Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Reaching inside his cloak, Gow hurls at least a score of daggers at the creature in rapid succession. Will DC 20 or take 11pts nonlethal damage. Complex Illusion + Illusory Touch x2.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow grins. "Shadow Plane? Sounds intriguing. Let's do this."
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 I'm built for social interaction and combat against creatures not immune to mind-affecting, so there isn't a lot for me to do at the moment. ;-)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow makes a grasping motion with his hands, and the underbrush in front of the undead reaches up and tries to restrain them. Entangle centered on the K20/L21 corner
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Hold Action until I see the results of Chalice's blast.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow (after changing form into something a bit more suitable for travel - a female Halfling) follows along behind.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow leaps to his feet. "Missing children? A family in need? Of course I'll help!"
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Exactly! Who doesn't enjoy a bit of legerdemain?" Gow asks as he deftly produces, and then vanishes a copper piece. It reappears a moment later under his mug. Levitating it back to his hand, he begins idly rolling it across his knuckles. "It's nice to meet you both."
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Nice to meet you!" Gow's other hand produces a flower and hands it to the Halfling. If she takes it
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 The grippli sits down at the table and begins to eat. After his first bite, he wrinkles his nose and wriggles his fingers. There's a brief smell of cinnamon before the froggie continues eating with a contented smile. prestidigitation SLA Seeing that the pretty halfling looks nervous, he gives her a friendly smile. "Don't worry, little lady. I don't bite. And the bug-eating thing is just a myth." He extends a hand. "Gow-Wabber, magician extraordinaire, at your service."
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Done!
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Birdy will fly in enough to see the back wall of the cave, but cautiously. If he sees a potential threat, he'll immediately return to Gow. With the roll I made from earlier, he can see 310ft away minus lighting/other environmental penalties. Of course, if something is Stealthed, that means nothing. ;-)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 While the others are getting the rope set up, Birdy will fly down and check out the cave. Perception: 1d20 + 18 ⇒ (13) + 18 = 31
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Would this help?" Gow pulls out a 50ft length of silk rope.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow does what he can to help Wulfgar with the lions. Survival (aid): 1d20 + 8 ⇒ (19) + 8 = 27
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Yeah, I'm talking to the lions. :-) Trying to get them to leave - or at least demoralize them. Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Not sure if I'll have a chance to get on again today, so I'm going to post my action now. Assuming the lions aren't dead when it gets to be my turn (and someone wakes me up). ;-) Rubbing his eyes blearily, Gow takes a moment to assess the situation. Then he begins growling at the lions. Using my speak with animals SLA
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 *flips to Core Book page 12*
Regarding watch order, technically Gow and Birdie can cover two watches to give everyone more time to sleep. I've only used one spell slot today, so I don't even need an uninterrupted 8hrs. Place me/us wherever's most convenient for the rest of the party.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow frowns thoughtfully, searching his memory. "I'm sorry, but the text makes no mention of vodka. Perhaps it's in a supplementary work."
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow Survival (aid): 1d20 + 8 ⇒ (1) + 8 = 9
As Wulfgar gathers the berries, Gow and Birdie look at them with an appraising eye. He perks up at Wulfgar's question. "Oh, you know. The author of the universe. The master of the game of life." His voice takes on a serious tone, like he's reciting something. First and foremost, the Dee Em is a storyteller. He presents the world and its characters to the players of the game, and it is through the Dee Em that the players interact with them. The Dee Em must be the arbiter of everything that occurs in the game. All rule books, including this one, are his tools, but his word is the law." He finishes his recitation with a decisive nod. "Core Rulebook. Chapter 12." Re: ring - fine with me. :-)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Well! I'm certainly glad Dee Em saw fit to pair me with you chaps. I'd be up a creek for sure! 'up a creek?' that's another odd expression..." Birdy flies ahead to help Nils scout. Perception: 1d20 + 18 ⇒ (15) + 18 = 33
Also, whenever we stop to eat, Gow will use prestidigitation to flavor the meal as desired. :-)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow quickly casts mage armor to increase his defenses and calls Birdy back into tattoo form for safety.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Hey, there's a body just past those trees up ahead!" good work Birdie! Gow pets the hawk's head affectionately as his eyes begin to glow light pink.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Surprisingly, Gow sleeps soundly and awakens in a cheery mood, his eyes now jet black. "North East sounds good to me! Take Birdy with you, Nils. He'll help keep an eye on things." Birdy appears a moment later, squawks happily, and flies with Nils (or whoever's leading the party). Birdy Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Nils wrote: Nils looks over at the little gnome with some measure of contempt. "Dogs are pack animals, cats are not. Alpha refers to the leader of the pack. No pack, no leader, no alpha. And I don't east borscht. Fermented herring though, now that is good eats. Not a bad idea to have the bird scout ahead." "Oh, that makes sense. But why isn't the phrase 'alpha wolf' - like those!" Gow points at the wolf pack but is a hair too late to warn his companions. He quickly sets about improving his defenses while Birdy extricates himself and flies onto his shoulder. Standard: casting mage armor
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "I've always wondered why the phrase is alpha DOGS instead of alpha CATS or alpha FISH or something. Common is such a strange language. But, yes, a cave would be a nice place to stay for a while. Very homey. Do you want Birdy to scout ahead?"
