Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas will continue to scoot and strike. Goxomas vs Mwibah
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
I'm confused. Does Goxomas have 9 hp or did Goxomas get dropped? I'm gonna assume that Goxomas did not get dropped. Stride to flank three-eyes. Flurry it:
Then stride away.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas will stand. Goxomas will strike at the Jackal.
Flurry
Strike: 1d20 + 11 - 8 ⇒ (12) + 11 - 8 = 15for: 2d8 + 2 ⇒ (3, 2) + 2 = 7 damage.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas takes a drink (entering Stumbling Stance) Flurry at Mwibah
Strike at Blue: 1d20 + 11 - 8 ⇒ (4) + 11 - 8 = 7for: 2d8 + 2 ⇒ (8, 3) + 2 = 13
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Will vs Paralyze: 1d20 + 7 ⇒ (17) + 7 = 24 ◆ Goxomas shakes his head (forgetting to drink) and moves to flank Orange. ◆ Flurry of blows
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"Of course not! Are you a fool? Are any of their true forms revealed? How can you be in charge here if you cannot even understand simple words?" "Lead us to whomever is truly in charge!" Goxomas takes a long drink, and looks the rest of the party in the eyes...
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"No! They have made holy vows to the Mother of Monsters in order to fool the foolish and tempt the terrible. At this point it would be anathema to reveal their truly evolved state. You would not do that to them, would you?" Deception: 1d20 + 9 ⇒ (15) + 9 = 24
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"Humans?? Hafling?? These are but disguises hiding their true monstrousness. We each seek different paths to true service to Lamashtu. As far as I, her great plan is exacting and exciting. Plans can become great or, as in Lamashtu's case evolve from great ideas. To plan for an idea can never be overestimated. The very idea of a great plan requires planning beyond the level of the idea." Deception: 1d20 + 9 ⇒ (13) + 9 = 22
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"Boss, I know you've been working hard on this plan, and we're here to help you make it a reality. We're a team of experts who can take on the day-to-day management, freeing you up to focus on the big picture. We're confident in our abilities, and we're ready to prove it to you. We'd start by assessing the current status and identifying any areas where we can make improvements. Then, we'd develop a detailed plan that outlines our goals and objectives. Finally, we'd implement the plan and provide you with regular progress updates. It is a lot of work, but we're up for the challenge. We're confident that we can make this project a success. We're confident that we're the right team for the job. When can we begin?" Deception: 1d20 + 9 ⇒ (19) + 9 = 28
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"At last! We meet the highest ranking bosses of our league. We are here! We've arrived. I know we're late. I hope we're expected. Tell us how we can all serve in the greatness to come!" Deception: 1d20 + 9 ⇒ (8) + 9 = 17
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas takes a long drink. "Hmmm. I like secret doors. There's generally stuff there they don't want you to find." Then, Goxomas curls up on the floor, and takes a nap.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas moves to flank the remaining owlbear. Goxomas flurries.
Strike: 1d20 + 11 - 8 ⇒ (5) + 11 - 8 = 8for: 2d8 + 2 + 1 ⇒ (6, 8) + 2 + 1 = 17
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Acrobatics to Escape: 1d20 + 12 ⇒ (16) + 12 = 28 Goxomas wriggles out of the grasp of the owlbear. Flurry of strikes against blue:
Fort DC 20 or stunned Final strike: 1d20 + 11 - 8 ⇒ (7) + 11 - 8 = 10for: 2d8 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Will save: 1d20 + 7 ⇒ (4) + 7 = 11 Goxomas is nearly overwhelmed by the owlbear, but Celosia calmed them a bit. Frightened 1 Tumble through the blue owlbear: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28 Start Stumbling Stance Flurry of swings part 1: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Damage on Critical: 2d8 + 2 + 1 + 2d8 + 2 + 1 ⇒ (8, 2) + 2 + 1 + (5, 2) + 2 + 1 = 23 It must make a Fort Save DC 20-1=19 or be Stunned 1 (Stunning Fist) No longer Frightened
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
I like the idea of the spell, and my Sorcerer has it, but the mechanics of it are kind of clunky.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
If there is no way to get past the kobold (because it is blocking the door), then Goxomas will attempt to Tumble Through: 1d20 + 12 ⇒ (19) + 12 = 31 vs its Reflex DC. Then a Flurry of Swings: 1d20 + 11 ⇒ (8) + 11 = 191d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16for: 2d8 + 2 ⇒ (1, 1) + 2 = 42d8 + 2 ⇒ (6, 3) + 2 = 11 Then a final strike: 1d20 + 11 - 8 ⇒ (12) + 11 - 8 = 15
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
◆ Goxomas moves around. ◆ Then flurries at the black kobold.
If black is still up, then the final attack will be against black. Otherwise, the attack will be against green. ◆ Final attack: 1d20 + 11 - 8 ⇒ (18) + 11 - 8 = 21for: 1d8 + 2 ⇒ (2) + 2 = 4 bludgeoning damage.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas enters the stumbling stance, moves forward, and makes a flurry of attacks on Kobold Blue: 1d20 + 11 ⇒ (8) + 11 = 191d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22for: 2d8 + 2 ⇒ (2, 6) + 2 = 102d8 + 2 ⇒ (6, 4) + 2 = 12 bludgeoning damage.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Thievery: 1d20 + 11 ⇒ (20) + 11 = 31 Flipping his lockpicks around, Goxomas says, "Just lemme at it. Hic!"
