Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
I used the intimidate last turn for Gornoc; have you been intimidated yet Baskoro? If not go ahead and take it this round. Going to go ahead and post gunnery for this round. Gornoc fires the last of the missiles. Explosive missile turret + trinode: 1d20 + 1 + 1 + 1 ⇒ (12) + 1 + 1 + 1 = 15
As Karine stays on the Turret coilgun. Attack + trinode: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc lines up the missile turret and let's them loose. Explosive missile turret + trinode + Captain: 1d20 + 1 + 1 + 1 + 4 ⇒ (14) + 1 + 1 + 1 + 4 = 21
As the missiles hit Gornoc leaps up, spins around, and sits back down ready to fire the last of the missiles. And for Karine again Karine fires the Turret coilgun again. Attack + trinode: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc fires the turret missiles again. Explosive missile turret: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
BOOOOM! Roll for Karine Karine grabs Turret coilgun and fires. Attack: 1d20 + 2 ⇒ (11) + 2 = 13
FYI - I've fired the missiles 3 times (hitting 2 of 3); will reroll on a miss, and pass after that.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
I think we can fire forward weapons...if so Is there a bonus for ship's computers Gornoc grabs the Heavy Laser Cannon. Blastin' time! Heavy Laser Cannon bab+dex+ship's computers(?): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Gornoc is so jacked up he fires over the top of the pirate's missing by a mile.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Assume it's okay for me to go as well. Thanks for the healing Karine! Gornoc fires his riffle at the beast, then moves further away. Hunting rifle: 1d20 + 2 ⇒ (3) + 2 = 5
But his aim is poor. That's why I like the booms, booms...only got get it close! Gornoc muses. std - fire, move - move
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Will use 1 RP to 'Stay in the Game' and regain consciousness at 1 hp. Then move to stand up from prone, std to move + draw Gornoc's resolve and drive urge him on despite his grave condition, he shakes the cobwebs loose, and manages to stand up, not interested in going toe to toe with the beast he rushes the other way, drawing his rifle as he goes.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc's plan to make a run for the big gun fails, as the relentless monster hounds his steps and drops him unconscious. But the Vesk's resolve his strong and his body stabilizes despite the grievous wounds. Use a Resolve to stablize.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Oh look at that Beau-ti-ful gun! OH WHAT THE <bleep>! Gornoc is surprised by the desert monster's attack. He rushes around the creature, opening himself up to attack, making for the big gun. He pauses long enough to throw his homemade shock grenade. Shock Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (19) + 6 = 25
DC 12 Reflex for 1/2
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc is ready to press on, but sees Zye and Baskoro a little worse for wear. Hey let's take 10; that ship ain't going no where. Let Zye and Baskoro patch up those cuts. Gornoc pulls out a grenade and pretends to chuck it several times, making sound effects each time. Whizzzzzz, ba-boom!
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
DC12 Reflex: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
Eyes on the sky, Gornoc dances like a drunken fool to avoid the larger crystal shards and manages to avoid them, somehow! Love...the...weather. He says breathlessly.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Ah! Celebration feast...it sure was glorious busting those skeletons skulls to bits! I only regret not getting to blow them up! Gornoc sits back and enjoys the return trip. I hope we get to tangle with this Lawblight, I want them to taste our guns!
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Player Name: chaosorbit (David)
Boon Roll: 1d20 ⇒ 4 Also - I'll be out of town this weekend, will be back later in the day on Sunday. Please bot as needed.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc rushes past Zabrutal, drunk on destruction after breaking bones on two of the skeletons, he tries to make it a third. Unarmed, lethal attack v. Red: 1d20 + 5 ⇒ (11) + 5 = 16
Move to move; standard to punch
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc takes another guarded step forward and takes another swing at the skeleton. Unarmed, lethal attack: 1d20 + 5 ⇒ (20) + 5 = 25
Wow Crit again!
