Lizardfolk

Gornoc's page

53 posts. Organized Play character for Chaosorbit.


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Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

@GM Woran - thanks for running - Well done! Had alot of fun. Fellow Starfinders thanks for the good company as well. Cheers to All!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

I used the intimidate last turn for Gornoc; have you been intimidated yet Baskoro? If not go ahead and take it this round.

Going to go ahead and post gunnery for this round.

Gornoc fires the last of the missiles.

Explosive missile turret + trinode: 1d20 + 1 + 1 + 1 ⇒ (12) + 1 + 1 + 1 = 15
damage: 4d8 ⇒ (4, 2, 6, 8) = 20

As Karine stays on the Turret coilgun.

Attack + trinode: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
damage: 4d4 ⇒ (2, 1, 1, 3) = 7

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc lines up the missile turret and let's them loose.

Explosive missile turret + trinode + Captain: 1d20 + 1 + 1 + 1 + 4 ⇒ (14) + 1 + 1 + 1 + 4 = 21
damage: 4d8 ⇒ (7, 3, 8, 3) = 21

As the missiles hit Gornoc leaps up, spins around, and sits back down ready to fire the last of the missiles.

And for Karine again

Karine fires the Turret coilgun again.

Attack + trinode: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
damage: 4d4 ⇒ (4, 3, 4, 2) = 13

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc fires the turret missiles again.

Explosive missile turret: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
damage: 4d8 ⇒ (5, 2, 4, 6) = 17

BOOOOM!

Roll for Karine

Karine grabs Turret coilgun and fires.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 4d4 ⇒ (3, 1, 3, 3) = 10

FYI - I've fired the missiles 3 times (hitting 2 of 3); will reroll on a miss, and pass after that.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc already on the missile turretm fires them again!

F-I-R-E!

Explosive missile turret: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
damage: 4d8 ⇒ (7, 2, 1, 3) = 13

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc fires the high explosive missile turret at the Lawblight.

Missiles away!

attack: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
damage: 4d8 ⇒ (8, 6, 1, 5) = 20

sigh

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

I think we can fire forward weapons...if so

Is there a bonus for ship's computers

Gornoc grabs the Heavy Laser Cannon.

Blastin' time!

Heavy Laser Cannon bab+dex+ship's computers(?): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
damage: 4d8 ⇒ (8, 6, 6, 5) = 25

Gornoc is so jacked up he fires over the top of the pirate's missing by a mile.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

No worries, IRL first.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc heads for the turret, Maybe I can blast this asteroids to pieces!!

He takes a look to see if there are any smaller asteroids to possibly destroy.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Assume it's okay for me to go as well.

Thanks for the healing Karine!

Gornoc fires his riffle at the beast, then moves further away.

Hunting rifle: 1d20 + 2 ⇒ (3) + 2 = 5
Piercing damage: 1d8 ⇒ 3

But his aim is poor.

That's why I like the booms, booms...only got get it close! Gornoc muses.

std - fire, move - move

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Will use 1 RP to 'Stay in the Game' and regain consciousness at 1 hp. Then move to stand up from prone, std to move + draw

Gornoc's resolve and drive urge him on despite his grave condition, he shakes the cobwebs loose, and manages to stand up, not interested in going toe to toe with the beast he rushes the other way, drawing his rifle as he goes.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc's plan to make a run for the big gun fails, as the relentless monster hounds his steps and drops him unconscious. But the Vesk's resolve his strong and his body stabilizes despite the grievous wounds.

Use a Resolve to stablize.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Oh look at that Beau-ti-ful gun! OH WHAT THE <bleep>!

Gornoc is surprised by the desert monster's attack. He rushes around the creature, opening himself up to attack, making for the big gun. He pauses long enough to throw his homemade shock grenade.

Shock Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (19) + 6 = 25
Electric Damage: 1d8 ⇒ 5

DC 12 Reflex for 1/2

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc is ready to press on, but sees Zye and Baskoro a little worse for wear.

Hey let's take 10; that ship ain't going no where. Let Zye and Baskoro patch up those cuts. Gornoc pulls out a grenade and pretends to chuck it several times, making sound effects each time.

Whizzzzzz, ba-boom!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

DC12 Reflex: 1d20 + 1 + 4 ⇒ (10) + 1 + 4 = 15
DC12 Reflex: 1d20 + 1 + 4 ⇒ (18) + 1 + 4 = 23
DC12 Reflex: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20

Eyes on the sky, Gornoc dances like a drunken fool to avoid the larger crystal shards and manages to avoid them, somehow!