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 No worries. I play full casters all the time ("god" casters or debuffers, not blasters), so let me know if you ever need me to explain what I'm doing. :-) "Hey, there's dangerous animals in the trees, so stick together when the time comes for woodland foraging." As Gow speaks, his eyes change color to a vibrant green. Also, the hawk vanishes up his sleeve with an audible 'sucking' sound. It's a tattoo again. :-) Also, prestidigitation to change my eye color. It's one of Gow's habits; he doesn't even realize he's doing it.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 @GM: Since we're Level 5, I can communicate with my INT 8 familiar as if we shared a common language. :-) What did he find?
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Huh? ... Oh, you mean Birdy NumNum. He's going to look for a good campsite. Don't worry, he'll be back soon." Gow-Wabber grins, pleased at his ability to be helpful. EDIT: No worries, Wulfgar. Gow's rather scatterbrained.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Hey Wulfgar, I'm Gow-Wabber. Nice to meet you. Oh wait, you've wandered off...." The back of the Gnome's shirt abruptly bulges unnaturally before a hawk emerges. It squawks at Gow-Wabber, who does the same. After a moment, the bird flies off toward the trees. My familiar's going to search for signs of life, fresh water, good places for shelter, etc. It'll return if anything of interest is found, or when 10min have passed. Hawk Perception: 1d20 + 18 ⇒ (8) + 18 = 26
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "I was told to 'dot' here. What does that even mean? The holy book doesn't mention it."
"Hey there! I was told to present my character sheet, but I can't find it at the moment. Maybe I lost it...." Whack-a-Rogue here. Info's in the alias. All that's left is to purchase gear, but there won't be much. Probably just some food and assorted doodads. Let me know if you need anything else. :-)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow flinches and hides behind his bird as a tall menacing figure approaches from inside the tomb. When it's revealed to be Froth, he grins. "Oh, hi Froth. I thought you were something scary like a skeleton, but it's just you. Are you having fun down there? It's been quiet and boring up here, so I think I'll join you. Lead on!" With that, he hops onto Birdy NumNum and heads into the tomb. how high is the ceiling?
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 That works for Blue Eyes. Unfortunately, it's only been about 5min since the rest of you went into the tomb. Gow's been up top keeping watch, but I figured he should wait at least 10min before getting worried.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Yeah, I'm in the same boat as Blue Eyes: not sure how to get myself back into the campaign.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 How long has it been since the four of them entered the tomb? Gow-Wabber continues to wait outside the tomb, getting more nervous by the minute.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Perception 1d20 + 0 ⇒ (9) + 0 = 9 Think I need a DC 10 to hear the sound of falling bodies in the tomb Gow-Wabber continues to wait outside the tomb. The silence from inside makes him nervous, but he's not ready to go in yet. I'll just give them a few more minutes....
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow and his bird stay perched on top of the tomb, looking around nervously for any signs of danger.
After about 5 minutes, if nothing's jumped out at him, and if he doesn't hear anything, Gow will hop down to ground level and peek into the tomb.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow directs Birdy NumNum to perch on top of the tomb like a strange-looking gargoyle. "I really don't want to go in there. What should I do, Johnson?"
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow climbs onto Birdy NumNum's back and flies 30ft into the air. He looks around from this elevated position. Don't forget that Gow has 60ft Darkvision. Not that it matters with his perception check. Ride Check: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "I must confess that I'm scared of tombs. What if the dead inside get angry and attack us? My magic holds little power over them, I'm afraid. I'd much rather wait until morning when they're maybe weaker, but if everyone else is going now, I'll follow along. Just don't leave me alone down there!"
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "The way I see it, the man was hired for a job and received wages. As long as he reimburses the farmer for the chickens, I see no harm with him keeping the rest of the money. After all, he's just a guy doing a job - much like us?"
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "I think that we should let the farmer decide what to do with our thief." Gow whispers back to Froth. "After all, he's the guy who's been losing chickens. Of course, it's sounding like this guy's buddies might be needing your kind of retribution."
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Glowing balls of light suddenly surround Rasim and the would-be thief. The image of the sleeping chickens vanishes, and Birdy NumNum and anyone else using it for cover is revealed. He squawks angrily. Everyone using Gow's second image for concealment is still hidden. Spells Remaining
First-Level 3/5
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow will put one silent image (sleeping chickens) in front of the chicken coop - concealing Birdy NumNum and possibly Rasim. The other image can be whatever's needed and will go wherever the rest of the party is hiding (I have 6 10ft cubes worth of image to play with). If either image is interacted with, the DC is 17. Stealth Checks (untrained, but taking 20)
Perception Checks
First-level Spells remaining: 3
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 My bad, I was thinking concentration worked like flaming sphere. Gow can maintain two illusion spells at a time.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 Gow will recommend hiding Birdy NumNum in/near the chicken coop. Everyone else can hide nearby within sight. He'll use silent image spells to conceal everybody. "That's right! I can keep three such spells active at once." Swift: concentrate 1 (Effortless Trickery)
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "Yes, Birdy NumNum and I will stay up with you. Anyone else want to come with?" With that, Gow starts heading back to the inn where his companion is stabled.
Vitals: HP: 46/46 | AC: 15; T: 15; FF: 13; CMD: 14 | Fort: + 3; Ref: +4; Will: +5 (+2 vs. illusions) | Init: +2; Perc: +2; Stealth +14 Spells, Etc: Gnome Fey Adept 5
dancing lights, detect thoughts, ghost sound, prestidigitation, speak with animals | Spell Points 9/11 | Shadowstuff 8/8 | Truesight 1/1 "I'm going to have a chat with Birdy NumNum. Start getting him ready for tonight. Do we want to reconvene at the inn this afternoon? We can get a bite to eat and formulate a plan. Unless you need me for anything here?"
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