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc takes the point and begins to move down the central corridor, homemade shock grenade in hand. Peception: 1d20 ⇒ 4 Intent on making it to the bridge he forges ahead.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
While the more skilled take a look at the computer; Gornoc takes point and keeps an eye out for any remnant of the Threnody crew. I'll keep look out! Get that energy leaked cleared up if you can.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Time to board! Gornoc leaps up and grabs his gear. Making sure his armor is air tight as to not suffocate in space. Let's do this. He stands by the loading door waiting for Zye to move the Pegasus into position.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Going to go ahead and fire, as it happens simultaneously anyway. As Zye brings the ship parallel to the Bone ship, Gornoc fires the coilgun turret at the ships starboard side. bab+dex+ship's computers: 1d20 + 1 + 1 + 2 ⇒ (10) + 1 + 1 + 2 = 14
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
So engineer check goes first yes; our engineer might want to boost our speed this round! Divert to engines From the viewing deck Gornoc sees the condition of the Eoxian vessel; There rears guns all mangled up Captain, get us behind them if you can! He then looks to Karine, Mind if I take the big gun! And doesn't really wait for an answer before heading for the coilgun!
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc spends most of his time studying and learning how to operate the 'Big Guns' and listening to Strawberry Machine Cake or tinkering with his Grenades. Whenever his fellow Starfinders come be he instinctively says, It's not loaded! Bawwhhhaaa When the Captain comes around he explains the inner-working of the each of the weapons on board.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Has Gornoc is given the bulb, he notes to the ysokis, Sorry for the mess. He then heads with the others to the space dock. Did that dead lady say whether, they found any survivors on the Starfinder ship? I don't think she did, security whisked her away to quickly.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Surrender accepted Gornoc hustles back down the ladder and over to the undead woman, I didn't realize people from Eox were such jerks! I mean you shot me. I didn't appreciate it now to much, so you better just stay down. Gornoc points his riffle at her. One false move. Now where did you get the Starfinder Insignas?
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Correct me if I'm reading this wrong:
From page 250 of the Core Damage doesn’t affect you until your current Hit Points reach 0.
Massive Damage
So reading the above, Zye is at 0, his max hp is 8. So as long as my grenade doesn't deal more than 8 he wouldn't die from being in the blast. If that is not correct, I'll retcon. What the Gornoc comes back to unconsciousness and realizes he's laying on the walkway. He stands up drawing a Frag Grenade and chucks it into the fray. Frag Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (9) + 6 = 15
Reflex for 1/2
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Oh, Okay! Gornoc stares down at the crackling grenade, he knows this isn't a great time to throw it, with foes right up in his face; but it's crackling with energy...I mean how could he not. Gornoc draws the grenade and heaves it over the man in his face's head, opening himself up to the men's attacks, he's aiming for a spot in the opening which won't blow back on him. Frag Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (7) + 6 = 13
Reflex for 1/2 It's a 15' radius, can't get all 3, so I'll aim to hit the strange lady and red human And yes, taking two AOOs.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
I hate when that happens, I've gotten in the habit of highlighting my posts and Ctrl-C copying them...just in case. When I forget to do that inevitability the browser crashes. Post looks good to me.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Showing surprising awareness to the mission, Gornoc comments: That sounds good, i'll have to come back and look through another time. Hurrying along toward the Gardens with the others.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Breaking his silence Gornoc inquires, Clean skeletons as in dead bodies, less all the muscle and stuff? Weird, hey do you have any of the older 'Strawberry Machine Cake' Holodiscs?
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc smiles People who appreciate my talents. It seems to be going well so he continues to stand by. I wonder if he has any of the older 'Strawberry Machine Cake' Holodiscs? His mind wandering slightly.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Gornoc starts to stray toward the Kuthite sensation house, before being redirected by the others. Entering the building, Gornoc gives the shopkeeper a nod, then hangs back and let's the others do the talking. Waiting for any cues that his talents should be employed.
Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'
Oh okay, talking first, we'll I always say if a small bomb won't get the job done, get a bigger bomb, but we'll try it your way, Baskoro. Gornoc spins the grenade in his hand, when he gets a couple funny looks, Oh don't worry this one is not live. Yet! Bahaha!
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