Love...the...weather. He says breathlessly.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Survival: 1d20 ⇒ 14

Whos for a walk in the sand! Gornoc heads off grenade in hand in the direction of Unbounded Wayfarer.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Ah! Celebration feast...it sure was glorious busting those skeletons skulls to bits! I only regret not getting to blow them up! Gornoc sits back and enjoys the return trip.

I hope we get to tangle with this Lawblight, I want them to taste our guns!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Player Name: chaosorbit (David)
Character Name: Gornoc
PFS#:90071-701
Class & Levels: Solider 1
Faction: Acquisitives
Day Job: Profession (Mercenary): 1d20 + 4 ⇒ (17) + 4 = 21

Boon Roll: 1d20 ⇒ 4

Also - I'll be out of town this weekend, will be back later in the day on Sunday. Please bot as needed.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc rushes past Zabrutal, drunk on destruction after breaking bones on two of the skeletons, he tries to make it a third.

Unarmed, lethal attack v. Red: 1d20 + 5 ⇒ (11) + 5 = 16
B damage: 1d3 + 4 ⇒ (1) + 4 = 5

Move to move; standard to punch

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc takes another guarded step forward and takes another swing at the skeleton.

Unarmed, lethal attack: 1d20 + 5 ⇒ (20) + 5 = 25
B damage: 1d3 + 4 ⇒ (3) + 4 = 7
B CRIT damage: 1d3 + 4 ⇒ (3) + 4 = 7

Wow Crit again!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc leads the group down the corridor. All the way to the end if nothing is seen.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc takes the point and begins to move down the central corridor, homemade shock grenade in hand.

Peception: 1d20 ⇒ 4

Intent on making it to the bridge he forges ahead.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

While the more skilled take a look at the computer; Gornoc takes point and keeps an eye out for any remnant of the Threnody crew.

I'll keep look out! Get that energy leaked cleared up if you can.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Time to board! Gornoc leaps up and grabs his gear. Making sure his armor is air tight as to not suffocate in space.

Let's do this. He stands by the loading door waiting for Zye to move the Pegasus into position.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Yeah I was adding in the +2 for computers, Gornoc isn't actually that great on the ship guns, cause his dex mod is only +1 (Str/Con) build. May need to rethink that.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Fine with pushing forward, to try to finish close to one time.

What loose bonuses are you referring too? I must have missed them.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc returns fire with the coilgun!

Coilgun: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 4d4 ⇒ (4, 3, 3, 3) = 13

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Going to go ahead and fire, as it happens simultaneously anyway.

As Zye brings the ship parallel to the Bone ship, Gornoc fires the coilgun turret at the ships starboard side.

bab+dex+ship's computers: 1d20 + 1 + 1 + 2 ⇒ (10) + 1 + 1 + 2 = 14
Coilgun damage: 4d4 ⇒ (3, 2, 2, 4) = 11

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

So engineer check goes first yes; our engineer might want to boost our speed this round! Divert to engines

From the viewing deck Gornoc sees the condition of the Eoxian vessel; There rears guns all mangled up Captain, get us behind them if you can!

He then looks to Karine, Mind if I take the big gun! And doesn't really wait for an answer before heading for the coilgun!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc spends most of his time studying and learning how to operate the 'Big Guns' and listening to Strawberry Machine Cake or tinkering with his Grenades. Whenever his fellow Starfinders come be he instinctively says, It's not loaded! Bawwhhhaaa

When the Captain comes around he explains the inner-working of the each of the weapons on board.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Looks good to me...pew pew!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Hey VC what kinda guns you got on this baby? Gornoc looks over the ship.

Is that a coilgun on the turret, of hell yeah! Let's go!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Has Gornoc is given the bulb, he notes to the ysokis, Sorry for the mess. He then heads with the others to the space dock.

Did that dead lady say whether, they found any survivors on the Starfinder ship? I don't think she did, security whisked her away to quickly.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Surrender accepted

Gornoc hustles back down the ladder and over to the undead woman, I didn't realize people from Eox were such jerks! I mean you shot me. I didn't appreciate it now to much, so you better just stay down. Gornoc points his riffle at her. One false move.

Now where did you get the Starfinder Insignas?