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas takes a drink while getting out his tools. "Stand back. I'll take care of this," he slurs. Thievery: 1d20 + 11 ⇒ (20) + 11 = 31
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"We used to have these puzzles in our training in the monastery." Goxomas takes a big drink. "You put one in 3A, then one in 1B. Then the third in 2D. The fourth in 4C, and the fifth in 5E."
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Will save, Frightened 4: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 Goxomas tries again to disable the haunt, Frightened 4: 1d20 + 11 - 4 ⇒ (8) + 11 - 4 = 15 Then, realizing the futility, spends two actions leaving the area.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
"Whew! That's thirsty work." Goxomas takes a long drink, and curls up right where he's standing, and falls right asleep.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
1st half of flurry vs blue w/bless Blue is off-guard: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
Critical bludgeoning damage w/backstabber: 2d8 + 2 + 1 + 2d8 + 2 + 1 ⇒ (5, 7) + 2 + 1 + (3, 4) + 2 + 1 = 25 Since at least one hit, Fort Save for Stunning Fist DC 20.
If Blue is still up, then... Strike w/bless: 1d20 + 11 + 1 - 8 ⇒ (11) + 11 + 1 - 8 = 152d8 + 2 ⇒ (5, 2) + 2 = 9 Strike w/bless: 1d20 + 11 + 1 - 8 ⇒ (14) + 11 + 1 - 8 = 182d8 + 2 ⇒ (3, 8) + 2 = 13 If Blue fell, then... Move behind Purple and... Strike w/bless: 1d20 + 11 + 1 - 8 ⇒ (11) + 11 + 1 - 8 = 152d8 + 2 ⇒ (6, 4) + 2 = 12
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
◆ Flurry against Orange
Continue to strike vs orange, until orange falls, then go after Green, then Blue ◆ Strike w/bless: 1d20 + 11 + 1 - 8 ⇒ (16) + 11 + 1 - 8 = 20
◆ Strike w/bless: 1d20 + 11 + 1 - 8 ⇒ (2) + 11 + 1 - 8 = 6
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Paizo ate my turn... I'll have to do it again. ◆ Enter Stumbling Stance
◆ Tertiary strike: 1d20 + 11 + 1 - 8 ⇒ (20) + 11 + 1 - 8 = 24
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Celosia Persephone Snapdragon wrote: I go back to previous levels a lot. I often don't want any feat at the level I'm taking it at, but there's usually something I want from before. Underwater Marauder is a favorite of mine, mostly because I keep ending up in water for some reason. Many of my PFS characters take Underwater Marauder. It is often a shock to the GM that the in/under water encounter is relatively easy for the party.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas takes a drink and moves forward. "Fret not, brothers. We are a band of orcs from the Spandelfras tribe, who have been ensorcelled by the lich king Puceldoma to appear not as we truly are. What tribe are you from?" Deception: 1d20 + 9 ⇒ (2) + 9 = 11 Oops. That didn't work.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas will purchase an upgrade to his handwraps (giving them striking), and some Charlatan's Gloves. Than, when the others are ready, he will head out tothe Dawnflower Library with the others.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
ICONICPCSPF wrote: Gaxomas, have you seen the new clawdancer archetype from Howl of the Wild? Nope. Haven't looked at it yet. Maybe for another character, though. I have plans for this one...
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
ICONICPCSPF wrote: I think that Crit effects are dependent upon the character's proficieny ranks and level, IIRC Brawing Focus gives Crit Specialization for Unarmed Strikes.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Goxomas will move in to flank Hargit. Then Goxomas will flurry (w/bless): 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 311d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27for (including backstabber): 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 71d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10 Critical Specialization:
Fortitude save DC 19 or be slowed 1 until the end of my next turn Aid Tain's first attack on Tain's turn: 1d20 + 10 + 1 - 8 ⇒ (6) + 10 + 1 - 8 = 9
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
◆◆ Stride twice ◆ Flurry of swings: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
Ahh. Maybe next time suggest who you would like to have do what. I would certainly have gone after the Dwarf, if suggested.
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
So that Tain gets the flanking bonus BTW, I did not include the Bless, above
Amurren (catfolk) Monk 4 | AC 22 | HP 52 | F+9, R+12, W+7 | Perception +5 | Acrobatics +12 | Thievery +11 | Stealth +10 | Deception +9 | Athletics +8 | Underworld Lore +6 | low-light vision| Exploration activity: Scout | ◆◇↺
◆ Goxomas strides to flank the blue rat. ◆ Flurry of swings.
◆ If Blue rat is still alive:
2nd: 1d20 + 10 - 8 ⇒ (3) + 10 - 8 = 5for: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5 If Blue rat is dead: Stride to flank the Yellow rat |