player may register. Please take the time to learn this information and plan accordingly.

----Judge Rulings
-Judges will be labeled and known to all players.
-There will not be a judge at every table. Most matches will run themselves, and won't need a GM. Judges are players too.
-Roaming judges can be called to settle any and all rules debates, their word is final for the course of the match. If you can find a source to overturn their ruling in between matches, have that resource available in case the debate comes up again. Judges are not perfect. They are there to end conflicts between players, and can make mistakes.
-All judges are volunteer, so please show your gratitude and thank them for their assistance.
-Be kind and respectful to all judges. Even if you don't like how they ruled a debate, please be sportsmanlike and roll with the punches. You'll get 'em next time.
-Judges will be required for multiple game types. There may not always be a judge available. If a debate arises, and one is unavailable, two options remain. If the debate cannot be decided between the two players, then a spectator can hunt down the ruling quickly, or else the players may wait patiently for a judge to become available.

----Prizes and other Monetary rules
---Optional---
-Registration fees
-Prize fund
-Prize donations

--My plan--
- $1 per PC per player. As a host I would limit players to 3 PCs each. All registration fees would go into prizes for Singles matches, such as minis, or dice sets. Any extra proceeds would be donated to the Game Store that hosted the event or any expenses paid for reserving space, in addition to the prizes bought there. No profit will be given to the Host or Judges. Depending on the number of players and PCs who sign up, I could budget out a prize for each tier of Singles matches, and if a large enough gathering of people, possible expand out to Teams rewards as well. Prizes would be random, with a couple larger prizes, and multiple smaller prizes. Each prize would have a number attached, and a dice would be rolled (Is there any other way? I thought not.) to select your prize should you become the champion of your tier.