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Oh no wonder why that happened?!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Yep DC12 Reflex for 1/2 - sorry

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Correct me if I'm reading this wrong:

From page 250 of the Core

Damage doesn’t affect you until your current Hit Points reach 0.
If you take damage to your Hit Points equal to or greater than the
Hit Points you have remaining, you are reduced to 0 HP, and you’re
knocked unconscious and dying (see below)
. It doesn’t matter how
many Stamina Points you later regain (see Recovering Stamina
Points on page 251) if you’re out of Hit Points. You can’t be reduced
to fewer than 0 HP (however, see Massive Damage below)
.
For example, suppose Navasi has 17 HP and 1 SP. She takes
12 damage, is now at 6 HP and 0 SP, and can function normally.
On the next enemy’s turn, that enemy deals 15 damage to her,
reducing Navasi to 0 HP. Navasi falls unconscious and is dying.

Massive Damage
If you take damage from a single attack that reduces you to 0 HP
and there is damage remaining, you die instantly if the remaining
damage is equal to or greater than your maximum Hit Points. If
you take damage from a single attack equal to or greater than
your maximum Hit Points while you have 0 current HP, you die.

So reading the above, Zye is at 0, his max hp is 8. So as long as my grenade doesn't deal more than 8 he wouldn't die from being in the blast. If that is not correct, I'll retcon.

What the Gornoc comes back to unconsciousness and realizes he's laying on the walkway. He stands up drawing a Frag Grenade and chucks it into the fray.

Frag Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (9) + 6 = 15
Piercing Damage: 1d6 ⇒ 3

Reflex for 1/2
Should hit all 3 of the foes!

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Oops sorry I posted as Chaosorbit, was in a hurry and didn't notice.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc is badly wounded and forced to retreat.

Son of a! Those guys swing hard.

Withdraw to climb the ladder.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Oh, Okay! Gornoc stares down at the crackling grenade, he knows this isn't a great time to throw it, with foes right up in his face; but it's crackling with energy...I mean how could he not.

Gornoc draws the grenade and heaves it over the man in his face's head, opening himself up to the men's attacks, he's aiming for a spot in the opening which won't blow back on him.

Frag Grenade I at target intersection (AC5): 1d20 + 6 ⇒ (7) + 6 = 13
Piercing Damage + supercharge: 1d6 + 2d6 ⇒ (4) + (1, 4) = 9

Reflex for 1/2

It's a 15' radius, can't get all 3, so I'll aim to hit the strange lady and red human

And yes, taking two AOOs.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

@Zye - Wouldn't you be at 2hp. 8 dmg would wipe your stamnia points, and then 2hp, leaving you at 6 hp, then 4 burn, would put you at 2 hp. Am I missing something?

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

I hate when that happens, I've gotten in the habit of highlighting my posts and Ctrl-C copying them...just in case. When I forget to do that inevitability the browser crashes.

Post looks good to me.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc climbs down the ladder and looks around.

Perception: 1d20 ⇒ 18

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gronoc follows Zye into the Vat Garden. Ain't no one around, we mighta missed the Eoxian, let'ts look for any signs its been here.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Showing surprising awareness to the mission, Gornoc comments: That sounds good, i'll have to come back and look through another time. Hurrying along toward the Gardens with the others.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Breaking his silence Gornoc inquires, Clean skeletons as in dead bodies, less all the muscle and stuff? Weird, hey do you have any of the older 'Strawberry Machine Cake' Holodiscs?

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc smiles People who appreciate my talents. It seems to be going well so he continues to stand by. I wonder if he has any of the older 'Strawberry Machine Cake' Holodiscs? His mind wandering slightly.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc starts to stray toward the Kuthite sensation house, before being redirected by the others. Entering the building, Gornoc gives the shopkeeper a nod, then hangs back and let's the others do the talking. Waiting for any cues that his talents should be employed.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Gornoc grins at Zabrutal, Should be no problem! Well times a wasting,
let's go.

Acquisitives

Vesk Mercenary Solider 1 | SP 0/9, HP 5/13, RP 3/5 | EAC 13 KAC 14 CMD 22 | Init +1 | F: +4, R: +1, W+2 | Perc +0 SM +0 | Spd 30'

Oh okay, talking first, we'll I always say if a small bomb won't get the job done, get a bigger bomb, but we'll try it your way, Baskoro. Gornoc spins the grenade in his hand, when he gets a couple funny looks, Oh don't worry this one is not live.

Yet! Bahaha!

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